Pages: [1] 2 3 4 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Habakuk
C C P C C P Alliance
793
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Posted - 2013.11.04 17:35:00 -
[1] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version:
- CPU:
- GPU:
- RAM:
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
- Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out:
- Average FPS during the fight at the gate in Poitot - zoomed in:
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- Did you experience any disconnects or crashes?
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
- Describe your experience, make comments, suggestions, etc.:
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Jack Terok
Unknown Reality Investigation Unknown Reality
0
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Posted - 2013.11.04 17:46:00 -
[2] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: win7 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 16 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 10 fps Did you experience any disconnects or crashes? No
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Wide Smiles
Osmosis Inc Li3 Federation
1
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Posted - 2013.11.04 17:46:00 -
[3] - Quote
gtx 680 i5 3570k 8gb maxed settings, everything absolutely max, recording with fraps at half quality at 15fps in battle. Without fraps around 30-50fps. Performance was very very nice. |
Weddis
Brutor Tribe Minmatar Republic
0
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Posted - 2013.11.04 17:47:00 -
[4] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: IK I5 GPU: gtx 460 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 12 fps Did you experience any disconnects or crashes? No |
ComDoggy
Piwat CO
2
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Posted - 2013.11.04 17:48:00 -
[5] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 8 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 6 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no |
darke sabbath
Trident UA Red Alliance
1
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Posted - 2013.11.04 17:49:00 -
[6] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win7 CPU: i5 2500k oc'ed to 4.4GHz GPU: 2x GF GTX560 Ti RAM: 16gb How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: 8x - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: was fun |
Tronnic Rhodan
New Eden Union V.e.G.A.
158
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Posted - 2013.11.04 17:50:00 -
[7] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 7 Professional CPU: i7 2600k OCed @ 4,5GHz GPU: GTX 680 Phantom 2x SLI RAM: 8GB Ram How many clients were you running at the same time? 4 Graphic setting of the client (low / medium / high): Mainclient=MAX / seconday clients=Medium - Anti-Aliasing: max on main, medium on secondarys - Shader Quality: max, medium secondarys - Texture Quality: max, medium on secondarys - LOD Quality: max, medium on secondarys
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 Average FPS during the fight at the gate in Poitot - zoomed in: 35-40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 9 Did you experience any disconnects or crashes?: No, all was fine We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Background went white on all clients for about 5 seconds, no lag Describe your experience, make comments, suggestions, etc.:
Had some time dilation while jumping, but then all was fine at the tower. Gatecamp was a little bit laggy but still fine, better then on TQ. Overall: very nice! Keep on the good work! |
HEPEAJIbHOCTb
Raging Ducks Goonswarm Federation
16
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Posted - 2013.11.04 17:50:00 -
[8] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 8 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 6 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
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Lussy Lou
Fremen Sietch DarkSide.
0
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Posted - 2013.11.04 17:50:00 -
[9] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: IK I5 GPU: gtx 455 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 10 fps Did you experience any disconnects or crashes? No |
Nicen Jehr
Brave Newbies Inc. Brave Collective
264
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Posted - 2013.11.04 17:50:00 -
[10] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX9
- OS version: win7 x64
- CPU: 3 core athlon phenom II @ 2.81 GHz
- GPU: nvidia 9800 gtx+
- RAM: 12gb
- How many clients were you running at the same time? one sisi, one tranquility
- Graphic setting of the client (low / medium / high): high (see all settings: http://i.imgur.com/5yAZzXK.png)
- Anti-Aliasing: off - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
- i had brackets turned on
- Average FPS during the fight at the gate in Poitot - zoomed out: 5-10
- Average FPS during the fight at the gate in Poitot - zoomed in: 1-5
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5, ive never got e-warped coming through a gate on TQ tho
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no i rarely zoom in close especially in heavy scenes. if it helps performace, great, keep it!
- Describe your experience, make comments, suggestions, etc.:
-make it clear whether we actually need to type 'x' in fleetw -make it clear to ALIGN, DON'T WARP, to the POS Warpin -write a devblog that tells us players what data you collect during a masstest, and how you analyze it, with graphs and ****
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Quiby San
6
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Posted - 2013.11.04 17:51:00 -
[11] - Quote
Machine Info and Settings
DirectX version your client was running: DirectX11 OS version: Windows 7 64bit CPU: Intel i7-2600k @ 4.5GHz GPU: 2x nVidia GeForce GTX680 2-way SLI RAM: 16GB DRR3 @ 1600MHz How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ~30 Average FPS during the fight at the gate in Poitot - zoomed in: ~20-25
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 4 Worse than the previous Masstest
Did you experience any disconnects or crashes?: None
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?: Yes, the ships/tower and effects looked blurry/hard-egded. Sorry, but I do enjoy EvE for its graphics as well and zoom around a lot.
Describe your experience, make comments, suggestions, etc.: Similar program like the previous test, just quite worse in terms of framerate. Capital jumping was better this time, barely long waiting times. Effects and explosions looked a bit weird/cheap this time. TiDi kicked in (Did not happen last time)
Thank you very much! |
Stennos Ellecon
Synister Industries SpaceMonkey's Alliance
0
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Posted - 2013.11.04 17:51:00 -
[12] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Windows 7 SP1 CPU: Intel Core2Duo E8400 @ 3GHz GPU: ATI Radeon HD 4800 RAM: 4GB How many clients were you running at the same time? -> 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: High - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ? (didnt know i had to record that!) Average FPS during the fight at the gate in Poitot - zoomed in: ? (didnt know i had to record that!) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? -> never been in such a big fleet. it was quite bad though Did you experience any disconnects or crashes? -> no. We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? -> I do not know. Describe your experience, make comments, suggestions, etc.: Very slow. A bit chaotic as I was unable to join any fleets although I was there in time. It wasnt fun but I am happy to have helped a bit. Wasnt too long either.
Next time please tell us what data to collect (eg FPS) so we can help you better. |
qofe
Blacksteel Mining and Manufacturing Renaissance Federation
0
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Posted - 2013.11.04 17:51:00 -
[13] - Quote
DirectX 11 OS version: Windows 8.1 CPU:Intel core i7-3820 @3.60ghz GPU: GeForce GTX 670 RAM:16 G 2 clients Graphic setting high - Anti-Aliasing: off - Shader Quality:high - Texture Quality: high - LOD Quality:high
Nothing unusual to report visually, except stuck in warp tunnel for over a minute. |
Leon Anneto
The Malleus Maleficarum Brothers of Tangra
0
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Posted - 2013.11.04 17:51:00 -
[14] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: win7 CPU: AMD phenom ii GPU: gtx 660 RAM: 8 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high
Average FPS during the fight at the gate in Poitot: 26 fps zoomed out . 10 zoomed in Did you experience any disconnects or crashes? No |
Syman Saissore
The Scope Gallente Federation
0
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Posted - 2013.11.04 17:52:00 -
[15] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: Windows 7 Ultimate 64bit CPU: Phenom II x4 960t BE (unlocked 6 core at 3.0GHz GPU: Radeon HD 7870 Sapphire OC Ed. RAM: G.skill Sniper (2x4GB) How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40~60 Average FPS during the fight at the gate in Poitot - zoomed in: 20~30 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: Had fun c; |
Noriko Mai
1028
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Posted - 2013.11.04 17:52:00 -
[16] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): 11
- OS version: Win 7
- CPU: Intel Core 2 Duo E6750@ 2.66GHz
- GPU: AMD Radeon HD 6800
- RAM: 6GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: medium - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 7
- Average FPS during the fight at the gate in Poitot - zoomed in: 5
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
- Describe your experience, make comments, suggestions, etc.:
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Omaristos Shazihu
Viziam Amarr Empire
0
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Posted - 2013.11.04 17:52:00 -
[17] - Quote
Machine Info and Settings DirectX version: 11 OS version: Windows 7 SP1 CPU: i7-2600K GPU: NVidia GeForce GTX 560 Ti, driver version 331.58 RAM: 16 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience Average FPS during the fight at the gate in Poitot - zoomed out: 20 Average FPS during the fight at the gate in Poitot - zoomed in: 12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size?: 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No |
Vladimir Aurekta
Caldari Provisions Caldari State
0
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Posted - 2013.11.04 17:52:00 -
[18] - Quote
Dx 11 OS: Win 7 CPU: Core 2 Quad 2.4GHz GPU: HD 6870 RAM: 8GB DDR2 2 Clients High Settings AA: High Shader: High Texture: High LOD: High
Experience Poitot Out: 15 fps Poitot In : 5 fps Performance: Same No crashes/disconnect FPS decrease made noticing LOD difficult
Was fun, couldn't actually join a fleet but shot at anything that shot back. Liking the new SoE ships |
Lucretia Magnus
Aliastra Gallente Federation
0
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Posted - 2013.11.04 17:52:00 -
[19] - Quote
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win7 CPU:intel quad i5 3550 GPU:nvidia 660Ti RAM:8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): hight - Anti-Aliasing: high - Shader Quality: high - Texture Quality:high - LOD Quality:high
User Experience , It felt like last test went better , there was lower FPs and i had lag when i tried to target anything at the poitot fight
Average FPS during the fight at the gate in Poitot - zoomed out: 20 fps Average FPS during the fight at the gate in Poitot - zoomed in: 14 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Did you experience any disconnects or crashes? NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not really, Describe your experience, make comments, suggestions, etc.: |
helioswipe moondraft
EVE University Ivy League
0
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Posted - 2013.11.04 17:53:00 -
[20] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: windows 7 CPU: Intel core i7 3770 GPU:Nvidia GeForce gtx 560 Ti RAM: 8GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high):low - Anti-Aliasing: disabled - Shader Quality: low - Texture Quality: medium - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed in: 40 fps Did you experience any disconnects or crashes? no |
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McBorsk
Multispace Technologies Inc Yulai Federation
21
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Posted - 2013.11.04 17:53:00 -
[21] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version: Win 7
- CPU: i5 3450 @ 3.1 ghz
- GPU: GTX 670
- RAM: 8gb
- How many clients were you running at the same time? One
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 25
- Average FPS during the fight at the gate in Poitot - zoomed in: 20
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9
- Did you experience any disconnects or crashes? None
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Nope.
- Describe your experience, make comments, suggestions, etc.:
Good fun. Have nothing to complain about.
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WhoBeI
Duty. The Cursed Few
0
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Posted - 2013.11.04 17:53:00 -
[22] - Quote
DirectX: dx11 OS version: win7 CPU: i5 (4 cores) 2500 GPU: GT610 RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: none. - Shader Quality: high - Texture Quality: high - LOD Quality: high
no crashes, was responsive. FPS low but I have a crappy gfx so... |
Aehrel Veelar
Caille Insurance
0
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Posted - 2013.11.04 17:53:00 -
[23] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win8 CPU:intel i7-3770 GPU:GeForce GTX 680 RAM:12 How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:20 Average FPS during the fight at the gate in Poitot - zoomed in:12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)3 Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no Describe your experience, make comments, suggestions, etc.: |
Farid Kefash
Synister Industries SpaceMonkey's Alliance
0
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Posted - 2013.11.04 17:54:00 -
[24] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: win7 64 CPU: AMD athlon II x4 640 3GHZ GPU: Radeon HD 6900 RAM: 8GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
Framerate during the fight: not so great.
No crashes
Some ships didnt load, mine was 6 guns floating through space for a while. |
Ar Tallion
Maledicttion
0
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Posted - 2013.11.04 17:54:00 -
[25] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win 8 CPU: 2 GPU: 1 RAM: 3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 2-4 Average FPS during the fight at the gate in Poitot - zoomed in: 2-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
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Tynakuh
Garoun Investment Bank Gallente Federation
0
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Posted - 2013.11.04 17:54:00 -
[26] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win 7 Prof. CPU: Intel i-5 3570k GPU: Nvidia 670GTX RAM: 8GIG DDR3 1855mhz How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Disabled - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20 Average FPS during the fight at the gate in Poitot - zoomed in:8 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes |
Kurinkita Audeles
Impromptu Asset Requisition Insurance Fraud.
1
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Posted - 2013.11.04 17:54:00 -
[27] - Quote
Machine Info and Settings
DirectX version : DX9 OS version: Windows 7 CPU: Intel i7-4770k GPU: Nvidia GeForce GTX 780 4GB RAM: 16GB How many clients were you running at the same time? 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 fps Average FPS during the fight at the gate in Poitot - zoomed in: 15 fps Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never been in a fight this big on this hardware Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I did not notice it Describe your experience, make comments, suggestions, etc.: Worked just fine, my client never got unresponsive and I could pilot my ship fine |
Ezoah Al'ktar
Exploration Frontier inc
0
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Posted - 2013.11.04 17:54:00 -
[28] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): OS version: CPU: GPU: RAM: How many clients were you running at the same time? Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality:low - Texture Quality:low - LOD Quality:low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10-15 Average FPS during the fight at the gate in Poitot - zoomed in: 5-6 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: no bug, no crash. Good test |
George Fox
Blacksteel Mining and Manufacturing Renaissance Federation
7
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Posted - 2013.11.04 17:54:00 -
[29] - Quote
DirectX 11 OS version: Windows 8.1 CPU:Intel core i7-3820 @3.60ghz GPU: GeForce GTX 670 RAM:16 G 2 clients Graphic setting high - Anti-Aliasing: off - Shader Quality:high - Texture Quality: high - LOD Quality:high
Could not join fleet |
Nokin Niam
Dog Brothers Unchained.
8
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Posted - 2013.11.04 17:54:00 -
[30] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version: Win 8.0 CPU: AMD Phenom x6 GPU: ATI 7870 RAM: 4gb How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: disabled - Shader Quality: low - Texture Quality: Low - LOD Quality: medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20fps approx Average FPS during the fight at the gate in Poitot - zoomed in: 15fps approx Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6 better than other battles i've fought... Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? It seemed laggy to me as the textures of the ships didn't appear immediatly Describe your experience, make comments, suggestions, etc.: It seemed that someones shooting me several times and no timer or log entry appeared..... |
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