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JItaPink
Dawn of Fire Standing United.
0
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Posted - 2013.10.30 16:14:00 -
[1] - Quote
Hi I have been laying the game for 3 years now and I want to make a carrier what skills do you guys recommend for making a Thanatos ? Thanks |
Elena Thiesant
Sun Micro Systems
675
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Posted - 2013.10.30 16:29:00 -
[2] - Quote
Capital Ship Construction 3
Plus a hell of a lot of patience, a good supply of minerals, all the blueprint copies for the ship and its parts (or 20+ billion worth of blueprint originals researched for a few months), a low sec station and a supply route planned. If you just want a carrier, buy it. Between the minerals and the blueprints it probably won't be significantly cheaper to make it |
JItaPink
Dawn of Fire Standing United.
0
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Posted - 2013.10.30 16:32:00 -
[3] - Quote
I have the mins but I want to make a profit also |
Elena Thiesant
Sun Micro Systems
675
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Posted - 2013.10.30 16:33:00 -
[4] - Quote
Good luck with that.
Unless you happen to have the entire blueprint library for the ship and all parts, you'll probably spend almost all of the profit you could make on buying the BPCs
If you want to make a profit with manufacturing, I recommend starting a lot smaller. |
Zhilia Mann
Tide Way Out Productions
1683
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Posted - 2013.10.30 18:12:00 -
[5] - Quote
Elena Thiesant wrote:Good luck with that.
Unless you happen to have the entire blueprint library for the ship and all parts, you'll probably spend almost all of the profit you could make on buying the BPCs
If you want to make a profit with manufacturing, I recommend starting a lot smaller.
This. Skills aren't the limiting factor on capital production, blueprints are. Carrier prints themselves are relatively cheap at 1bil each. Component BPOs will run you another 15bil easily. |
Devin Valencia
La Roche Syndicate
0
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Posted - 2013.10.30 18:24:00 -
[6] - Quote
Zhilia Mann wrote:Elena Thiesant wrote:Good luck with that.
Unless you happen to have the entire blueprint library for the ship and all parts, you'll probably spend almost all of the profit you could make on buying the BPCs
If you want to make a profit with manufacturing, I recommend starting a lot smaller. This. Skills aren't the limiting factor on capital production, blueprints are. Carrier prints themselves are relatively cheap at 1bil each. Component BPOs will run you another 15bil easily.
Pretty good guess. It came to ~15.7 billion when I calculated it the other day. |
Zhilia Mann
Tide Way Out Productions
1683
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Posted - 2013.10.30 19:58:00 -
[7] - Quote
Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
Rough estimates, mind. But that's not pretty. |
Ave Kathrina
My Ass Is On Fire
82
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Posted - 2013.10.30 21:49:00 -
[8] - Quote
Zhilia Mann wrote:Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
Rough estimates, mind. But that's not pretty.
Edit: if you start researching your own parts at a POS and figuring any sort of mineral compression things get even sadder.
Obvisouly the OP will make much mor ethan 50 mil a hull becuase the minerals he mines are free *\o/*
OP - start here http://eve-fail.blogspot.com.au/2012/04/building-capitals-like-boss-part-1.html
Look forward to being so poor you can't afford to pay the docking guys to change your pod fulid for a few months. I've done some really stupid **** in this game. |
Ekaterina 'Ghetto' Thurn
Department 10
52
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Posted - 2013.10.31 15:23:00 -
[9] - Quote
Zhilia Mann wrote:Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
Rough estimates, mind. But that's not pretty.
Edit: if you start researching your own parts at a POS and figuring any sort of mineral compression things get even sadder.
It would be advisable to look up contracts and buy pre-researched BPO's. Your 'recoup time' mentioned above isn't strictly correct as the pre-researched BPO's you might buy would be resellable at any time if you chose to stop using them. Virtually no ISK would be lost and if you were lucky you might sell them for a slight profit. |
Ekaterina 'Ghetto' Thurn
Department 10
52
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Posted - 2013.10.31 15:30:00 -
[10] - Quote
Ave Kathrina wrote:Zhilia Mann wrote:Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
Rough estimates, mind. But that's not pretty.
Edit: if you start researching your own parts at a POS and figuring any sort of mineral compression things get even sadder. Obvisouly the OP will make much mor ethan 50 mil a hull becuase the minerals he mines are free *\o/* OP - start here http://eve-fail.blogspot.com.au/2012/04/building-capitals-like-boss-part-1.htmlLook forward to being so poor you can't afford to pay the docking guys to change your pod fulid for a few months.
'Obvisouly' minerals are not free. You have to calculate how much you would make selling the minerals you mine yourself and add the cost of any other minerals or materials you cannot source yourself. Deduct that from the current selling price of a Thanatos and see if there is a reasonable profit to be had. Minerals are NOT free because you can sell them without turning them into something else. When you manufacture something you are 'adding value' - NOT selling the item for the same figure you could have sold the mined minerals for! |
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Lors Dornick
Kallisti Industries Solar Assault Fleet
697
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Posted - 2013.10.31 18:02:00 -
[11] - Quote
Zhilia Mann wrote:Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
But note that BPOs aren't consumed or devalued in the process.
You can always sell them and recoup most of the money if you don't want to continue building from them.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
21
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Posted - 2013.10.31 20:31:00 -
[12] - Quote
Elena Thiesant wrote:Capital Ship Construction 3 Edit: And Advanced Mass Production to 4 if you want to build it in under a month
Plus a hell of a lot of patience, a good supply of minerals, all the blueprint copies for the ship and its parts (or 20+ billion worth of blueprint originals researched for a few months), a low sec station and a supply route planned. If you just want a carrier, buy it. Between the minerals and the blueprints it probably won't be significantly cheaper to make it
The most important skill is production efficiency 5 without that you should look to just buy the finished product. |
Elena Thiesant
Sun Micro Systems
678
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Posted - 2013.10.31 20:35:00 -
[13] - Quote
Robert Morningstar wrote:Elena Thiesant wrote:Capital Ship Construction 3 Edit: And Advanced Mass Production to 4 if you want to build it in under a month
Plus a hell of a lot of patience, a good supply of minerals, all the blueprint copies for the ship and its parts (or 20+ billion worth of blueprint originals researched for a few months), a low sec station and a supply route planned. If you just want a carrier, buy it. Between the minerals and the blueprints it probably won't be significantly cheaper to make it The most important skill is production efficiency 5 without that you should look to just buy the finished product.
Which Capital Ship Construction has as a pre-req. |
Ave Kathrina
My Ass Is On Fire
84
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Posted - 2013.11.04 20:57:00 -
[14] - Quote
Ekaterina 'Ghetto' Thurn wrote:Ave Kathrina wrote:Zhilia Mann wrote:Ouch. Looks like a Thanatos can grift you all of 50mil profit right now. Recovering 15.7 billion would require you to build 314 of them. Which given a near-perfect production line and 10.2 days build time would take 3203 days -- 107 months or 8.77 years just to recoup the BPO costs.
Rough estimates, mind. But that's not pretty.
Edit: if you start researching your own parts at a POS and figuring any sort of mineral compression things get even sadder. Obvisouly the OP will make much mor ethan 50 mil a hull becuase the minerals he mines are free *\o/* OP - start here http://eve-fail.blogspot.com.au/2012/04/building-capitals-like-boss-part-1.htmlLook forward to being so poor you can't afford to pay the docking guys to change your pod fulid for a few months. 'Obvisouly' minerals are not free. You have to calculate how much you would make selling the minerals you mine yourself and add the cost of any other minerals or materials you cannot source yourself. Deduct that from the current selling price of a Thanatos and see if there is a reasonable profit to be had. Minerals are NOT free because you can sell them without turning them into something else. When you manufacture something you are 'adding value' - NOT selling the item for the same figure you could have sold the mined minerals for!
You missed the subtle irony of my comment and wasted your time typing a response.
Herp derp |
Jdestars
Stars Research systems Incorporation
4
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Posted - 2013.11.05 10:24:00 -
[15] - Quote
and finally you need a low sec station npc or low sec PoS infrastucture for assemble the carrier ...
so if you want to build for business securities are not free too ;)
if you have some remote production skill you can build and someone to deliver mineral or part at low sec its not a problem
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Batelle
Komm susser Tod
276
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Posted - 2013.11.05 23:53:00 -
[16] - Quote
JItaPink wrote:I have the mins but I want to make a profit also
I recommend buying a thanatos and doing whatever else it is you normally do with the time you save. That would get you the most profit. |
Brock Nelson
611
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Posted - 2013.11.07 21:52:00 -
[17] - Quote
Most people are forgetting the fact that you can use the BPOs to produce more than 1 carriers in a month. |
Ave Kathrina
My Ass Is On Fire
88
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Posted - 2013.11.08 01:03:00 -
[18] - Quote
Brock Nelson wrote:Most people are forgetting the fact that you can use the BPOs to produce more than 1 carriers in a month.
Nope, I think that has been addressed already. someone already said you would need to build a shitload of hulls some hulls to earn your money back .... just on the hull BPO... this is after spending a shitload of isk on component bpos and the costs of researching them to a decent ME.
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Styth spiting
Ion Corp. NightSong Directorate
329
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Posted - 2013.11.08 01:56:00 -
[19] - Quote
You will need: a large POS with a station in system and a corp office (and rights to access the POS, station tabs, etc). Needed to research BPO's. At least 2 characters with adv lab ops IV (9 research slots each). Start researching all the BPO's (about 3 - 4 months time). At least 2 characters with production efficiency V, capital manufacturing requirements listed on the BPO's, and adv manufacturing IV (9 manufacturing slots each).
You'll also need around 22B isk.
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Hexion Deteis
Deep Core Mining Inc. Caldari State
4
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Posted - 2013.11.08 01:58:00 -
[20] - Quote
I would start off with small things, and see how you like it. How the market reacts to your items and pricing. If you want to produce the large ship, I would get a BPO/BPC of a hauler you always use. Like an Orca for you your minerals or a hauler like Charon. Something you never have to buy off market again if you lose it. |
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