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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Fornicis
Rules of Acquisition Acquisition Of Empire
0
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Posted - 2013.11.04 18:01:00 -
[61] - Quote
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win7 64 CPU:Intel Xeon 2x Dual 5150 2.66GHz GPU:ATi Radeon HD4870 RAM:7GB How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:21 Average FPS during the fight at the gate in Poitot - zoomed in:9 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2 Did you experience any disconnects or crashes?No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected |
Senva Talva
Science and Trade Institute Caldari State
0
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Posted - 2013.11.04 18:01:00 -
[62] - Quote
Machine Info and Settings
DirectX 9 All settings as low as possible, no brackets.
Was client performance...? 5=same
Did you experience any disconnects or crashes? No.
We added texture LODing to reduce the client memory...: Yes I noticed this before seeing this explanation. It was somewhat distracting. The very lowest texture quality pops in too early for capital ships.
Describe your experience, make comments, suggestions, etc.: No problems except for no fleet invite.
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Capt Blackjack
Bloodthirsty Capitalists of Eve
0
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Posted - 2013.11.04 18:01:00 -
[63] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
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Hugo Mesmopotian
Full Contact Blinky Red Brotherhood
0
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Posted - 2013.11.04 18:02:00 -
[64] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: Windows 7 CPU: Intel Core i3 M330 GPU: Nvidia GT 330M RAM: 4 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Low - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? yes
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Batoks
State Protectorate Caldari State
0
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Posted - 2013.11.04 18:02:00 -
[65] - Quote
Machine Info and Settings
irectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 x64 CPU: i7 4770 GPU: GeForce GTX 560 RAM: 16Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Optimize settings for Perfomance - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Comfort Average FPS during the fight at the gate in Poitot - zoomed in: Comfort Did you experience any disconnects or crashes? No |
Europa Austrene
Eos Tribe
0
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Posted - 2013.11.04 18:02:00 -
[66] - Quote
DirectX version your client was running : Dx9 OS version: Win 7 CPU: Intel Celeron B800 GPU: Intel(R) HD Graphics RAM: 6GM How many clients were you running at the same time? : 2 Graphic setting of the client (low / medium / high): Low - Anti-Aliasing: off - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? : No |
walker plank
United Star Alliance UNITED STAR FEDERATION
0
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Posted - 2013.11.04 18:02:00 -
[67] - Quote
Machine Info and Settings
GÇó DirectX version your client was running (Cntrl+F to see this information): dx11 GÇó OS version: Win7 GÇó CPU: i7 GÇó GPU: gtx5xx 2x GÇó RAM: 16G GÇó How many clients were you running at the same time? 2 GÇó Graphic setting of the client (low / medium / high): high - Anti-Aliasing: High - Shader Quality:High - Texture Quality:High - LOD Quality:High
User Experience
GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (5=same) GÇó Did you experience any disconnects or crashes? 1 client DC GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no
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Valerii Ostudnev
Leprosorium OLD MAN GANG
0
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Posted - 2013.11.04 18:03:00 -
[68] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: OS X 10.9 CPU: Intel C2D 2.6 GHz GPU: NVIDIA GeForce 8800GTM RAM: 4 Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Medium - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40 Average FPS during the fight at the gate in Poitot - zoomed in: 15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: |
Ador HUN
Logrotate Inc.
0
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Posted - 2013.11.04 18:03:00 -
[69] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: W7 Ultimate X64 CPU: Intel GM45 GPU: Intel T3500 RAM: 2GB How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): - Anti-Aliasing: OFF - Shader Quality: LOW - Texture Quality: MED - LOD Quality: LOW
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 2,70 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? NONE We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, it added more performance for me. Describe your experience, make comments, suggestions, etc.:
Thank you guys for hosting the mass test! I had no issues, the game was performing usual.
Mass test FPS stats: http://pastebin.com/rhZ0j84z
Mass test LOG: http://pastebin.com/jHLJpBzZ |
V-67-BRAVO Erquilenne
Federal Defense Union Gallente Federation
0
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Posted - 2013.11.04 18:03:00 -
[70] - Quote
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: windows 8 pro CPU: I5-3570k CPU GPU: ASUS GeForce GTX 650 RAM: 8GB DDR3 1600MHz How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High ( for nice textures ) - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 35 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 10 Did you experience any disconnects or crashes? No Crashes ( Yay :D ) We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes escribe your experience, make comments, suggestions, etc.:
Best First mass test !!! very smoth game play with NO LAG!!!! Although jumping through X-BV98 was slow. And i was also stuck in the jump animation for a while. did anyone elce have this problem??? |
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Nashyma
Unknown Reality Investigation Unknown Reality
0
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Posted - 2013.11.04 18:03:00 -
[71] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Win 7 CPU: Intel Core i5 CPU M430 @2.27GHz GPU: NVidia Geforce GT 300M RAM: 8gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): HIGH - Anti-Aliasing: Disabled - Shader Quality: HIGH - Texture Quality: HIGH - LOD Quality: HIGH
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 1 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Dont know. Describe your experience, make comments, suggestions, etc.: |
Horza Balvedaa
MooCows
0
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Posted - 2013.11.04 18:03:00 -
[72] - Quote
Feedback: DirectX: 11 OS version: Windows 7 Ultimate x64 SP1 CPU: Intel i7 930 GPU: AMD HD5850 RAM: 8GB 1 client Anti-Aliasing: High Shader Quality: High Texture Quality: High LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed in: 13 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.:
Stratios had 0m size in overview column. |
Darth Behelzebhu
Lair of Demons
1
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Posted - 2013.11.04 18:04:00 -
[73] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Windows Vista64 CPU: Intel Core 2Quad GPU: Nvidia Geforce, 2 Gt120 2gb RAM: 8gb How many clients were you running at the same time?1 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: Medium - LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed out: 12 Average FPS during the fight at the gate in Poitot - zoomed in: 4-5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not much Describe your experience, make comments, suggestions, etc.: |
Carter Oskold
Rules of Acquisition Acquisition Of Empire
0
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Posted - 2013.11.04 18:04:00 -
[74] - Quote
DirectX version your client was running (Cntrl+F to see this information):DX11 OS version:win7 64 CPU:Intel Xeon 2x Dual 5150 2.66GHz GPU:ATi Radeon HD4870 RAM:7GB How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:21 Average FPS during the fight at the gate in Poitot - zoomed in:9 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2 Did you experience any disconnects or crashes?No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected, also aggro sounds out of sync. good test though :) |
Barkura Kane
Eve Ryuken Ixtab.
0
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Posted - 2013.11.04 18:04:00 -
[75] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Win7 CPU: AMD X4 740 (3,7GHz) GPU: Nividia Geforce GTX 650 RAM: 4GB Clients : 1
Graphic setting of the client (low / medium / high): - Anti-Aliasing: off - Shader Quality: High - Texture Quality: High - LOD Quality: High
Poitot Out: 7 fps Poitot In : 4 fps No crashes No No |
Kosetzu
S1lver Flame
84
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Posted - 2013.11.04 18:05:00 -
[76] - Quote
Machine Info and Settings
DirextX: DirectX 9 (forgot to try 11...) OS: Windows 7 64-bit CPU: Intel i7-3770K 3.5 GHz (8 CPU) GPU: Nvidia Geforce GTX 680 RAM: 16GB How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): High, HDR Windowed Mode - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: Had fun, rather good responsiveness on modules ( no forever-red-blinking).
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Khaylinn Akhunshar
Republic University Minmatar Republic
0
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Posted - 2013.11.04 18:05:00 -
[77] - Quote
Dx9 Win 7 64-bit AMD 9500 quad-core 2,2GHz NVIDIA gtx-280 4Gb RAM
1 client running Default "optimize for memory" graphic setting, with effects and brackets turned of.
Average FPS at gate fight: 10-14fps No crashes
The degradation of the textures where quite noticeable at times. |
Ariannesa
Desert Pirates Cartel
0
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Posted - 2013.11.04 18:05:00 -
[78] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: win7 X64 CPU: i5 2500k GPU: HD5770 RAM:16 gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: off - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12-15 Average FPS during the fight at the gate in Poitot - zoomed in: 3-5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6 Did you experience any disconnects or crashes? no, no crashes and bugs. We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? hhmmm not =( Describe your experience, make comments, suggestions, etc.: nice visualisation |
Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.04 18:05:00 -
[79] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): dx11
- OS version: Windows Server 2008 R2 SP1, Datacenter Edition
- CPU: Core i7-3930K @ 4.722GHz (6 core CPU)
- GPU: Radeon HD 6970 2GB
- RAM: 16 GB DDR-3 1670MHz
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 47
- Average FPS during the fight at the gate in Poitot - zoomed in: 41
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes, low quality textures.
- Describe your experience, make comments, suggestions, etc.: Client was running ok, add multi core cpu support ? :)
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Allake Pisakin
The Versa-Ex Corp Mortuus.
0
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Posted - 2013.11.04 18:06:00 -
[80] - Quote
OS version: windows 8 CPU: core i5 - 3210m 2.50 GHz GPU: Radeon RAM: 6GB How many clients were you running at the same time? - 1 Graphic setting of the client (low / medium / high): med - Anti-Aliasing: law - Shader Quality: high - Texture Quality: med- LOD Quality: med
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 7 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : N/A Did you experience any disconnects or crashes? - no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - NO Describe your experience, make comments, suggestions, etc.: a lot of delaying ) |
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Timcanpy Meza
Sparks Inc Zero Hour Alliance
0
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Posted - 2013.11.04 18:06:00 -
[81] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win7 CPU: Core due T6600 GPU: Nvidia Gforce G105M RAM: 3GB How many clients were you running at the same time? 2 clients Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: med - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15\20 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 10 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? Yes, when one of my ships died We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
when of my chars was podded the client crashed and stay like that for 30 seg and at that time i was zoomed in, in the other client i zoomed out and it died the client didnt crash and everything worked like it should, everyhing was ok in zoom out |
ReaperCussion
Bloodthirsty Capitalists of Eve
0
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Posted - 2013.11.04 18:07:00 -
[82] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
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Hybrid Carlin
Exiles of Chaos WO'S HO'S
0
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Posted - 2013.11.04 18:07:00 -
[83] - Quote
DirectX: DX11 OS: Windows 7 Professional x64 CPU: Intel i7 950 GPU: Nvidia GTX 560ti RAM: 12GB EVE: 1 Clients Graphic setting of the client: High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
AVG FPS zoomed out: 20 fps AVG FPS zoomed in: 7 fps
Client Performance: 8.5
Did NOT experience any disconnects or crashes.
Noticed the lowered texture quality in the large fights, didnt detract from my game experience.
Client performance was much improved, never received a fleet invite.
After the gate camp event ended I warped to the station to dock. I had a reverse graphic of the micro jump drive on my ship when initiating warp, and continuing through the tunnel. |
Rikki Bigg
EVE University Ivy League
0
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Posted - 2013.11.04 18:08:00 -
[84] - Quote
DirectX : dx11 OS version: windows 8.1 x64 CPU: amd FX-4100 at 4.5ghz GPU: amd Radeon HD 6770 DDR5-1GB RAM: 8GB
Number of Clients: One Graphic setting: High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
Average FPS zoomed out: 30 Average FPS zoomed in: 10 Was client performance better or worse? 6-7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory. Did you feel this degraded the visual experience? No
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Beliel Deathwing
Red Dwarf Mining Corporation space weaponry and trade
0
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Posted - 2013.11.04 18:08:00 -
[85] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX11 OS version: Windows 7 Ultimate CPU: i7-2600k GPU: XFX HD 6950 RAM: 16 Gb How many clients were you running at the same time? 2 on test and 3 on Tranq Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Diabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40 Average FPS during the fight at the gate in Poitot - zoomed in: 17 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 10- never done anything that big Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.:
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Ganja Lotus
Ratchet Industries Dark Aether
0
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Posted - 2013.11.04 18:10:00 -
[86] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Win 7 Ultimate 64-bit CPU: QuadCore Intel Core 2 Quad Extreme QX9650, 3204 MHz Overclocked GPU: XFX AMD Radeon HD 7700 Series DD Edition, 2Gb Ram RAM: 8192 MB (DDR3-1066 DDR3 SDRAM) How many clients were you running at the same time? 3 (1 test, 2 Tranquility) Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Low - Shader Quality: High - Texture Quality: Medium - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 28 Average FPS during the fight at the gate in Poitot - zoomed in: 12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) ?: 7 Did you experience any disconnects or crashes?: No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, it is an elegant solution. Describe your experience, make comments, suggestions, etc.: No comments, had a smooth experience for the fleet size etc. |
Bountyhunter Bob
Bespin Mining Guild
0
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Posted - 2013.11.04 18:11:00 -
[87] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX11 OS version: Win7 CPU: AMD FZ-8350 GPU: GTX 660Ti RAM: 32gig How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high):High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Average FPS during the fight at the gate in Poitot - zoomed in: Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: excellent |
Glibentine
Masters of EG Corp Hand of Despair
0
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Posted - 2013.11.04 18:12:00 -
[88] - Quote
Machine Info and Settings:
DirectX - 11 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 3 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |
Makin Stuff
Bloodthirsty Capitalists of Eve
0
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Posted - 2013.11.04 18:13:00 -
[89] - Quote
DirectX version your client was running: DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
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SelectedbyGODS
State War Academy Caldari State
0
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Posted - 2013.11.04 18:13:00 -
[90] - Quote
Machine Info and Settings:
DirectX - 11 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 3 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |
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