Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 21 post(s) |
|
CCP karkur
C C P C C P Alliance
2630
|
Posted - 2013.10.23 16:24:00 -
[1] - Quote
Hi all
I've recently been working on some fleet changes and those changes should be in the newest Sisi build. I want to use this thread to collect feedback on those changes and if you encounter bugs or something, please let me know!
In Retribution, I added the ability to drag people around in fleet to move them (as explained in this old devblog) When I was working on those changes, I really wanted to also add the ability to multi move people to make it easier to manage large fleets, but that was way out of scope then. But now I have made those changes
In my devblog thread and in a thread I started here in the test forum (as well as on Twitter), FCs that manage large fleets asked for the ability to load up stored fleet setups so they wouldn't need to type in the names over and over, so I've added that, although it's in a bit simple and limited form.
Details:
Load fleet setup:
- A new option, "Store Fleet setup", has been added in the header menu of the fleet window. Any member of the fleet has access to that option
- A new option, "Load Fleet Setup", has been added to the menu for fleet bosses/commanders
- When storing a fleet setup, each Wing has to have a unique name, but the squads can be unnamed
- When loading up the fleet setup, we use the wings that already exist if they have the same name, and add squads to them if needed. We never delete or rename a
squad, only add them (as long there is space for it).
- If you try to load up a fleet setup and some squads or wings are not added, you get a message telling you which wings/squads were not added.
- the fleet setups are stored on the server, per character
- currently it's not possible to delete a fleet setup, but I should add that soon
Other things
- the fleet comp window will now display what ships docked pilots are in
- the fleet comp window now lists which wing/squad each member is in, and the list can be sorted by that column.
Multi moving
- Any character listing (from chat, contactlist, fleet, guestlist, etc), can be dragged to multi add/move people in squad
it's now possible to multi select from the fleet comp, and move people in the fleet by dragging them onto squads/wings (I broke it , but it's been fixed internally) - it's now possible to multi add people to the watchlist. The limit is still 15, so if you try to drag more to it, some will not be added
- multi moving never makes anyone a commander... for that you need a single move
- When multi moving people into a squad/wing, only one window refresh should be triggered, and some minor changes I made should result in fewer window refreshes.
More details on multi moving (excuse the formatting, this is supposed to be a few levels of lists, just imagine the indentation )
Quote:Squad Member Cell
GÇóDragging X characters onto a squad member oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a squad member oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oIf moving/inviting fails, you get info on what happened
Quote:Squad Commander Cell
GÇóDragging X characters onto a squad commander oInvites non-members to the squad (if space available) oMoves members to the squad (if space available) oNone of the characters is made a squad commander oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a squad commander oIf no squad commander: -Invites / moves character to that squad as squad commander oIf squad commander exists: -Invites / moves character to that squad oIf moving/inviting fails, you get info on what happened
Quote:Wing Commander Cell
GÇóDragging X characters onto wing commander oInvites non-members to a squad in the wing (if space available) oMoves members to a squad in the wing (if space available)... if they are already in the wing, nothing happens oNone of the characters is made wing commander oIf not all characters were moved/invited, you are told which ones weren't **
GÇóDragging 1 character onto a wing commander oIf no wing commander: -Invites / moves character to be wing commander oIf wing commander exists - Invites/moves member to a squad in the wing (if space available)... if heGÇÖs already in the wing, nothing happens oIf moving/inviting fails, you get info on what happened
Quote:Fleet Commander Cell
GÇóDragging X characters onto fleet commander oInvites non-members to the fleet (if space available) o nothing happens for members
GÇóDragging 1 character onto fleet commander oIf no fleet commander: -invite/move character into the fleet commander position oif fleet commander -nothing happens
** but might not get full details as there might be many reasons CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
Sala Cameron
North Eastern Swat Pandemic Legion
119
|
Posted - 2013.10.23 16:29:00 -
[2] - Quote
I APPROVE THIS PRODUCT |
Jasmine Assasin
State War Academy Caldari State
75
|
Posted - 2013.10.23 16:32:00 -
[3] - Quote
Sala Cameron wrote:I APPROVE THIS PRODUCT
+1 |
|
CCP Fozzie
C C P C C P Alliance
7853
|
Posted - 2013.10.23 16:37:00 -
[4] - Quote
CCP karkur in another amazing changes nonshocker. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
tgl3
Wormhole Engineers Greater Realms
402
|
Posted - 2013.10.23 16:39:00 -
[5] - Quote
Awesome! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Bienator II
madmen of the skies
2105
|
Posted - 2013.10.23 16:46:00 -
[6] - Quote
awesome usability improvements. Is the compare tool button also coming? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1241
|
Posted - 2013.10.23 16:47:00 -
[7] - Quote
This is nice stuff |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
12
|
Posted - 2013.10.23 16:47:00 -
[8] - Quote
Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible.
* Fleet bookmarks
It would be amazing if a commander could load up one of your stored fleets, and have a set of fleet-specific bookmarks.
No more wasting time messing with bookmarks. Everybody has the same thing - because the FC already set it up, and saved it.
That would, quite simply, be epic for fleets. |
Heimdallofasgard
Apex Overplayed Coalition
495
|
Posted - 2013.10.23 16:50:00 -
[9] - Quote
AMAZING STUFF!!! |
Abdiel Kavash
Paladin Order Fidelas Constans
1456
|
Posted - 2013.10.23 16:57:00 -
[10] - Quote
Could we save a "fleet setup" as a default?
E.g. I have Fleet Command 3. I would like to, as a default, create a fleet with 3 wings, each of which has 5 squads, and make myself the fleet commander. Ideally, every time I start a fleet, I'd like it to be set up like this. |
|
Kismeteer
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.10.23 17:04:00 -
[11] - Quote
Will wing commanders finally get bonuses? |
Hendrick Tallardar
SniggWaffe WAFFLES.
37
|
Posted - 2013.10.23 17:10:00 -
[12] - Quote
I love everything about this. LeeSsang. Never Forget. |
Toshiro Ozuwara
SniggWaffe WAFFLES.
263
|
Posted - 2013.10.23 17:16:00 -
[13] - Quote
Please fix the watchlist functionality. These changes you've made are nice for FCs, but what would benefit everyone in the fleet would be having full functionality when clicking on people in the watchlist. Diapers |
Callic Veratar
504
|
Posted - 2013.10.23 17:22:00 -
[14] - Quote
When I read the title I was secretly hoping for ship mass to affect the warp speed of fleets, but this is also excellent. |
Destoya
Sniggerdly Pandemic Legion
180
|
Posted - 2013.10.23 17:53:00 -
[15] - Quote
Awesome feature, really appreciate the effort |
Kismeteer
GoonWaffe Goonswarm Federation
487
|
Posted - 2013.10.23 18:15:00 -
[16] - Quote
So I thought about this over lunch. We know the fleet system is crap. We know it's broken. We know people are used to it. But what if fleets could have a new 'mode' that people can turn on, similar to free mode. Manual guys can continue to operate as before.
Automatic fleets - You automatically take a place at the top of the fleet, making as many squads/wings as you have skills for.
During this mode, squad and wing warps are disabled. This is the main reason people hand pick wing commanders, generally, so a spy can't take over.
You can click a button to reorganize a fleet to automatically put people into wing/squad positions based on their skills and bonuses. Command ships -> wing commanders; favored ships for squad commanders that are more likely to live and be in system, so avoids interceptors/frigates/scouts.
At any point, you can reorganize the fleet again, or turn off automatic mode.
Difficulty involved is completely unknown, I constantly hear about the poor state of affairs in CCP code, but that doesn't make me more happy to hear. Automatically creating squad/wings to your level -- *should* be easy Reogranizing - Maybe difficult since I don't know how easy it is to send 55 commands to fleet to move people after viewing the composition list Disable wing/squad - New flag, so most likely difficult.
Unhappy with what the automatic thing did? well, flip back to manual, reorg a bit, and you're happy. What is normally a 5 minute process of getting squad commanders, yelling at your dudes to take spots, etc, becomes easy. Small gangs are easier, huge fleets are easy, if things go horribly wrong, you're boned, but hopefully it's on your FC's head, and not on the individual members who don't know how to do fleets anyway.
Want to start getting fancy? Name wings based on what bonuses they might get. If they're in a Claymore, maybe say 'Skirmish bonuses'. Or, go down to the module level on those guys and see what they're running, with or without mindlink. Or start doing automatic shuffles as people leave and/or join. Then again, people might get stuck on gates etc. |
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
89
|
Posted - 2013.10.23 19:00:00 -
[17] - Quote
how hard would it be, to make it possible to export all fleet log files? |
Siddicus
Nation of Sidd Order of the Exalted
12
|
Posted - 2013.10.23 19:03:00 -
[18] - Quote
Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings |
Berluth Luthian
Meltdown.
116
|
Posted - 2013.10.23 19:37:00 -
[19] - Quote
You should be able to drag a person, wing, or squad from your fleet window, and drop them onto a target on your overview making them warp there at zero. |
Gods Smight
High Flyers The Kadeshi
2
|
Posted - 2013.10.23 19:59:00 -
[20] - Quote
Sweet! So do I get some credit for this idea?
#238
#283 Posted: 2012.01.16 03:12 Thanks, the improvement to the watchlist is much needed. I'd still like to see the fleet window recieve some treatment. Drag and drop would be bawlsome. Being able to move various fleet members into and out of squads, wings etc would make things a lot easier. Perhaps even dragging them into the fleet from the icon in the chat window. Thanks.
|
|
Luxotor
Interwebs Cooter Explosion Fatal Ascension
19
|
Posted - 2013.10.23 20:03:00 -
[21] - Quote
Excellent news, this is fantastic. THE NIGHT IS DARK AND FULL OF TERRORS! |
l0rd carlos
Friends Of Harassment
621
|
Posted - 2013.10.23 20:18:00 -
[22] - Quote
Please also store the advert and it's setting!
PLEASE PLEASE PLEASE PLEASE! That is so annoying that I have to check all the right options again when I want to open the fleet for my friends. Or maybe make a checkbox to advert the fleet by default. Or store something like "[x] Allways advert fleet /w default options" in the fleet options you just added.
Thank you! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1049
|
Posted - 2013.10.23 21:22:00 -
[23] - Quote
CCP karkur, can't you just work on those ossum little fixes and improvements all the time?
Just let her work goddammit! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
|
CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:21:00 -
[24] - Quote
Saeka Tyr wrote:Nice! Will have to test that...
In the spirit of improving fleet management there's two things folks would like to see. Could you tell us the feasibility of them?
* Jumping from watchlist.
Blackops and titans can be added to watchlists, but when they open the bridge you have to click on the ship itself in space/overview. This is annoying and can be error prone. Using the watchlist would solve this but is not currently possible. . I'm pretty sure it's possible to jump using the radial menu. Give it a try, it's pretty awesome (not just saying it because I made it, I just really like it). If you don't use it regularly, and have a long delay on it, you could set the "bypass delay" shortcut, and use it when jumping.
Quote: * Fleet bookmarks
It would be amazing if a commander could load up one of your stored fleets, and have a set of fleet-specific bookmarks.
No more wasting time messing with bookmarks. Everybody has the same thing - because the FC already set it up, and saved it.
That would, quite simply, be epic for fleets.
that's a pretty tricky thing I think, but a good idea though :) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
|
CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:29:00 -
[25] - Quote
Abdiel Kavash wrote:Could we save a "fleet setup" as a default?
E.g. I have Fleet Command 3. I would like to, as a default, create a fleet with 3 wings, each of which has 5 squads, and make myself the fleet commander. Ideally, every time I start a fleet, I'd like it to be set up like this. When I read it I was like "yeah, that's a great idea", and then I started to think a bit more about it and I'm not totally sure if it's worth it if you can load up the fleet setup... there are at least a few other things I think would have bigger impact... but really good idea, maybe some day CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
|
CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:39:00 -
[26] - Quote
Kismeteer wrote:So I thought about this over lunch. We know the fleet system is crap. We know it's broken. We know people are used to it. But what if fleets could have a new 'mode' that people can turn on, similar to free mode. Manual guys can continue to operate as before.
Automatic fleets - You automatically take a place at the top of the fleet, making as many squads/wings as you have skills for.
During this mode, squad and wing warps are disabled. This is the main reason people hand pick wing commanders, generally, so a spy can't take over.
You can click a button to reorganize a fleet to automatically put people into wing/squad positions based on their skills and bonuses. Command ships -> wing commanders; favored ships for squad commanders that are more likely to live and be in system, so avoids interceptors/frigates/scouts.
At any point, you can reorganize the fleet again, or turn off automatic mode.
Difficulty involved is completely unknown, I constantly hear about the poor state of affairs in CCP code, but that doesn't make me more happy to hear. Automatically creating squad/wings to your level -- *should* be easy Reogranizing - Maybe difficult since I don't know how easy it is to send 55 commands to fleet to move people after viewing the composition list Disable wing/squad - New flag, so most likely difficult.
Unhappy with what the automatic thing did? well, flip back to manual, reorg a bit, and you're happy. What is normally a 5 minute process of getting squad commanders, yelling at your dudes to take spots, etc, becomes easy. Small gangs are easier, huge fleets are easy, if things go horribly wrong, you're boned, but hopefully it's on your FC's head, and not on the individual members who don't know how to do fleets anyway.
Want to start getting fancy? Name wings based on what bonuses they might get. If they're in a Claymore, maybe say 'Skirmish bonuses'. Or, go down to the module level on those guys and see what they're running, with or without mindlink. Or start doing automatic shuffles as people leave and/or join. Then again, people might get stuck on gates etc. sounds all fancy and stuff, and well thought out these kind of changes would sadly probably require us to rewrite the whole fleet system and if we were to write it again, we would probably revisit the design of fleets. But that is not something I see us doing in the near future.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
|
CCP karkur
C C P C C P Alliance
2654
|
Posted - 2013.10.23 22:45:00 -
[27] - Quote
Gods Smight wrote:Sweet! So do I get some credit for this idea? #238#283 Posted: 2012.01.16 03:12 Thanks, the improvement to the watchlist is much needed. I'd still like to see the fleet window recieve some treatment. Drag and drop would be bawlsome. Being able to move various fleet members into and out of squads, wings etc would make things a lot easier. Perhaps even dragging them into the fleet from the icon in the chat window. Thanks. well, a few people have suggested it, and I probably read your post and thought it was a great idea (which I think it is) CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
Kipzz Jiggawatt
House Of Serenity.
1
|
Posted - 2013.10.23 22:57:00 -
[28] - Quote
Can we get this thread sticky'd and given a [Rubicon] tag please? It is important information. |
|
CCP karkur
C C P C C P Alliance
2655
|
Posted - 2013.10.23 22:59:00 -
[29] - Quote
Siddicus wrote:Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings hmmm, I've considered it, I'm just not sure about it (I don't really want to have to do a massive and busy settings window)
Daenna Chrysi wrote:how hard would it be, to make it possible to export all fleet log files? hmmmmm, kind of the same as above as I don't want to introduce a lot of settings and extra menu options and stuff. But I'll keep it in mind because it sounds handy
Berluth Luthian wrote:You should be able to drag a person, wing, or squad from your fleet window, and drop them onto a target on your overview making them warp there at zero. nah, I don't agree actually CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
|
Kaluan Kalhaan
Frozen Dawn Industries Arctic Light
0
|
Posted - 2013.10.23 23:09:00 -
[30] - Quote
Fleet Comp Window:
Please add passive fleet boost skills of fleet members here in some form or other.
For example, you could add them into the mouse-over of the cell that has leadership/wing/fleet command skills. Add them as numbers from 0-10: 0-5 means the basic Armor(e.g.) Warfare skill and 6-10 means the Armor(etc) Warfare Specialist skill.
This will help people who manage cross-alliance fleets or pick-up fleets (Hi Ceofore Aideron!) where the fleet manager doesn't know which fleet members would be useful fleet boosters.
Other Settings To Save:
You should also consider making it possible to save the following settings as part of the Fleet Setup:
- Fleet Name
- Fleet Advertisement Details (or the lack thereof)
- Free Move
- Voice Enabled
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |