Pages: 1 2 3 [4] 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Wizie
|
Posted - 2006.02.07 13:13:00 -
[91]
Originally by: Dtech Replace the 10% to optimal range bonus with a 10% falloff bonus.
Replace the other bonus with a bonus to drones.
Increase base speed by 15
Add 2 turret slots and 1 missile slot
Then I will stop complaining about the phoon.
No falloff plz.
Autocannon base falloff is just fine as it is. I can hit to 24K, Well within faction scrambler range. Don't see the point of having close range guns shoot further then that.
|
Sarmaul
|
Posted - 2006.02.07 13:17:00 -
[92]
Originally by: Wizie
Originally by: Dtech Replace the 10% to optimal range bonus with a 10% falloff bonus.
Replace the other bonus with a bonus to drones.
Increase base speed by 15
Add 2 turret slots and 1 missile slot
Then I will stop complaining about the phoon.
No falloff plz.
Autocannon base falloff is just fine as it is. I can hit to 24K, Well within faction scrambler range. Don't see the point of having close range guns shoot further then that.
they do more damage at 24k?
|
KilROCK
|
Posted - 2006.02.07 13:54:00 -
[93]
Edited by: KilROCK on 07/02/2006 13:56:17 This topic makes me cry, so many idiots flying the typhoon in horrible ways or would LIKE to make it suck even more.
The missile rof is a good idea, Falloff isn't needed. Speed isn't needed (already fastest (stock) non faction bs).
What they need to do, is do like the sacrilege and realise the typhoon doesn't shield tank. Switch shield and armor hitpoints.
While it 'may' be an hybrid ship right now. It should 'still' be mainly turret sided, and not a freaking 5 launcher ship. We don't need a raven with the look of a turd. 5 Turret, 4 launcher, ROF turret/Missile is FINE.
And oh 10% ROF 5% missile ROF. 5 turret/4 Launcher Shield/Armor Hitpoint switched.
Hail Ammo - Remove Speed penality!
|
smallgreenblur
|
Posted - 2006.02.07 14:02:00 -
[94]
Can't remember the last time i was bothered about my shield turning red on my phoon... Would love to see it getting some armor tanking lovin'
sgb
|
Diana Merris
|
Posted - 2006.02.07 14:02:00 -
[95]
Edited by: Diana Merris on 07/02/2006 14:03:37 I've been trying to avoid all of the whine threads recently but this one is getting silly.
All the Typhoon realy needs is for the range bonus to be changed to seige/cruise launcher rate of fire. Powergrid would still be a minor issue but acceptable.
The Typhoon is already the fastest BS it doesn't need a speed bonus.
As far as changing the slot layout to give it shield tank/EW capability: well, I wouldn't object to that since I have equally good shield and armor tank skills and it would also help with the powergrid. It might even lead to a change in the totally wrong description which says it has an unusually strong structure for a minmatar ship. The Tempest has more relative armor than sheild than the Typhoon does (both have more shield of course).
edit: or switch the shield and armor HP values if it stays an armor tank.
|
Serj Darek
|
Posted - 2006.02.07 14:04:00 -
[96]
Edited by: Serj Darek on 07/02/2006 14:05:38 Edited by: Serj Darek on 07/02/2006 14:04:41
Originally by: Anarkia Evangel
As i reckon the 3rd Minintar battleship will be a missile boat, its doesnt need any more missile points (well I would like to think so)
This is from the Item explorer or whatever it's called (Linkage)
Tier 3 Minmatar BS
HP 5,600
PG 19,750 MW
CPU 650 tf
HIGH 8 Slots MED 6 slots LOW 6 slots
Launcher hardpoints 3 Turret hardpoints 8 <----- Jesus ************ Christ!
Maximum Targeting Range 82,500 m
LADAR Sensor Strength 22 points
shieldCapacity 6,400
armorHP 6,000
Drone Capacity 90 m3
Capacitor Capacity 4,800 Energy
With my 1337 skillz :P (Advanced Weapons Upgrade Level 5) I can squeeze 8x 1400t2 howies on this baby with only 1x RCU II :D
Can you say INSTAPOP!
|
Sarmaul
|
Posted - 2006.02.07 14:29:00 -
[97]
Originally by: Serj Darek snip
Can you say INSTAPOP!
and by the looks of it, the sole bonus is -10%, which will probably be -10% to rate of fire. If my maths is right (it ain't always), this would give it the same 1-volley as an apoc with 8 artillery, or a tempest with 6.
|
Pesadel0
|
Posted - 2006.02.07 14:30:00 -
[98]
I'am trusting the DEVs on this one, eitheir way (missile or speed) its cool :D ,the phoon needs help and it is going to get a buff .
PS:
Quote: This topic makes me cry, so many idiots flying the typhoon in horrible ways or would LIKE to make it suck even more.
I stoped reading after that ..
|
Serj Darek
|
Posted - 2006.02.07 17:52:00 -
[99]
Originally by: Sarmaul
Originally by: Serj Darek snip
Can you say INSTAPOP!
and by the looks of it, the sole bonus is -10%, which will probably be -10% to rate of fire. If my maths is right (it ain't always), this would give it the same 1-volley as an apoc with 8 artillery, or a tempest with 6.
Hmm.. hadn't thought of that. Still looks sweet thou.
|
Nifel
|
Posted - 2006.02.07 17:58:00 -
[100]
Originally by: Testy Mctest
Originally by: Nifel
Originally by: Testy Mctest This is very simple.
Phoon should STAY split weapons to keep its flavour
Phoon needs better grid, and more CPU if it's to fit a full rack of weapons when it needs to mount 4 AC + 4 siege. Phoon needs a missile bonus. 7.5% RoF works best. Range bonus obviously drops for this.
There you have it, a good ship, still with the same theme as the original.
Should have 6/6 hardpoints for both launchers and turrets. Would make it a lot more interesting ship since the bonuses would be split between them anyway.
And also overpowered by being too flexible.
Remember, if you want Devs to listen, you have to think from a balanced point of view. 6/6 is not balanced.
I'm sorry... too flexible? Should we nerf the domi as well then because that ship sure as hell is 'too flexible' by that standard then.
"We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN13) Jata |
|
neur0n
|
Posted - 2006.02.07 19:02:00 -
[101]
+1 turret slot +1 missile slot
switch optimal bonus with 5% rof to missile launchers -------------
Inappropriate signature removed -Zhuge |
Nafri
|
Posted - 2006.02.08 01:25:00 -
[102]
Originally by: Nifel
Originally by: Testy Mctest
Originally by: Nifel
Originally by: Testy Mctest This is very simple.
Phoon should STAY split weapons to keep its flavour
Phoon needs better grid, and more CPU if it's to fit a full rack of weapons when it needs to mount 4 AC + 4 siege. Phoon needs a missile bonus. 7.5% RoF works best. Range bonus obviously drops for this.
There you have it, a good ship, still with the same theme as the original.
Should have 6/6 hardpoints for both launchers and turrets. Would make it a lot more interesting ship since the bonuses would be split between them anyway.
And also overpowered by being too flexible.
Remember, if you want Devs to listen, you have to think from a balanced point of view. 6/6 is not balanced.
I'm sorry... too flexible? Should we nerf the domi as well then because that ship sure as hell is 'too flexible' by that standard then.
dominix is a commonly used mission BS, it has to be flexible and also pwn in PvP
|
Randuin MaraL
|
Posted - 2006.02.09 08:41:00 -
[103]
Originally by: KilROCK While it 'may' be an hybrid ship right now. It should 'still' be mainly turret sided, and not a freaking 5 launcher ship. We don't need a raven with the look of a turd. 5 Turret, 4 launcher, ROF turret/Missile is FINE.
And oh 10% ROF 5% missile ROF. 5 turret/4 Launcher Shield/Armor Hitpoint switched.
Signed.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner http://members.aol.com/pacalbalan/TheParatwa/Randuin2.jpg |
Wizie
|
Posted - 2006.02.22 17:03:00 -
[104]
This thread needs to be looked at by the Devs... Now that server is up and running (Good job on that btw CCP).
|
Kael D'mende
|
Posted - 2006.02.22 17:46:00 -
[105]
HUmm wherent we sort of promised that this would be looked at, and yet i see nothing about it in patch notes, and projectiles are still broken for artys atleast..
there was alot of threads about the minmatar race as a whole being the underdog, naughty posted alot of numbers for the devs to look at, this really needs some attension !
btw gj on the hardware ;O)
/Kael |
chillz
|
Posted - 2006.02.22 18:09:00 -
[106]
No one flys Phoon's according to the stats anyway. It's not really worth fixing it is it?
SoonÖ ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
|
Jet Collins
|
Posted - 2006.02.22 18:53:00 -
[107]
Thier are alot or good comments in this thread and I have read most but i did get a little board with it by the third page.
I do like Urundal's idea and I also agree with what people saying about the Missles getting a bonuse as well. Something like Missle velosity I think would be apporpreiat along with a rate of fire bonuse to all weapons, along with the optiamal it has. I will stat why I think missles should get a velocity bonuse below. But I think no other changes are needed.
But I also though I should mention something I noticed about what every one is saying. Phoon has a large drone bay that would imply its a close range ship. However most belive to Armor tank it. My corp mate has said the phonn has a great sheild tank and from what you are all saying the phoon has more CPU to sheild HP so why not close range shield tank it. Ya would woud probably have to lose the AB or MWD so you would be a slow boat. What I'm propositng is a bunch or DPU'2's in Low and than resistances in Mid.
Now thats one idea for the phoon right now. Now other have said this, that the phoon is great for long range. Well if your long range you don't need a tank So you fit all the RCU 2's you need but in Cruser missles and 1400's sensor boosts and trackign comps and go nuts at over 100km away easy. I havn't tried this but I believe is anouther way the phoon is ment to be used. However the missels would need a velocity bonuse at this range.
Thats my 2 isk. I think the Phoon does need help but I don't want it changed to much. It think it has its roles not it just needs 100% bonuse not 50%.
|
Wulfgard
|
Posted - 2006.02.22 18:59:00 -
[108]
I hope CCP doesn't spend too much time on this flying piece of turd. No matter what you do, minmatar ships cannot suffer compromise due to low tank-hp-cap-rof. No matter how you try to fix the phoon, it will always be inferior to the other specialised Tiers 1 bs.
The phoon has no niche.
Geddon: 7 turrets and rof bonus(logical bonus) Domi: drones carrier + uber armor tanking(logical bonus) Scorp: 8 mid slots, king of EW (logical bonus) Phoon: layout of this ship is in total harmony with its look->big mess, bonus totally useless. And people are rejoicing to get a bonus that will effect only 4 of its high slots (launchers new bonus). What's up with that? All others races get a bonus that affects all their main weaponry! I say just scrap the whole thing and have only 1 minmatar bs: the Tempest
|
Vishnej
|
Posted - 2006.02.22 19:13:00 -
[109]
Edited by: Vishnej on 22/02/2006 19:15:31 Here's my grand idea to keep it a viable jack-of-all-trades ship:
15% projectile falloff per level 30% missile velocity per level
That means cruise missiles that can actually hit their targets at long range in fleetbattles. It means torps become a midrange weapon. It means autocannons that can present a viable midrange weapon. It means artillery that can snipe at LONG range, with high damaging ammo (DPS calculations forget that ammo has an effect far too often). It remains a powerful drone ship - 2/3 of a dominix, with quite a bit stronger weaponry.
In PvE, it means autocannons that can engage a target without needing to fret over the rat's MWD trying to get away - and spew torps almost as well as a Raven. While PvE is adversely affected by the lack of damage bonuses, in a controlled environment like ratting, you can use all three weapons at once without much risk, unlike PvP.
The 4/4/8 split setup itself means being able to stack 6 damage mods to become one of the most powerful damage dealers in the game - and with those bonuses, there's enough overlap in weapons systems to actually use them. They're a tradeoff for having no damage bonuses on the ship - a good one IMO.
It's a unique way of keeping the ship powerful, but niche-less: Not falling into the same role as any of the other battleships, able to be fit for any range, and decently powerful considering its lack of damage bonuses.
Industry Demands |
Vishnej
|
Posted - 2006.02.22 19:24:00 -
[110]
Hybrid ships are a precarious balance - but please don't let the Typhoon become the next Sacrilege - doomed to decent bonuses(disturbingly similar to its other tier counterpart bonuses) on half of its weapons.
Industry Demands |
|
Gort
|
Posted - 2006.02.22 19:31:00 -
[111]
Originally by: Helga RedHair
Quote: give phoon 6 launchers and 5% rof bonus. Then I want to see some caldari cry.
The above is just the most recent of several similar posts in the same vein. The trouble with this notion, is it just leads to the Phoon becoming the "Matari Raven".
What the Typhoon really needs is a unique role of its own. I propose the following:
1) Pull the silly bonus to large turret optimal range.
2) Drop one high slot. Keep 4 each turret and launcher hardpoints.
3) Drop mineral requirements, making the ship substantially cheaper to build.
4) Drop sig radius a bit more.
5) Redefine the existing bonus to large projectile firing speed to: 7.5% bonus to Large Autocannon and Cruise Missle firing speed per level.
6) Add a speed bonus: 5% bonus to maximum velocity per level.
7) Playtest and retweak grid, cpu, cap, armor, shields, base velocity.
The result? The Typhoon now becomes the game's pocket battleship. (Google "Graf Spee" if you don't understand the reference to pocket battleships.) Fast, small, inexpensive and hard hitting, with relatively short range weopons compared to other battleships. Its effectiveness aimed more at killing cruisers, battlecruisers, and HACs than other battleships.
Anybody else think this sounds cool?
Yes. Bravo!
Finally, a role -- and a good one at that.
Regards,
Gort Makeup artist for the dead |
Twin blade
|
Posted - 2006.02.22 21:04:00 -
[112]
The phoon no mattor what will suck as long as only half its weapons only have 1 bonus unless its 7.5 or higher since it will still lack the damage.
Missile speed bonus will never work i mean wow your curise/torps are faster and so hit at longer range but with only 4 lanucher's you still do crap DPS.
|
danneh
|
Posted - 2006.02.22 23:06:00 -
[113]
Give it 100 more m/s, then buff the fitting reqs.
|
Isonkon Serikain
|
Posted - 2006.02.22 23:17:00 -
[114]
I agree that the phoon needs a revision... you see lots of all other tier 1 bs because they have a good use... I see very few typhoons out there...
|
Sayonara
|
Posted - 2006.02.22 23:54:00 -
[115]
I chose Minmatar because they move fast and hit hard (in RP theory).
So here's an "outside the box" concept: Smartbombs.
|
Twin blade
|
Posted - 2006.02.23 02:06:00 -
[116]
Originally by: Sayonara I chose Minmatar because they move fast and hit hard (in RP theory).
So here's an "outside the box" concept: Smartbombs.
Only problem is the phoons tiny cap a smart bomb set up would drain cap so fast you would not kill any ship with a tank befor you ran out of power would be nice for a laugh tho.
|
Gierling
|
Posted - 2006.02.23 02:19:00 -
[117]
Extra turret + 2500 more Powergrid.
While we are at it give the Dominix 1750 more powergrid as well.
PRoposal to fix blobbing and make Charisma useful.
|
Sayonara
|
Posted - 2006.02.23 02:44:00 -
[118]
Originally by: Twin blade
Originally by: Sayonara I chose Minmatar because they move fast and hit hard (in RP theory).
So here's an "outside the box" concept: Smartbombs.
Only problem is the phoons tiny cap a smart bomb set up would drain cap so fast you would not kill any ship with a tank befor you ran out of power would be nice for a laugh tho.
Yeah, I'm thinking of giving them ship bonuses specific to smartbombs. I'm an old Star Fleet Battles tabletop hack (Lyran expanding sphere generators anyone?). So I really WANT to have a smartbomb ship that didn't suck, but it's not realistic without serious ship bonuses specific to smartbombs.
Mmmm: webber, MWD, a lot of big smartbombs, fast Minmatar BS... could be fun, fun, fun.
Too bad it'll never happen.
Sayonara
|
Aliksr
|
Posted - 2006.02.23 23:43:00 -
[119]
Argh will mission runners please stop posting in this thread!!
NO minmatar do NOT need a missile ship. They don't need shield tank. And "MORE GRID MORE GRID" isn't the answer to everything.
Phoon should be a big stabber. 5% speed bonus, 6 guns, keep the grid down so it has to fit ACs.
|
kessah
|
Posted - 2006.02.24 01:17:00 -
[120]
id like to see a more electronic warfare orrientated phoon --------------------------------------------------------
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |