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Veneric solette
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.01 00:00:00 -
[1] - Quote
im looking to make a plan for a a caldari level 4 solo mission ship. am i better off training for tengu, raven/cnr, night hawk, or golem. basically i am just going to use this toon to fund my pvp toon. so basically i am going to train right to cruiser or bs skills. after fitting etc.
also i am not deadset on caldari ships if there is a specific ship that is better at missions let me know thx |
Daniel Plain
Science and Trade Institute Caldari State
1527
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Posted - 2013.11.01 00:38:00 -
[2] - Quote
machariel, nightmare, navy raven are all good options. if you have time to train big, you can get marauders, they will be pretty good come rubicon. it all comes down to what weapon type you prefer. the tengu is not as good as it used to be. you will get shit done with good skills and HAMs but a batttleship will be faster overall. also note how you will not need small and medium turret specs for large turret spec, so training for a turret ship is just as good as a missile ship.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
stoicfaux
3303
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Posted - 2013.11.01 00:45:00 -
[3] - Quote
Raven/Navy Raven is probably the best balance of training time, cost, and effectiveness, assuming level 4s in friendly space.
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Ireland VonVicious
Vicious Trading Company
212
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Posted - 2013.11.01 03:23:00 -
[4] - Quote
Navy Scorpion until you have the SP to fly a Rattlesnake. |
Cyrus
Sacred Templars Fatal Ascension
10
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Posted - 2013.11.01 04:11:00 -
[5] - Quote
Navy raven works a lot better than the navy scorp. It's better at hitting smaller targets. Spends less time reloading. More agile. Faster missiles means less wasted volleys. On paper, I much prefered the scorp but after using the scorp for a while then trying the raven, I am much more pleased with the raven.
Turrets are still the better option in the long run making the mach the best mission ship due to being agile, good range on autocannons, Good DPS and instant damage. While the mach is built for pure offense, it lacks in defense making for a very expensive tank sometimes. The Vargur is the way to go for a better tank. |
Bi-Mi Lansatha
RillaCorp The Kadeshi
221
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Posted - 2013.11.01 07:55:00 -
[6] - Quote
Veneric solette wrote:im looking to make a plan for a a caldari level 4 solo mission ship. am i better off training for tengu, raven/cnr, night hawk, or golem. basically i am just going to use this toon to fund my pvp toon. so basically i am going to train right to cruiser or bs skills. after fitting etc.
also i am not deadset on caldari ships if there is a specific ship that is better at missions let me know thx My opinion (Caldari Missile Ships), if your skills are very good go with the Raven Navy Issue, but if your skills are somewhat weak then go with the Scorpion Navy Issue as you might need the extra tank of the SNI early on.
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Marcus Walkuris
Aww yeahhh
18
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Posted - 2013.11.01 11:35:00 -
[7] - Quote
Speaking from experience, liking my rattlesnake a lot and being intimately familiar with drones, missiles and gun mechanics due to sentry drones.
Don't go for missiles. Go for mealstrom/vargur never look back.
The ability to shoot MWD'ing frigates and cruisers with insane accuracy due to guns being 80% more accurate then missiles will never gets old. The thing that makes projectile turrets the best is the wide range of use autocannons have combined with the second highest damage type select-ability. And unlike sentry drones you can move while you do so, then when marauder changes come you can use bastion mode to get out of ohh **** moments and to have very real sniper potential without E-war problems. Don't forget that in 19 days with the expansion you can go straight for large weapon-turrets instead of medium and small first. Getting into heavy turrets without medium and small maxed, right now would take longer then waiting and just adding more support skills. |
Marc Callan
Interstellar Steel Templis Dragonaors
324
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Posted - 2013.11.01 12:14:00 -
[8] - Quote
To start with, I'd recommend either a Maelstrom or a standard Raven, depending on whether your tastes run to gunships or missile boats, while you learn the mechanics of L4 missions. The Mael may require you to swap between autocannons and artillery depending on what rats you're about to face, in addition to switching hardeners around; the Raven only needs to worry about proper hardeners and ammunition. Either should serve you well.
You can also use a T1 Dominix, if you're a fan of drones, though the Domi is geared more towards armor tanking than shield; in any case, each of those three ships will let you tackle just about any mission using one of the three main offensive techniques.
Each also has a sort of natural progression; the Raven leads to the Navy Raven or Navy Scorp (the Navy Raven is more efficient offensively, while the Navy Scorp has better defenses), and the Golem; the Maelstrom leads to the Machariel (suspected to be next in line for the nerf-hammer) and Vargur; and the Dominix leads to the Navy Dominix and the Rattlesnake. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Gimme more Cynos
Science and Trade Institute Caldari State
79
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Posted - 2013.11.01 13:18:00 -
[9] - Quote
CNR or Golem - end of topic.
Anything else on the caldari lineup is just subpar for grinding missions. Oh, and I wouldn't use the Mael - it lacks the range on AC's, and Arties are.. painfully slow - can make a decent boat if you want to train for a mach though. |
Marc Callan
Interstellar Steel Templis Dragonaors
324
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Posted - 2013.11.01 14:05:00 -
[10] - Quote
Gimme more Cynos wrote:CNR or Golem - end of topic.
Anything else on the caldari lineup is just subpar for grinding missions. Oh, and I wouldn't use the Mael - it lacks the range on AC's, and Arties are.. painfully slow - can make a decent boat if you want to train for a mach though.
Well, CNR or Golem are the premier endgame ships. I was thinking about starting points, myself. The hulls you'd use to earn the money to get the CNR or Golem. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
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Gimme more Cynos
Science and Trade Institute Caldari State
79
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Posted - 2013.11.01 14:23:00 -
[11] - Quote
Marc Callan wrote:Gimme more Cynos wrote:CNR or Golem - end of topic.
Anything else on the caldari lineup is just subpar for grinding missions. Oh, and I wouldn't use the Mael - it lacks the range on AC's, and Arties are.. painfully slow - can make a decent boat if you want to train for a mach though. Well, CNR or Golem are the premier endgame ships. I was thinking about starting points, myself. The hulls you'd use to earn the money to get the CNR or Golem.
In that case - the standard raven does it's job pretty good. There are more or less 3 different fits for the job - one with CCC rigs (meh) one with Cap-boosters and Rigors (pretty good) and the sniper-MJD-fit with signal amps and such (haven't tried). |
Laiannah Sahireen
Republic Military School Minmatar Republic
0
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Posted - 2013.11.01 16:28:00 -
[12] - Quote
I've flown both a Machariel and a Tengu fairly extensively in missions. The machariel is absolutely excellent, although expensive and has taken a bit of a nerf with the tracking enhancer changes. You really need Minmatar and Gallente Battleship to 5 to get the most out of it.
The Tengu is a solid mission ship once you've trained up your missile support skills. I won't claim it's as good as an RNI or a Golem (it's not), but it has the advantage of being extremely versatile. You could use it for exploration, for (relatively) safe travel in lowsec/nullsec with the right subsystems and for a lot of situations where a battleship would be too cumbersome. Depending on your funds and interests, it may still be worth your time.
Just something to think about. |
Marcus Walkuris
Aww yeahhh
19
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Posted - 2013.11.01 19:56:00 -
[13] - Quote
As soon as you pass the minmatar BS 5 hurdle and Advanced Weapon Upgrades 5. Very common hurdles and end goals although AWU is preferably postponed till infinity. You will be able to get the vargur which eliminates all the weaknesses of maelstroms at Marauder 1 and with marauder 4 trivial at best you will be flying a monster of pve. 19 days till expansion. Bastion mode will remove the main reason why turrets have been struggling, namely their higher sensitivity to E-war compared to missiles. MJD Mealstrom with artillery there you go, for a month or two that is with a vargur after.
Skill Points... Don't underestimate the awesome that is a vargur especially from an SP perspective since you have to take into consideration that: Missile support skills take a total multiplied 21x, gunnery takes 18x or 16x for minmatar since "controlled bursts" does nothing for them, in essence close to 3 weeks less training for perfect support skills. Don't kid yourself about needing lvl5 skills especially since the most valuable support skills are unlocked by high levels of the basic support skills and the higher skills matter a LOT. The actual SP to train individual missile skills is far more horrid an SP sink, whereas large projectile turrets essentially gives you instant access to artillery and auto-cannons at lvl 5 instead of cruise missiles without torpedoes and soon to be RHML. (rapid heavy missile launchers). Ending you with perfect support skills for lasers and hybrid should you be interested. Another SP unfriendly factor as I stated before missiles don't do so well with anything under BC size. What this means is you will need E-war (target painting). Projectile weapons lose some damage in falloff but can still pop multiple frigs at those ranges in one volley as mentioned earlier, which means poor drone skills are more forgiving then say a missile boat without maxed tracking skills. |
GordonO
iFly Holdings Greater Western Co-Prosperity Sphere
18
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Posted - 2013.11.03 18:56:00 -
[14] - Quote
Use a raven, google zaqq raven fit, he has a decent fit which works quite well. . |
Morrigan LeSante
The Lost and Forgotten Troopers
434
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Posted - 2013.11.03 19:54:00 -
[15] - Quote
I'd be inclined to drop painters on a MJD fit, the jump puts you too deep into falloff IMO.
@OP - on the assumption that you're looking for as brutally efficient a mission run as possible, then I'm afraid you're going to need different boats. There is no longer a single king of missions; you're better with a stable of hulls if you care about absolute maximum efficiency. If you really want just the one....active rattler I've found nearly impossible to beat as a 'one size fits all', maybe a TFI but the rattler has more 'ah crap' capacity. |
Tau Cabalander
Retirement Retreat Working Stiffs
2206
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Posted - 2013.11.04 22:41:00 -
[16] - Quote
Raven ... with a MJD you can also get by with minimal tank.
Then later upgrade to a Navy Raven. Still one of my favourites.
I also use a Tengu, Legion, and Rattlesnake, but that's a lot of additional skills, especially for the Rattlesnake. What I use largely depends on my mood, and the mission.
I do most level 1 to 3 missions in a blaster Harpy. |
Dato Koppla
Perkone Caldari State
333
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Posted - 2013.11.05 06:30:00 -
[17] - Quote
Raven is actually very good for a beginner boat, you can use the MJD-kite tactic or even a regular tank n gank setup (which I prefer) with good skills you can get 900dps @ 110km out of the Raven which is very impressive for a T1 boat. |
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