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Onictus
Silver Snake Enterprise Fatal Ascension
576
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Posted - 2013.11.01 20:28:00 -
[301] - Quote
Kyle Sev wrote:Onictus wrote:Yeep wrote:Onictus wrote:Destructable stations are still a bad idea. I'd be ok with destructible stations if all your assets appeared in the closest NPC station after a delay of say a week. You could even have NPC haulers people could attack to slow the moving process down. Except no one would ever run out of anything but NPC space. There wouldn't be a reason, anyone with a super fleet could restage your **** for you. maybe make it so they only take 1 hauler worth of stuff. So at random you keep some stuff and lose all the other stuff.
One hauler? WTF are you flying? |
Onictus
Silver Snake Enterprise Fatal Ascension
576
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Posted - 2013.11.01 20:31:00 -
[302] - Quote
Quote: I know for a fact that CFC's possession of Period Basis and every conquerable station in those two regions were not the result of kicking someone out. You bought them with isk.
Quote: Buying land... now that has no historical precedent of any kind whatsoever. What scoundrels.
I didn't comment as to whether it was good or bad. I'm merely correcting his error on fighting for every system they hold.[/quote]
You do realize he means Fatal Ascension, right? He said "fifty some-odd systems". Pretty sure the CFC as a whole holds far more.
L2Read.[/quote]
CFC as a whole only form up when the horn of Goondor is blown, the rest of the time we operate individually, I play with LI3 and occasionally EXE out of proximity, but every action is NOT a coalition thing. |
Kaarous Aldurald
ROC Academy The ROC
1354
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Posted - 2013.11.01 20:36:00 -
[303] - Quote
Horn of Goondor, lol. Next it'll be a white tree, right? Not posting on my main, and loving it.-á Because free speech.-á |
Evei Shard
231
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Posted - 2013.11.01 20:41:00 -
[304] - Quote
Sov and the issues related to its current state are the primary reason I have absolutely no interest in Null.
If we're talking about rebuilding the system completely (which CCP probably gets quite a giggle fit out of, since all the money is going to projects outside our New Eden), I'd propose that space itself should be a limiting factor in how much Sov. a group can hold.
By expanding New Eden a large amount, the idea is to make space so large that the fabled "blue donut" simply cannot happen, purely because no single group could work with the game mechanics to hold sovereignty over all of it.
This would open up the game for small alliances, some who merely want to cause trouble, to attack outlying systems that belong to the giant alliances. Indeed, if several small alliances piled on to pick on PL or someone, it could happen, resulting in the larger alliance losing space, and potentially being wiped out completely.
This conflict is pointless though without something to drive it. Coupled with the "too much space" idea, New Eden needs resources scattered about. Yes, valuable resources. Sort of reverting the whole moon-goo thing. Again, the idea being that space is large enough that even groups like CFC can't monopolize all the high-value systems without a small alliance being able to sneak in overnight and wipe one out. It's a given that anything is possible with enough people, and if CFC or some other group manages to bring in so many new pilots into the game that they can monopolize the resources, then it is even better for all of us, and CCP can look at expanding space even more.
The conflict should be driven by resources, not structures. We could have a million systems in New Eden, but the ones with the resources would be the most hotly contested areas of space.
And for all that is holy in the eyes of Amarr LET THERE BE EMPTY SPACE. Since my earliest days I have seen people complaining about "empty" systems. You'd think Eve was completely dead for the way they talk. Yet on the null-sec roams I've done with a few groups here and there, I've rarely gone more than two systems before we saw other people in local. If null is so empty, people should fit a shiny ship and leave it uncloaked for a day cycle right at the sun. We'll see just how "empty" and "dead" null-sec is. I digress, this is about Sov.
Just as small groups of players in high-sec can wardec another corp, small alliances should be able to harass bigger alliances in null-sec with a potential for taking territory for their own. Perhaps the resources in one system are good enough for the small alliance, but the big alliance they are taking it from counts it as expendable because they don't use it.
Allow the small alliances to venture out and explore empty nullsec to find systems that suit their needs and set up their own "island", where they own a couple key systems in deep space with no neighbors for a dozen jumps. The downside to this is that anyone can come across it and decide to jump in capitals and simply wipe them out, then take all the resources out via JF (you have to store all that stuff somewhere, make it drop loot when exploded).
TL;DR: I'm sure there are plenty of issues that the "big space" mechanic might cause, but I think they can be worked around. Overall my main concept is allowing space to be vast enough that even the largest coalitions cannot front the manpower to control all of it. Profit favors the prepared |
Onictus
Silver Snake Enterprise Fatal Ascension
576
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Posted - 2013.11.01 20:43:00 -
[305] - Quote
Kaarous Aldurald wrote:Horn of Goondor, lol. Next it'll be a white tree, right?
heh I'm not the first to make that reference, the first time I was on the receiving end. |
Varius Xeral
Galactic Trade Syndicate
1588
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Posted - 2013.11.01 20:56:00 -
[306] - Quote
Horn of Goondor is an oldass reference. Official Representative of The Nullsec Zealot Cabal |
Scatim Helicon
GoonWaffe Goonswarm Federation
2554
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Posted - 2013.11.01 21:13:00 -
[307] - Quote
The inherent problem we have here is that sov is a complicated beast, and implementing a proper fix requires a number of new features and modifications to old features to be designed and delivered pretty much simultaneously.
CCP has demonstrated over and over again in the last couple of years that they're either unwilling or incapable of delivering any such 'joined up' expansion, and are only able to give us a disparate selection of tweaks and modest features in each 6-month cycle of development. CCP: Not out to ruin your game, out to ruin their game. |
Kaarous Aldurald
ROC Academy The ROC
1354
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Posted - 2013.11.01 21:23:00 -
[308] - Quote
Scatim Helicon wrote:The inherent problem we have here is that sov is a complicated beast, and implementing a proper fix requires a number of new features and modifications to old features to be designed and delivered pretty much simultaneously.
CCP has demonstrated over and over again in the last couple of years that they're either unwilling or incapable of delivering any such 'joined up' expansion, and are only able to give us a disparate selection of tweaks and modest features in each 6-month cycle of development.
That about sums up what I said a few pages ago.
Sov is a complicated issue, damned if they do, damned if they don't. And right now, it's too hard of an issue to justify putting that much effort into it, when it's rather likely they'll be damned anyway. Not posting on my main, and loving it.-á Because free speech.-á |
Varius Xeral
Galactic Trade Syndicate
1589
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Posted - 2013.11.01 22:07:00 -
[309] - Quote
Scatim Helicon wrote:The inherent problem we have here is that sov is a complicated beast, and implementing a proper fix requires a number of new features and modifications to old features to be designed and delivered pretty much simultaneously.
CCP has demonstrated over and over again in the last couple of years that they're either unwilling or incapable of delivering any such 'joined up' expansion, and are only able to give us a disparate selection of tweaks and modest features in each 6-month cycle of development.
Yup, no simple fix; any change needs to be comprehensive.
Official Representative of The Nullsec Zealot Cabal |
Alavaria Fera
GoonWaffe Goonswarm Federation
5061
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Posted - 2013.11.01 22:32:00 -
[310] - Quote
Kaarous Aldurald wrote:Scatim Helicon wrote:The inherent problem we have here is that sov is a complicated beast, and implementing a proper fix requires a number of new features and modifications to old features to be designed and delivered pretty much simultaneously.
CCP has demonstrated over and over again in the last couple of years that they're either unwilling or incapable of delivering any such 'joined up' expansion, and are only able to give us a disparate selection of tweaks and modest features in each 6-month cycle of development. That about sums up what I said a few pages ago. Sov is a complicated issue, damned if they do, damned if they don't. And right now, it's too hard of an issue to justify putting that much effort into it, when it's rather likely they'll be damned anyway. Yep. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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Onictus
Silver Snake Enterprise Fatal Ascension
576
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Posted - 2013.11.01 22:35:00 -
[311] - Quote
Damned if I know a fix.
It all boils down to quantity has its own quality. |
Alavaria Fera
GoonWaffe Goonswarm Federation
5061
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Posted - 2013.11.01 22:41:00 -
[312] - Quote
Onictus wrote:Damned if I know a fix.
It all boils down to quantity has its own quality. quantity of timers There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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