Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Rain6637
Team Evil
3844
|
Posted - 2013.11.09 10:11:00 -
[91] - Quote
Rainfleet thanks you |
kosswomen Mckay
Fight Club Outfit
33
|
Posted - 2013.11.09 10:13:00 -
[92] - Quote
OMG you have added a few tweaks and small changes and think this is a big deal and worthy of classifying it as an expansion?!!
Yes great thanks for these few tweaks but this is hardly representative of a supposedly full dev team in over 3 offices...I wonder what all those people are doing?
We NEED more real development in Eve. We need out of pod and we need it now not 2020!!!! We need Valkarie and we need that **** next year. We do not need a few tweaks to the UI! |
Drogdasan
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.09 10:33:00 -
[93] - Quote
Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. |
Jasmin Fox
Light Years Ahead
14
|
Posted - 2013.11.09 11:29:00 -
[94] - Quote
Please add the following feature (which bugs me in every fleet):
If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V.
Cheers Jasmin |
Jasmin Fox
Light Years Ahead
14
|
Posted - 2013.11.09 11:30:00 -
[95] - Quote
Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? You can just check the checkpoint in your ESC-Menu that you dont want to get invites (when you are in highsec). |
|
CCP karkur
C C P C C P Alliance
2775
|
Posted - 2013.11.09 12:50:00 -
[96] - Quote
Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. That's a good point and we'll keep an eye on it and react to it if needed |
|
|
CCP karkur
C C P C C P Alliance
2775
|
Posted - 2013.11.09 12:56:00 -
[97] - Quote
Jasmin Fox wrote:Please add the following feature (which bugs me in every fleet):
If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V.
Cheers Jasmin
btw...If FC sets a fleet layout.. can he please also define, that f.e. squad XYZ can only be used for like logistic ships? (If pilot sits in one when he joins fleet). That would be awesome :) Well, you can only have 10 people in the squad, so you just need to shuffle people around.
It's a bit tricky to restrict squads to ships or anything like that because what happens then when you reship? Are you just moved from your squad and to some other squad? Is that what you would expect? When you are killed and are in a pod, are you still logistics pilot? I'm afraid the rules and setups would quickly become very complicated. |
|
|
CCP karkur
C C P C C P Alliance
2775
|
Posted - 2013.11.09 13:00:00 -
[98] - Quote
Lena Lazair wrote:CCP karkur wrote:It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. Does shift-move also work when multimoving people? By work I mean, will it still just make them all regular squad members exactly as if I hadn't been holding shift? Or will it be confused? Basically I'm just trying to figure out if I have to worry about whether I'm moving one or multi people, which is the thing I least want to care about. If I can always just hold shift to make sure whatever I'm dropping is assigned as a squad member then that's consistent too, with the added benefit of not actually changing any of the existing behaviors people are used to (even though my suggestion is CATEGORICALLY BETTER if ignoring backwards compatibility ;) Mulitmove already only adds people as squad members, but you are welcome to hold down shift too when you move them
The problem I would see with having shift as "make commander" is that if you are in my fleet, and I start to drag you and then drop you on the Wing Commander position, I would expect you to be moved there. I don't have to even know that this shift thing exists, you just go where I dropped you. |
|
|
CCP karkur
C C P C C P Alliance
2775
|
Posted - 2013.11.09 13:04:00 -
[99] - Quote
kosswomen Mckay wrote:OMG you have added a few tweaks and small changes and think this is a big deal and worthy of classifying it as an expansion?!!
Yes great thanks for these few tweaks but this is hardly representative of a supposedly full dev team in over 3 offices...I wonder what all those people are doing?
We NEED more real development in Eve. We need out of pod and we need it now not 2020!!!! We need Valkarie and we need that **** next year. We do not need a few tweaks to the UI! Not sure if serious
|
|
Lost Hamster
FREE GATES
112
|
Posted - 2013.11.09 13:38:00 -
[100] - Quote
Nice changes. Can you please make the BROADCAST buttons BIGGER?
TIA |
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
272
|
Posted - 2013.11.09 15:09:00 -
[101] - Quote
CCP karkur wrote:Jasmin Fox wrote:If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V. Well, you can only have 10 people in the squad, so you just need to shuffle people around. sry to repost, but my suggestion is relevant and I want to make sure you see it:Nicen Jehr wrote:(to mitigate the 10-squad-members, populate up to 9 members first:) 1st squad choice: "top-most squad with both a Wing Commander and a Squad Commander" 2nd squad choice: "top-most squad with a Wing Commander" 3rd squad choice: "top-most squad with a Squad Commander", 4th squad choice: "top-most commander-less squad with <9 members" 5th squad choice: "top-most commander-less squad with 9 members" |
eXistentiA
Bacon.
87
|
Posted - 2013.11.09 15:16:00 -
[102] - Quote
Lost Hamster wrote:Nice changes. Can you please make the BROADCAST buttons BIGGER?
TIA
This and if you are feeling adventurous allow us to pull them off the fleet window and place them on the hud where we can use them easier. That or allow us to apply rules based off the alerts system (which will **** off every logi pilot in New Eden.
example :
if Armour < 80% broadcast need Armour. |
Texty
State War Academy Caldari State
80
|
Posted - 2013.11.09 16:48:00 -
[103] - Quote
Drogdasan wrote:...Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill?... Being in the same fleet with someone doesn't mean you can kill them. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
263
|
Posted - 2013.11.09 17:46:00 -
[104] - Quote
Hey UI devs, I made a short list of little things for you to have a look at, if you would.
Little UI things
Thank you for your time. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1102
|
Posted - 2013.11.10 02:07:00 -
[105] - Quote
CCP karkur wrote:Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed. If you look at the last 2, they are not started by CCP, but players. I think they are great though, and I'm building a "want to work on" list for myself from them. For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes. Perhaps some industry changes will make it higher on my list soon, we'll have to see Thanks a lot for the information. Knowing that it's a 20% time issue clears up a lot. I appreciate you responding and hopefully you can find some simple ideas to do for the industry UI. There are several out there like changing the right click options on blueprints. Right now you show every research option, when each type of blueprint is restricted (i.e. you can't do invention on a T1 BPO). Feel free to ask if you need more. |
Avall
Red Federation RvB - RED Federation
0
|
Posted - 2013.11.10 09:59:00 -
[106] - Quote
This is great stuff!
One comment on the drag multiple members to wing vs drag single member to a wing or squad: The general case will still be to drag single players when you want to add them to fleets. So instead of having dragging one pilot be a special case where you offer them a command position, and use shift to change that behavior, you should make shift necessary to offer a command position.
That way it will be much more intuitive: drag one or more players to a wing/squad and they will be added to the wing/squad. Drag one player to a wing/sqad AND hold shift and you will offer that player a command position. |
Yui z
Kebec corporation Silent Infinity
0
|
Posted - 2013.11.10 11:53:00 -
[107] - Quote
A note on free-move..
Currently, if the fleet has 3 wing, and someone (boss or not) if commander of wing 1, you can't free move to WC2 or WC3.
I understand why you can't take the FC slot, but please, allow us to take equal rank when free move is on.
Thanks! |
Sabriz Adoudel
Mission BLITZ
1132
|
Posted - 2013.11.10 21:53:00 -
[108] - Quote
CCP karkur wrote:Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. That's a good point and we'll keep an eye on it and react to it if needed
Yeah this is going to be an interesting use of the new system.
Fleet with 20 Catalysts that are bouncing between off-grid safes, invite all of Apanake, fleet warp anyone that accepts to a safe, quickly assess gank value of each target and euthanize accordingly. |
William Darkk
GoonWaffe Goonswarm Federation
15
|
Posted - 2013.11.11 04:10:00 -
[109] - Quote
eXistentiA wrote:That or allow us to apply rules based off the alerts system (which will **** off every logi pilot in New Eden.
example :
if Armour < 80% broadcast need Armour. Should be hilarious when the fleet gets bombed. |
Lavayar
Russian SOBR SOLAR FLEET
156
|
Posted - 2013.11.11 13:14:00 -
[110] - Quote
I'd like to see some fleet manager/assistant role, which can be granted to any fleet member, because often FC is too busy to do simple things like adding squads/wings or moving pilots from one wing to another. |
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |