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Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.03 08:22:00 -
[1] - Quote
What roles do you see for new ships to fill in eve ? . Here are a few of my own suggestions , are you for or against any of these or have your own idea that can be added to this list ?. If any of these seem popular details can be filled in later.
A T2 - Battlecruiser - heavy interceptor - mwd bonus
B T2 - Cruiser - probe ship - scan probe bonus , intended to be an alternative to a t3
C T2 - Destroyer - stealth hunter - can equip a scanning mod that detects cloaked ships nearby
D T3 - Frigate - general awesomeness - whatever you want
E T2 - Frigate - stealth fighter - a weaker assault ship able to fit a cov ops cloak
F T2 - Frigate - smartbomber - smartbomb bonus - partly for the lol factor but could be effective for disrupting fleets and deadly against stealth bombers waiting for a covert cyno jump haha
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Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.03 08:22:00 -
[2] - Quote
reserved ** |
Asuka Solo
Stark Fujikawa Stark Enterprises
671
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Posted - 2011.11.03 09:04:00 -
[3] - Quote
no t2 caps? |
Tippia
Sunshine and Lollipops
1154
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Posted - 2011.11.03 10:29:00 -
[4] - Quote
Of those ideas, only the cloak-hunter and the blockade/barrage ship are really new roles GÇö the rest already exists or are just +1 upgrades of roles that other ships occupy. This isn't surprising, since defining a role is hard, and giving a proper place in the game without completely breaking something else is even harder.
The first thing you need to do is to drop anything mentioning size or class or tech level or tiers GÇö those are mechanisms for placing the ship in the context of the game, not to define the role. Instead, think in terms of activities and results: what is the class meant to do; what will its presence on the field achieve; what tactical or logistical problem should it solve? A second line of questioning is whether there's room for the role in the game: does it obsolete existing ships? Can something else already do this, or something close to it? What sets this role apart from what we already have?
For instance, the two roles you suggested answer these questions with GÇ£finding cloaked shipsGÇ¥ and GÇ£local area denialGÇ¥. The former seems unique and new enough, and while the latter might be seen as somewhat similar to stealth bombers, the difference in how the weapons work and what you can do with them makes it unique enough to actually be a separate class. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Emperor Salazar
Dreddit Test Alliance Please Ignore
139
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Posted - 2011.11.03 12:04:00 -
[5] - Quote
T2 frigate logistics.
Range bonus that will push them out to 50km, T2 resists and a small signature radius would make these pretty sweet.
These would make frigate gangs even more awesome. |
Jack Carrigan
Order of the Shadow The Revenant Order
155
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Posted - 2011.11.03 12:04:00 -
[6] - Quote
Dune Legacy wrote:What roles do you see for new ships to fill in eve ? . Here are a few of my own suggestions , are you for or against any of these or have your own idea that can be added to this list ?. If any of these seem popular details can be filled in later.
A T2 - Battlecruiser - heavy interceptor - mwd bonus
B T2 - Cruiser - probe ship - scan probe bonus , intended to be an alternative to a t3
C T2 - Destroyer - stealth hunter - can equip a scanning mod that detects cloaked ships nearby
D T3 - Frigate - general awesomeness - whatever you want
E T2 - Frigate - stealth fighter - a weaker assault ship able to fit a cov ops cloak
F T2 - Frigate - smartbomber - smartbomb bonus - partly for the lol factor but could be effective for disrupting fleets and deadly against stealth bombers waiting for a covert cyno jump haha
A. Ever heard of a Heavy Interdictor? If another T2 BC comes out, it should be something that bridges the gap between Recon and Black Ops. Heavy Recon/Deep Space Recon as suggested class names.
B. This would be useful. I see it being built by SoE if anything.
C. CLOAKING IS NOT BROKEN! GTFO OF HERE WITH THIS ****! If not a T2 Dessie, a Tier 2 that can fit a bigger tank. Escort Destroyer. If anything involving cloaking is to be done with a Dessie, make a T2 Dessie that cloaks. Hunter Killer type ship. No detection of cloaks. That would break an already balanced mechanic.
D. That would be something to look into.
E. We already have Assault Frigs. Don't break them, they're just now fixing them.
F. Just no.
And if anything, the Black Ops should be able to fit a Covert Ops Cloaking Device to make it less gimpy. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Hauling Hal
The Black Ops
3
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Posted - 2011.11.03 13:50:00 -
[7] - Quote
Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. |
Flashrain
Vanguard Frontiers Intrepid Crossing
7
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Posted - 2011.11.03 15:19:00 -
[8] - Quote
Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role.
Good point.
Tossing a few ideas out:
1. Area effect cloaking field. Think starcraft arbiter.
2. Off-grid artillery - high damage, area effect splash, long cycle, very fragile weapon that hits the biggest sig radius target on grid (Requires multiple target painters.) Chance for friendly casualties.
3. Tenders - minimally armed ships that allows quick refits, repair, and rearming of other ships.
4. Spies/stalkers/hunters/shadows/bloodhounds - attach tracking devices to damaged hostile ships during battle, follows them like blood trails.
5. Mirage generators - ability to fake the appearance/transponder/signature of ships of a similar size until they attack.
6. Kamikaze - fast, extremely easy to kill, detonates (sometimes) on contact with wide area effect.
7. Combat engineers/demolition/trappers - sets up traps, trip mines, generates realistic bait, etc Maybe specialized quickly to blow offlined structures, towers, sbus, tcu's, anchored mobile bubbles.
8. Rescue ship - collects escape pods quickly and stealthily.
9. surveillance ship - intercepts enemy fleet broadcasts and decodes them |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
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Posted - 2011.11.03 19:13:00 -
[9] - Quote
absolutely hate the game breaking cloak detector that would make gate camps impossible to get through.
need a tugboat and a reason to use it. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Boma Airaken
Seekers of a Silent Paradise
0
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Posted - 2011.11.03 20:41:00 -
[10] - Quote
Offensive command ships. Don't care what size. Give them links that boost damage/tracking/the missile stuff. |
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Max Von Sydow
Droneboat Diplomacy
20
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Posted - 2011.11.03 21:32:00 -
[11] - Quote
Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. |
Phill Esteen
Federal Navy Academy Gallente Federation
3
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Posted - 2011.11.04 06:31:00 -
[12] - Quote
Flashrain wrote:3. Tenders - minimally armed ships that allows quick refits, repair, and rearming of other ships. It has long been my dream to see combat fleets followed around by support craft. I'd say "logistics" but CCP already used that word in a context that made very little sense, thanks CCP.
Barbara Nichole wrote:need a tugboat and a reason to use it. Make freighters and industrial command ships land 20km off whatever they warp to. Best idea.
Additionally, I propose the implementation of a new class of supercapital, the super-duper-carrier. Its role is to immediately crash the node as soon as it lands on grid. |
Phill Esteen
Federal Navy Academy Gallente Federation
3
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Posted - 2011.11.04 06:47:00 -
[13] - Quote
Doubleposting for bonus forum points.
As far as I know this role has been left previously unexplored in EVE. |
Alticus C Bear
University of Caille Gallente Federation
6
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Posted - 2011.11.04 07:33:00 -
[14] - Quote
Phill Esteen wrote:Doubleposting for bonus forum points. As far as I know this role has been left previously unexplored in EVE.
LoL I actually quite like that not sure if I know anyone that would fly it, but still. |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.04 08:19:00 -
[15] - Quote
Some good ideas coming out , I chose to present suggestions in the form I have to give people an idea of what I was thinking while keeping things simple and will attempt to fit some of the new suggestions into a similar form |
Mirak Nijoba
Gamers Corner
3
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Posted - 2011.11.04 08:52:00 -
[16] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=305153#post305153
I've suggested some possible uses for the Next T2 Battleship...
The Upgrade to the Abaddon would be nice to see.
Renegade would be a nice name for it as well. Synonymous with the rest of the Amarrian Ships. ^_^ |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.06 09:56:00 -
[17] - Quote
Asuka Solo wrote:no t2 caps?
I lack experience with cap ships apart from being hot dropped a few times haha , basicly I wouldnt know what I am talking about so leave cap ship ideas to others .
Mirak Nijoba
I've suggested some possible uses for the Next T2 Battleship...
The Upgrade to the Abaddon would be nice to see.
Renegade would be a nice name for it as well. Synonymous with the rest of the Amarrian ships
There is a need for another t2 battleship I think , in fact since the release of the noctis marauders have lost much of their desireability their bonuses need to be reworked . I think a good t2 battleship would be --- Black ops ------- Marauders ( pve incursion specialists , with the tractor bonus replaced by a remote rep bonus . ) . And a pvp/pve class intended to run sites and lv5 missions in low perhaps with an increased warp core strength might as well go with the renegade name . |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
32
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Posted - 2011.11.06 10:52:00 -
[18] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.
Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup.
I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot).
I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway. |
watch strap
Esoteric Technologies
0
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Posted - 2011.11.06 11:12:00 -
[19] - Quote
Light carrier - i know its been mentioned alot but iv never seen a decent argument against it.
Battleship sized hull, large drone bay, bonus's to drone dmg and range, no turret/missile mounts, able to deploy 10-15 heavy drones at a time etc etc |
Flashrain
Vanguard Frontiers Intrepid Crossing
8
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Posted - 2011.11.06 14:03:00 -
[20] - Quote
watch strap wrote:Light carrier - i know its been mentioned alot but iv never seen a decent argument against it.
Battleship sized hull, large drone bay, bonus's to drone dmg and range, no turret/missile mounts, able to deploy 10-15 heavy drones at a time etc etc
I rather dislike drone clouds. Instead of 10-15 drones, keep at 5 drones and give 100% bonus per level to drone damage, hit point, and speed? At max level, every 1 drone is worth 5.
Not as powerful as fighters but enough firepower to rival a few battleships. |
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Adunh Slavy
Ammatar Trade Syndicate
66
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Posted - 2011.11.06 14:09:00 -
[21] - Quote
Fighters ... no not the capital ones. Could be a whole new line of ships that are smaller than frigs with smaller weapons ... and can fly into dust battles.
EVA - Outside your pod, crawling/flying around inside asteroids to find "things"
A tier 4 BS that can fit one, maybe two cap sized weapons and four to six BS sized weapons. Primary role would be high sec POS and POCO basher.
Mobile Station :) |
watch strap
Esoteric Technologies
0
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Posted - 2011.11.06 14:16:00 -
[22] - Quote
but then its not so much a carrier as a drone boat, also more drones means they are less likely to be shot down, also means you can assign them to 3 different ppl if u want. They should basically be just smaller versions of the capitals |
Max Von Sydow
Droneboat Diplomacy
37
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Posted - 2011.11.06 14:16:00 -
[23] - Quote
Daedalus Arcova wrote:Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup. I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot). I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway.
Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up.
The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.
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watch strap
Esoteric Technologies
0
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Posted - 2011.11.06 14:29:00 -
[24] - Quote
Max Von Sydow wrote:Daedalus Arcova wrote:Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup. I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot). I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway. Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up. The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.
what...you mean a rorqual? |
Max Von Sydow
Droneboat Diplomacy
37
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Posted - 2011.11.06 14:58:00 -
[25] - Quote
watch strap wrote: what...you mean a rorqual?
Kinda, but rorquals are mostly just used for ore compression and mining boosts. This ship should be a home, not just a support ship. just think of it as a mobile pos/outpost with a big price tag and not just an industrial ship. |
Fon Revedhort
Monks of War DarkSide.
17
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Posted - 2011.11.06 14:59:00 -
[26] - Quote
Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
watch strap
Esoteric Technologies
0
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Posted - 2011.11.06 15:09:00 -
[27] - Quote
Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread
how is being immune to your mates repping you a bonus? |
Fon Revedhort
Monks of War DarkSide.
17
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Posted - 2011.11.06 15:09:00 -
[28] - Quote
watch strap wrote:Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread how is being immune to your mates repping you a bonus?
It demotivates blobs, thus it is a bonus. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
Max Von Sydow
Droneboat Diplomacy
37
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Posted - 2011.11.06 15:13:00 -
[29] - Quote
watch strap wrote:Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread how is being immune to your mates repping you a bonus?
In the same way the RoF penalties on dessies are bonuses. |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.07 03:14:00 -
[30] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners . |
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