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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Fozzie
C C P C C P Alliance
7985
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Posted - 2013.10.30 17:57:00 -
[31] - Quote
gascanu wrote:CCP Fozzie wrote:gascanu wrote:CCP Fozzie wrote:gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? Not sure which one you mean. The structures being released in Rubicon are: Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases Mobile Depot - small personal base that has item storage and ship fitting - this one Log onto Sisi and I'll hand you one heh, not all of us can play eve while working
I contracted you 1000 in 6-C Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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gascanu
Bearing Srl.
48
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Posted - 2013.10.30 17:59:00 -
[32] - Quote
CCP Fozzie wrote:I contracted you 1000 in 6-C
thx |
Pem Udan
Next Day Sun
0
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Posted - 2013.10.30 18:02:00 -
[33] - Quote
Will we get killmails for destroying those thingies? |
Serge SC
The Valhalla Project
67
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Posted - 2013.10.30 18:03:00 -
[34] - Quote
CCP Fozzie wrote:I contracted you 1000 in 6-C Can I also get some to test them a bit? I've been after them for a while now. Serge SC Le Frenchman Friendly FC |
Sarmatiko
1494
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Posted - 2013.10.30 18:04:00 -
[35] - Quote
Speaking of tractors.. CCP Fozzie can you explain one thing mentioned by CCP Ytterbium in other thread:
CCP Ytterbium wrote:What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details. Why do you hate tractor on marauders? Why limit it to 48km when you can satisfy a lot of marauder pilots with simple one digit change in ship attribute? -¥ |
Serge SC
The Valhalla Project
67
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Posted - 2013.10.30 18:07:00 -
[36] - Quote
Sarmatiko wrote:Speaking of tractors.. CCP Fozzie can you explain one thing mentioned by CCP Ytterbium in other thread: CCP Ytterbium wrote:What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details. Why do you hate tractor on marauders? Why limit it to 48km when you can satisfy a lot of marauder pilots with simple one digit change in ship attribute? Now that you mention that. 2000m/s is somewhat faster (40%) than what my marauders with T2 tractors get. Or are tractor speeds increased now? Did I miss something?
Might as well, give us marauders longer ranges and speeds on tractor or a bonus to salvage or something... Serge SC Le Frenchman Friendly FC |
Sarmatiko
1494
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Posted - 2013.10.30 18:12:00 -
[37] - Quote
Serge SC wrote:Might as well, give us marauders longer ranges and speeds on tractor or a bonus to salvage or something... Might as well just ignore. This matter was ignored since "Soundwave wants your little things" or even earlier. 72km tractor beam on Marauder is TOO STRONK, WILL RUIN ECONOMY. *sigh* -¥ |
Circumstantial Evidence
84
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Posted - 2013.10.30 18:16:00 -
[38] - Quote
CCP Fozzie wrote:Lots of questions :) [...] At the moment it checks for targets every 10 seconds. Am I reading this right: tractors 1 item at a time, with a 10 second delay between each? That seems... long.
But, it would compliment other methods, if it were to prioritize wrecks by greatest distance. |
Joe Risalo
State War Academy Caldari State
626
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Posted - 2013.10.30 18:40:00 -
[39] - Quote
CCP Fozzie wrote:Current stats are:
100m3 volume When deployed has storage of 27000m3 (just slightly less than a jetcan) 125km tractor range Can tractor one target at a time.
OH, hey Fozzie...
Even though I'm talking about how Marauder tractor is useless even if these barely outrange them, I still just wanted to let you know something.
Don't tell the rest fo the guys at CCP, but you're my favorite.... |
Joe Risalo
State War Academy Caldari State
626
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Posted - 2013.10.30 18:43:00 -
[40] - Quote
CCP Fozzie wrote:You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.
Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once.
HOLY SH!T B@LLS!!!!!
i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!!
That's way better than getting can flipped, and would be awesome for fleet mining without Orcas. |
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gascanu
Bearing Srl.
48
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Posted - 2013.10.30 18:49:00 -
[41] - Quote
Joe Risalo wrote:CCP Fozzie wrote:You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.
Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once. HOLY SH!T B@LLS!!!!! i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!! That's way better than getting can flipped, and would be awesome for fleet mining without Orcas.
untill someone shoots your thingy
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Joe Risalo
State War Academy Caldari State
626
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Posted - 2013.10.30 18:52:00 -
[42] - Quote
gascanu wrote:Joe Risalo wrote:CCP Fozzie wrote:You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.
Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once. HOLY SH!T B@LLS!!!!! i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!! That's way better than getting can flipped, and would be awesome for fleet mining without Orcas. untill someone shoots your thingy
I'd rather them shoot my thingy than my ship.... |
Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
96
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Posted - 2013.10.30 19:15:00 -
[43] - Quote
It is sort of like can flipping is back with a vengeance, (Not can flipping to initiate duels, but to **** off mission runners enough so they will shoot you.) I look forward to damping the tractor structure and other tomfoolery trololol |
Valterra Craven
129
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Posted - 2013.10.30 19:20:00 -
[44] - Quote
Fozzie, one thing I think you guys are missing with salvaging is that there really isn't a great "heavy" salvager at the moment.
There are a lot of envs where a noctis just really doesn't make any sense (*cough* cosmos plexes *cough*) because they don't have the tank ability required to withstand any sort of real punishment. (There's a reasons there's a crap load of wrecks that clutter space in those plexes even when they are set to "blue"...)
That leaves you currently having to use a t2 bs in its place that doesn't quite stack up in terms of usability due to the range issue.
That really isnt fixed with this tractor structure either. I really don't think you will be harming the utility of the noctis or the bs's if everything had the same range or bonuses to range as each unit has its own niche, noctis can do lots of things at once, but has poor tank, bs has lots of tank but can't do as many due to lack of hi's (since they are used for weapon systems etc) and the tractor thing is already gimped on both those fronts before its released. |
Orakkus
Wraithguard. Dirt Nap Squad.
225
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Posted - 2013.10.30 19:29:00 -
[45] - Quote
Joe Risalo wrote:
HOLY SH!T B@LLS!!!!!
i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!!
That's way better than getting can flipped, and would be awesome for fleet mining without Orcas.
So, a stealth Hulk buff, huh? He's not just famous, he's "IN" famous. - Ned Nederlander
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Abdiel Kavash
Paladin Order Fidelas Constans
1581
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Posted - 2013.10.30 19:37:00 -
[46] - Quote
I really wish you would remove the wreck ownership shenanigans in 0.0. Nullsec should be free for all, if I want to tractor the wrecks of my enemies I should be able to. |
Ranamar
Valkyries of Night Of Sound Mind
26
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Posted - 2013.10.30 19:55:00 -
[47] - Quote
CCP Fozzie wrote:gascanu wrote:CCP Fozzie wrote:gascanu wrote:thx for all the info Fozzie! any intell you can share about the last incoming structure? the pos-like one? Not sure which one you mean. The structures being released in Rubicon are: Mobile Depot - small personal base that has item storage and ship fitting Auto Tractor Unit - the thing this thread is about Cyno Inhibitor - Prevents normal cynos from being lit within 100km Siphon Unit - Steals moongoo from starbases Mobile Depot - small personal base that has item storage and ship fitting - this one Log onto Sisi and I'll hand you one
Are BPs available to look at yet? (I'm assuming these will be player-manufactured.) |
Max Kolonko
High Voltage Industries Ash Alliance
354
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Posted - 2013.10.30 20:01:00 -
[48] - Quote
CCP Fozzie wrote:I contracted you 1000 in 6-C
can i haz one? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
xSlaughtershy
Blue Republic RvB - BLUE Republic
2
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Posted - 2013.10.30 21:34:00 -
[49] - Quote
I want a few of the deployable structures as well. Or at least seed them! Thanks!!! |
Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
96
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Posted - 2013.10.30 21:56:00 -
[50] - Quote
Abdiel Kavash wrote:I really wish you would remove the wreck ownership shenanigans in 0.0. Nullsec should be free for all, if I want to tractor the wrecks of my enemies I should be able to.
it would also allow for a great promo blurb for Rubicon
TRACTOR TEH RECKS OF THY ENEMIES in... RubicON ..! .. ! |
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Jasen Harper
The Interstellar Castle Construction Consortium
0
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Posted - 2013.10.30 22:03:00 -
[51] - Quote
CCP Fozzie wrote:I contracted you 1000 in 6-C
I'd take 100 of each I'm currently logged in at 6-CZ |
gascanu
Bearing Srl.
48
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Posted - 2013.10.30 23:12:00 -
[52] - Quote
Jasen Harper wrote:CCP Fozzie wrote:I contracted you 1000 in 6-C I'd take 100 of each I'm currently logged in at 6-CZ
trade me, i'll give you some |
Joe Risalo
State War Academy Caldari State
626
|
Posted - 2013.10.30 23:28:00 -
[53] - Quote
With 1 CCP comment answering the question on stats, this thread went from 6 comments, to 3 pages....
See CCP, your comments on the forums do matter. |
Nevyn Auscent
Broke Sauce
474
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Posted - 2013.10.30 23:57:00 -
[54] - Quote
Serge SC wrote:Sarmatiko wrote:Speaking of tractors.. CCP Fozzie can you explain one thing mentioned by CCP Ytterbium in other thread: CCP Ytterbium wrote:What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details. Why do you hate tractor on marauders? Why limit it to 48km when you can satisfy a lot of marauder pilots with simple one digit change in ship attribute? Now that you mention that. 2000m/s is somewhat faster (40%) than what my marauders with T2 tractors get. Or are tractor speeds increased now? Did I miss something? Might as well, give us marauders longer ranges and speeds on tractor or a bonus to salvage or something... Adding to the voices on this also. Marauders have a 48km range & 1200m/s tractor speed while using a Tech 2 Tractor. This new structure means the Marauder Bonus is pointless. So please either buff it, or remove it and give Marauders a more generally useful bonus in it's place. (I could come up with a bunch I'd love as I'm sure others could also if you need inspiration. |
gascanu
Bearing Srl.
48
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Posted - 2013.10.31 00:17:00 -
[55] - Quote
Thx to CCP Fozzie i have several of Mobile depots on test server; i'll copy/paste some stats here, in case you want to know also this looks like a beta test version, so take the numbers as they are, beta numbers;
Mobile depot:
Quote:The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.
volume 50m3 capacity 3000m3 shield/armor/structure 5000/5000/75000 - probly will change anchoring time is 45" can't be launched closer that 6km to another mobile depot can't be launched closer than 40 km from a tower can't refit subsystems
once you shoot down the shield it will go in reinf, no timer yet, so this is still in work
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Mhari Dson
Lazy Brothers Inc
66
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Posted - 2013.10.31 02:07:00 -
[56] - Quote
CCP Fozzie wrote:I contracted you 1000 in 6-C
could ya toss a few of the tractors and 1 or 2 depots my way as well?
or save some work and see if ya can get 'em seeded? |
Cheng Musana
BetaMax Beta
10
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Posted - 2013.10.31 05:25:00 -
[57] - Quote
this is awesome espacially probs for null ratters. Have like 3-4 in your cargo, deploy while shoting rats, make bookmark and warp to the next site till all off the things have beeing deployed. Then dock up and get a noctis with 8 salvagers, return to the 1st site you have done to blitz salvage and insta loot all off the stuff with a single click. |
Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.10.31 11:27:00 -
[58] - Quote
CCP Fozzie wrote:gascanu wrote:heh, not all of us can play eve while working I contracted you 1000 in 6-C
Could you maybe put some on the market for those of us who weren't up at 3am when the test was on to be able to try them out or at least read some info on them?
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Mikokoel
Mining Industry Exile Foundation HYDRA RELOADED
20
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Posted - 2013.10.31 13:02:00 -
[59] - Quote
gascanu wrote:
volume 50m3 capacity 3000m3 shield/armor/structure 5000/5000/75000 - probly will change anchoring time is 45" can't be launched closer that 6km to another mobile depot can't be launched closer than 40 km from a tower/50 km from a station can't refit subsystems
once you shoot down the shield it will go in reinf, no timer yet, so this is still in work
If you put a frigate in the 3,000m3 bay, can you board it? Can you board shuttles?
Mikokoel | CEO of Mining Industry Exile Foundation | EvE API Development:-á Leokokim | PvP-Character |
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CCP Fozzie
C C P C C P Alliance
7997
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Posted - 2013.10.31 14:05:00 -
[60] - Quote
Sgt Ocker wrote:CCP Fozzie wrote:gascanu wrote:heh, not all of us can play eve while working I contracted you 1000 in 6-C Could you maybe put some on the market for those of us who weren't up at 3am when the test was on to be able to try them out or at least read some info on them?
This build of Sisi doesn't have market entries for them so they cannot be sold on the market, let alone seeded. That has been fixed internally for a while now so we will definitely seed them as soon as the next sisi build is deployed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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