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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
m3talc0re X
Solar Revolutions Co.
177
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Posted - 2013.10.28 13:10:00 -
[1] - Quote
When are we going to get that deployable tractor thing that loots for us? |
Joe Risalo
State War Academy Caldari State
617
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Posted - 2013.10.28 17:39:00 -
[2] - Quote
Apparently never, and it's annoying the crap out of me.... |
Maximus Aerelius
PROPHET OF ENIGMA
773
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Posted - 2013.10.29 00:06:00 -
[3] - Quote
m3talc0re X wrote:When are we going to get that deployable tractor thing that loots for us?
Yes this ^ ! I was looking for it for Mass Testing and couldn't find the damn thing. Had to take some Siphon Units with me that went down with my Golem ha ha. All good but would like to have a test AKA play with all the deployables before they hit TQ and report any bugs etc. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Joe Risalo
State War Academy Caldari State
622
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Posted - 2013.10.30 04:35:00 -
[4] - Quote
Still waiting.
Nothing outlasts CCP and their soon (tm) |
Ame Umida
Occupational Hazzard Gentlemen's Agreement
10
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Posted - 2013.10.30 06:52:00 -
[5] - Quote
Joe Risalo wrote:Still waiting.
Nothing outlasts CCP and their soon (tm)
That needs to be changed to "When it's done (tm)"
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Maximus Aerelius
PROPHET OF ENIGMA
778
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Posted - 2013.10.30 13:00:00 -
[6] - Quote
Ame Umida wrote:Joe Risalo wrote:Still waiting.
Nothing outlasts CCP and their soon (tm) That needs to be changed to "When it's done (tm)"
Is that the T2 variant? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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CCP Fozzie
C C P C C P Alliance
7983
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Posted - 2013.10.30 13:04:00 -
[7] - Quote
It's going to reach TQ on November 19th :)
As for when it hits Sisi in working condition, that depends on when the code for the next sisi update is grabbed. It will either be the next sisi update or the one after that. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Joe Risalo
State War Academy Caldari State
622
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Posted - 2013.10.30 13:09:00 -
[8] - Quote
CCP Fozzie wrote:It's going to reach TQ on November 19th :)
As for when it hits Sisi in working condition, that depends on when the code for the next sisi update is grabbed. It will either be the next sisi update or the one after that.
Can you at least give us the specs, like cargo capacity and range? |
Maximus Aerelius
PROPHET OF ENIGMA
780
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Posted - 2013.10.30 14:52:00 -
[9] - Quote
Joe Risalo wrote:CCP Fozzie wrote:It's going to reach TQ on November 19th :)
As for when it hits Sisi in working condition, that depends on when the code for the next sisi update is grabbed. It will either be the next sisi update or the one after that. Can you at least give us the specs, like cargo capacity and range?
No, don't. That would be too much like an Exotic Dancer (Female) in my cargo hold teasing me but not being able to do anything with it...just no. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Joe Risalo
State War Academy Caldari State
623
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Posted - 2013.10.30 15:36:00 -
[10] - Quote
Maximus Aerelius wrote:Joe Risalo wrote:CCP Fozzie wrote:It's going to reach TQ on November 19th :)
As for when it hits Sisi in working condition, that depends on when the code for the next sisi update is grabbed. It will either be the next sisi update or the one after that. Can you at least give us the specs, like cargo capacity and range? No, don't. That would be too much like an Exotic Dancer (Female) in my cargo hold teasing me but not being able to do anything with it...just no.
Well, at least I would know whether I should be excited or not. |
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CCP Fozzie
C C P C C P Alliance
7984
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Posted - 2013.10.30 16:02:00 -
[11] - Quote
Current stats are:
100m3 volume When deployed has storage of 27000m3 (just slightly less than a jetcan) 125km tractor range Can tractor one target at a time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Koban Agalder
Future Corps Sleeper Social Club
12
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Posted - 2013.10.30 16:15:00 -
[12] - Quote
CCP Fozzie wrote:Current stats are:
100m3 volume When deployed has storage of 27000m3 (just slightly less than a jetcan) 125km tractor range Can tractor one target at a time. Wil it be possible to scoop it back to cargohold when empty? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Flying Apocalypse
11
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Posted - 2013.10.30 16:18:00 -
[13] - Quote
CCP Fozzie wrote:Current stats are:
100m3 volume When deployed has storage of 27000m3 (just slightly less than a jetcan) 125km tractor range Can tractor one target at a time.
What about tractor speed? And thanks for the info! For some reason I can't delete my signature o.o |
XvXTeacherVxV
S.E.N.T.I.N.E.L.
43
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Posted - 2013.10.30 17:04:00 -
[14] - Quote
Will rats target it? EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:09:00 -
[15] - Quote
You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.
Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:09:00 -
[16] - Quote
XvXTeacherVxV wrote:Will rats target it?
No. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Max Kolonko
High Voltage Industries Ash Alliance
354
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Posted - 2013.10.30 17:16:00 -
[17] - Quote
Does it have online time? or is it just drop and its working?
Who can take stuff from it? Everyone? User that dropped it? Fleet? Corp? Ally?
Can it be probed? Comparing to ship how hard it is to probe it?
Is it visible on D-scan?
Can it be destroyed? Will it leave loot cargo after destruction? If yes will it be random drop or all content?
How long util it "notices" new wreck and start tracktoring? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
gascanu
Bearing Srl.
48
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Posted - 2013.10.30 17:17:00 -
[18] - Quote
can be scanned with probes? how long will stay in space? |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:24:00 -
[19] - Quote
Lots of questions :)
Max Kolonko wrote:Does it have online time? or is it just drop and its working?
Who can take stuff from it? Everyone? User that dropped it? Fleet? Corp? Ally?
Can it be probed? Comparing to ship how hard it is to probe it?
Is it visible on D-scan?
Can it be destroyed? Will it leave loot cargo after destruction? If yes will it be random drop or all content?
How long util it "notices" new wreck and start tracktoring?
Has an automatic activation time, currently set to 45 seconds.
Only the owner can take from it, everyone else is welcome to shoot it.
All the new deployables can be probed and are visible on d-scan. This one is pretty easy to probe.
It can be destroyed, and shooting one in highsec gets you a suspect flag but no concord. It drops loot just like a ship, 50% chance of each stack dropping.
At the moment it checks for targets every 10 seconds.
It has the same kind of decay timer that anchored cans do, where if you interact with the cargo often it never goes away but if left alone it disappears after 2 days.
We'll be getting a dev blog with all these kinds of details and more out probably next week, and like I said if it's not in the next Sisi build it will be in the build after that. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Berluth Luthian
Meltdown.
118
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Posted - 2013.10.30 17:28:00 -
[20] - Quote
Do I get a suspect timer if I troll it with sensor damps? |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:29:00 -
[21] - Quote
Berluth Luthian wrote:Do I get a suspect timer if I troll it with sensor damps?
Yup. Also I can confirm that sensor damps work against it, and that damping it is hilarious. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Lance Stratos
Sebiestor Tribe Minmatar Republic
8
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Posted - 2013.10.30 17:30:00 -
[22] - Quote
Does the device tractor abandoned cargo cans?
does it tractor an auto loot until its full or will it keep tractoring things until there is nothing left to tractor? |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:33:00 -
[23] - Quote
Lance Stratos wrote:Does the device tractor abandoned cargo cans?
does it tractor an auto loot until its full or will it keep tractoring things until there is nothing left to tractor?
The tractor logic will tractor anything that the game would allow the owner to tractor with the normal module.
And yes it keeps tractoring all day long even when full. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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gascanu
Bearing Srl.
48
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Posted - 2013.10.30 17:35:00 -
[24] - Quote
thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? |
Lance Stratos
Sebiestor Tribe Minmatar Republic
8
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Posted - 2013.10.30 17:37:00 -
[25] - Quote
CCP Fozzie wrote:Lance Stratos wrote:Does the device tractor abandoned cargo cans?
does it tractor an auto loot until its full or will it keep tractoring things until there is nothing left to tractor? The tractor logic will tractor anything that the game would allow the owner to tractor with the normal module. And yes it keeps tractoring all day long even when full.
so if i dropped 16 cargo cans with my 8 machinaws, it would pull everything and i would need to warp my rorqual to that area to pick up the remaining non-scooped cans? this will save the hassle of being spread out over a cluster and having my rorqual vulnerable with insta warping interceptors. |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:39:00 -
[26] - Quote
gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one?
Not sure which one you mean.
The structures being released in Rubicon are:
Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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gascanu
Bearing Srl.
48
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Posted - 2013.10.30 17:42:00 -
[27] - Quote
CCP Fozzie wrote:gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? Not sure which one you mean. The structures being released in Rubicon are: Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases
Mobile Depot - small personal base that has item storage and ship fitting - this one |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:45:00 -
[28] - Quote
gascanu wrote:CCP Fozzie wrote:gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? Not sure which one you mean. The structures being released in Rubicon are: Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases Mobile Depot - small personal base that has item storage and ship fitting - this one
Log onto Sisi and I'll hand you one Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Joe Risalo
State War Academy Caldari State
624
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Posted - 2013.10.30 17:48:00 -
[29] - Quote
Hey Fozzie,
You do realize that even with a slower than standard velocity, the range alone kills marauder tractor bonus right?
I had an idea to keep Marauders special though... Most Marauder pilots don't loot, they only salvage. So why not drop tractor bonus on Marauders and give them a salvage range of 60km...
This would not kill the use of Noctis, because noctis is designed for loot and salvage, and would have faster salvage. |
gascanu
Bearing Srl.
48
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Posted - 2013.10.30 17:54:00 -
[30] - Quote
CCP Fozzie wrote:gascanu wrote:CCP Fozzie wrote:gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? Not sure which one you mean. The structures being released in Rubicon are: Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases Mobile Depot - small personal base that has item storage and ship fitting - this one Log onto Sisi and I'll hand you one
heh, not all of us can play eve while working |
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