Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.05 19:25:00 -
[1] - Quote
Here is my current lvl4 mission running cnr, as you may have seen i am a rather tight sod and hate parting with my isk however there comes a time when one must. At the moment i run lvl4's quite easily there are a couple where i get full aggro and need to warp out but thats no big deal i use t2 missiles aswell. i swap the resist's as per mission requirements, the ship is NOT cap stable. what would you suggest i change on he fit to make the ship more
[Raven Navy Issue
8x Cruise Missile Launcher II
2x Adaptive Invulnerability Field II X-Large Shield Booster II Shield Boost Amplifier II Cap Recharger II EM Ward Field II Thermic Dissipation Field II
3x Ballistic Control System II Co-Processor II Signal Amplifier II
Large Capacitor Control Circuit I Large Bay Loading Accelerator I Large Core Defense Field Extender I
3x Hobgoblin II
2033x Inferno Cruise Missile 1658x Mjolnir Cruise Missile 4063x Nova Cruise Missile 568x Scourge Cruise Missile |
stoicfaux
3323
|
Posted - 2013.11.05 21:37:00 -
[2] - Quote
Given that you have to use a CPU fitting mod, and that you don't have rigor rigs (which have a CPU penalty), I would switch back to using a Raven (or buy a SNI) with 3 Rigor rigs. And use Fury ammo against cruisers and up. The CNR is really, really, super-tight on CPU to support an all T2 fit, and without at least 2 Rigors, probably isn't as effective as a Raven or SNI with 3 Rigors.
|
Batelle
Komm susser Tod
273
|
Posted - 2013.11.05 22:02:00 -
[3] - Quote
If you want to spend some isk to make it better, I would absolutely upgrade the t2 XLSB to a Pith type. They're more cap efficient and not too expensive. I would also absolutely suggest upgrading the hardeners to DG/CN to save on CPU and to get better overloading. If you need extra tank more than CPU then go for deadspace hardeners. Since you clearly want to omnitank, you may as well upgrade the invulns to at least faction to save major on CPU. DG invulns are a big step up over t2s.
Lastly you save a ton of CPU upgrading the damage mods.
The only rig that's even giving you much benefit is CCC, and how much benefit that actually provides is arguable. |
Onictus
Silver Snake Enterprise Fatal Ascension
581
|
Posted - 2013.11.05 22:03:00 -
[4] - Quote
Co-procs are pretty much a constant on Ravens, vanilla and navy.
My fit, in relatively cheap gurista trim [Raven Navy Issue, T2]
Co-Processor II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
X-Large Shield Booster II Sensor Booster II, Targeting Range Script Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II Large Micro Jump Drive Heavy Electrochemical Capacitor Booster I
Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile
Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Usually carry about 12 regualar 800 boosters and 3700 missiles tweaked to mission.
That fits without implants, with raven you need a full faction build at minimum to get rid of the co-proc sadly, but I'm not that much of a fan of being gank bait.
|
Kosetzu
S1lver Flame
84
|
Posted - 2013.11.05 22:08:00 -
[5] - Quote
Drop one Invuln, fit a target painter or a prop mod. Maybe drop the Cap recharger too so you can fit both. Fill up the dronebay! Drop the Signal Amp, why do you even need this when you're not even MJD fit? Fourth BCS if you can fit it, if not just something like a PDS for more cap and shields.
Just scrap the missile and core defense field extender rigs... They are not good for what you're fitting. Go for the Rigor/Flare rigs, or more CCC if you absolutely want the extra cap. |
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.06 15:11:00 -
[6] - Quote
thanks for the replys. i have took all comments on board and put this together, i need to train for the jump drive, hence afterburner fitted for now again not cap stable
[Raven Navy issue]
8x Cruise Missile Launcher II (Scourge Cruise Missile)
100MN Afterburner II X-Large Shield Booster II Dread Guristas EM Ward Field Dread Guristas Kinetic Deflection Field Dread Guristas Thermic Dissipation Field Target Painter II Dread Guristas Adaptive Invulnerability Field
4x Ballistic Control System II Co-Processor II
Large Warhead Flare Catalyst II 2x Large Warhead Rigor Catalyst II
5x Hobgoblin II
2033x Inferno Cruise Missile 1658x Mjolnir Cruise Missile 4063x Nova Cruise Missile 568x Scourge Cruise Missile
|
Kosetzu
S1lver Flame
84
|
Posted - 2013.11.06 15:24:00 -
[7] - Quote
Make the Target Painter a Phased Weapon Navigation Array Generation Extron (PWNAGE), same stats, but lower CPU requirement.
In my experience you only need 2 mission hardeners and one invuln, so unless you're not going to change hardeners there's another midslot you can play around with. |
Marcus Walkuris
Aww yeahhh
23
|
Posted - 2013.11.06 16:46:00 -
[8] - Quote
Training MJD shouldn't take more then 45 minutes. The cool-down reduction isn't impressive enough to worry about higher levels. Navigation to lvl4 is very short and one of the most important skills, same with evasive maneuvering and spaceship command. They basically make everything you do faster which makes them a force multiplier when it comes to ISK making by keeping your ship safe speed tanking or aligning to warp. |
Andrea Keuvo
Science and Trade Institute Caldari State
17
|
Posted - 2013.11.06 18:12:00 -
[9] - Quote
Get Cal Navy BCS. More DPS = faster completion times = more isk/hr. Also frees up 16 cpu each. |
Batelle
Komm susser Tod
277
|
Posted - 2013.11.06 18:31:00 -
[10] - Quote
Marcus Walkuris wrote: The cool-down reduction isn't impressive enough to worry about higher levels.
Cooldown reduction would be worth extra levels. But the skill reduces spool-up time, from 12s base to 9s at lvl 5. So yeah, don't worry about training it too high. |
|
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.06 18:51:00 -
[11] - Quote
Marcus Walkuris wrote:Training MJD shouldn't take more then 45 minutes. The cool-down reduction isn't impressive enough to worry about higher levels. Navigation to lvl4 is very short and one of the most important skills, same with evasive maneuvering and spaceship command. They basically make everything you do faster which makes them a force multiplier when it comes to ISK making by keeping your ship safe speed tanking or aligning to warp.
i have navigation to lvl5 evasive maneuvering is lvl4 and spaceship command is also at lvl5 |
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.06 18:55:00 -
[12] - Quote
Kosetzu wrote:Make the Target Painter a Phased Weapon Navigation Array Generation Extron (PWNAGE), same stats, but lower CPU requirement.
In my experience you only need 2 mission hardeners and one invuln, so unless you're not going to change hardeners there's another midslot you can play around with.
will sling the mjd in the surplus hardner slot |
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.06 19:26:00 -
[13] - Quote
with regards to the rigors and flares will i get away wyth t1 rigs or is that been too tight?
|
Batelle
Komm susser Tod
277
|
Posted - 2013.11.06 19:42:00 -
[14] - Quote
Mr Chili Palmer wrote:with regards to the rigors and flares will i get away wyth t1 rigs or is that been too tight?
Use t2 (at least for the first rigor/flare). Its one part of your ship you can spend isk on that doesn't make it more gankable. Rigs are also not stacking penalized with target painters, and application is critical. More critical than paper DPS. cost/benefit wise, spending on t2 application rigs is far far better than spending on faction damage mods. And keep in mind most people will already think you're crazy for not using faction damage mods.
One thing I like to do is put the missile damage formula into excel and plug in various numbers for explosion velocity and explosion radius. Then I get the target stats for typical targets from here. http://games.chruker.dk/eve_online/npc_ships.php
Its kind of required to let you see the actual value of those rigs. |
Oska Rus
Free Ice Cream People
37
|
Posted - 2013.11.06 19:59:00 -
[15] - Quote
IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km. |
Mr Chili Palmer
InterSun Freelance Moon Warriors
122
|
Posted - 2013.11.06 20:17:00 -
[16] - Quote
Oska Rus wrote:IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km.
and what kind of fit would that be?
|
Dato Koppla
Perkone Caldari State
338
|
Posted - 2013.11.07 00:15:00 -
[17] - Quote
Mr Chili Palmer wrote:Oska Rus wrote:IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km. and what kind of fit would that be?
1700 is a bit of an exagerration, but you can get 1527dps @ 40km and 1465 @ 80km with this fit, it's rather pricey though.
[Typhoon Fleet Issue, L4s]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pith C-Type X-Large Shield Booster Pith C-Type Explosive Deflection Field Caldari Navy Adaptive Invulnerability Field Heavy Capacitor Booster II, Cap Booster 800 Federation Navy Omnidirectional Tracking Link
Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile Cruise Missile Launcher II, Nova Fury Cruise Missile 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Garde II x5 |
Oska Rus
Free Ice Cream People
37
|
Posted - 2013.11.10 20:12:00 -
[18] - Quote
Dato Koppla wrote:Mr Chili Palmer wrote:Oska Rus wrote:IMHO cnr is no longer king of the missile hill. fleet phoon can dish out even better DPS (1200+-) for around 100km or absolutely insane dps under (1700+-) 20km. and what kind of fit would that be? 1700 is a bit of an exagerration, but you can get 1527dps @ 40km and 1465 @ 80km with this fit, it's rather pricey though.
for 1700dps @ 20km i meant torp/800mm fit. But result is that TFE have same amount of effective turrets as ravens, full flight of drones which gives him signifficnt advantage over any raven and 2 bonused remaining high slots for guns or droone links for 100km drone controll range. Not speaking about more lowslots which can be divided in two damage types (drones again.). It can be said that it combines advantages of raven and domi into one hull. Only disadvantage is relatively small amount of medslots for shields and ewar. But it can be usually solved somehow. |
Batelle
Komm susser Tod
315
|
Posted - 2013.11.10 22:07:00 -
[19] - Quote
Oska Rus wrote:Only disadvantage is relatively small amount of medslots for shields and ewar. But it can be usually solved somehow.
Unlike DPS limitations, this can be solved with isk. |
Ave Kathrina
My Ass Is On Fire
89
|
Posted - 2013.11.12 02:09:00 -
[20] - Quote
If you dont omnitank, you could do much better with your midslots.
Use the fitting tool to quick swap your fitting for the mission as you accept them. I've done some really stupid **** in this game. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |