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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
84
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Posted - 2013.11.04 23:21:00 -
[1] - Quote
Interdictor bubbles should cause aggro, this current state is stupid.
Tonight i jumped a gang of capitals to a Gallente station, a flycatcher then undocked and dropped a bubble on us, we couldnt warp in the bubble to cause it aggression, so it just docked, waited a bit and dropped another bubble. We had no choice but to slowboat the carrier fleet 35km to get out of range of the dictor undocking and slowboating with invul and then dropping the bubble and docking.
Yesterday we had 2 of our carriers tackled on a gate by a long range sniper gang, that had 2 sabres and 2 Arazus. The arazus were no problem we could shoot them and push the points off field, the sabres however, not so much, they could jump in, mwd cloak, bubble and jump back out of system. Our carriers were stuck for over an hour by two ships that didnt even get aggression.
Last week, we dropped dreads on a gate and sieged. The enemy gang responded by running back home keeping the gang docked and sending 6 interdictors back to the dreads, and using the same tactic of mwd/cloak/uncloak/bubble jump. We managed to slowboat the dreads out of the bubbles which took 30 minutes before their batphone arrived.
To me this all seems a bit wrong? Why should a ship have such an effect without even getting aggression? The only counter i have at my disposal that i can see is smartbombs, but i cant smartbomb bubbles on a station so they are useless to me there. So basically if a dictor wants to waste 30minutes of my life with no risk they can.
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Liam Inkuras
Chaotic Tranquility Casoff
549
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Posted - 2013.11.04 23:25:00 -
[2] - Quote
TLDR: Make Dictor bubble launchers give an aggression timer when activated, or when someone tries to warp out of one
Also, First |
God's Apples
AQUILA INC Verge of Collapse
154
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Posted - 2013.11.04 23:26:00 -
[3] - Quote
nomad pls |
Sachial
Chaotic Tranquility Casoff
4
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Posted - 2013.11.04 23:27:00 -
[4] - Quote
Liam Inkuras wrote:TLDR: Make Dictor bubble launchers give an aggression timer when activated, or when someone tries to warp out of one
Also, First
Sense makes this. |
Daemon Lucifus
Nocturnal Romance Cynosural Field Theory.
1
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Posted - 2013.11.04 23:31:00 -
[5] - Quote
i totally second this post |
KhalimAmnov
Eclipse Navy. WHY so Seri0Us
6
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Posted - 2013.11.04 23:32:00 -
[6] - Quote
Yeah. Bubbles causing aggro would make far too much sense... |
Ponder Stuff
Deadly Intent. Cynosural Field Theory.
12
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Posted - 2013.11.04 23:46:00 -
[7] - Quote
Bubbles need to cause aggro, this is probably the most broken they have ever been... |
Meyr
SiN Corp
111
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Posted - 2013.11.05 00:14:00 -
[8] - Quote
I heartily endorse the above-mentioned product and/or service!
Having taken advantage of this mechanic a time or two, it does seem a bit broken. |
Nevyn Auscent
Broke Sauce
481
|
Posted - 2013.11.05 00:14:00 -
[9] - Quote
Bastion modules cause a weapons timer but bubbles apparently don't.... Yea... That's kinda broken when a purely defensive module causes a timer but an attacking module doesn't. |
GeeShizzle MacCloud
377
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Posted - 2013.11.05 00:35:00 -
[10] - Quote
trying to engage warp to a location off grid whilst in the bubble creates an aggro timer, you just need to be quick to do it to a ship thats trying to complete its job and get back into safety. if you do i believe the ship/pilot gets an aggro timer and cant dock/jump.
if dictors never got aggro from bubbles you would never see dictors on killmails because of a warp interdiction probe, and i can tell you ive been on killmails since the last patch for precisely that. |
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Ponder Stuff
Deadly Intent. Cynosural Field Theory.
12
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Posted - 2013.11.05 00:56:00 -
[11] - Quote
GeeShizzle MacCloud wrote:trying to engage warp to a location off grid whilst in the bubble creates an aggro timer, you just need to be quick to do it to a ship thats trying to complete its job and get back into safety. if you do i believe the ship/pilot gets an aggro timer and cant dock/jump.
if dictors never got aggro from bubbles you would never see dictors on killmails because of a warp interdiction probe, and i can tell you ive been on killmails since the last patch for precisely that.
You do not appear to have read or understood the first post... |
GeeShizzle MacCloud
377
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Posted - 2013.11.05 01:26:00 -
[12] - Quote
Ponder Stuff wrote:GeeShizzle MacCloud wrote:trying to engage warp to a location off grid whilst in the bubble creates an aggro timer, you just need to be quick to do it to a ship thats trying to complete its job and get back into safety. if you do i believe the ship/pilot gets an aggro timer and cant dock/jump.
if dictors never got aggro from bubbles you would never see dictors on killmails because of a warp interdiction probe, and i can tell you ive been on killmails since the last patch for precisely that. You do not appear to have read or understood the first post...
i have and the only issue i see is that trying to warp whilst either in siege or in triage meant the checksum hit the siege/triage brick wall before the bubble stopping warp brick wall.
the only other possible issue is if technically the dictors can bubble up after they've sent the jump request (ie the server processes the deployment of a warp interdiction probe after/during its processed the jump command) |
Benny Ohu
Chaotic Tranquility Casoff
1758
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Posted - 2013.11.05 02:01:00 -
[13] - Quote
Weapons timers were removed from interdictor bubbles soon after the implementation of the new Crimewatch to allow the dictors to jump and keep up with their fleets, if I remember correctly. |
F3X5ON
Nocturnal Romance Cynosural Field Theory.
11
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Posted - 2013.11.05 02:29:00 -
[14] - Quote
And shorten the invul timer from undocking/jumping from 60 to 30s aswell.
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Maelgar
Nocturnal Romance Cynosural Field Theory.
1
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Posted - 2013.11.05 03:33:00 -
[15] - Quote
Put it back to the old days of when you dropped the bubble and someone had the foresight to try to warp in said bubble aggro was started. Make these lazy dictor pilots learn what it really means to time things or beat feet.
Seems an exploit at current.
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Korg Leaf
Nocturnal Romance Cynosural Field Theory.
77
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Posted - 2013.11.05 08:31:00 -
[16] - Quote
GeeShizzle MacCloud wrote:Ponder Stuff wrote:GeeShizzle MacCloud wrote:trying to engage warp to a location off grid whilst in the bubble creates an aggro timer, you just need to be quick to do it to a ship thats trying to complete its job and get back into safety. if you do i believe the ship/pilot gets an aggro timer and cant dock/jump.
if dictors never got aggro from bubbles you would never see dictors on killmails because of a warp interdiction probe, and i can tell you ive been on killmails since the last patch for precisely that. You do not appear to have read or understood the first post... i have and the only issue i see is that trying to warp whilst either in siege or in triage meant the checksum hit the siege/triage brick wall before the bubble stopping warp brick wall. the only other possible issue is if technically the dictors can bubble up after they've sent the jump request (ie the server processes the deployment of a warp interdiction probe after/during its processed the jump command)
Trying to warp in siege/triage wouldn't cause aggression on the mechanics anyway due to the fact that you cannot warp anyway. Interdictors and interceptors are going to travel even faster come rubicon. Combine that with an invulnerability of just being able to dock/jump due to no aggression is stupid. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
944
|
Posted - 2013.11.05 08:59:00 -
[17] - Quote
I would agree that dictors need to keep up with the fleet, so no to launching bubbles as a source of aggression timer.
If you launch a bubble and someone tries to warp while inside of it, though.. yes to making that start an aggression timer. |
GeeShizzle MacCloud
377
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Posted - 2013.11.05 12:29:00 -
[18] - Quote
maybe make the action of launching said bubble and activating a gate / docking having to occur on separate server ticks (rather than the same that i believe it is currently) meaning there will be a 1 second difference between the bubble being dropped and a docking request/jump request.
generally peoples reaction times are <~250ms so would seem enough of a difference to do something with it. |
seth Hendar
I love you miners
230
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Posted - 2013.11.05 13:10:00 -
[19] - Quote
GeeShizzle MacCloud wrote:maybe make the action of launching said bubble and activating a gate / docking having to occur on separate server ticks (rather than the same that i believe it is currently) meaning there will be a 1 second difference between the bubble being dropped and a docking request/jump request.
generally peoples reaction times are <~250ms so would seem enough of a difference to do something with it. still doesn't solve the issue where an agressive module use doesn't induce gun timer
drop a bubble => 60 sec. gun timer. deal with it.
too easy to bubble and dock in loop with actually no way to be caught
and a check on the undock lenght (both time, and actual physical lenght)
also, a "stop ship" order shall drop the invulnerability, this is non sense, invuln is made for ppl with a bad connection to actually catch up (preventing them to be killed before actually seeing the outside), if they issued a "stop" order, they are in control, why shall they remain invuln? |
Benny Ohu
Chaotic Tranquility Casoff
1766
|
Posted - 2013.11.05 14:42:00 -
[20] - Quote
Alvatore DiMarco wrote:I would agree that dictors need to keep up with the fleet, so no to launching bubbles as a source of aggression timer.
If you launch a bubble and someone tries to warp while inside of it, though.. yes to making that start an aggression timer. no, the other way around!
having people try to warp near the end of the bubble's life is what really extends the aggro timer to stupid long levels and prevents the dictor (and fleet) getting around
also you could still land at gate > launch > jump before anyone tries to warp |
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Heinky
Viziam Amarr Empire
6
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Posted - 2013.11.05 15:34:00 -
[21] - Quote
TinkerHell wrote:Interdictor bubbles should cause aggro, this current state is stupid.
Tonight i jumped a gang of capitals to a Gallente station, a flycatcher then undocked and dropped a bubble on us, we couldnt warp in the bubble to cause it aggression, so it just docked, waited a bit and dropped another bubble. We had no choice but to slowboat the carrier fleet 35km to get out of range of the dictor undocking and slowboating with invul and then dropping the bubble and docking.
Yesterday we had 2 of our carriers tackled on a gate by a long range sniper gang, that had 2 sabres and 2 Arazus. The arazus were no problem we could shoot them and push the points off field, the sabres however, not so much, they could jump in, mwd cloak, bubble and jump back out of system. Our carriers were stuck for over an hour by two ships that didnt even get aggression.
Last week, we dropped dreads on a gate and sieged. The enemy gang responded by running back home keeping the gang docked and sending 6 interdictors back to the dreads, and using the same tactic of mwd/cloak/uncloak/bubble jump. We managed to slowboat the dreads out of the bubbles which took 30 minutes before their batphone arrived.
To me this all seems a bit wrong? Why should a ship have such an effect without even getting aggression? The only counter i have at my disposal that i can see is smartbombs, but i cant smartbomb bubbles on a station so they are useless to me there. So basically if a dictor wants to waste 30minutes of my life with no risk they can.
It is wrong that you drop capitals as solo pwn mobiles on gates without support to kill supcap fleets or ships. Capitals are meant to be fleet and support ships. Go home with your elitism pvp and get some friends in support ships. |
Liam Inkuras
Chaotic Tranquility Casoff
551
|
Posted - 2013.11.05 16:22:00 -
[22] - Quote
Support Support Support
You sir are text master |
Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
315
|
Posted - 2013.11.05 16:46:00 -
[23] - Quote
TinkerHell wrote:Interdictor bubbles should cause aggro, this current state is stupid.
Tonight i jumped a gang of capitals to a Gallente station, a flycatcher then undocked and dropped a bubble on us, we couldnt warp in the bubble to cause it aggression, so it just docked, waited a bit and dropped another bubble. We had no choice but to slowboat the carrier fleet 35km to get out of range of the dictor undocking and slowboating with invul and then dropping the bubble and docking.
Yesterday we had 2 of our carriers tackled on a gate by a long range sniper gang, that had 2 sabres and 2 Arazus. The arazus were no problem we could shoot them and push the points off field, the sabres however, not so much, they could jump in, mwd cloak, bubble and jump back out of system. Our carriers were stuck for over an hour by two ships that didnt even get aggression.
Last week, we dropped dreads on a gate and sieged. The enemy gang responded by running back home keeping the gang docked and sending 6 interdictors back to the dreads, and using the same tactic of mwd/cloak/uncloak/bubble jump. We managed to slowboat the dreads out of the bubbles which took 30 minutes before their batphone arrived.
To me this all seems a bit wrong? Why should a ship have such an effect without even getting aggression? The only counter i have at my disposal that i can see is smartbombs, but i cant smartbomb bubbles on a station so they are useless to me there. So basically if a dictor wants to waste 30minutes of my life with no risk they can.
I feel your pain, however you need to consider that interdictors are meant to be ultimate pwnmobiles and better than other forms of tackle so your arguments are invalid. |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
101
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Posted - 2013.11.05 18:31:00 -
[24] - Quote
Heinky wrote:TinkerHell wrote:Interdictor bubbles should cause aggro, this current state is stupid.
Tonight i jumped a gang of capitals to a Gallente station, a flycatcher then undocked and dropped a bubble on us, we couldnt warp in the bubble to cause it aggression, so it just docked, waited a bit and dropped another bubble. We had no choice but to slowboat the carrier fleet 35km to get out of range of the dictor undocking and slowboating with invul and then dropping the bubble and docking.
Yesterday we had 2 of our carriers tackled on a gate by a long range sniper gang, that had 2 sabres and 2 Arazus. The arazus were no problem we could shoot them and push the points off field, the sabres however, not so much, they could jump in, mwd cloak, bubble and jump back out of system. Our carriers were stuck for over an hour by two ships that didnt even get aggression.
Last week, we dropped dreads on a gate and sieged. The enemy gang responded by running back home keeping the gang docked and sending 6 interdictors back to the dreads, and using the same tactic of mwd/cloak/uncloak/bubble jump. We managed to slowboat the dreads out of the bubbles which took 30 minutes before their batphone arrived.
To me this all seems a bit wrong? Why should a ship have such an effect without even getting aggression? The only counter i have at my disposal that i can see is smartbombs, but i cant smartbomb bubbles on a station so they are useless to me there. So basically if a dictor wants to waste 30minutes of my life with no risk they can.
It is wrong that you drop capitals as solo pwn mobiles on gates without support to kill supcap fleets or ships. Capitals are meant to be fleet and support ships. Go home with your elitism pvp and get some friends in support ships.
Please tell me where i said i had no support? I said none of the ships on field can even lock the interdictors. due to a combination of no aggro and cloak/mwd trick.
Go cry about getting hotdropped somewhere else. |
Korg Leaf
Nocturnal Romance Cynosural Field Theory.
77
|
Posted - 2013.11.05 18:32:00 -
[25] - Quote
Heinky wrote:TinkerHell wrote:Interdictor bubbles should cause aggro, this current state is stupid.
Tonight i jumped a gang of capitals to a Gallente station, a flycatcher then undocked and dropped a bubble on us, we couldnt warp in the bubble to cause it aggression, so it just docked, waited a bit and dropped another bubble. We had no choice but to slowboat the carrier fleet 35km to get out of range of the dictor undocking and slowboating with invul and then dropping the bubble and docking.
Yesterday we had 2 of our carriers tackled on a gate by a long range sniper gang, that had 2 sabres and 2 Arazus. The arazus were no problem we could shoot them and push the points off field, the sabres however, not so much, they could jump in, mwd cloak, bubble and jump back out of system. Our carriers were stuck for over an hour by two ships that didnt even get aggression.
Last week, we dropped dreads on a gate and sieged. The enemy gang responded by running back home keeping the gang docked and sending 6 interdictors back to the dreads, and using the same tactic of mwd/cloak/uncloak/bubble jump. We managed to slowboat the dreads out of the bubbles which took 30 minutes before their batphone arrived.
To me this all seems a bit wrong? Why should a ship have such an effect without even getting aggression? The only counter i have at my disposal that i can see is smartbombs, but i cant smartbomb bubbles on a station so they are useless to me there. So basically if a dictor wants to waste 30minutes of my life with no risk they can.
It is wrong that you drop capitals as solo pwn mobiles on gates without support to kill supcap fleets or ships. Capitals are meant to be fleet and support ships. Go home with your elitism pvp and get some friends in support ships.
The problem isn't support, we quite often have support, you can't lock a ship that can instantly redock or is on gate and just jumps through. |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
101
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Posted - 2013.11.05 18:45:00 -
[26] - Quote
Also i would like to point out that Capital ships are used as the example as they are ships that are slow and therefore cant burn out of a bubble easily.
If im in a Vagabond ill just leave, it still doesnt mean there isnt a problem that the dictor still is not taking aggro. |
GeeShizzle MacCloud
377
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Posted - 2013.11.05 19:45:00 -
[27] - Quote
TinkerHell wrote:Also i would like to point out that Capital ships are used as the example as they are ships that are slow and therefore cant burn out of a bubble easily.
If im in a Vagabond ill just leave, it still doesnt mean there isnt a problem that the dictor still is not taking aggro.
your text make it seem like the situations that were described were put together theoretically and not a product of actually having those assets in those situations, which makes me wonder about the legitimacy of your concerns. |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
102
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Posted - 2013.11.05 19:58:00 -
[28] - Quote
GeeShizzle MacCloud wrote:TinkerHell wrote:Also i would like to point out that Capital ships are used as the example as they are ships that are slow and therefore cant burn out of a bubble easily.
If im in a Vagabond ill just leave, it still doesnt mean there isnt a problem that the dictor still is not taking aggro. your text make it seem like the situations that were described were put together theoretically and not a product of actually having those assets in those situations, which makes me wonder about the legitimacy of your concerns.
Please check my killboard and corp killboard, these are ingame events over the last week. I used the capital examples from the last week as this is where dictors are most broken in these situations. I gave ingame events as examples and you say its theory. Yet i even say in the op yesterday and last week, why would i say that of its theory lol. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2808
|
Posted - 2013.11.05 22:55:00 -
[29] - Quote
I've used dictors on a gate to hold capitals down, as well as dictors on a station to inhibit logistics.
In my opinion, dropping a bubble should NOT cause a weapons nor PvP timer. However, if someone is inhibited from warping because of your hictor/dictor bubble, you absolutely should receive a weapons and PvP timer.
It gets pretty silly when I can undock, drop a bubble, redock. Undock, drop a bubble, redock.
Thankfully, those of us familiar with game mechanics will simply drop a bomb via stealth bomber to clear the bubbles and then cyno out.
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TinkerHell
Nocturnal Romance Cynosural Field Theory.
102
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Posted - 2013.11.05 23:03:00 -
[30] - Quote
Launching a bomb counters the bubble, the bomb also has a longer cycle time. However this still doesnt counter the dictor itself that can just come back and place another. The dictor still has no aggro, which is the problem...Currently im going to have to field an entire ship to counter a single mod rather than a ship.. |
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