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Phish1
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Posted - 2006.02.09 22:49:00 -
[1]
Edited by: Phish1 on 09/02/2006 22:52:31 PVE: High: 7x 250mm light 'scout' artillery I [Lead S] - Named rocket launcher [any rockets, defenders] Med : Named frig AB - Named webber - Sheild booster / ECM / Whatever Low : 2x Gyrostabilizer II
PVP: As above but put a 20KM scrambler in med. If you expect to come uppon drones, drop the rocket launcher, and bang a smartbomb in there, named of course =D
This setup can 1 volley most rat destoyers at 30KM and can still track frigs up close (even without the webber)
Fighting anyone using missiles, i find defenders come in handy if you are quick enough to fire them in time.
I havent done any PVP with this ship, but i would like to, but this ship has never gone below half sheilds with me, and most of the time the rats are dead before they get to shoot at me. I havent tried cruisers, but i will, and i'll post the results here.
Enjoy =D
Edit: Smartbombs, gotta love um (BTW, i lost a ship like this to an ill timed sneeze, and pressing F8 (my smartbomb slot) while at a gate in 1.0, so, be warned) My 2 ISK |
Kyozoku
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Posted - 2006.02.11 03:09:00 -
[2]
Personally I would lose the ab and use 280s with double webs.
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cy4n1d3
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Posted - 2006.02.15 05:01:00 -
[3]
My setup: Highs: 7x 280 II's with Tremor t2 ammo Meds: 1x Sensor Booster II 1x Tracking Computer II 1x 90% Webber Lows: 1x Gyro II 1x RCU
It's like a mini sniper. Has optimal of 50k. Can insta target and insta pop small ****. But if anything gets closer than 20k it's wise to be aligned and warp off, because you die in 1 hit to just about anything. I'm trying a new one with 2 400mm rolled tungstens and 150 AC II's, 2800 armor is nothing to scoff at for a destroyer, even with their ****ty resists. I don't really recommend using these seriously, but they are fun to mess around with.
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BlueSmok
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Posted - 2006.02.15 07:49:00 -
[4]
High : 7x280 II's - Fusion ammo {13.77 Damage mod|8.61 ROF|16km Optimal} Mids : 1MN AB II, small shield booster II, Empty slot Lows : Gyro II, Reactor Control unit II I mostly use it versus rogue drones, the rank 3/10 complex without taking any damage. Does well against Frigates as well.
If you're not flying with Hippies, you're not having FUN. |
Hehulk
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Posted - 2006.02.15 07:55:00 -
[5]
Highs 7 X 280mm Howitzer Artillery II with either Nuclear or Phased Plasma 1 X 'Malkuth' Standard Missile Launcher with Sabretooth
Mids 1 X Small Shield Booster II 1 X Small Shield Extender II 1 X Magnetic Scattering Amplifier II
Lows 1 X Tracking Enchancer II 1 X Nanoelectrical Co-Processor I
Not used it since RMR, but sice the bonuses it got then, it'd be a real evil frig killer, PVE or PVP. ----------
Chief Patronising Officer - Black Sea Industries Shareholder In O'Mara Shipyards |
Wrayeth
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Posted - 2006.02.15 08:02:00 -
[6]
7 280mm II with EMP ammo 1 rocket launcher
1 small shield booster II 1 catalyzed cold-gas arcjet thrusters (MWD) 1 fleeting web
1 micro auxilliary power core 1 reactor control II
This setup will one-volley player interceptors out to about 20km (which is one reason why it has no scrambler - it doesn't need it). -Wrayeth
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Jethro Man
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Posted - 2006.03.12 09:56:00 -
[7]
What would be a good thrasher setup for running level 2 missions?
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Swamp Ziro
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Posted - 2006.03.15 18:09:00 -
[8]
7 AC's 1 Rocket -- 1 AB 2 med shield extenders -- PDU x2 /// OR/// RCU + Gyrostab//// OR/// RCU x2
Bit hard to fit, but you should be good if you remove the rocket launcher, or just use 2 RCU's
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Shamis Orzoz
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Posted - 2006.03.15 19:13:00 -
[9]
7 t2 280's 2 dmg mods, quake, dmg implants and 1 can of POON.
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Slink Grinsdikild
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Posted - 2006.04.05 20:36:00 -
[10]
Originally by: Shamis Orzoz 7 t2 280's 2 dmg mods, quake, dmg implants and 1 can of POON.
This man has the right idea.
Next patch when you get 10% tracking per skill level this is going to give even plated inties a run for their money:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S] > [ 11 | 12] 280mm Howitzer Artillery II [10xQuake S]
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 24] Target Painter II > [ 1 | 21] X5 Prototype I Engine Enervator (Or another TP II) > [ 1 | 21] X5 Prototype I Engine Enervator
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II
7.-something- RoF 16.6xx Damage Mod
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Shamis Orzoz
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Posted - 2006.04.05 20:50:00 -
[11]
Originally by: Slink Grinsdikild
~~~~~~~~~~~ > [ 1 | 24] Target Painter II > [ 1 | 21] X5 Prototype I Engine Enervator (Or another TP II) > [ 1 | 21] X5 Prototype I Engine Enervator
You don't need webs if you lock him before he starts moving :)
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Testy Mctest
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Posted - 2006.04.05 22:21:00 -
[12]
Im sure I posted this like, yesterday....
7x 280 II 2x Sensor Booster, 1x Whatever Gyro, MAPC
Instalocks inties, instapops anything frigate sized. The best ship in the game for gatecamping vs frigs. Maybe barring a smartbomb boat :)
Testy's Eve Blog!
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Sion Gerge
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Posted - 2006.05.30 14:32:00 -
[13]
Thrasher
High
280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I
Med
Prototype I Sensor Booster Prototype I Sensor Booster Target Painter I
Low
Gyrostabilizer II Gyrostabilizer II
I need your advice do i fit this or do i fit normal howitzers and get 7 instead of 6 (with the 7 of em i cant get in 2 gyros)
This is what i get on the 6 guns
Damage modifier 8.171 ROF 8.83
With 7
Damage modifier 7.637 ROF 9.72
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Lasraik
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Posted - 2006.06.06 21:20:00 -
[14]
Looks like I have some skills to train, nice setups
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Rexy
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Posted - 2006.06.06 23:08:00 -
[15]
been awhile since i flow it, but i used 7x280 t2 mix of sensorboosters t2 and tracking comps, a web if i was going shortrange 2x gyro for shortrange, 2x tracking enhancer for long range, with tremor it squeezes out 70km with very nasty damage still, and absolutely owns at shortrange.should be good when the tracking bonus goes from 5 to 7.5% per lvl :D
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Testy Mctest
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Posted - 2006.06.06 23:12:00 -
[16]
Originally by: Testy Mctest Im sure I posted this like, yesterday....
7x 280 II 2x Sensor Booster, 1x Whatever Gyro, MAPC
Instalocks inties, instapops anything frigate sized. The best ship in the game for gatecamping vs frigs. Maybe barring a smartbomb boat :)
Quite funny that someone should post in this thread after Ive been gatecamping in an artythrasher for the last hour or so :P
Now my skills are better, it's
7x 280 II w/ Quake, 1x Rocket Launcher (useless module tbh) 3x Sensor Booster II 2x Gyro II
Shuttles? What shuttles?
Testy's Eve Blog, Updated 01/06/06
Someone sell me an Amarr Alt!
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Krulla
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Posted - 2006.06.06 23:22:00 -
[17]
Originally by: Sion Gerge
Okey how about the cloaked destroyer?
Decloak, instalock , boom
Except that won't happen, as you will have to spend 30 seconds staring at your targets after decloaking.
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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Ellen Firestar
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Posted - 2006.06.23 04:01:00 -
[18]
Could anyone either post a mission-running setup, or let me know up to what level of missions the above setups would serve? Thank you.
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Duranis Satosith
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Posted - 2006.06.26 11:12:00 -
[19]
I have just gone back to give the Thrasher a try while I train up some skills to us a Cyclone better. I have been doing level 2 missions in it and they are a lot more fun in this then they are in a rupture.
setup im using is: HIGH-SLOTS : ~~~~~~~~~~~~ X7 200mm Light 'Scout' Autocannon I (or cheaper alternative) X1 Small Nosferatu I
MED-SLOTS : ~~~~~~~~~~~ Heat Dissipation Field I (swap to counter whatever you are fighting) Medium Shield Extender I Medium C5-L Emergency Shield Overload I
LOW-SLOTS : ~~~~~~~~~~~ Auto-Gain Control Tracking Enhancer I Type-D Altered SS Nanofiber Structure
Could switch the lows to a PDU and Gyro but I prefer the extra speed and tracking. Most stuff in level 2 missions goes down pretty quick with 7 AC's hitting them. Small Nos could be swapped out for some rockets but I like having the option to regain some quick cap if needed.
You can also swap the Shield booster for another extender which i think will work just as well and if I'm in a mission where im not likely to take too much damage I swap out the extender for an AB.
I tried the Artie setup but my targetting skills suck which means I wasnt gaining anything as my range was being limited by my targetting skils. It did do some nice damage though :)
Level 2 missions are a challange in this (some are very easy some though). Have to say it is probably my fav ship so far.
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FFGR
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Posted - 2006.06.26 11:31:00 -
[20]
@Duranis Satosith
That's a nice setup, I'm advising you though to remove that tracking enhancer and put a gyro, since it already has crazy tracking even with lvl2-3 destro. _____________________________
siggys v. 0.5 |
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Duranis Satosith
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Posted - 2006.06.26 14:06:00 -
[21]
Yeah sorry forgot to say if you have the skills to fit it put in a damage mod instead of the tracking mod. I cant fit one on with my current skills but if you can put one in :)
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Winnomill
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Posted - 2006.07.01 20:28:00 -
[22]
I'm really new, I just got my thrasher, how do you fit so much with the energy like it is?
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Kard Fater
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Posted - 2006.07.01 22:45:00 -
[23]
AWU4 or AWU5 - one of the most useful skills I ever learned.
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Winnomill
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Posted - 2006.07.02 01:43:00 -
[24]
AWU stand for Advanced Weapons Upgrade??
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Ras Blumin
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Posted - 2006.07.02 02:49:00 -
[25]
Originally by: Winnomill AWU stand for Advanced Weapons Upgrade??
Correct.
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Foulis
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Posted - 2006.07.02 06:18:00 -
[26]
Originally by: Winnomill I'm really new, I just got my thrasher, how do you fit so much with the energy like it is?
Train engineering to level 5. Really. It is the neccesary skill in this game. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Sarmaul
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Posted - 2006.07.02 11:51:00 -
[27]
280mm II x 7 with Quake Sensor Booster II x 2 Hypnos Multispec x 1 Gyrostab II x 2
Almost runs forever (cap use is under 1 cap more than the max recharge), and if the **** hits the fan you can try and jam your target and run away.
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |
Ortu Konsinni
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Posted - 2006.07.02 13:02:00 -
[28]
Originally by: Sarmaul 280mm II x 7 with Quake Sensor Booster II x 2 Hypnos Multispec x 1 Gyrostab II x 2
Almost runs forever (cap use is under 1 cap more than the max recharge), and if the **** hits the fan you can try and jam your target and run away.
No web? Just wondering (little to no experience with destroyers, let alone Thrashers). --- High quality pics of ALL EVE ships!
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HippoKing
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Posted - 2006.07.02 13:06:00 -
[29]
Originally by: Ortu Konsinni
Originally by: Sarmaul 280mm II x 7 with Quake Sensor Booster II x 2 Hypnos Multispec x 1 Gyrostab II x 2
Almost runs forever (cap use is under 1 cap more than the max recharge), and if the **** hits the fan you can try and jam your target and run away.
No web? Just wondering (little to no experience with destroyers, let alone Thrashers).
If someone gets within web range, you run or you die You shouldn't let them. Will one volley most things which could get in range fast.
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HippoKing
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Posted - 2006.07.02 13:07:00 -
[30]
Originally by: Sion Gerge Edited by: Sion Gerge on 30/05/2006 18:59:38 Thrasher
280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I 280mm Carbine Howitzer I Prototype Cloaking Device I 250mm Light Carbine Howitzer I
Prototype I Sensor Booster Prototype I Sensor Booster Passive Targeter I
Gyrostabilizer II Gyrostabilizer II
Okey how about the cloaked destroyer?
Decloak, instalock , boom
30 second cloaking relock delay?
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