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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
239
|
Posted - 2013.10.24 20:32:00 -
[91] - Quote
Abdiel Kavash wrote:Feyd Rautha Harkonnen wrote:- Anything I pay for I expect not to suck. - If an aspect of paid-for service does suck, I at least expect a concrete path to remedy & timeline from the provider. - Large fleet battles in EvE suck (due to TiDi) I pay for my car. I get stuck in traffic. Getting stuck in traffic sucks. Ergo the car manufacturer sucks and I expect a concrete path to remedy & timeline from them. Worst attempt at a red-herring tangent and metaphor ever, devoid of any intelligent parallel...it was in fact quite stupid, and we are all the more stupid for having just read it.
TiDi is not caused by the 'roads' (or lack thereof causing congestion). EvE fleet battle slowdown suckage is happening within CCP infrastructure and is not caused by some external (to them) issue, ergo they own the issue.
I would follow that up with 'moron', but Im sure an ISD already has an itchy trigger finger on the lock button already...
Would you like to know more? |
Tippia
Sunshine and Lollipops
17107
|
Posted - 2013.10.24 20:38:00 -
[92] - Quote
Feyd Rautha Harkonnen wrote:Worst attempt at a red-herring tangent and metaphor ever GǪaside from it being pretty much entirely analogous to your complaint: you blame the manufacturer for your feelings about the situation you've created for yourself.
Quote:TiDi is not caused by the 'roads' (or lack thereof causing congestion). EvE fleet battle slowdown suckage is happening within CCP infrastructure and is not caused by some external (to them) issue, ergo they own the issue. TiDi is caused by there being too many people in the system, much like how in some parts of the world, they reduce the speed limits when there are too many people on the roads.
They're not their own issue GÇö they're a solution to a problem created by you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
239
|
Posted - 2013.10.24 20:40:00 -
[93] - Quote
Frostys Virpio wrote:Feyd Rautha Harkonnen wrote: Will the architecture and infrastructure that today results in high TiDi during the much heralded large fleet battle get budget to fix its horrible performance sooner or later (or never), if people like you get the community to bury head in the sand ala Stokholm syndrome?
It will be "fixed" when they get around to re-writing the whole game engine. Now realize that there are some parts of the code they don;t even know how it work because whoever made it left CCP and you get an idea of the size of the task it is. Putind a deadline on this would be ridiculous and thats why CCP basicly said "Bear with us, we are working on making things better while in the mean time we at least prevented the game from crashing completely." Now this is quite different from Tippia and Ranger 1 saying "there is no issue", or 'pay no attention to the man behind the curtain...'
So I can talk to you. You have a brain.
I agree with you on this, they need time and the opportunity to fix large fleet suckage. What I wonder though is will that budget for a potential re-write etc happen sooner or later if people bury head in the sand on this issue?
If CCP has decided its not a priority, then publish that fact in clear terms and go easy on the whole 'single shard' marketing thing; otherwise what IS the roadmap to fixing this?
My point of frustration beyond the fact of learning first hand that I was indirectly lied-to when I tried to take part in my first ever 'big online fleet battle', is that some people are subscribing on that basis, and as it is now its a lie.
A more honest approach would be to cap systems to a max of 2,000 players (or the like) to ensure a continued performant experience. THAT would be honest. Not this continual 'single shard universe' marketing that has the asterisk missing...
*Provided no more than 2,000 enter a system at a time...then it becomes a turn-based MMO Would you like to know more? |
Ramona McCandless
The McCandless Clan Turing Tested
950
|
Posted - 2013.10.24 20:42:00 -
[94] - Quote
Feyd Rautha Harkonnen wrote: So I can talk to you. You have a brain.
I agree with you on this,
Confirmed
"if they disagree they are trolling me, because I m a princess" High Priestess Designate, Heir to The Vestibule of The Temple of the Holy Amarr Suicide Cult of Haimeh |
Tippia
Sunshine and Lollipops
17107
|
Posted - 2013.10.24 20:50:00 -
[95] - Quote
Feyd Rautha Harkonnen wrote:Now this is quite different from Tippia and Ranger 1 saying "there is no issue", or 'pay no attention to the man behind the curtain...' GǪwhich, obviously and true to your continuous lying, neither of us is saying.
Quote:If CCP has decided its not a priority, then publish that fact in clear terms; otherwise what IS the roadmap to fixing this? Simple: one step at a time. It'll be done when it's done, and that's really as clear as these things get. Had you paid attention rather than lash out at people explaining what's happening, you would have understood this already.
The problem here is that you have no experience in or of large battles and the conditions for and in them, so you keep making all kind of bass ackwards assumptions that have no basis in reality.
Quote:My point of frustration beyond the fact of learning first hand that I was indirectly lied-to when I tried to take part in my first ever 'big online fleet battle' How were you lied to?
Quote:A more honest approach would be to cap systems to a max of 2,000 players (or the like) That would be pretty much the worst not-even-close-to-any-kind-of-solution imaginable since, unlike TiDi, it would completely wipe out all large-scale battles and ensure that they never happen. Meanwhile, no matter how much you like to deceive yourself over this fact, TiDi enables those large battles and provides a mechanism for graceful degradation in all overloaded environments. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Frostys Virpio
Lame Corp Name
738
|
Posted - 2013.10.24 20:53:00 -
[96] - Quote
Feyd Rautha Harkonnen wrote:Frostys Virpio wrote:Feyd Rautha Harkonnen wrote: Will the architecture and infrastructure that today results in high TiDi during the much heralded large fleet battle get budget to fix its horrible performance sooner or later (or never), if people like you get the community to bury head in the sand ala Stokholm syndrome?
It will be "fixed" when they get around to re-writing the whole game engine. Now realize that there are some parts of the code they don;t even know how it work because whoever made it left CCP and you get an idea of the size of the task it is. Putind a deadline on this would be ridiculous and thats why CCP basicly said "Bear with us, we are working on making things better while in the mean time we at least prevented the game from crashing completely." Now this is quite different from Tippia and Ranger 1 saying "there is no issue", or 'pay no attention to the man behind the curtain...' So I can talk to you. You have a brain. I agree with you on this, they need time and the opportunity to fix large fleet suckage. What I wonder though is will that budget for a potential re-write etc happen sooner or later if people bury head in the sand on this issue? If CCP has decided its not a priority, then publish that fact in clear terms and go easy on the whole 'single shard' marketing thing; otherwise what IS the roadmap to fixing this? My point of frustration beyond the fact of learning first hand that I was indirectly lied-to when I tried to take part in my first ever 'big online fleet battle', is that some people are subscribing on that basis, and as it is now its a lie. A more honest approach would be to cap systems to a max of 2,000 players (or the like) to ensure a continued performant experience. THAT would be honest. Not this continual 'single shard universe' marketing that has the asterisk missing... *Provided no more than 2,000 enter a system at a time...then it becomes a turn-based MMO
Except what you ask for would still ahve TiDi running fully because no node beside Jita can handle 2k player or antyhign close at the same time. Impromptu fights like the last one or Asakai litteraly crush the server because it still has to handle other solar system while this si happeneing. To get close to 2k, the node would have to be reinforced and there is some paperwork to be done toward CCP to plan a reinforcement of a node.
The "on the fly" solution they currently have to reduce TiDi a bit is to remap the otehr system from that node to other system. This also has downside tho as anyone connected to the node on those systems will lose connection while the node is being reinforced by remapping those systems on other nodes of the cluster. This also leave the semi "reinforced" system in a non-optimal state because it's not running on the most powerfull node CCP has.
Long story short, it can't be done for now because we don't give them enough :fifteenbux: for them to be able to afford a team to re-code the whole thing right now. In the meantime while they are doing what they can with the ressources they have, TiDi is making a fantastic job of enabling the huge fights insetad of giving black screen to people.
Creating a dynamic system to change on the fly how the ssytem handle action to amke sure nothing is lost is in itself a huge feat and trying to dismiss it as a failure is ignorant at best since it did achive the intended goal of at the very least making the fights happen instead of just sending the node to **** for a few hours until everything gets fixed. |
Frostys Virpio
Lame Corp Name
739
|
Posted - 2013.10.24 20:56:00 -
[97] - Quote
Ramona McCandless wrote:Feyd Rautha Harkonnen wrote: So I can talk to you. You have a brain.
I agree with you on this,
Confirmed "if they disagree they are trolling me, because I m a princess"
If I disagree on your princess call (he's clearly more of an ass-hat), does it eman you are trolling me? |
Ramona McCandless
The McCandless Clan Turing Tested
950
|
Posted - 2013.10.24 20:59:00 -
[98] - Quote
Frostys Virpio wrote:
If I disagree on your princess call (he's clearly more of an ass-hat), does it eman you are trolling me?
Nah I dont go in for that kind of "Trole-play"
*MASSIVE EXAGGERATED WINK* High Priestess Designate, Heir to The Vestibule of The Temple of the Holy Amarr Suicide Cult of Haimeh |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
239
|
Posted - 2013.10.24 21:00:00 -
[99] - Quote
Sorry Tippia, but large fleet battles in EvE suck, and continually trying to call a pig a rose just doesn't work for me. If CCP is going to market the game as 'one single shard universe' and specifically do so to contrast EvE with other multi shard MMO's, they need to be more honest up front about the caveats.
i.e. *Provided no more than 2,000 people enter a system at a time, at which we will convert your experience to a turn-based gameplay mode instead, where said fleet fight may take up to 8 hours realtime to complete...
I have a problem with ANY company that sells me vaporware or a vaporware experience. Expectation leveling me from the get go on 'single shard' and 'massive fleet battles' without disclosing the caveats is just the same as lying in my book.
I don't have a problem with them trying to fix it, I ultimately have a problem with the way marketing and fanboi hype doesn't match reality. Would you like to know more? |
Frostys Virpio
Lame Corp Name
739
|
Posted - 2013.10.24 21:03:00 -
[100] - Quote
Feyd Rautha Harkonnen wrote:Sorry Tippia, but large fleet battles in EvE suck, and continually trying to call a pig a rose just doesn't work for me. If CCP is going to market the game as 'one single shard universe' and specifically do so to contrast EvE with other multi shard MMO's, they need to be more honest up front about the caveats. i.e. *Provided no more than 2,000 people enter a system at a time, at which we will convert your experience to a turn-based gameplay mode instead, where said fleet fight may take up to 8 hours realtime to complete... I have a problem with ANY company that sells me vaporware or a vaporware experience. Expectation leveling me from the get go on 'single shard' and 'massive fleet battles' without disclosing the caveats is just the same as lying in my book.
So you hate every single car manufacturer because they don;t tell you that doing burnout out of every red lights won;t give you the MPG figures?
It's as much of a CCP problem as a player created problem. If the limit was pushed to 4k, large coalition would only ping for more/bigger fleets and reach the cap again but CCP would of spend countless $$$ on a ridic solution. It will take time and in the mean time, we have large battle inseatd of no large battle. This in itlsef is super nice IMO. |
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Tippia
Sunshine and Lollipops
17107
|
Posted - 2013.10.24 21:03:00 -
[101] - Quote
Feyd Rautha Harkonnen wrote:Sorry Tippia, but large fleet battles in EvE suck, and continually trying to call a pig a rose just doesn't work for me. So don't do them. Problem solved.
Quote:If CCP is going to market the game as 'one single shard universe' and specifically do so to contrast EvE with other multi shard MMO's, they need to be more honest up front about the caveats.
i.e. *Provided no more than 2,000 people enter a system at a time, at which we will convert your experience to a turn-based gameplay mode instead, where said fleet fight may take up to 8 hours realtime to complete... Why should they lie to you? You really need to make up your mind here. First, you accuse them of lying (with nothing to back it up) and then you suggest a pretty humongous lie of your own that they should use insteadGǪ
Quote:I have a problem with ANY company that sells me vaporware or a vaporware experience. GǪand this has any bearing on the discussion, how, exactly? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1963
|
Posted - 2013.10.24 21:20:00 -
[102] - Quote
Things which are being worked on:
Breaking the updates to clients to a different thread. Not a simple one, as any multi-threaded code is painful and asking for race conditions. Brain in a Box: undocks, warps, jumps are all expensive runtime wise, due to having to rebuild the character object. This initative breaks that off to a different box, which can be queried as needed. Potentially huge, but any call for character data needs to be rewritten, so long term.
As for people calling for new hardware, it wouldn't help as much as you think. New server hardware tends to be good for multi-threaded or multi-process code. making Eve multithreaded at the system node level would be /very/ difficult. The order of execution is important. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
951
|
Posted - 2013.10.24 21:27:00 -
[103] - Quote
Feyd Rautha Harkonnen wrote:Tippia wrote:Feyd Rautha Harkonnen wrote: GǪthe fights happen whether you like it or not, so calling them a lie is itself a lie. No matter how much you rage over it and heap abuse over people who enjoy being able to play the game, the fact remains that they're able to play the game. What boggles the mind is that you think they should be unhappy because of this. Question Tippia.. Will the architecture and infrastructure that today results in high TiDi during the much heralded large fleet battle get budget to fix its horrible performance sooner or later (or never), if people like you get the community to bury head in the sand ala Stokholm syndrome? I ask this, because you seem to think you are doing the EvE community a service with your fanboism and 'nothing to see here, move along' crap, but its actually people that say the emperor has no clothes that drive positive change. For example, remember that little episode around micro transactions and pay to win? Was that reversed because asshats like you said 'nothing to see here', or because people railed against it? p.s. Were you a writer for Pravda during the Russian Berlin-wall era? I recognize your writing style I think...
something I rarely do ... agree with Tippia .....
which in this case I do. and no it is NOT fanboi-ism it is recognising that CCP do the best they can given the limitations of current hardware technologies, the performance of those hardwares and the costs of those hardwares
eve doesn't run on a couple of desktop machines patched together with string you know eve runs on a collection of servers that technically class it as a super-computer the nsa/cia might have a slightly larger cluster at their disposal,
but if you want to provide the kind of hardware needed for eve to run Ti-Di free I eagerly await the news that you have personally donated a -ú200m supercomputer to CCP for the running of it's flagship product. |
Short Stack122
Impact Theory
12
|
Posted - 2013.10.24 21:35:00 -
[104] - Quote
So how would you fix TiDi? from reading this thread a lot of players seem to hate TiDi because it slows down large fleet fights, but never offer any way to fix it...
personally i dont know TiDi because it means that my individual contribution to a fight does not really matter(the same way that a single vote does not matter to an election). To fix the TiDi the entire hardware side of EvE would have to be upgraded to NSA levels which would only cost half of King Midas's gold.
Limiting players that can be in a system is the 180 in the wrong direction. I can understand the draw of 4000 people fights, they make GREAT PR, see the WSJ, GameInformer, Engaget, ect.....
What would you do to solve the "problem" |
Abdiel Kavash
Paladin Order Fidelas Constans
1483
|
Posted - 2013.10.24 21:44:00 -
[105] - Quote
Feyd Rautha Harkonnen wrote:Sorry Tippia, but large fleet battles in EvE suck, and continually trying to call a pig a rose just doesn't work for me. If CCP is going to market the game as 'one single shard universe' and specifically do so to contrast EvE with other multi shard MMO's, they need to be more honest up front about the caveats. i.e. *Provided no more than 2,000 people enter a system at a time, at which we will convert your experience to a turn-based gameplay mode instead, where said fleet fight may take up to 8 hours realtime to complete... I have a problem with ANY company that sells me vaporware or a vaporware experience. Expectation leveling me from the get go on 'single shard' and 'massive fleet battles' without disclosing the caveats is just the same as lying in my book. I don't have a problem with them trying to fix it, I ultimately have a problem with the way marketing and fanboi hype doesn't match reality. Do you see any other MMO adding a footnote "Fluid gameplay (provided no more than 100 people enter the same zone)"? No. Every game, every piece of software, has its limitations. That's how computers work. It just so happens that EVE is able to handle an order of magnitude more people than any other MMO presently on the market. The "massive fleet battles" term doesn't mean you can dogpile an unlimited number of people into a system (and only someone with absolutely no understanding of technology would take it as that). It just means that, compared to other competitive products, the scale of battles in EVE is, well, massive. A 100v100 fight barely ever makes the news in EVE. Yet in any other MMO it would be a huge battle, if possible at all.
(Unless you can find me a quote from CCP explicitly advertising that EVE can handle 2,000 or more man fights.) |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
951
|
Posted - 2013.10.24 21:45:00 -
[106] - Quote
ti-di is the lesser of 2 evils
a ti-di free eve is only going to happen in one of two ways
#1 Feyd Rautha Harkonnen donates a -ú200m supercomputer to CCP #2 eve goes 'instanced fights' with fixed team sizes
I don't know about you, but I don't view #2 as a viable, acceptable solution.
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Kaarous Aldurald
ROC Academy The ROC
1286
|
Posted - 2013.10.24 21:48:00 -
[107] - Quote
TL;DR
Apparently some people actually want to go back to the days of jumping into a system and waking up dead before you even see who killed you. Not posting on my main, and loving it.-á Because free speech.-á |
Iamsamsara
The Scope Gallente Federation
10
|
Posted - 2013.10.24 21:51:00 -
[108] - Quote
Ghost Titans and black screens were much better am i right? |
Varius Xeral
Galactic Trade Syndicate
1503
|
Posted - 2013.10.24 21:57:00 -
[109] - Quote
Not reading, but the only downside to tidi is that it disincentivizes addressing both the gameplay mechanics and technical issues that cause it.
That said, considering all of Eve is on the back burner while CCP rolls out all this terrible non-Eve development, lag wouldn't be getting addressed right now anyway. Official Representative of The Nullsec Zealot Cabal |
Karak Terrel
As Far As The eYe can see Chained Reactions
442
|
Posted - 2013.10.24 22:56:00 -
[110] - Quote
If you don't like TIDI, the solution is very easy. stay docked! Not only will it prevent you from having to suffer trough this "horrible" experience. It also reduces the load for anyone else and makes it more enjoyable for them.
Realizing that you in fact are part of the problem is the first step. But I guess whining about it and blaming CCP is much easier.
Hell, there was a time when I was in a 50 vs. 50 gang and the whole game crashed for half the people.
TIDI does not fix lag, it fixes the game. It is a graceful degradation mechanic and it works.
If you know a solution how you can increase the complexity of a simulation without creating more load i'm sure CCP would be happy to hear your proposal. If you just "demand" what seams to be impossible you should not be surprised if people that actually think about the problem and see it for what it is don't take you seriously. |
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Dr0000 Maulerant
Union Nanide and Tooling
53
|
Posted - 2013.10.25 00:45:00 -
[111] - Quote
Dear CCP, I will buy you a d-wave computer if you give me unlimited SP for all my toons. Lets make this happen.
OP should be building a shrine to thank devs for how brilliant a solution TiDi is, compared to lag.
Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |
Malcanis
Vanishing Point. The Initiative.
12131
|
Posted - 2013.10.25 08:16:00 -
[112] - Quote
When I am king, people who whine about "TiDi" when what they actually mean is "lag" will be put in a rocket and shot into the sun. I might even make it some kind of public holiday, with some fireworks and sports events and stuff.
'Lag': The server node has more work to do than it can properly accomplish in the time available, with adverse consequences for gameplay.
TiDi: a set of processes that mitigate those adverse consequences of lag, and apply them far more fairly.
If you want CCP to prioritise improvements to server performance, then make some noise supporting CCP Veritas and his 'Brain In A Box' project. Also, if you're an FC and you're expecting a TiDi-triggering situation, file a reinforcement petition. Those petitions do work to reduce lag, and more importantly they give CCP some actual metrics on how much of a problem the players perceive server performance to be.
Crying about "TiDi " in General Discussion is not a productive avenue for improving server performance. Children cry because a solution is necessary; adults look at how those solutions can be improved and the need for them to be obviated.
1 Kings 12:11
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Wacktopia
Noir. Noir. Mercenary Group
538
|
Posted - 2013.10.25 10:08:00 -
[113] - Quote
Xain deSleena wrote:Stuff.
Did you ever play in a large battle without TIDI?
This is what happened....
- Jump gate. - Black screen - 30 minutes pass - In station needing new med clone.
Yes, ideally the game would run without lag or TiDi but given choice I think most people prefer TiDi.
There are downsides to TiDi but I'd argue they are not 'killing' EVE. Lag was 'killing' EVE. Looks like the yellow quafe shirt is more popular than I thought ;) |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
214
|
Posted - 2013.10.25 10:10:00 -
[114] - Quote
Tidi kills your enemy slowly or yourself but not the game me thinks The police horse is the only animal in the world that haz his male genitals on his back |
Tialano Utrigas
Critical Mass Inc. Nexus Fleet
57
|
Posted - 2013.10.25 10:52:00 -
[115] - Quote
Confirming the OP is offering to pay for the required hardware upgrades required to prevent TiDi.
Suggest you pick up the phone to NASA as a first port of call. |
Solstice Project
I'm So Meta Even This Acronym
4164
|
Posted - 2013.10.25 11:18:00 -
[116] - Quote
You're all nuts.
Argueing with this tenager will lead to nothing. You keep trying, ignoring reality as usual.
In case you're not nuts, the only other reason why you keep posting seems to be that you are all slaves of your own egos.
Six pages, soon reaching seven...
I guess both cases are true. |
Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
168
|
Posted - 2013.10.25 11:31:00 -
[117] - Quote
CVA have had large engagements all this week - we had 1600 total pilots in one system (Blues and Reds).
Once the foreplay stopped and combat began there were occasions of 600 on grid at one place brawling and 300 or so at the I-Hub having a good tear up. TIDI was in effect and it was like wading through treacle - but at least it kinda works. The option is that it all falls over and we awake in stations like the old days.
The command guys got the node reinforced by CCP and it still struggled at times but it was playable. There were a few moments where the server was brain farting - none more so when i was spamming warp and nothing happened for 30 seconds - followed by a "your ship is out of control" message or something similar to those words!
But lets look at it rationally - you have 1600 guys all inputting commands and the server is no doubt under immense strain sorting through and replicating the data to display a usable/playable game. I can't think of any other game where this many people are present in one area/room/zone having combat! EVE is blazing the trail in this regard.
Its not perfect and we all want a TIDI free or lag free experience but for the moment we have to make do I guess. Is it a case that we need technology to catch up? I don't know.
What i do know is that CCP are doing a decent job in my opinion. I have tin foil hat trained to 5. |
Ranger 1
Ranger Corp
4793
|
Posted - 2013.10.25 14:14:00 -
[118] - Quote
Solstice Project wrote:You're all nuts.
Argueing with this tenager will lead to nothing. You keep trying, ignoring reality as usual.
In case you're not nuts, the only other reason why you keep posting seems to be that you are all slaves of your own egos.
Six pages, soon reaching seven...
I guess both cases are true. Confirming that I am a slave to my own ego.
I'm a bit surprised that nobody has pointed out how his brilliant solution of capping a system at 2000 pilots is extremely exploitable. Basically it means "if I pack 2000 pilots into a system first I win by default, or better yet if I pack 1500 pilots into a system first I get 500 easy kills and still win by default".
I'm all for giving the lad a higher education, but lets not forget the elementary school basics in the process. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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ISD Ezwal
ISD Community Communications Liaisons
506
|
Posted - 2013.10.25 22:17:00 -
[119] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Alavaria Fera
GoonWaffe Goonswarm Federation
4942
|
Posted - 2013.10.25 22:35:00 -
[120] - Quote
Lugalbandak wrote:Tidi kills your enemy slowly or yourself but not the game me thinks No fun allowed There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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