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supernova ranger
Dead Orbit Inc.
77
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Posted - 2013.10.31 15:03:00 -
[1] - Quote
Difficult missions where one will eventually die as more and more npcs increasingly spawn indefinitely as time progresses.
Isk reward is is dependent on number of ships killed and how long you survive for...
Mission parameters: - The corporation you are missioning for is performing a raid or something that needs a distraction - Your objective is to break off as much of the fleet as possible and deal with them till such a time that you die - Mission completes when your ship dies in the pocket
Mission notes: - Mission pocket has immortal tower that infinitely points you like a HIC - Warp gate filters the required ship class for the mission lvl t1 frig 1, cruiser 2, battlecruiser 3, battleship 4 (no other ship class may enter) - Flying more then 300km away from the beacon located in the center of the grid counts causes mission failure - Warp key requires unique key that is given at start of mission |
Debora Tsung
The Investment Bankers Guild
586
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Posted - 2013.10.31 15:16:00 -
[2] - Quote
So, if one BS has a bounty payout of... lets say 300k isk.
My golem has an estimated value of at least one bil isk...
I'd have to kill at least 3333.33 (threethausand threehundret and thirtythree) NPC Battleships just to break even...
Oh wait, I forgott ammo drones, how silly. -.-
I don't think the Golem could even carry enough ammo to kill that many BS.
Why would I want to do that again?
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Caellach Marellus
Aideron Technologies
1261
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Posted - 2013.10.31 16:28:00 -
[3] - Quote
Good idea in principle, but the expense vs payoff simply doesn't balance.
I'd rework it as a staged wave, you need to complete so many waves to end the mission, each progressing in difficulty, after that you get a message that would go like:
"Alright pilot, good job, that distraction has given us an opportunity to break in, our scanners show they're sending more guys your way. We could use the help if you want to stick it out, but no one will blame you if you decide to cut and run now."
You choose at that point whether or not you want to do the next wave, each time being completely optional, again they will get more and more dangerous (with scaling reward/bounties) until you will reach a point where your ship is likely going to pop or run out of bullets.
So you need to commit to so many waves just to get rewarded, and then you can scale the difficulty after that in a risk/reward setting, you can bail at any time, but you won't get paid for that wave if you do. If you run before you do the required number of waves, the mission is marked an automatic fail, with all penalties that failing a mission comes with.
Making it an obligatory suicide mission means it simply will get skipped, making it a "pick your own difficulty" where pilots can gamble their ship for a bigger payoff? That'll get picked up on. When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first.-áAccept nothing, challenge everything. |
Dr0000 Maulerant
Union Nanide and Tooling
60
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Posted - 2013.10.31 16:44:00 -
[4] - Quote
I'd finally have a use for the 50 welp cyclones I bought....
Needs some refinement though. +1 Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |
Bischopt
Arbitrary Repossession
340
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Posted - 2013.10.31 16:54:00 -
[5] - Quote
The first problem that comes to mind is people not understanding what kind of missions these are. They would bring their officer fit faction battleships into the missions, die and rage. They would also be unable to get back their own loot without dying again. Assuming the mission despawns when you die, the location would be lost anyway. There would be no chance of getting back your loot unless you save the mission location as a bookmark (which you won't do if you're unfamiliar with the nature of the mission).
Even more importantly, would this be fun / rewarding? Missions already make you want to mutilate yourself because they're so boring. This would just add the concept of certain death to missioning. First you shoot at a bunch of rats, then you die and hopefully you will have made a profit.
OP didn't mention anything about the number of players that can enter either. There's two possible scenarios here:
1) the number of capsuleers that can enter is limited to one so that these survival mission are purely solo. This raises a problem though: If the player who enters can somehow avoid taking damage while in the mission, the mission pocket becomes the ultimate safespot. Even if another player can scan you down, they can never get to you.
2) Several ships can enter the survival mission. This would surely lead to ganks where npc's take care of the tackle and most of the dps while the attackers get free kills. The attacker would also die but since when has this been a problem? The mission would then despawn, the attacker could have a friend/alt warp in on his pod and loot the field.
Survival is fun in L4D. Probably not so much in EVE. |
Debora Tsung
The Investment Bankers Guild
590
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Posted - 2013.11.06 11:41:00 -
[6] - Quote
Bischopt wrote:The first problem that comes to mind is people not understanding what kind of missions these are. They would bring their officer fit faction battleships into the missions, die and rage.
You just changed my oppinion, would totally be worth it, please CCP, do that. ^_^
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