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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
epicurus ataraxia
Black Ice Klan
73
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Posted - 2013.10.24 18:14:00 -
[31] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):9 OS version: windows 7 CPU: i3 GPU:geforce 7900 RAM:4gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): all best performance - Anti-Aliasing: no - Shader Quality:low - Texture Quality:med - LOD Quality:low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (10 with brackets Average FPS - Zoomed in (brackets / no brackets):40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 2 Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
Era'kanath
LankTech
15
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Posted - 2013.10.24 18:15:00 -
[32] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: Windows 7 Ultimate - 64 Bit CPU: i5-3570K (4.0 GHz overclocked) Quad-Core GPU: GTX 560 Ti (Voltage -mV-: 1075)(Core Clock: 950 MHz)(Shader Clock: 1900 MHz)(Memory Clock: 2100 MHz)(1GB GDDR5 RAM) RAM: 16GB DDR3 Ripjaws 1333 MHz How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High - Shadows Quality: Disabled
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30-45 FPS Average FPS - Zoomed in (brackets / no brackets): 20-25 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 10 Did you experience any disconnects or crashes? None, Really surprised. Describe your experience, make comments, suggestions, etc.:
Shadows though optimized, uses alot of GPU resources for something so little' If I had it enabled on High, I would have gotten 5-10 FPS Average (Zoomed Out) "The more we sweat in peacetime, the less we bleed in war." |
Caterpil
Hippo Eats Dwarf Flappy Chickens With Teeth
25
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Posted - 2013.10.24 18:15:00 -
[33] - Quote
DirectX- DX11 OS -Windows 7 CPU -Intel(R) Core(TM) i5-4670K CPU @ 3.4GHz GPU -GeForce GTX 670 RAM -16GBs Number of clients- 1 Graphics settings- No Antialiasing, rest all high
Average FPS during fight- 20 (Brackets seemed not to make much difference) Average FPS zoomed in- 20 Average FPS zoomed out- 25 Comparison to TQ- 7/10 Disconnects/crashes: No Comments:
Everything appeared to go smoothly. Unfortunately the jump into X-B took so long that when it was over my ship had already emergency warped 1mil km off the gate, it didn't automatically warp me back like normal. |
Larenon en Marland
United Eve Directorate
3
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Posted - 2013.10.24 18:15:00 -
[34] - Quote
Machine Info and Settings
DirectX version your client was running: dx11 OS version: Windows 7 Ultimate CPU: Intel s1155 Pentium Dual Core G870 - 3,10GHz GPU: ASUS HD6570 2GB DDR3 RAM: Kingston Hyperx DDR3 1333MHz 2 x 4GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets 8-9 / No Brackets 10-12 Average FPS - Zoomed in (brackets / no brackets): N/A Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) I don't know :-) Never been in a fleet fight yet, so I can't really tell, sorry. Did you experience any disconnects or crashes? No disconnects, no crashes. Describe your experience, make comments, suggestions, etc.: Overall was a good experience and was very cool to see so many and so varied ships. The new Ship Tree feature and the login screen looks really awesome, looking forward seeing them on TQ. |
Cyd Fisher
MysticMachines Inc
0
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Posted - 2013.10.24 18:16:00 -
[35] - Quote
DX11 windows 8 x64 I7-3630 2.4Ghz GeForce GTX 670mx 8.0Gb 1 client Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Med - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 25/60 Average FPS - Zoomed in (brackets / no brackets): 25/50 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9 Did you experience any disconnects or crashes? none Describe your experience, make comments, suggestions, etc.:
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Kamaria Ray Kashuken
Science and Trade Institute Caldari State
0
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Posted - 2013.10.24 18:17:00 -
[36] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): OS version: Windows 7 Professional CPU: Intel Core i7-2600 3.4GHz @ 8 cpus GPU: AMD RADEON HD 6670 RAM: 4gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Medium - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40fps Average FPS - Zoomed in (brackets / no brackets):25 fps Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6 Did you experience any disconnects or crashes? Occasional freeze from overtaxing my machine |
Ador HUN
Logrotate Inc.
0
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Posted - 2013.10.24 18:17:00 -
[37] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Windows 7 ultimate x64 CPU: Intel T3500 GPU: Intel GM45 RAM: 2G How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): - Anti-Aliasing: OFF - Shader Quality: LOW - Texture Quality: LOW - LOD Quality: LOW
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): w b 2 / wo b 5 Average FPS - Zoomed in (brackets / no brackets): w braklets 2 /wo bracklets 2 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No crashes or DC Describe your experience, make comments, suggestions, etc.: I took a lot of screen shots, the game was working fine. Got podded at end :) Mass test FPS stats pastebin: http://pastebin.com/1hkLnnXb |
Veyer Erastus
Red-dormice
30
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Posted - 2013.10.24 18:18:00 -
[38] - Quote
Machine Info and Settings
DirectX version: 11 OS version: Windows 8 CPU: Core-i5 2500k GPU: GeForce GTX 570 RAM: 16gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality:High - Texture Quality:High - LOD Quality:High
User Experience
Average FPS : 40 Average FPS - Zoomed in: 30 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5 Did you experience any disconnects or crashes?: About 15 minutes in, during mass sleeper/sansha fight, i heard a bunch of squeek sounds and the game crashed. Didn't reapet after switch to DX 9. Describe your experience, make comments, suggestions, etc.: While in DX11 mode screenshots apper with wrong colors. |
frankFTW91
I N E X T R E M I S Gentlemen's Agreement
0
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Posted - 2013.10.24 18:19:00 -
[39] - Quote
DirectX 11 Windows 7 Professional x64 Intel i7-930 Nvidia GTX-560ti 6gb 2 Clients High Graphics Anti-aliasing disabled Shader: High Texture: High LOD: High
Average FPS in Poitot: 10fps zoomed in and out both clients no brackets 3fps zoomed in and out both clients with brackets
Client performance: 5 First time dual-boxing a large fight so performance was less than during a TQ fight, but overall the client remained more responsive even with framerates less than 10.
No disconnects or crashes.
The first thing that I noticed was during the fleet warps the ships were far too close together and were clipping through each other. The new bubbles are stunning. |
Aqualie
Macabre Votum Northern Coalition.
0
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Posted - 2013.10.24 18:19:00 -
[40] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win 7 (x64) SP1 CPU: 3930k GPU: GTX 780 RAM: 32GB How many clients were you running at the same time? 4 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 50-60fps (brackets) Average FPS - Zoomed in (brackets / no brackets): 30-40fps (brackets) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8 Did you experience any disconnects or crashes? No Issues Describe your experience, make comments, suggestions, etc.: Performance on the DX11 client appears to be alot smoother than the DX9 client and my graphic card temperatures were about 10c cooler running 4 clients compared to TQ |
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elitatwo
Congregatio
131
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Posted - 2013.10.24 18:19:00 -
[41] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
DX11
- OS version:
Win 7 Professional x64
- CPU:
Core 2 Quad 9600 @2666MHz
- GPU:
AMD Radeon HD 6850 1GB Ram, Catalyst 3.9 whql @default settings
- RAM:
4GB
- How many clients were you running at the same time?
- just the one
- Graphic setting of the client (low / medium / high):
- high @ windowed 1920x1138 - Anti-Aliasing: off - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
- Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
- 3-5 FPS zoomed in 7FPS zoomed out and all brackets on the entire time
- Average FPS - Zoomed in (brackets / no brackets):
~ 15FPS average (in fleet when the test started) 3FPS lowest - 60FPS (interval one)
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- 8 way better with DX11
- Did you experience any disconnects or crashes?
- none
- Describe your experience, make comments, suggestions, etc.:
The client uses less RAM than the DX9 client
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
Odiekingz Jaynara
Teneo Sententis Care Factor
0
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Posted - 2013.10.24 18:19:00 -
[42] - Quote
Test Results:
Direct X11 ive used Windows 7 Ultimated Intel I5 3350 Asus GTX660 8GB RAM 1 Client at the same time
Lowest Fps: 8 Medium Fps: 28 Highest Fps: 60
All settings Highest as possible
Fps was nice no frame drops Nice test! |
proprmas
SOLUS EVOLUTION CORP From Ashes.
0
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Posted - 2013.10.24 18:23:00 -
[43] - Quote
Machine Info and Settings
DirectX Version: 11 OS version: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 CPU: AMD E-450 APU with Radeon(tm) HD Graphics (2 CPUs), ~1.6GHz GPU: Radeon HD 6320 Graphics RAM: 8192MB RAM Clients running at the same time? 1 Graphic setting of the client: medium - Anti-Aliasing: Low - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out no brackets: 1.28 FPS at best Average FPS - Zoomed in no brackets : 2fps or 3 at best Was client performance better or worse compared to your TQ experience with the same settings and fleet size? sadly 1=way worse Did you experience any disconnects or crashes? Only before the DX11 fix did client crash. Describe your experience, make comments, suggestions, etc.:
Battle felt worse than a 10% tidi situation of which my system performed alot better in the 10% tidi situation, when locked targets no icons/ targets showed, constant screen flicker. |
Zavati
0
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Posted - 2013.10.24 18:26:00 -
[44] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9, but Launcher was set to run with DX11 (and i have DX 11 instaled) OS version: Win 7 - 32 Bits CPU: Amd Phenom Quad Core - 2.31GHz GPU: Nvidia GeForce Gts 250 RAM: 3GB How many clients were you running at the same time? 1 client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15FPS / 18FPS Average FPS - Zoomed in (brackets / no brackets): 3 / 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: |
Eviserator Maximus
Playboy Enterprises Dark Taboo
0
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Posted - 2013.10.24 18:27:00 -
[45] - Quote
- DirectX 9.0 - Windows 8.1 Pro - Intel Core i5 2540m Dual-core 2.5 Ghz - NVIDIA GeForce GT 630M - 4GB RAM DDR3 1333 Mhz - Running 1 client - Graphics Settings: 1366*768 Resolution, AA off, everything else on high
- Average FPS during the fight was 5 FPS when zoomed out at first then went up to maybe 15? - Average FPS zoomed in maybe 1-2 FPS? - Not sure about FPS difference b/c I don't do fleet OPs and usually am part of small fleets, 5 - No d/cs or crashes
Could have been more fun if I was running the game in a more powerful desktop, but was fun nevertheless
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Blod Bladelicker
Flashpoint Chaos Sexy Alliance
20
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Posted - 2013.10.24 18:28:00 -
[46] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Windows 7 Home Premium 64 bit CPU: Intel Core I7-2670QM CPU @ 2.20GHZ (8 CPU's), ~2,2GHz GPU: Nvidia gefore GT555M RAM: 8 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): ~20 Average FPS - Zoomed in (brackets / no brackets): ~5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Don't know, but most likely the same. Did you experience any disconnects or crashes? None of them. But when I died in my pod I got a white screen which felt very close to crashing my client. Describe your experience, make comments, suggestions, etc.: This issue has been around for a while now but: After I get podded put me in a pod, since it makes no sense that I am in no ship at all after I got podded, in the past(God knows how long ago) we were put into a pod automatically, but somewhere in the last few expansions that went away for whatever reason. |
Steve O'mac
EVE University Ivy League
0
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Posted - 2013.10.24 18:29:00 -
[47] - Quote
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Windows 8 CPU: GPU: AMD E-300 APU with Radeon(tm) HD Graphics RAM: 4gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Off - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): No Brackets 5 Average FPS - Zoomed in (brackets / no brackets): N/A Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 4 Did you experience any disconnects or crashes? no Describe your experience, make comments, suggestions, etc.: New changes appear great! |
Dracostan
Deus Ex Draconis
0
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Posted - 2013.10.24 18:37:00 -
[48] - Quote
Machine Info and Settings
DirectX version: 11 OS version: Win 7 Professional CPU: i7 870 GPU: GTX 660 Ti RAM: 8 Gig How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): All high - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 25fps All brackets Average FPS - Zoomed in (brackets / no brackets): 15fps All brackets Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: Excellent performance, some heavy fps drop off when loadinggrid (down to ~5fps for few seconds). Moving ppl around the fleet list causes momentary fps drops (from ~60fps to ~30fps) |
Aehrel Veelar
Caille Insurance
0
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Posted - 2013.10.24 18:41:00 -
[49] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Windows 8 CPU: Intel Core i7-3770 GPU: Geforce GTX 680 2GB ram RAM: 12GB How many clients were you running at the same time ? just 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: Medium - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40 Average FPS - Zoomed in (brackets / no brackets): ~15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8 Did you experience any disconnects or crashes? nope everything went fine Describe your experience, make comments, suggestions, etc.: |
Lucretia Magnus
Aliastra Gallente Federation
0
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Posted - 2013.10.24 18:41:00 -
[50] - Quote
This is the char i used in test , sry for the posting with my alt
Darco Aldent wrote:Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):DX11 OS version:win7 CPU: intel I5 GPU: nvidia 660Ti RAM: 8gb How many clients were you running at the same time?1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: high - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience very pleseant test, all went very smooth for me.
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20ish / 40 ish FPS Average FPS - Zoomed in (brackets / no brackets):25ish /30ish later on the fight Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)6 Did you experience any disconnects or crashes? none Describe your experience, make comments, suggestions, etc.: could very hard see where i deployed the structures without the brackets . With brackets i could not tell what structure is mine i wish it has another color if it is mine. Cya
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Gokillas
Danger Gnomes Vendetta Mercenary Group
0
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Posted - 2013.10.24 18:43:00 -
[51] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Direct X 9 ( my cpu's gpu could run on direct X 11 )
OS version: CPU: I7 3770k GPU: CPU's GPU : Intel Grapics HD 4000 ( yeah my pci gpu got burnt ) RAM: 8 Gb Corsair XM8
How many clients were you running at the same time?
2 clients
Graphic setting of the client (low / medium / high): low - Anti-Aliasing: 0 - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 50 fps Average FPS - Zoomed in (brackets / no brackets): 5 - 15 ps Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
8
Did you experience any disconnects or crashes?
I had some rare cases of client freeze
Describe your experience, make comments, suggestions, etc.:
Zero crashes, sometimes i might freeze or lag when both of my clients are zoomed in. And in tidi, i got my mouse slowed alittle or alot.
Nothing else to say.
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RiS co
OmegaCibersystems Corporations
0
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Posted - 2013.10.24 18:47:00 -
[52] - Quote
DirectX: 11 OS version: Win7 64x CPU: i3-2100T GPU: GT 630 RAM: 8gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: off - Shader Quality: low - Texture Quality: med - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): n/a Average FPS - Zoomed in (brackets / no brackets): 20-30 with brackets Client performance: 8 Did you experience any disconnects or crashes? no Describe your experience: very smooth without fleet voice, with voice worse.
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Amek Vuran
Sentium Industries
0
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Posted - 2013.10.24 18:48:00 -
[53] - Quote
DirectX: 11 OS version: Windows 8.1 CPU: i5 3570k GPU: gtx 660ti RAM: 8gb How many clients were you running at the same time?: 2 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: high - Shader Quality:high - Texture Quality:high - LOD Quality:high
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 ish / 70 ish Average FPS - Zoomed in (brackets / no brackets): 50 ish for both Was client performance better or worse compared to your TQ experience with the same settings and fleet size? : I have no experience of fleets this size on TQ. Did you experience any disconnects or crashes? No. Describe your experience, make comments, suggestions, etc.: Over all a very pleasnt experince, the only thing that botherd me was the dx 11 memory leak which already got fixed.
Keep up the good work!
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StarBugs
Heeresversuchsanstalt Against ALL Anomalies
1
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Posted - 2013.10.24 18:52:00 -
[54] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: Windows Ultimate SP1 CPU: Intel I7 990X GPU: Nvidia Geforce GTX 560Ti RAM: G.Skill Tri-Channel Memory 12288MB 1600Mhz CL9 ,tRCD11 ,tPR11 ,tRAS28 ,tRFC128 , CR1T How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 17-20 Average FPS - Zoomed in (brackets / no brackets):12-15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: All things are Good |
Tibo Paralian
Dirt 'n' Glitter I Whip My Slaves Back and Forth
8
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Posted - 2013.10.24 18:52:00 -
[55] - Quote
Machine Info and Settings
DirectX 11 OS version: Windows 8 64-bit, no Service Pack CPU: AMD Athlon II X4 640 GPU: AMD Radeon HD 7700 RAM: 8GB How many clients were you running at the same time?: 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 10 / 20 Average FPS - Zoomed in (brackets / no brackets): 4 / 9 Did you experience any disconnects or crashes? Negative [*] Describe your experience, make comments, suggestions, etc.: The very first jump was unusually long, other than that - after zooming out and disabling brackets, it was smooth sailing. |
Evemir Hemdaill
Falco Special Forces
0
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Posted - 2013.10.24 19:18:00 -
[56] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX11 OS version: Windows 8.1 CPU: Core 2 Duo E7200 2.55GHz GPU: ASUS GeForce GT520 RAM: 2GB :( How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Optimized for performance (low) - Anti-Aliasing: off - Shader Quality: low - Texture Quality: medium - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40 Average FPS - Zoomed in (brackets / no brackets): 18 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: I couldn't deploy deployable. (Message not found Message: 'CantDeployTooFarFromControlTower' Args: {'maxdistance':50000.0} ) |
steady
PillowFighters Inc Talons Of Blood
0
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Posted - 2013.10.24 19:23:00 -
[57] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 8 CPU: AMD Phenom(tm) II X4 945 Processor (4 CPUs), 3.00GHz GPU: NVIDIA GeForce GT 430 RAM: 4GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Medium
User Experience
Average FPS: ~40 Zoomed in with brackets Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6/7 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.: Smooth with no issues. |
Dumnomii
The Fated E.Y
0
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Posted - 2013.10.24 19:48:00 -
[58] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Set to 11, but client showed 9 OS version: Windows Vista Ulitmate SP2 32bit CPU: Intel Core 2 Quad CPU @2.4 GHz RAM: 4Gig GPU: ATI radeon HD 3800 (512MB)
How many clients were you running at the same time? 2 to start with Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 6 Average FPS - Zoomed in (brackets / no brackets): 3 all no brackets Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 3 Did you experience any disconnects or crashes? Yes, 2 disconnects and PC locked up and died in Poitot battle
Describe your experience, make comments, suggestions, etc.:
Huge lag hit when joining fleet, client went unresponsive on Pos for around 10 minutes, Dumnomii disconnected. Second client again disconnected trying to jump through to X-BV98 at that point gave up on the second client, oddly I use this older machine when I dual box as it handles it smoother than my Windows 8, 8GB machine normally
While trying to fight at the gate, sound went giving repetative poopping noise then computer crashed shortly afterwards, was in fleet voice.
Pos Swat first loaded toon, behaved better through out, could have done without being blown up outside FD-MLJ while fitting out Dumnomii by Maria212 less than 30 mins before the test who seemd to be just shooting random people.
Repeatedly came under blue on blue before we even got to Poitot gate. Seems several people where smart bombing before we got to the gate as well, do the Sisi rules no longer apply?
Didnt notice any TiDi kick in, so things seemd back to the old days of unresponsive clients for a lot of it. |
Caia Cadence
Federal Navy Academy Gallente Federation
0
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Posted - 2013.10.24 19:48:00 -
[59] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: OSX 10.9.0 CPU: Intel I7 GPU: Intel I7 512mb RAM: 16gb corsair vengence How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 31-36 Average FPS - Zoomed in (brackets / no brackets):19-22 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8 Did you experience any disconnects or crashes? yes Describe your experience, make comments, suggestions, etc.: I was in the server before the test but I disconected because I needed a patch. After I restarted the launcher, the patch progress remained at zero until about 19:30 eve time. I missed the test because of this and kinda angry about my skill points not being given. But if you can give me them, it will be all good :) |
Cael Autumn
e X i l e The Initiative.
19
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Posted - 2013.10.24 19:49:00 -
[60] - Quote
Cpu: i7 3630QM Gpu: 2X GT750M 2GB sli Ram: 16gb ddr3 OS: windows 8
Clients: 2 DirectX: 9 Display mode: windowed:fullscreen
Peak fps: 60 Average fps: 40 Avg Low fps: 9
Issues: grid issues when warping. Ship A lands fine, ship b appears next to A, but on ship B client it is still in warp, doubles back, lands in the middle of nowhere, cannot target or move.
Requires warping away or leaving ship.
Bubble changes: excellent! 10/10
UI changes: perfect! 11/10
Bugs: bad.
Characters; cael autumn, juan sezole
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