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Thread Statistics | Show CCP posts - 5 post(s) |
m3talc0re X
Solar Revolutions Co.
172
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Posted - 2013.10.24 01:57:00 -
[1] - Quote
Like the title says, they're win!
Golem: http://imageshack.us/a/img837/7500/2yl8.jpg Paladin: http://imageshack.us/a/img823/8704/67yo.jpg
Is it just me, or is the Kronos slightly different? |
Mer88
Royal Amarr Institute Amarr Empire
37
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Posted - 2013.10.24 02:49:00 -
[2] - Quote
golem underside totally missing lighting effects of the other raven hull funny the lights are there, they are just not lit up |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
73
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Posted - 2013.10.24 03:03:00 -
[3] - Quote
Pala needs more gold! |
Vinyl 41
Perkone Academy
11
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Posted - 2013.10.24 03:42:00 -
[4] - Quote
the new piant job on the golem is rly cool :D now i oonly want ccp to fix those missle launcher placements to the old 2+2 ( 2 top 2 bot ) instead of the current 4 top 4 bot |
Alvatore DiMarco
Capricious Endeavours Ltd
868
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Posted - 2013.10.24 03:52:00 -
[5] - Quote
I am absolutely astonished that people think the Paladin is supposed to look that way.
Just... wow. |
Denuo Secus
205
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Posted - 2013.10.24 04:01:00 -
[6] - Quote
Golem texture looks awesome. I wish all Lai Dai ships (Cerb, Hawk, Bustard...) would look that way! |
Serge SC
The Valhalla Project
62
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Posted - 2013.10.24 04:48:00 -
[7] - Quote
I love the Ghost Vargur texture!
Actually, I quite like the Paladin f****d up paintjob. Serge SC Le Frenchman Friendly FC |
marVLs
455
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Posted - 2013.10.24 05:08:00 -
[8] - Quote
Hey OP if You thinkg Paladin skin is good go check doctor... srly wake up peps And what about that terrible remodeling? One central part changed to worse, moving a little and this is transformation?! ...facepalm (dudes don't even know that bastion is on that how bad it is) |
m3talc0re X
Solar Revolutions Co.
172
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Posted - 2013.10.24 06:43:00 -
[9] - Quote
I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up! |
Mei Fengchen
Yi Lu Shun Feng
0
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Posted - 2013.10.24 06:49:00 -
[10] - Quote
m3talc0re X wrote:I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up! It's using the old texture but the models UV mapping has changed, so yes that is the wrong texture. If you look carefully you can see this is the case as nothing lines up between the texture and the model. Also the turrets are offset and floating, so it seems to be using the old assets all around - give them time. |
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2301
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Posted - 2013.10.24 07:13:00 -
[11] - Quote
I have a few gripes.
You can clearly see the 'bastion internals' even when it's packed up. Since they are also animated with a cheesy plastic wrap effect, it's kind-of distracting too.
Also, it clearly shows 8 launchers, when it should only show 4.
Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing 90 degrees counter-clockwise. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Tilly Delnero
Licorne Ventures Ltd.
81
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Posted - 2013.10.24 07:22:00 -
[12] - Quote
Katrina Oniseki wrote:Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing 90 degrees counter-clockwise. Without being able to get into a Golem at the moment, I have to agree with this. Even 180 degrees would be better, since at the moment it seems to be advertising to itself. |
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CCP BunnyVirus
C C P C C P Alliance
1046
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Posted - 2013.10.24 10:13:00 -
[13] - Quote
m3talc0re X wrote:I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up!
The skin is wrong
3D Artist |
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Altrue
Exploration Frontier inc
663
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Posted - 2013.10.24 10:31:00 -
[14] - Quote
Golem's paintjob is cool ! Its model however... *ahem* I'll stay polite.
I wish every Lai Dai had the same colors... G££ <= Me |
Aethlyn
EVE University Ivy League
240
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Posted - 2013.10.24 12:45:00 -
[15] - Quote
Serge SC wrote:I love the Ghost Vargur texture! It's the perfect Glass Cannon right now. :)
CCP BunnyVirus wrote:m3talc0re X wrote:I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up! The skin is wrong Haha, awesome. Just wanted to scroll down and write that this looks to me like texture coordinates were off or mirrored or something similar. :D Looking for more thoughts? Follow me on Twitter. |
mynnna
GoonWaffe Goonswarm Federation
2005
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Posted - 2013.10.24 12:50:00 -
[16] - Quote
Katrina Oniseki wrote:
Also, it clearly shows 8 launchers, when it should only show 4.
Have you ever looked at any other ship before? Ships always have twice as many turrets on the model as they actually have, often oriented so that when the firing animation occurs, four of them fire no matter where the target is relative to the ship.
Eight launchers, four top and four bottom, is correct. Member of the Goonswarm Economic Warfare Cabal |
Rikimaru Ichikawa
Imperial Academy Amarr Empire
13
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Posted - 2013.10.24 12:53:00 -
[17] - Quote
CCP BunnyVirus wrote:m3talc0re X wrote:I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up! The skin is wrong
phew, thought it might belong to the blood raiders. j/k.
But on another note, I'm not seeing much difference in the model itself. i'm assuming that you guys will be sticking with the classic blood red and gold of Carthum Conglomerate?
Also, how far are the animations from being finished? i'm hoping they're a long way off so far as more animation would be nice for the Bastion effect. |
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CCP BunnyVirus
C C P C C P Alliance
1046
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Posted - 2013.10.24 13:32:00 -
[18] - Quote
Rikimaru Ichikawa wrote:CCP BunnyVirus wrote:m3talc0re X wrote:I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is.
CCP, please don't listen to the tards. Please don't screw it up! The skin is wrong phew, thought it might belong to the blood raiders. j/k. But on another note, I'm not seeing much difference in the model itself. i'm assuming that you guys will be sticking with the classic blood red and gold of Carthum Conglomerate? Also, how far are the animations from being finished? i'm hoping they're a long way off so far as more animation would be nice for the Bastion effect.
50% of the ship had to be remodeled compared to the apoc and yes we stick to the red and gold colors. Regarding the animation, i doubt that much will change. 3D Artist |
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marVLs
456
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Posted - 2013.10.24 13:40:00 -
[19] - Quote
CCP BunnyVirus wrote:Regarding the animation, i doubt that much will change.
Epic fail
http://farm3.staticflickr.com/2421/3836428552_681d3d0161_z.jpg?zz=1 |
m3talc0re X
Solar Revolutions Co.
172
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Posted - 2013.10.24 14:06:00 -
[20] - Quote
Nooooooooooooooooooo /vader voice
A bunch of us liked the Paladin's skin, messed up or not :( Oh well I guess, Carthum's colors are still pretty cool. Also, I like the animation. You can see the electrical effect thing on the Golem, too, with the flaps down. You just gotta look. Unless that's been fixed, I didn't really look. I love it though. They fit with the ships. |
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CCP BunnyVirus
C C P C C P Alliance
1046
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Posted - 2013.10.24 14:10:00 -
[21] - Quote
just to clearify, the art department never said the marauder transform into robots or having "huge" transformations.
3D Artist |
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m3talc0re X
Solar Revolutions Co.
172
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Posted - 2013.10.24 14:17:00 -
[22] - Quote
CCP BunnyVirus wrote:just to clearify, the art department never said the marauder transform into robots or having "huge" transformations.
That's the problem. They kinda did, or let on that they would. It got everyone's expectations so high that once the real, more subtle transformations came out, most were disappointed and couldn't appreciate them.
Me personally, I was a little disappointed at first, but I got over it pretty quick. I like the transformations. Except for the golem. The hood lift thing is nice, but they missed a perfect spot for something else. On the inside on the two sides that go to the front, there's this circle with lights thing. Those could've come out like cylinders. |
Lair Osen
Unlawful Unit Initiative Mercenaries
67
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Posted - 2013.10.24 14:21:00 -
[23] - Quote
I haven't seen the latest Vargur Bastion but did/will it be getting lights on its panels? because its animation seems the most underwhelming ATM, especially without light effects? |
m3talc0re X
Solar Revolutions Co.
172
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Posted - 2013.10.24 14:25:00 -
[24] - Quote
I was kind of wondering about that, too. It gets an "extra armored hunkered down" look, but not the lighting effects the others get. |
Mer88
Royal Amarr Institute Amarr Empire
37
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Posted - 2013.10.24 14:42:00 -
[25] - Quote
if the first 3 marauder transformation didnt meet your expectation, why would you think the paladin would make any difference? i like them all , except the vargur . It needs glowing sails imo. |
marVLs
459
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Posted - 2013.10.24 14:45:00 -
[26] - Quote
CCP BunnyVirus wrote: just to clearify, the art department never said the marauder transform into robots or having "huge" transformations.
Firstly one part moving a little it's not a transformation ffs... Secondly when changes ware announced we got info that hulls will transform, have animation etc., overall that it will be something big.
Don't start something if You don't have time or will to do it properly. Srly why Kronos have nice animation with many parts moving when rest of marauders don't even have half as good "transformation"?
It's not that im do not appreciate what You do because sometimes we get from You guys incredible polished, professional and soooo good looking things like new remodeled hulls (e.g. Apoc, Mega), or V3 stargates, but sometimes we get stuff that seems to have opposite approach (e.g. this whole marauders thing, ship explosions, latest expansions).
And that latest approach: less and less content in expansions with starting new way without fixing drones, poses, pve etc ... This time the scoop is enough, probably im suspending playing eve, and definitely not w8ing for rubi |
Captain StringfellowHawk
Lo-Ball Incorporated Backwater Aristocrats
27
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Posted - 2013.10.24 15:02:00 -
[27] - Quote
CCP BunnyVirus wrote:just to clearify, the art department never said the marauder transform into robots or having "huge" transformations.
Actually the Maruader Post about Transformations and Bastion showed the image of the ship Having a Extremely Drastic Transformation As a matter of Fact to Demo the Transformation Ytti Advertised with this Image : http://www.steelfalcon.com/Macross/Images/battle7transform.gif
" In deployed mode (we call it bastion), their hulls transform (they will have fancy visible animations like the Rorqual does when deploying) and they become fixed weapon placement with a bonus to resistances, tanking, damage projection and receiving EW immunity. However, like Dreadnoughts, they cannot be remote assisted or even move when that happens. They also cannot use Micro Jump Drives in that mode."
As Still listed in https://forums.eveonline.com/default.aspx?g=posts&t=273500&find=unread
So yes.. you did promise us Fancy Transformations. This is no where on par with the rorqual Or the Image Your Developer Linked. So, As the other Gentleman Said.. Yes You Did. You oversold the Bastion Transformation and were not able to deliver except for a few shifty barely noticeable parts. IT is not OUR problem that YOUR Art Team lacks the ability to design and implement effects as promised by your Representative. I Expected Gundam in space.. Or at least The Kronos Shifting into some Michael Jackson Robot. Instead the Kronos looks like it broke down on the side of the road and I had to pop the hood open to let it cool down... As I wait for a Concord State trooper to ask the obvious question" Spaceship problems son? ". The Only Decent Transformation ATM that is decent is the Golem Looking like it's Opening up to Deliver One hell of a Missile salvo. |
Henry Montclaire
42nd Devils and Dragons Dalek Asylum
83
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Posted - 2013.10.24 15:38:00 -
[28] - Quote
Did anyone actually expect Gundam? Seriously? Why would I want my giant doom battleship growing arms and legs? It would completely go against EVE's aesthetics. If CCP -actually- introduced the ability to turn yours ship into a derpy robot, I would turn suicide ganker and lead the crusade to purge them with fire.
That aside, the Bastion animations seem roughly equivalent to the Rorqual. I think adding a couple more lighting effects might be nice, but the biggest oomph factor would come from an associated soundtrack of metal sliding, and a ship repositioning to match the animation. |
m3talc0re X
Solar Revolutions Co.
173
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Posted - 2013.10.24 15:39:00 -
[29] - Quote
Yeah, they def need a transforming sound effect. I was hoping it just wasn't added yet. |
Jada Maroo
Native Freshfood Minmatar Republic
1255
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Posted - 2013.10.24 15:47:00 -
[30] - Quote
Henry Montclaire wrote:Did anyone actually expect Gundam? Seriously?
No, but we expected more than a couple flaps opening to show some glowy bits.
And what we have for transformations mostly don't make sense. Really, what is the point to exposing a couple cylinders to space on the Kronos? And why would you lift massive armor plates on the whole front of the ship instead of just making the cylinders rise up through the armor?
What should be happening on the Kronos is having armor repair plugs rise up in several places around the ship and armor plates sliding into place to cover sensitive areas. |
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