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Thread Statistics | Show CCP posts - 44 post(s) |
Berluth Luthian
Meltdown.
120
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Posted - 2013.11.04 17:18:00 -
[61] - Quote
Also, the initial announcement made it sound like something having to do with this would mean that Angel space might have different drops than Serpentis vs. Sansha etc.? Will that still be the case? Will there be multiple racial types of Villard Wheels, or would it be more like the alpha implants drop for Angels, and the Beta for Sansha etc?
Also, like I asked before, where will these be manufactured? What kind of slots? |
Camladar
Virus Corp The Predictables
0
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Posted - 2013.11.04 17:18:00 -
[62] - Quote
Lore-schmore, but this sure sounds exciting! |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5396
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Posted - 2013.11.04 17:26:00 -
[63] - Quote
Hmmmm. Like it so far!
Definitely with some folk on the hacky/scanny ship. This is definitely going to force my scanny/hacky character from a cov ops into a T3-- otherwise, that little frig is totally going to take it in the face any time I get an unlucky hacking attempt. I'm fine with that, I guess? Or perhaps I could go with a SOE ship-- but, eh.
Also, I'll note that a fully-skilled hacker with a T2 module and cov ops, but with no rigs or implants, can win a tier 4 hacking can the vast majority of the time. Sure, an unlucky spawn will screw you-- but how often do you actually pop tier 4 cans? Once a week, maybe? Sure, it's vexing-- but knowing which cans to grab and being decent with the minigame nets, what, 90% of total value? More? Especially as the slot 10 salvage implant keeps spew cans around 5 seconds more. I just noticed that, myself.
My only recommendation with hacking: coherence rigs are sort of meh. I'd be vastly more likely to use them if they gave virus strength, which is useful throughout a site. As a hypothetical, what about making the T1 rig 10 coherence/5 strength, and the T2 rig 15/10? Or providing low slot modules that buff strength/coherence?
Otherwise, I'm curious how powerful these pirates are. Belt rat quality? Officer grade? Incursion/Sleeper grade?
If I'm tooling around with my newly-super-shiny scanny/hacky ship, and have a combat character nearby to jump in, will they have enough time to come to the rescue? |
Morphisat
Millard Innovation Inc The 20 Minuters
44
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Posted - 2013.11.04 17:27:00 -
[64] - Quote
Is anything being done about the hacking mechanics ? It's poop as it is now. |
Marlona Sky
D00M. Northern Coalition.
4421
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Posted - 2013.11.04 17:27:00 -
[65] - Quote
Contractia wrote:Why is the most expensive module bpc only dropping in WH ?
Ascendancy Omega Blueprint Copy
Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.
I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad. Wormhole space is more dangerous than null. |
Altrue
Exploration Frontier inc
681
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Posted - 2013.11.04 17:28:00 -
[66] - Quote
CCP Affinity wrote:Querns wrote:I'm a little concerned about the distribution of implant blueprint copies (BPCs) between the different security/wspace bands of space. Nullsec ghost sites do not have any "unique" implant BPCs -- it can be skipped completely and covered by low-sec and w-space areas, whereas even highsec has BPCs that can only be acquired within. Is there the possibility of the drops being tweaked so that there are a few implant BPCs that are exclusive to nullsec? There is a possibility however, nullsec have a much higher drop rate of the BPCs than low sec and WH - so some of them will be nearly impossible to acquire in low or WH space. We will see how it goes after release - I will keep a close eye on what is dropping from which location and tweak as necessary :) Thank you for the feedback though, it's a very good point.
It would be a shame to force people go to places where they don't have a local isn't it ?
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Mioelnir
Cataclysm Enterprises Easily Offended
169
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Posted - 2013.11.04 17:34:00 -
[67] - Quote
+1 for shattered villard wheels. I am laughing tears right now. |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5396
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Posted - 2013.11.04 17:35:00 -
[68] - Quote
Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x
Otherwise-- hmmmm. |
JamDunc
Team JK
75
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Posted - 2013.11.04 17:35:00 -
[69] - Quote
Contractia wrote:Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.
I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad.
Unless I am mistaken WH guys create a LOT of content. They provide Mats for crafting, Huge ship sinks with the number of ships destroyed and make 0.0 a little more interesting with roams and ganking your carebears.
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5396
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Posted - 2013.11.04 17:35:00 -
[70] - Quote
yes. What the hell is a villard wheel, and is it something that can even be shattered? |
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CCP Affinity
C C P C C P Alliance
1276
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Posted - 2013.11.04 17:36:00 -
[71] - Quote
Contractia wrote:Why is the most expensive module bpc only dropping in WH ?
Ascendancy Omega Blueprint Copy
Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.
I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad.
They will need to provide income to others in order to build it anyway :) We will see how it works out and adjust as necessary |
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CCP Affinity
C C P C C P Alliance
1276
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Posted - 2013.11.04 17:38:00 -
[72] - Quote
Berluth Luthian wrote:Also, the initial announcement made it sound like something having to do with this would mean that Angel space might have different drops than Serpentis vs. Sansha etc.? Will that still be the case? Will there be multiple racial types of Villard Wheels, or would it be more like the alpha implants drop for Angels, and the Beta for Sansha etc?
Also, like I asked before, where will these be manufactured? What kind of slots?
Can be manufactured everywhere you can currently manufacture a module. The drops will not be racial |
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CCP Affinity
C C P C C P Alliance
1276
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Posted - 2013.11.04 17:43:00 -
[73] - Quote
Makoto Priano wrote:Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x
Otherwise-- hmmmm.
will do this tomorrow :) |
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I Love Boobies
All Hail Boobies
664
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Posted - 2013.11.04 17:43:00 -
[74] - Quote
The new interceptors w/ warp improvements + The New Warp Speed Implants = Oh Crap. |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5396
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Posted - 2013.11.04 17:44:00 -
[75] - Quote
CCP Affinity wrote:Makoto Priano wrote:Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x
Otherwise-- hmmmm. will do this tomorrow :)
Thanks!
ILB; interceptors will be amazingly zippy, but if these stabilize near the cost of existing implant sets, then I figure interceptor pilots won't be risking them. Now, T3 fleets... |
Mioelnir
Cataclysm Enterprises Easily Offended
170
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Posted - 2013.11.04 17:45:00 -
[76] - Quote
Makoto Priano wrote:yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit.
Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components.
It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character. |
Derdrom Utida
The Lollipop Guild Brave Collective
65
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Posted - 2013.11.04 17:46:00 -
[77] - Quote
When NPC's spawn, will they be landing through a warp or just "popping" into existence?
I've always wanted NPC spawns to be "landing from warp." Much more immersive. |
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CCP Bayesian
993
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Posted - 2013.11.04 17:47:00 -
[78] - Quote
Let's try not to derail things into a discussion about Hacking. Every system generated is technically completable just not necessarily with the hackers current skill and fit. If you go out into Null with low skills chances are you'll never complete a can. Likewise people who have maxed out their skills and fit but have only played in High tend to think the system is incredibly easy. You will, even when currently maxed out, come across system configurations that will kick your ass. Part of the problem with how that feels is that there isn't a lot you can do about it when it does happen, unless you also got lucky with the Utilities that are in the system and there isn't much variety in what you come across. As I said in the quoted post you are always going to end up in unwinnable situations but we'd like that to be more about the players choices than the system configuration. About the only strategy available for Restoration Nodes is to kill them as soon as you unearth them.
A lot of what I've been doing this release is making it really easy to use Hacking elsewhere in EVE, fixing our content tools and adding new abilities to them so the Ghost Sites could be made. Iterating on the hacking game is still on the backlog and the choice to do more with it ultimately rests with our Senior Producer CCP Seagull.
I personally really like these sites that Affinity has come up with, the added time pressure and explosive consequences are a nice dynamic. |
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5396
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Posted - 2013.11.04 17:54:00 -
[79] - Quote
Indeed. Thank you, Bayesian!
I guess my only point of interest are those hacking related rigs that don't seem to contribute terribly much. ;) 200 calibration seems like a lot for 10 coherence-- which is only very rarely the margin that matters when you're doing a tier 4 site. I suppose it's more useful when you're using T1 ships or hacking modules against lower-tier cans. |
Morphisat
Millard Innovation Inc The 20 Minuters
44
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Posted - 2013.11.04 17:54:00 -
[80] - Quote
CCP Bayesian wrote:Let's try not to derail things into a discussion about Hacking.
Well these new sites are based on a mechanic that is seriously flawed and also not fun at all. So it's not so strange people will bring this up. But I won't derail your thread any further.
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Turelus
Caldari Independent Navy Reserve The Fourth District
601
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Posted - 2013.11.04 17:59:00 -
[81] - Quote
I shan't derail the thread any more and thank you for the replies that were given. Even with the complaints I am looking forward to Ghost Sites and player made implants (I hope for more implants in the future).
It might be worth seeing if the iteration to the hacking game can be looked at for Rubicon 1.1 however as Ghost Site's wont give you that second chance when you meet one of the impossible games it will instead just be over.
In regards to those failures do these containers damage you when you fail, or only when the sites timer runs out? (sorry if this was already addressed). As it's going to be more frustrating if you start losing ships over it as well. |
Kip Troger
Exiled Kings SCUM.
17
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Posted - 2013.11.04 18:01:00 -
[82] - Quote
As a low sec dweller myself, I am usually poking around in a pvp fit vessel. Depending on how dangerous these sites end up being, it sounds like I will most likely not be able to do them if I happened to come across one.
It also sounds like the masses of herons and buzzards that come through fit for data/relic might also have some issues with the sites.
Which means, the most likely explorers to do these, will be the ones cruising around in the "do it all" cloaky tengus.
Currently, some sites do not allow tengus to enter the acceleration gates. Is there any restriction on what ship class can enter these sites? Will there be acceleration gates? |
Bienator II
madmen of the skies
2142
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Posted - 2013.11.04 18:02:00 -
[83] - Quote
CCP Bayesian wrote: If you go out into Null with low skills chances are you'll never complete a can. CHALLENGE ACCEPTED! |
Vincent Athena
V.I.C.E.
2241
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Posted - 2013.11.04 18:06:00 -
[84] - Quote
Fonac wrote:Even though i'm probably never going to use these sites, it's always nice with new(and new) content! On top of my head, one thing made my cringe abit, and is exactly why i dont want to touch these sites. - The new hacking system. I like the minigame, i really do, i dont have any problems with -it- whatsoever. However, i think putting hack/analyser modules in as a requirement in order to do these sites, a very very bad idea. If you want to do any kind of exploration, and dont want to use a multi billion isk ship, you jump into a covert op. This makes you very good at doing the hack sites, and useless at combat sites. Vice versa, with pve fitted "dps" ships. Someone is not going to do this with a normally fitted pve ship, which means you have to go back and get your covert op, this is a timesink, of more warping around.. this does not make it a better enjoyment - This is boring. It's exactly the same problem the non-ded sites have, warping around for very little reward where you might get an escalation, or you may not, loot may drop, or it may not. (yay for using 4-5 hours on a escalation chain, only to have it drop 3 meta 1 modules) Also the double negative random factor of getting a site, doing a hack, which "might" drop something worthwhile. Sounds like an extremely random encounter. As an explorer, who has done and used more time at exploration than what is healthy, i do not foresee this new content as being wildy used, and probably not hugely profitable, i know i wouldn't use any time on it. - And i love(well except certain exceptions) every aspect of the exploration game we have in eve. But we'll see. And if i'm wrong i'll only be glad to be so. That being said, i have one question for the devs doing content stuff. - When are you going to fix the current pve content that so desperately need a tune up? For those interested, and have no clue on what i'm talking about... i'm refering to our current CSM Jester's blog. http://jestertrek.blogspot.dk/2013/10/serpentis-prison-camp.html Always carry a mobile depot with you so you can fit an analyzer when needed.
Think about what that mobile depot does for the explorer or mission runner. You can change your tank, or increase it at the expense of dps, in the middle of a mission. Or fit stabs if you need to leave, or swap salvagers for weapons when you are done, or fit tank rather than analyzers if you find a combat site. |
Kellath Eladrel
Future Corps Sleeper Social Club
24
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Posted - 2013.11.04 18:09:00 -
[85] - Quote
Morphisat wrote:CCP Bayesian wrote:Let's try not to derail things into a discussion about Hacking. Well these new sites are based on a mechanic that is seriously flawed and also not fun at all. So it's not so strange people will bring this up. But I won't derail your thread any further.
That's just like, your opinion, man. |
Adaahh Gee
Rock jockeyz
94
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Posted - 2013.11.04 18:12:00 -
[86] - Quote
Can you please include one of the ingredients for building the implants as a corpse (or an item made from a reprocessing a corpse)
The it will make corpse collecting a career instead of a hobby!
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Vincent Athena
V.I.C.E.
2241
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Posted - 2013.11.04 18:14:00 -
[87] - Quote
Mioelnir wrote:Makoto Priano wrote:yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit. Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components. It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character. Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel!
In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work. |
Mioelnir
Cataclysm Enterprises Easily Offended
171
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Posted - 2013.11.04 18:27:00 -
[88] - Quote
Vincent Athena wrote:Mioelnir wrote:Makoto Priano wrote:yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit. Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components. It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character. Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel! In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work. Free energy! |
Matokin Lemant
5
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Posted - 2013.11.04 18:29:00 -
[89] - Quote
I think the "Ascendancy" implant is rather week however....A warp speed bonus oh go no
Granted it does have its uses in some circumstances, to me it just seems like another lets call it "buff" to the pvp side of things.
And OH if your interceptor was not over powered enough with the new buff/reblance...how about implanting your clone with a set of these babies and really make it scream
The sights them selves sound fun but the implants/rewards leave me with a feeling of "meh" |
Athena Maldoran
Sebiestor Tribe Minmatar Republic
2447
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Posted - 2013.11.04 18:33:00 -
[90] - Quote
CCP Affinity wrote:Vincent Athena wrote:There is something Im not quite getting lore-wise. If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up? I understand you do not want people farming these sites, but:
They do not show up that often, so whatever is gained from farming will be small in the overall scheme of things. You could make the bounties be smaller than usual, so farming would be less lucrative than other activities. All it would be is a consolation prize for blowing the site.
So please reconsider the "no bounty" plan, if for no other reason than lore consistency. They do not want to encourage capsuleers to go to the sites - you are supposed to stay away, so why would they place a bounty on the heads of the pirates they never want you to meet?
WAIT, the pirates put the bounty on their own heads? common, thats just wrong. The bounty is from non pirate fation for shooting pirates and visa versa. Why would anyone put bounty on their own people? |
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