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Joe Risalo
State War Academy Caldari State
636
|
Posted - 2013.11.04 15:39:00 -
[31] - Quote
Flossie said on another thread that the looting and not tractoring when you're off grid is broken.
So, they're going to fix the looting issue, and they're supposed to tractor when off grid.
That's good news |
Edora Madullier
French Kiss Singularity Astromechanica Federatis
28
|
Posted - 2013.11.04 15:40:00 -
[32] - Quote
IIshira wrote:Edora Madullier wrote:I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote:I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my main so not AFK. It doesn't sound so great for use with just one pilot. So if I get it right, you won't be actively using your alt, it will automatically salvage with drones while you do something else with your main? Which means, basically, that you'll be "AFK " so to speak with that account and earning ISK. Bad! Bad! The acronym AFK is short for "Away From Keyboard". On a Windows computer if you hold the ALT key while pressing TAB it allows you to switch between windows.
I bolded the important part, so you can see I'm completely aware of what AFK means. The fact that you're at the keyboard does not change a damn thing. I could be at the keyboard while surfing the web. Am I entitled to earn money meanwhile? I don't think so. Even if it works the way we want it to, we still have to get back on the pocket and loot, scoop the structure, and salvage.
When it will continue its job while you're not there (because it will, CCP Fozzie stated it), staring at your ship in space while it tracts like a snail, it will then be possible to use a Noctis with a full rack of Salvagers. Until then, it's useless unless you're willing to AFK salvage drones half an hour. |
IIshira
School of Applied Knowledge Caldari State
234
|
Posted - 2013.11.04 17:09:00 -
[33] - Quote
I was trying to explain what AFK was because you seemed confused about what it meant. You can't be "Away From Keyboard" when you're "At The Keyboard" ATK?
Me walking away from my computer and leaving Eve running to do something is not the same as ALT TABing between Eve clients to do stuff. If that were the case everyone dual boxing missions would be AFK. |
Maximus Aerelius
PROPHET OF ENIGMA
809
|
Posted - 2013.11.05 17:59:00 -
[34] - Quote
So, after manufacturing and using the Mobile Tractor Unit (albeit on one mission) if you scoop the MTU to your cargo hold without emptying the cargo into your ships cargohold first it essentially scraps all that loot. I redeployed the MTU to find it empty.
Is this working as intended?
Also still getting the MTU trying to tractor me in...it's a bit like the MIL (Mother-In-Law), you just can't seem to get away from it
Dammit...damn thing jetitsoned a can with all that good stuff inside and I didn't see it. Well at least it was a fun posting experience :) |
Maximus Aerelius
PROPHET OF ENIGMA
810
|
Posted - 2013.11.05 18:38:00 -
[35] - Quote
OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love. |
Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:21:00 -
[36] - Quote
Maximus Aerelius wrote:OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love.
So far CCP has said that these structures are supposed to continue tractoring after you leave grid, which they currently have a problem with. They have also stated that there is an issue with the looting mechanic that will be addressed.
However, I'm not sure they can do anything about 2 structures tractoring off each other.
The only thing I propose you can do is keep them over 130km away from each other so that they cannot reach the wrecks of the other structure. I say 130km because their range is 125, and just because the structuresare 125km apart does not mean the wrecks are 125km away. |
Joe Risalo
State War Academy Caldari State
637
|
Posted - 2013.11.05 20:26:00 -
[37] - Quote
Maximus Aerelius wrote:So, after manufacturing and using the Mobile Tractor Unit (albeit on one mission) if you scoop the MTU to your cargo hold without emptying the cargo into your ships cargohold first it essentially scraps all that loot. I redeployed the MTU to find it empty.
Is this working as intended?Also still getting the MTU trying to tractor me in...it's a bit like the MIL (Mother-In-Law), you just can't seem to get away from it Dammit...damn thing jetitsoned a can with all that good stuff inside and I didn't see it. Well at least it was a fun posting experience :)
When you scoop the structure into your hold, it is designed to drop a jet can with all the loot. |
Sir Spottington
Merchants Trade Consortium The Last Chancers.
41
|
Posted - 2013.11.05 23:23:00 -
[38] - Quote
dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol |
Maximus Aerelius
PROPHET OF ENIGMA
811
|
Posted - 2013.11.05 23:41:00 -
[39] - Quote
Sir Spottington wrote:dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol
Please report it using F12 and the IG Bug Report, the community will thank you |
Sir Spottington
Merchants Trade Consortium The Last Chancers.
41
|
Posted - 2013.11.05 23:54:00 -
[40] - Quote
Maximus Aerelius wrote:Sir Spottington wrote:dont know if anyone has said this before but it trys to tractor cloaked ships aswell, giving there position away lol Please report it using F12 and the IG Bug Report, the community will thank you
yeh i have, ages ago, was just throwing it out there... |
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IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.06 00:33:00 -
[41] - Quote
Maximus Aerelius wrote: EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love.
So basically CCP gave it the drone AI... I don't know how many times I've had to redirect my light drones because they wanted to attack a battleship rat 50km away instead of the frigate 5km away that's warp scramming me LOL |
SOL Ranger
SOL.
59
|
Posted - 2013.11.06 08:16:00 -
[42] - Quote
Alvatore DiMarco wrote: Tractor drones! Yes! +1 for tractor drones.
I agree.
The structure seems off to me, the whole idea of these temporary structures seems really weird and forced, I'm glad it isn't powerful.
I'd love CCP to consider the following
Tractor Beam Automation Script - Puts a tractor beam into an automated mode, pulling any wrecks belonging to you closer, picking the most distant wrecks first. - Reduces tractor beam velocity by 30%.
Looter Crane, Module - High slot, 200 PG 40 CPU, 10GJ/s, 5s cycle. - Picks containers within 2500m and places the contents into your cargo hold.
Looter drone - 5m3 / 5 Mbit/sec, 200m/s velocity, drags containers and deposits the contents into your cargo hold. - Very inefficient without separate tractoring.
Tractor drone -25m3 / 25 Mbit/sec, 400m/s tractor speed, 60km tractor range, functions like a sentry drone, immobile, pulls the most distant wrecks it can reach towards your ship.
*figures are not refined |
DREDD 23
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.11.08 09:51:00 -
[43] - Quote
I make some test about this new unit and what i find
1. Some time this unit miss/skip loot 2. If some one kill this unit - nothing drop (I dont know if this bug, but lost all loot is not good I think) 3. Delay between targeting wreck is some time to long |
IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.08 14:52:00 -
[44] - Quote
I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. |
Joe Risalo
State War Academy Caldari State
641
|
Posted - 2013.11.08 15:12:00 -
[45] - Quote
IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers.
If you ask me, it's not much different than a mining barge.
You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back.
Not much difference from a mobile tractor. It requires some involvement. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
620
|
Posted - 2013.11.08 15:45:00 -
[46] - Quote
CCP either intended this to be utterly useless and just a gimmick, or they released this module on the test server without even finishing programming it. If it can't salvage while I'm not there, then it absolutely sucks. |
Joe Risalo
State War Academy Caldari State
642
|
Posted - 2013.11.08 16:08:00 -
[47] - Quote
CCP has posted several responses in this thread. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=292096
To include the most recent reponse of fixing not tractoring while off grid, and why exactly it was happening. |
IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.08 19:02:00 -
[48] - Quote
Joe Risalo wrote:IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. If you ask me, it's not much different than a mining barge. You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back. Not much difference from a mobile tractor. It requires some involvement.
With a mining barge you have to be in your ship for it to mine. If you eject from the ship to go do something else it will stop mining. Yes even though you're not supposed to people AFK mine but there's a risk that you can get ganked. Maybe this is why CCP is allowing other players to attack these things without CONCORD intervention? |
Joe Risalo
State War Academy Caldari State
643
|
Posted - 2013.11.08 20:04:00 -
[49] - Quote
IIshira wrote:Joe Risalo wrote:IIshira wrote:I'm not too excited about anything that automates gameplay. Why not just a "Automatically complete mission" button where you don't have to undock and the mission is done with all loot/salvage placed in your hanger?
I understand most consider the PVE content of Eve just as a method to gain ISK but sometimes I actually like to do it. Add content to it.... Don't make it more like PI where it's walk away and forget. At least with mining you have to watch for gankers. If you ask me, it's not much different than a mining barge. You have to tell it to start, but apart from that, you can walk away for a while, then come back and take the ore to station and come back. Not much difference from a mobile tractor. It requires some involvement. With a mining barge you have to be in your ship for it to mine. If you eject from the ship to go do something else it will stop mining. Yes even though you're not supposed to people AFK mine but there's a risk that you can get ganked. Maybe this is why CCP is allowing other players to attack these things without CONCORD intervention?
correct. |
Rexxorr
Zero Corp Tax2
52
|
Posted - 2013.11.12 22:51:00 -
[50] - Quote
Good Day.
Today took the Mobile Tractor Unit out for a lvl4 spin after a sisi update.
(There is a bug so you have to drag the MTU from your cargo to a point in space to deploy it)
1. 10 sec deploy time, a nice change from 45 sec :-)
2. A ten sec delay between tractoring wrecks. Wish it was less, but does not make the MTU unusable.
3. The MTU loots just fine after tractoring in wrecks.
4. After leaving a room and coming back, the MTU will continue to function. nice
5. MTU green beam now targets wrecks and not your ship. nice
6. It appears there may be a limt to how many MTUs will function for you when off grid. Seems to be 6-7 MTUs are the max.
If you come back in a noctics to clean up sites, then this unit will help speed things up a bit. If you run with a marauder and loot as you go then the MTU will be less useful.
More options are always nice :-)
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Altrue
Exploration Frontier inc
703
|
Posted - 2013.11.13 21:36:00 -
[51] - Quote
The tractor still renders wrecks immune to damage after tracting them.
When you put two tractors (A and B) next to eachother, they both tract one wreck (1 & 2),
then tractor A grabs wreck 2, and tractor B grabs wreck 1 then trator A grabs wreck 1, and tractor B grabs wreck 2.
And so on and so forth... ^^' G££ <= Me |
NearNihil
Every time is Fuwa time
67
|
Posted - 2013.11.13 22:42:00 -
[52] - Quote
Altrue wrote:The tractor still renders wrecks immune to damage after tracting them.
When you put two tractors (A and B) next to eachother, they both tract one wreck (1 & 2),
then tractor A grabs wreck 2, and tractor B grabs wreck 1 then trator A grabs wreck 1, and tractor B grabs wreck 2.
And so on and so forth... ^^' Has anyone tried setting up 4 or so tractor units in a place where NPCs come to blow up? I'd imagine it'd be an infinite loop of tractoring things, but who knows, it might be glorious! |
Maximus Aerelius
PROPHET OF ENIGMA
969
|
Posted - 2013.11.14 00:20:00 -
[53] - Quote
Simply this "Couldn't they be flagged at having been "tractored" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc." would this be possible is it possible or any ideas to prevent this apart from MJD 100km and then MWD another 30km to make it a little more efficient?
Maximus Aerelius wrote:OK more feedback.
Using a Golem:
1) Hit Warp Gate 2) Landed in site 3) Dropped MTU #1 4) Bastioned UP! 5) Killed all the things 6) Bastion OFF 5) MJD's 100km out. 6) Bastioned UP! 7) Dropped MTU #2 8) Killed all the things 9) Hit Warp Gate
Finished the mission so warped back to BM'd MTU #1
It's now pilfering all the wrecks MTU #2 had near it.
Is that supposed to happen? Couldn't they be flagged at having been "tractored" or "viewed" so that MTU #1 doesn't start hauling MTU #2's wrecks back and forth etc.
With a Golem top speed of 125m\s it's a PITA to go grabbing a wreck cos I didn't leave a 5km buffer in-between the 125km range. Just some thoughts that's all.
LOL: I'm watching two wrecks pass like ship sin the night in space as they tractor from each of the MTU's piles. Quite amusing.
EDIT: MTU#2 still hasn't looted the wreck that's 3.5km from it but is pulling in ones from MTU #1 at 107km away. Not the most efficient and think my Noctis will still be seeing some love. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Maximus Aerelius
PROPHET OF ENIGMA
969
|
Posted - 2013.11.14 00:25:00 -
[54] - Quote
Rexxorr wrote:(There is a bug so you have to drag the MTU from your cargo to a point in space to deploy it)
Dammit...why don't I think to use these deployables like that rather than "Right-click, stare at the words, kick brain to read English, Launch for self, voila".
Nice one! /dumbdoodahpost
Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Lfod Shi
Lfod's Ratting and Salvage
137
|
Posted - 2013.11.14 22:46:00 -
[55] - Quote
I like it. Works very well for this solo pilot. Tried it out in a few missions and a couple rat dens. Dropped it when the shooting starts and by the time the dust clears either I salvage (single salvage unit) a few wrecks faster than the MTU pulls 'em in or it pulls 'em in a little faster than I can salvage them. Both work for me. Placement counts, but it beats the hell out of going back for a different ship.
Rubicon: I don't wanna go back.
...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Evillem
Kung-Fu Fighting Club
0
|
Posted - 2013.12.04 13:02:00 -
[56] - Quote
Couple of observations:
1. as an asset, they should be scanned capable. they hit up in directional scan, but not probe. At this moment, there are 12 of them in my system and they are virtually 'safe' from pirates etc... not sure this was intentional?
2. the asset description should make it clear that server reset will wipe them off the grid. Gone. I was assuming that they would operate more like an anchored / locked can.
3. if not #1, then as a convenience measure, it would be helpful to have auto-bookmarking and/or some sort of recover option to track them down if you forget to do it yourself.
yes, I know eve is harsh and unforgiving: not whining here but it seems like this is a pure carebear asset and therefore, convenience is key - therefore auto book mark. Else: harsh cold space universe: let me scan down these assets and apply pirate measures even if only when the player is in war state and all their assets are fair game. |
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