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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bubo Scandinavica
Boring Research Institute
1
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Posted - 2013.10.24 20:10:00 -
[61] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: Win7 Home Premium CPU: i7-2600 @ 3.40 - 3.70 GPU: Radeon HD 6570 RAM: 8G How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: off - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40/60 Average FPS - Zoomed in (brackets / no brackets): 20/40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? no Describe your experience, make comments, suggestions, etc.: Failed to deploy deployables due to proximity to already modules. Failed to follow one fleet warp due moron in a HIC. |
Gaia Ma'chello
V.I.C.E.
76
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Posted - 2013.10.24 20:13:00 -
[62] - Quote
I did not think I could be there, but I managed to sneak in. I'm glad to see I'm not the only Mac user to report.
Machine Info and Settings
DirectX version : 9 OS version: OSX 10.7.5 CPU: 2.66 GHz Intel Core i7 GPU: NVIDIA GeForce GT 330M 512 MB RAM: 8GB 1067 MHz DDR3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Off - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 2/2 Average FPS - Zoomed in (brackets / no brackets): 1.6/1.6 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 2 Did you experience any disconnects or crashes? No, but see below. Describe your experience, make comments, suggestions, etc.: I came late and could not log into FD- due to congestion. The game offered me to log into another system. I chose X-B. I got a notice that I would be logged in in 165 seconds. It slowly counted down to zero, then said my clearance to jump had expired. And then the game just sat there. It would not put me in FD- as it was full, and it would not put me in X-B as my clearance had expired, and I had no option to do anything. I had to restart.
I did not get a chance to pick up deployables as I could not get to FD-.
During the fight the fps was so low that controlling my ship was almost impossible. |
Quiby San
6
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Posted - 2013.10.24 22:20:00 -
[63] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: Windows 7 Ultimate 64bit CPU: Intel i7-2600k GPU: 2x nVidia GeForce GTX680 2GB 2-way SLI RAM: 16GB DDR3 1600MHz How many clients were you running at the same time: 2 Clients + several browser windows and other programs Graphic setting of the client: High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): ~15-25 FPS Average FPS - Zoomed in (brackets / no brackets): 60 FPS Vertically synched Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8 Did you experience any disconnects or crashes?: None
Describe your experience, make comments, suggestions, etc.: Pretty smooth masstest from start to end. Simultaniously jumping captials caused some network lag. TiDi did not kick in, so that's a really huge plus given all the ships and items on grid.
Overall, a pretty good improvement! |
AmunRa Sky
Vesuvian Fleet
3
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Posted - 2013.10.24 22:30:00 -
[64] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): OS version: Windows 8 64bit CPU: Intel i7 - 2600k GPU: 2x Radeon 7970's, crossfired. RAM: 16gb DDR3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20 / 25 Average FPS - Zoomed in (brackets / no brackets): 60 Solid Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? Nope Describe your experience, make comments, suggestions, etc.: Brackets seemed to lag a bit less, and the system not going into tidi was extremely nice.
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StarEater9000
Yan Jung Clique
0
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Posted - 2013.10.24 23:26:00 -
[65] - Quote
Test Results:
Direct X11 ive used Windows Server 2008 R2 Intel I5 3570k EVGA 660 3GB SLI 12GB DDR3 1600mhz 1 Client
Lowest Fps: 19 Medium Fps: 28 Highest Fps: 60
All settings Highest as possible
Fps was nice no frame drops Nice test! |
Shantetha
Brutor Tribe Minmatar Republic
13
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Posted - 2013.10.25 00:07:00 -
[66] - Quote
Direct X11 win 7 x64 phenom 9600 quad core black ed. XFX 6950 radeon 2gb 8gb ddr2 1 Client
Lowest Fps: 2 - all crosses on close camera Medium Fps: 30 - enemy fleet only Highest Fps: 47 - zommmmed out to max camera distance all crosses on
high settings, about the same a TQ 5.
2-3 seconds including windows unresponsive message that immediately went away as the client hung on gate during the 160+ second long gate jump into Piolot system from X-6 |
Alvatore DiMarco
Capricious Endeavours Ltd
876
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Posted - 2013.10.25 00:12:00 -
[67] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): 11
- OS version: Win7
- CPU: AMD Athlon II X4
- GPU: NVIDIA GTX560 Ti
- RAM:6GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Wasn't zoomed out
- Average FPS - Zoomed in (brackets / no brackets): 15/30
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes? No
- Describe your experience, make comments, suggestions, etc.: Everything was much smoother this time than the last Poitot fight I was at. It may have been that I wasn't in the middle of the fight or that I had brackets off for once, but I was able to operate the client very reasonably and there were no real slowdowns.
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Solu Terona
Martyr's Vengence Nulli Secunda
9
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Posted - 2013.10.25 00:19:00 -
[68] - Quote
too early, couldn't test :P |
Kora Ethereal
Dawn Gaming
22
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Posted - 2013.10.25 00:20:00 -
[69] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 9 OS version: Windows 7 CPU: AMD FX 4100 GPU: ATI/AMD Radeon HD 5670 RAM: 8GB Corsair Vengance (LP) 1600 How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30-45 Average FPS - Zoomed in (brackets / no brackets): 49-55 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 10, Luminare Event was far slower/bigger but overall this event was good. Did you experience any disconnects or crashes?: No Describe your experience, make comments, suggestions, etc.: Mas deployables did seem to slow the server down. Otherwise it was a good experience. |
Kilo Rin
Dawn Gaming
0
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Posted - 2013.10.25 00:25:00 -
[70] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 9 OS version: Windows 8 CPU: AMD Phenom II x4 GPU: ATI/AMD Radeon HD 6570 RAM: 4GB Crucial Ballistix Sport 1333 How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High/Off (Was toggled) - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20-45 Average FPS - Zoomed in (brackets / no brackets): 49-55 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): No comparison to make. Did you experience any disconnects or crashes?: No Describe your experience, make comments, suggestions, etc.: Good, did take time to get into fleet, sorta got lost at one point. |
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Vinyl 41
Perkone Academy
11
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Posted - 2013.10.25 04:20:00 -
[71] - Quote
DX11 on Windows 7 Athlon64 X2 5400+ 4GB RAM GTS250 Graphic setting of the client (low / medium / high): High Anti-Aliasing: Off Shader Quality: med Texture Quality: high LOD Quality: med avg 6fps in the poitot battle, no crash, no disconnect, similar feeling than TQ, 5/10 |
Roland Erata
Maximum Elfect
1
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Posted - 2013.10.25 05:57:00 -
[72] - Quote
Machine Info and Settings
DirectX version: DX11 OS version: Windows 7 Professional CPU: Intel(R) Core(TM) i5-2400 3.1GHz GPU: GeForce GTX 560 RAM: 4Gb How many clients were you running at the same time? - 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: n/a - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 12-14 Average FPS - Zoomed in (brackets / no brackets): 8-10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no Describe your experience, make comments, suggestions, etc.: vargur without textures( |
Ni Kunni197
The Corpse Bucket
0
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Posted - 2013.10.25 06:20:00 -
[73] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Windows 7 Professional 64 Bit CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.60GHz GPU:AMD Radeon HD 6700 Series RAM: 8GB
How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Medium - Shader Quality: Medium - Texture Quality: High - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 with brackets Average FPS - Zoomed in (brackets / no brackets): 20 with brackets Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? 1 client froze and needed to be reologged Describe your experience, make comments, suggestions, etc.: The cyno jump into X- took ages to actually work. Had to click it about 20 times before i got a traffic control message |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
21
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Posted - 2013.10.25 08:52:00 -
[74] - Quote
My only comment of note for the test is that the initial mass jump through the stargate took an extremely long time but I attribute that to the test server not being able to handle that level of session changing gracefully. |
Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
3
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Posted - 2013.10.25 11:18:00 -
[75] - Quote
Machine Info and Settings DirectX version your client6 was running: DX11 OS version: Windows 7 Professional 64-bit CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) 3.7GHz (Turbo boost) average usage app. 25% GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB RAM: 65.536 GB RAM DDR3 (OC to 1600 MHz) How many clients were you running at the same time? 7 (sub-caps' and frigs) Graphic setting of the client (low / medium / high): Optimized Settings for Performance All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one Effects: Camera Shake set Miscellaneous: none set Anti-Aliasing: Disabled Shader Quality: Low Texture Quality: Medium LOD Quality: Low
User Experience Average FPS during the fight at the gate in Pitot, zoomed out (brackets / no brackets): between 15 and 25 Average FPS - Zoomed in (no brackets): 59/60 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but a "7"! Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.:
No major problems with all 7 clients! After the first jump all ships from all clients are about 1 Mill. km from the Gate/cyno-suppliers away but no crashes. FPS changed plus minus 10 while changing brackets. When right-clicked on a ship to get info the window were blank - except for the pilots portrait and 3 icons!
Overall the performance was ok - but if there are more capitals and bubbles than it will be difficult! |
Matthew97
Dat Tax
227
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Posted - 2013.10.25 14:18:00 -
[76] - Quote
Machine Info and Settings
- DirectX : 11
- OS version: Windows 7 x64
- CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
- GPU: NVIDIA GeForce GTX 690
- RAM: 16 GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): All Setttings at High
User Experience
- Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets: 7-15
- Average FPS - Zoomed in (brackets / no brackets): Brackets: Not counting the Poitot fight: 10-25
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Unknown, High Sec Carebear on TQ.
- Did you experience any disconnects or crashes? No
- Describe your experience, make comments, suggestions, etc.: Was smooth, people who grief need to be dealt with.
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
343
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Posted - 2013.10.25 14:31:00 -
[77] - Quote
Can you please take steps to eliminate all the frivolous bubbles and smartbombs that keep happening each mass test BEFORE players are instructed to fight at the gate. It was especially annoying since this masstest included more warping than average...getting stuck in bubbles everywhere was getting old fast.
My suggestion is 6 month ban from SiSi for first offense, perma-ban for 2nd. Its not like the trouble-makers are doing this innocently without any desire to cause grief. IMHO they get every other hour of every other day on SiSi to grief all they like, but it would help the process to have actual consequences to hindering the test. It only takes an hour, once every other month or longer. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Serge SC
The Valhalla Project
63
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Posted - 2013.10.25 17:46:00 -
[78] - Quote
CCP Habakuk wrote:Hi! If you participated in the mass-test on the 24th of October, please reply in this thread to give your feedback, based on following template: Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX9
- OS version: Windows 7 SP1 64bit
- CPU: i7-720QM
- GPU: 4830M HD
- RAM:6GB DDR3
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): Mixed, around high.
- Anti-Aliasing: No. - Shader Quality: Medium. - Texture Quality: High. - LOD Quality: High.
User Experience
- Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15 FPS
- Average FPS - Zoomed in (brackets / no brackets): 6 FPS
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5-ish
- Did you experience any disconnects or crashes? None.
- Describe your experience, make comments, suggestions, etc.: A bit laggy, stayed with Paradox at 6-C. Lag spikes when NPCs were spawn, otherwise rather smooth, other than the low FPS. Can't do DX11, GPU can't handle it.
Answers in the quotes. Serge SC Le Frenchman Friendly FC |
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