Pages: [1] 2 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 44 post(s) |
|
CCP Phantom
C C P C C P Alliance
3663
|
Posted - 2013.11.04 15:32:00 -
[1] - Quote
With our next winter expansion, EVE Online: Rubicon to be release on November 19th, we will introduce a new kind of combat sites - high paced game play with a nice risk/reward factor.
Those sites will contain materials and blueprints for the first player manufactured implants ever; implants which can increase the warp speed considerably (warp mechanics will be also changed in Rubicon).
Read all about those new PvE sites and the new implants in CCP Affinity's latest dev blog Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon. CCP Phantom - Senior Community Representative - Volunteer Manager |
|
|
CCP Affinity
C C P C C P Alliance
1263
|
Posted - 2013.11.04 15:34:00 -
[2] - Quote
:) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1978
|
Posted - 2013.11.04 15:38:00 -
[3] - Quote
ooooooooo. nice Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Mashie Saldana
BFG Tech
771
|
Posted - 2013.11.04 15:39:00 -
[4] - Quote
Oh a blog *reading* Mashie Saldana Dominique Vasilkovsky
|
|
CCP RedDawn
C C P C C P Alliance
369
|
Posted - 2013.11.04 15:39:00 -
[5] - Quote
Simply wonderful devblog title. Team Kuromaku |
|
Two step
Aperture Harmonics No Holes Barred
4263
|
Posted - 2013.11.04 15:41:00 -
[6] - Quote
Sounds pretty awesome. Nice to see some PVE that doesn't just follow the predictable EVE patterns. I look forward to seeing what Affinity comes up with next :) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1248
|
Posted - 2013.11.04 15:41:00 -
[7] - Quote
Nice |
Traiori
Shadows Of The Requiem The Unthinkables
19
|
Posted - 2013.11.04 15:45:00 -
[8] - Quote
There is some irony that the first new exploration content comes in Rubicon.
Maybe we'll get back some of the people who left in Odyssey. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.11.04 15:45:00 -
[9] - Quote
All hail the new pve content that i will never touch. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Seismic Stan
Freebooted Junkworks
419
|
Posted - 2013.11.04 15:50:00 -
[10] - Quote
This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.
God knows PvE needs something fresh.
The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?
EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |
|
|
CCP Affinity
C C P C C P Alliance
1264
|
Posted - 2013.11.04 15:52:00 -
[11] - Quote
Seismic Stan wrote:This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.
God knows PvE needs something fresh.
The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?
That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|
Aryth
GoonWaffe Goonswarm Federation
1349
|
Posted - 2013.11.04 15:58:00 -
[12] - Quote
CCP Affinity wrote:Seismic Stan wrote:This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.
God knows PvE needs something fresh.
The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?
That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.
Will the end result be roughly the same level of supply as slaves/crystals/other pirate? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
seth Hendar
I love you miners
226
|
Posted - 2013.11.04 16:00:00 -
[13] - Quote
Traiori wrote:There is some irony that the first new exploration content comes in Rubicon.
Maybe we'll get back some of the people who left in Odyssey. these are anoms, not sigs, so not exploration...exploration died when odyssey was released |
MainTrain
7th Deepari Defence Armada SpaceMonkey's Alliance
5
|
Posted - 2013.11.04 16:01:00 -
[14] - Quote
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.
Or will damage, and damage type vary between region/sec status?
Realise you don't want to give away all the secrets, just after ball park info |
Turelus
Caldari Independent Navy Reserve The Fourth District
601
|
Posted - 2013.11.04 16:01:00 -
[15] - Quote
Quote: You will only have one chance to hack, if you fail you will set off the containers security and they will explode. If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player. I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs.
This has even been noted as something which needs to be addressed.
CCP Bayesian wrote:Random Woman wrote:The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP. This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard. Source Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
|
CCP Affinity
C C P C C P Alliance
1264
|
Posted - 2013.11.04 16:04:00 -
[16] - Quote
MainTrain wrote:You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.
Or will damage, and damage type vary between region/sec status?
Realise you don't want to give away all the secrets, just after ball park info
We haven't decided on an exact number yet... but more than 5000 damage I would imagine and explosive damage. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|
Lord Echon
Star-Crossed Enterprises
2
|
Posted - 2013.11.04 16:04:00 -
[17] - Quote
I look forward to giving one of these Ghost Sites a try. Hopefully they will not be too scarce. I like combat exploration but it is quite a buzzkill to scan 10-20 systems finding only wormholes and data/relic sites. |
|
CCP Affinity
C C P C C P Alliance
1264
|
Posted - 2013.11.04 16:07:00 -
[18] - Quote
Turelus wrote:Quote: You will only have one chance to hack, if you fail you will set off the containers security and they will explode. If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player. I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs. This has even been noted as something which needs to be addressed. CCP Bayesian wrote:Random Woman wrote:The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP. This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard. Source
There are 4 hacking structures in each site - it is expected you will sometimes fail |
|
Seismic Stan
Freebooted Junkworks
419
|
Posted - 2013.11.04 16:08:00 -
[19] - Quote
CCP Affinity wrote:Seismic Stan wrote:This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.
God knows PvE needs something fresh.
The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?
That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more.
I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too.
Is the appearance and re-seeding of these sites constrained to server downtimes or have you developed a way to have them materialise throughout the day so as not to favour those who can log on immediately after downtime? |
|
CCP Affinity
C C P C C P Alliance
1264
|
Posted - 2013.11.04 16:09:00 -
[20] - Quote
Seismic Stan wrote:CCP Affinity wrote:Seismic Stan wrote:This is great news, I'm glad that PvE is getting some new content. I'm loving the "pressure-cooker circumstances" concept (especially as if it is successful, it paves the way for the avatar-based exploration prototype we know you've got hidden in the cellar). It all sounds very intriguing and I look forward to seeing how it plays out.
God knows PvE needs something fresh.
The only shame is the suggested scarcity of these Ghost Sites. Will they be something that most will only ever see a YouTube video of rather than be able to experience themselves because every site will have been exploited within an hour of downtime?
That is not the plan :) I just want to find a happy medium between always available and never available... we should tweak things until we find that nice place where the content is not so over used that no one is excited to see it any more. I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too. Is the appearance and re-seeding of these sites constrained to server downtimes or have you developed a way to have them materialise throughout the day so as not to favour those who can log on immediately after downtime?
They are not tied to downtimes
|
|
|
ChromeStriker
The Riot Formation Fatal Ascension
605
|
Posted - 2013.11.04 16:14:00 -
[21] - Quote
\o/
So going to cruise around in my new sister's ship ghost busting |
Callic Veratar
505
|
Posted - 2013.11.04 16:16:00 -
[22] - Quote
I hope this is a prelude to all pirate implants getting ghost sites. |
|
CCP Affinity
C C P C C P Alliance
1266
|
Posted - 2013.11.04 16:17:00 -
[23] - Quote
ChromeStriker wrote:\o/ So going to cruise around in my new sister's ship ghost busting
I am really beginning to like this term 'ghost busting' |
|
Bienator II
madmen of the skies
2141
|
Posted - 2013.11.04 16:19:00 -
[24] - Quote
who you gonna call? |
Lair Osen
Unlawful Unit Initiative Mercenaries
69
|
Posted - 2013.11.04 16:21:00 -
[25] - Quote
So this is how you get the rare Depots, how do you get the normal Depots? |
Radgette
EVE Irn Bru Distribution
53
|
Posted - 2013.11.04 16:21:00 -
[26] - Quote
CCP Affinity wrote:Turelus wrote:Quote: You will only have one chance to hack, if you fail you will set off the containers security and they will explode. If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player. I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs. This has even been noted as something which needs to be addressed. CCP Bayesian wrote:Random Woman wrote:The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP. This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard. Source There are 4 hacking structures in each site - it is expected you will sometimes fail
your really telling me that the bad design of the hacking game is now a "feature" ? LOL?
atleast in the normal sites the chance of having the "lol you lose" setup twice in a row is low, but with only one attempt it's going to get really frustrating really fast
this just reeks of loot spew 2.0.
perhaps itterate on things you know are broken before adding new content that uses the broken stuff. or better yet fix it at the same time maybe :P
|
Vincent Athena
V.I.C.E.
2241
|
Posted - 2013.11.04 16:23:00 -
[27] - Quote
There is something Im not quite getting lore-wise. If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up? I understand you do not want people farming these sites, but:
They do not show up that often, so whatever is gained from farming will be small in the overall scheme of things. You could make the bounties be smaller than usual, so farming would be less lucrative than other activities. All it would be is a consolation prize for blowing the site.
So please reconsider the "no bounty" plan, if for no other reason than lore consistency. |
|
CCP Affinity
C C P C C P Alliance
1266
|
Posted - 2013.11.04 16:23:00 -
[28] - Quote
Lair Osen wrote:So this is how you get the rare Depots, how do you get the normal Depots?
Team Five 0 will release a blog about this soon :) |
|
ChromeStriker
The Riot Formation Fatal Ascension
605
|
Posted - 2013.11.04 16:23:00 -
[29] - Quote
CCP Affinity wrote:ChromeStriker wrote:\o/ So going to cruise around in my new sister's ship ghost busting I am really beginning to like this term 'ghost busting'
... So ... many... referances.... |
Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 16:24:00 -
[30] - Quote
Everything is ok except lowsec should be the only place to drop Low-grade Ascendancy Omega Blueprint Copy and 1 of the new deployable modules.
Every step forward you guys 2 steps back in to making lowsec more attractive. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |