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Thread Statistics | Show CCP posts - 1 post(s) |
Rexxorr
Zero Corp Tax2
50
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Posted - 2013.11.02 17:55:00 -
[1] - Quote
Good day.
I bought a few blueprints and its time to manufacture Mobile Tractor Units, a few hours later ... Fresh off the line new Tractor Units , lets go lvl4 mission in a marauder and see what they can do :-)
1. Appears to be a 45 sec deploy time, which is a bit long, Half the room is dead already.
2. Tractor Unit pulls in a wreck, ten seconds later it decides to pull in another wreck. Good thing my marauder is packing tractor beams or we could be here a few hours...
3. All wrecks are pulled in, and nothing else is happening, Tractor Unit seems stuck.
4. Ok we have empty and full wrecks, lets salvage the empty wrecks. Ok that worked, tractor unit just emptied a wreck... wait it now seems stuck again. As long as I salvage the empty wrecks it will loot otherwise it stops or gets stuck.
5. Hmm thats odd, the Tractor Units green beam is on my ship... is it trying to tractor/loot me ? and why are my salvage drones beams on my ship, are they also trying to salvage me ? lol
6. Well lets try leaving a room while the Tractor Unit is tractoring in wrecks, an see what happens. 30 min later come back to room, tractor unit stopped when I left the room, it is however starting up again to tractor in some wrecks.
Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot. Its safe to say those concerns are moot.
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Joe Risalo
State War Academy Caldari State
631
|
Posted - 2013.11.02 21:57:00 -
[2] - Quote
Rexxorr wrote: Some have expressed concern that the Mobile Tractor Unit would obsolete the noctis and the marauders ability to tractor/loot. Its safe to say those concerns are moot.
I was never worried about the noctis, as it is faster, and can salvage.
However, I was worried about the Golem.
Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.
Since they don't do that, they're useless..... Completely useless |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4237
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Posted - 2013.11.02 23:37:00 -
[3] - Quote
Joe Risalo wrote:Well, at least the good news is that the only reason anyone was interested in these was the hopes that they would continue to tractor after we left the room.
Yup, that's my main interest in them. At their current level of tuning, it would be perfectly fine to have them continue operation when there is nobody around to watch them work. The Mobile Tractor Unit is not going to put professional salvagers out of work.
One option I am considering is to have an alt warp into the wreck field, deploy the tractor unit and some salvage drones and then just leave the alt sitting there. But then I have to deal with gankers :\ Perhaps a Battle-Nereus? Day 0 advice for new players: Day 0 Advice for New Players |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
34
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Posted - 2013.11.03 00:22:00 -
[4] - Quote
Let's hope the unit's AI is worked to get some improvements, performance seems to be a little disappointing according to OP. |
Jasmine Assasin
State War Academy Caldari State
85
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Posted - 2013.11.03 00:44:00 -
[5] - Quote
If they don't work while I'm not there then these are useless to me.
Glad I have a Noctis. |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
34
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Posted - 2013.11.03 01:08:00 -
[6] - Quote
Jasmine Assasin wrote:If they don't work while I'm not there then these are useless to me.
Glad I have a Noctis.
Yes, that's the point. |
IIshira
School of Applied Knowledge Caldari State
232
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Posted - 2013.11.03 03:59:00 -
[7] - Quote
It sounds really glitchy but I can see it used in one scenario
I leave my alt on grid in a Algos with salvage drones while I occasionally loot wrecks it fails to when I tab over. I do this while running missions with my main. Yes it would be a lot less efficient than a Noctis but it requires a lot less attention. If someone is bored enough to suicide gank my Algos oh well it's a cheap destroyer and not a big loss.
Is this coming out in Rubicon? I saw it on the test server but it didn't even have a requirements tab on the info listing skills needed. |
Sobaan Tali
Caldari Quick Reaction Force
200
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Posted - 2013.11.03 07:23:00 -
[8] - Quote
So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for. |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
|
Posted - 2013.11.03 08:27:00 -
[9] - Quote
So structure has 2 days of "dying from loneliness" timer but your loot is gone anyway because you left grid and tractor stopped and wrecks expired after 2 hours?
If this is intended that is a really great feature I hope yurt will trash modules deposited in it to make equally awesome gameplay. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
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Posted - 2013.11.03 11:44:00 -
[10] - Quote
I was hoping a bit more from these tractor units. Actually i was hoping for a nearly proper tractor unit that will pull nearly with the same performance like a playercontrolled tractor beam. :( Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1138
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Posted - 2013.11.03 16:27:00 -
[11] - Quote
needs a launch for corp option, i am not looting with my main We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
IIshira
School of Applied Knowledge Caldari State
233
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Posted - 2013.11.03 17:09:00 -
[12] - Quote
Sobaan Tali wrote:So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for.
You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done?
CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes. |
Joe Risalo
State War Academy Caldari State
634
|
Posted - 2013.11.03 17:56:00 -
[13] - Quote
IIshira wrote:Sobaan Tali wrote:So, they don't run while you are off grid? Really? Tell me that's not intended. If it is, they will only join the Marauders' fates...sounds cool and all, but practically worthless to the very people that they were made for. You're shocked that CCP made it where you actually had to be there and not just go dock up, eat lunch, come back and everything is done? CCP has been moving towards making AFK gameplay difficult or impossible. I'll admit some of this has been at a cost to those that don't AFK. Examples are the drone aggro changes.
The thing is, if you're required to be on grid , then they should have made tractor drones and not a structure.. The purpose of basically all structures up until now is that they work when you're not around. |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
|
Posted - 2013.11.03 19:05:00 -
[14] - Quote
If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?
So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Rexxorr
Zero Corp Tax2
51
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Posted - 2013.11.03 20:26:00 -
[15] - Quote
Good Day :-)
Played around with the Mobile Tractor Unit today, I really want to like this new module... A few items I took note of.
1. 45 sec deploy time.
2. The unit performs an action, 10 seconds later it will try to do something else. It does not matter how fast the units tractor speed is, the 10 sec delay between actions just kills any time efficiency.
3. The Unit will pull in all wrecks then it will attempt to loot, after looting the first wreck the unit will get stuck or stop, In order to get the unit working again you have to salvage the wreck ( or blow it up maby ?).
4. I used a marauder to speed up the tractoring, however this created a problem. The unit would tractor the wreck I just pulled in with my marauder 1000 or so meters then wait ten seconds and tractor the next wreck beside me. Deploying the unit in this case is pointless.
5. Leaving a Unit behind to clean up a room does not work, as soon as you leave the room the unit will cease to function.
6. I know when the Unit is working because it hits me with its green beam, however I don't know which wreck is tractored until I can spot that one wreck moving in a sea of wrecks. :-)
What could make this device useful imo ?....
1. Continue to tractor and loot when you leave a room.
2. Drastically reduce the 10 second delay between actions.
3. Have it tractor the furthest out wreck first.
The idea of Mobile Tractor Unit sounds really great, and I really want to like this new device.
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
933
|
Posted - 2013.11.03 21:45:00 -
[16] - Quote
Joe Risalo wrote: ... they should have made tractor drones ...
Tractor drones! Yes! +1 for tractor drones.
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IIshira
School of Applied Knowledge Caldari State
233
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Posted - 2013.11.03 23:46:00 -
[17] - Quote
Schmata Bastanold wrote:If current state is to punish AFK nobody who is not doing AFK will use it. So WTF is the point of even having this structure if I can just BM wrecks, make more of them for next hour and then just do tournee in my noctis as I currently would?
So either it really is bugged as hell or I am missing some piece of a puzzle that dev blog will reveal soon(ish) or it is a complete waste of resources.
I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.
Now if this module doesn't grab NPC aggro you could just deploy it at the start of the mission so while you're killing things the wrecks would be pulled to you. I'm not sure if it works this way since I haven't tried it on the test server. |
Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
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Posted - 2013.11.04 00:53:00 -
[18] - Quote
IIshira wrote:[quote=Schmata Bastanold]I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK.
That's fine, but in its current state, the structure is useless. Unless you have 300 DPS, it will maybe bring 5 wrecks while you're killing 50 enemies. What's the point?
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed! |
Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 01:08:00 -
[19] - Quote
Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else.
This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this.
I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. |
IIshira
School of Applied Knowledge Caldari State
233
|
Posted - 2013.11.04 01:28:00 -
[20] - Quote
Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose.
"promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid?
As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless
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Joe Risalo
State War Academy Caldari State
635
|
Posted - 2013.11.04 02:01:00 -
[21] - Quote
IIshira wrote:Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. "promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid? As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless
1) if you're sitting there waiting for the structure to pull in wrecks, then you're probably gonna walk away for a while. IE, you'll be afk...
Think of it this way. It takes 2 minutes to pull in a wreck at max distance. Let's assume you have 20 at 10km, 20 at 40km, 10 at 80, and 10 at 100km. That is 2800 seconds or 46 minutes. Plus another 10 minutes for targeting. Are you gonna wait for that, or come back and use a noctis?
2) carry some tractor and salvage drones. Launch tractors to pull in wrecks, then launch salvage... You don't have to use both at the same time. Just because you can carry more than one type of drone doesn't mean you should use more than one type at a time.
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IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 04:52:00 -
[22] - Quote
Joe Risalo wrote:IIshira wrote:Joe Risalo wrote:Edora Madullier wrote:
The funny thing is : it PROMOTES being AFK, since you have to be there while not doing anything (you killed the NPCs a long time ago, remember). So much fun indeed!
This exactly. The structure requiring you to be on grid promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else. This thing takes so long to tractor that showing up in a MWD salvage destroyer (old school method) is faster than waiting on grid for this. I say again, if you're required to be on grid, it is useless and tractor drones would better serve this purpose. "promotes AFK probably more so than it not requiring you to be on grid because if you're not on grid, at least you're out doing something else" Wow that's just too funny. So by you actually having to be present to get something in the game promotes you to be AFK... Maybe I can convince CCP that they need to make a module that completes missions for me while I'm not on grid? As to the drones things I say again for every tractor drone you put out that would mean one less salvage drone so it's not useless 1) if you're sitting there waiting for the structure to pull in wrecks, then you're probably gonna walk away for a while. IE, you'll be afk... Think of it this way. It takes 2 minutes to pull in a wreck at max distance. Let's assume you have 20 at 10km, 20 at 40km, 10 at 80, and 10 at 100km. That is 2800 seconds or 46 minutes. Plus another 10 minutes for targeting. Are you gonna wait for that, or come back and use a noctis? 2) carry some tractor and salvage drones. Launch tractors to pull in wrecks, then launch salvage... You don't have to use both at the same time. Just because you can carry more than one type of drone doesn't mean you should use more than one type at a time.
I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. Keep in mind CCP will buff and nerf it as needed. They're most likely going to release it on the weak side and buff it later.
Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 05:51:00 -
[23] - Quote
IIshira wrote: Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
To the first part: The way I envision it is that each drone can tractor at a certain speed that changes based on skill level and all five drones together at Lv5 are about the speed of an unbonused T1 tractor. T2 drones would be about the speed of a T2 tractor at Lv5. The tractors would maintain a slight speed advantage though.
To the second part: Absolutely. The Noctis came along and completely obsoleted every single other way of salvaging that has ever existed. If anything I'd say the Noctis is OP at what it does and leaves zero room for further expansion of the salvaging line. |
Darth Mam
Piranhas Bussines Lords WHYS0 Expendable
0
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Posted - 2013.11.04 09:16:00 -
[24] - Quote
*Shocker*
This further streghten my vision of this patch as...crappycon!
The 2 things that "may" be turned out to be good.....misterioulsy turned so far to crap. Being the "awesome new role for marauders" and the "awesome useless tractor unit".
**off-topic bit**
- One provided with a stupid tanking module leaving them vulnerable to ganking or pretending the said class to be prancing around rooms with MJD while cutting it's drone ussage and versatility to "non-existant" Perhaps the concept marauder should be revisited...just name the class different already or I urge to to look up the definition (there's quite a few online free dictionaries).
***/off topic bit***
- The other one nearly useless as you'll not be able to use to any extent of making the wreck collection automatic thus making the time you spend on this matter shorter, i mean... is it so hard to understand that it could be a great thing?....instead you make a totally absurd deployable!.
How hard is for you guys to think that when you are.... let's say missioning.... you could drop one of those things per room and when the mission is finished you could jump in with a noctis for example and salvage the already centralized wrecks, empitied the tractor strcuture, de-anchor it and rinse and repeat on every room.
I can't honestly think a viable usage of this lame *** structure the way it's implemented now....oh wait.... could it be done especifically for gate campers??? again a looting structure for pvp purposes???? COME ON!
I won't even try to test that side of the module as i find it insulting, nor do i know nor care to know if it can be deployed near a gate. Also....as I see it the point of such a deployable would be to minimize the god damn awefull boring process of salvaging/looting somewhat less painfull.....to enable the players to keep doing things they enjoy most being running missions or simply kill things. FFS it is a PvE structure...play some god damn PvE before attemping to do somethign for that play style...then maybe you can get a glimpse of the overall mechanics of it.
This will surely not make any difference....but at least i'm trying to see if there's anyone there whose sole intrest is not PvP and having a crap-a-ton of alts for doing multiple things while PvE'ing. |
Cheng Musana
BetaMax Beta
11
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Posted - 2013.11.04 10:18:00 -
[25] - Quote
The thing only works when beeing on grid? What the hell? It should work while not beeing on grid at least ive thought thats the point in them. And you still need to come back and grab the loot out of it and salvage the wrecks manually. I was hoping to reduce the amount of clicking by at least 50%. I was even hoping to use a T1 exploration frigate with salvagers, salvage drones and cargo expanders to quickly pick up the loot+salvage. Well 15 days from now on for CCP to fix this. |
Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
|
Posted - 2013.11.04 12:37:00 -
[26] - Quote
I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended.
Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot.
So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK" so to speak with that account and earning ISK. Bad! Bad! |
IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:47:00 -
[27] - Quote
Edora Madullier wrote:I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK" so to speak with that account and earning ISK. Bad! Bad!
The acronym AFK is short for "Away From Keyboard". On a Windows computer if you hold the ALT key while pressing TAB it allows you to switch between windows. While I'm killing stuff with one character the other will salvage. When I get a pause in aggro then I can do the ALT + TAB to change windows and collect my loot. This is not the same as me going setting up a structure that can just do all the work for me while I'm not at the computer or maybe even not logged on. I guess PI is already an AFK way to make ISK but for some reason CCP allows this while making others not possible. |
IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:55:00 -
[28] - Quote
Alvatore DiMarco wrote:IIshira wrote: Tractor drones do sound interesting and it would depend on how fast they pulled wrecks in. Salvage drones are horribly slow.
Players have gotten spoiled with the Noctis and it's bonuses to salvagers and tractor beams so now anything that's not as good just isn't good.
To the first part: The way I envision it is that each drone can tractor at a certain speed that changes based on skill level and all five drones together at Lv5 are about the speed of an unbonused T1 tractor. T2 drones would be about the speed of a T2 tractor at Lv5. The tractors would maintain a slight speed advantage though. To the second part: Absolutely. The Noctis came along and completely obsoleted every single other way of salvaging that has ever existed. If anything I'd say the Noctis is OP at what it does and leaves zero room for further expansion of the salvaging line.
Yea when I first saw the Noctis I was thinking this should be a T2 ship with the huge bonuses it gets. It definitely made the Marauder obsolete when it comes to looting and salvaging. |
IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 14:58:00 -
[29] - Quote
Darth Mam wrote: I can't honestly think a viable usage of this lame *** structure the way it's implemented now....oh wait.... could it be done especifically for gate campers??? again a looting structure for pvp purposes???? COME ON!
Would this be a bad use of this device?
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Moi Trader
Jump Clone Service
8
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Posted - 2013.11.04 15:20:00 -
[30] - Quote
I played a bit with the tractor unit ;)
I run a few missions to generate wrecks and used it as a "loot tool" -> Get in with a Noctis and drop the unit and pull every single wreck with the noctis in range of the tool. After that i started salvaging with the noctis but it seems that the tool has some trouble with looting. It took alot of time until the Mobile Tractor unit looted everything (~5 min for 15 wrecks). I guess you are way faster when you just use your noctis and loot urself.
Besides of the loot issue i realised its pretty easy to kill this tool in space. (950 dps can kill it in ~45 sec) and it has no reinforce and there is no notification sent out to the owner that his unit is under attack. Additional you get a suspect timer in highsec.
IMO it would be ok if the loot function work smoothly > looting first everything what is in range and after that start pulling wrecks. It would fill its support role and doesnt need anything else. Otherwise add more ehp or a small reinforce timer to give its owner a chance to safe his loot.
Standing- / Jumpclone Service |
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