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Caletha
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Posted - 2006.09.21 11:01:00 -
[241]
I've been running L4 missions for a few weeks now, and my raven setup hasnt let me down yet:
Hi: 6x Arb cruise 2x Heavy Dim.
Mid: 1x Gist B-Type XLarge Booster 1x Gist B-Type Boost Amp 4x Specific hardeners
Low: 3x PDS 2x BCU T2
I've tanked everything with it, and killed everything with it except 1 rat. The Mordus end-boss in Vengeance (Paon Tay), but I have to admit, I've not aquired the Kinetic cruise missile bpo yet where I'm missioning (deep in 0.0, 50+ jumps from empire). Using the right missiles will probably speed missioning up a lot, but its a bit hard getting the stuff down here .
Normally I have an alt that runs a raven (which runs almost no tank, and uses torps instead of cruise) as well to speed everything up. I wonder how much faster some missions will go with the right ammo (for cruise I only have a choice between EM / Expl, and with Torps EM / Expl / Thermal).
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EverBlack
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Posted - 2006.09.24 21:16:00 -
[242]
Originally by: Wanten 6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones
Not all T2 is better:
Xlarge T2 booster: boost 600, duration 5 secs = 120 hp/sec
Xlarge C-5L emergency shield overload I: boost 480, duration 4 secs = 120 hp/sec
Second one is cheaper and easyer to get. So why use T2? Or am i overlooking something?
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Peter Stuyvesant
Amarr
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Posted - 2006.09.24 21:59:00 -
[243]
Originally by: EverBlack
Originally by: Wanten 6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones
Not all T2 is better:
Xlarge T2 booster: boost 600, duration 5 secs = 120 hp/sec
Xlarge C-5L emergency shield overload I: boost 480, duration 4 secs = 120 hp/sec
Second one is cheaper and easyer to get. So why use T2? Or am i overlooking something?
Cap usage
T2 = 400 cap/5s C5-L = 400 cap/4s
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Gaius Rex
Gallente Collateral Holdings
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Posted - 2006.09.25 08:12:00 -
[244]
Originally by: Wanten 6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones
Would be interesting to see what skills this one has, as I cannot see where the extra cpu comes from. _______________________________________________________
My job is to arrange the meeting between you and the Big Fella |
Valen Itrius
Gallente Thundercats RAZOR Alliance
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Posted - 2006.09.25 09:25:00 -
[245]
Edited by: Valen Itrius on 25/09/2006 09:32:35 Edited by: Valen Itrius on 25/09/2006 09:27:08
Originally by: Dr Reid I am just about to start doing lvl 4's within the next week or two. I am looking for a set up which is reasonably cheap (i.e. no gist shield boosters etc as i can't afford them)
I am currently training for cruise launchers tech 2 and i can use pretty much all relevant modules at tech 2.
could some one please help.
I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
thank you dr reid
I would suggest maybe the following:
6x named cruise 2x heavy nos
1x XL T2 1x boost amp 3x hardeners
4x pdu II's 1x capacitor power relay
If you have good cap skills this fit works quite well.
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Valen 4tw \o/ |
ClogMan
Caldari Caldari Anvil
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Posted - 2006.09.25 10:17:00 -
[246]
Originally by: Valen Itrius Edited by: Valen Itrius on 25/09/2006 09:32:35 Edited by: Valen Itrius on 25/09/2006 09:27:08
Originally by: Dr Reid I am just about to start doing lvl 4's within the next week or two. I am looking for a set up which is reasonably cheap (i.e. no gist shield boosters etc as i can't afford them)
I am currently training for cruise launchers tech 2 and i can use pretty much all relevant modules at tech 2.
could some one please help.
I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
thank you dr reid
I would suggest maybe the following:
6x named cruise 2x heavy nos
1x XL T2 1x boost amp 3x hardeners
4x pdu II's 1x capacitor power relay
If you have good cap skills this fit works quite well.
And maybe use the 6th slot, with an extra hardener :)
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Winter Solstice
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Posted - 2006.09.25 18:43:00 -
[247]
I am about to start the easy/medium L4's - and am looking for suggestions on the following 'starter' setup please:
6x 'Arbalest' Cruise Launchers 2x Heavy Diminishing NOS
1x XL Shield Booster II 1x Shield Boost Amp 3x [rat specific] Active Shield Hardeners II 1x [rat specific] Passive Shield Hardener II
2x Ballistic Control II 2x Power Diagnostic System II 1x Internal Force Field Array
5x Hammerhead II 5x Hobgoblin II
The passive hardener is fitted for CPU reasons - however it's nice to save some cap drain and it's quite effective with skill4 bonus in the shield compensation skills.
I also like the Internal Force Field Array for the "free" (non-penalized) 11% boost to shield resists and the mega-resistance boosts to armor/structure (in case I get lagged/dropped from server). Plus, it only costs 1 cap every 30 seconds - essentially free, just turn it on after undocking and forget about it.
I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time.
If you see any gaping holes or inefficiencies in this setup, please recommend changes! Thanks!
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Peter Stuyvesant
Amarr
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Posted - 2006.09.25 21:29:00 -
[248]
Looks good to me Winter.
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Vapor Goddess
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Posted - 2006.09.25 21:57:00 -
[249]
why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
My setup:
6 Arbelist Launchers 1 Drone Aug 1 Heavy Named Nos
1 Gist type-B XL Shield Booster 1 Gist type-B Shield Boost Amp 3 Domination Invuln Shield Hardeners 1 Domination EM Booster
4 BCU II 1 PDU II
Also: some "secret recipe" implants 5 drones
(hey i cant give away ALL my secrets)
Also, soon to be in a CNR
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Winter Solstice
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Posted - 2006.09.25 22:11:00 -
[250]
Originally by: Vapor Goddess why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
Originally by: Winter Solstice I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time.
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Kallria
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Posted - 2006.09.25 22:12:00 -
[251]
Notice he said less than 50mill isk mods. Anyway, with that said, I run a setup with less than that. Slightly lower named NOS's, a c5-l xl booster instead of a tech II, and 3 standard named hardeners. Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.) Also, I just use standard tech I trash drones. I keep getting them killed and I don't think tech II is really necessary.
I am working on getting better gear though. The better gear, the faster and safer the missions will be. I'm using what I am due to cash reasons as well as I just recently returned to the game since before all this stuff was available, level 4 missions as well as so much tech II, never mind all the skills.
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Vapor Wraith
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Posted - 2006.09.25 22:19:00 -
[252]
Edited by: Vapor Wraith on 25/09/2006 22:21:46 Edited by: Vapor Wraith on 25/09/2006 22:20:41
Originally by: Winter Solstice
Originally by: Vapor Goddess why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
Originally by: Winter Solstice I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time.
well it wasnt directed specifically at you but for most of the people using t2. (hence why i didnt quote him) i dont understand why since the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
That said, no cap boosters needed, and with the domination invulns, your cap usage for them is half of what a specific harder requires and in the same amount of activation time.
but yeah, when you get the money, the next thing I'd buy would be the gist type-b. otheriwse your setup should be fine. though im more partial to either another bcu or pds in your low slot instead of the IFFA.
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Viscount Hood
British Space Corporation
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Posted - 2006.09.26 15:01:00 -
[253]
Might as well put my latest down.
HI 6 x Arbalest siege 1 x Heavy Nos (named) 1 x Tractor Beam or Large smart bomb (named)
Med 1 x Large shield booster (tech II) 1 x shield boost amp 4 x shield hardners - depending on mission (tech II)
Lo 3 x PDS (tech II) 2 X WCS (named)
yes i know WCS. They will be replaced when I get my finances back on track. ------------------------------------------------
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Winter Solstice
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Posted - 2006.09.26 15:33:00 -
[254]
Originally by: Vapor Wraith the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
That said, no cap boosters needed, and with the domination invulns, your cap usage for them is half of what a specific harder requires and in the same amount of activation time.
but yeah, when you get the money, the next thing I'd buy would be the gist type-b. otheriwse your setup should be fine. though im more partial to either another bcu or pds in your low slot instead of the IFFA.
Yeah, I completely agree with your suggestions. The biggest upgrade right now is the Gist SB - not only is it sick in terms of boost/cap ratio - but it also uses a lot less CPU to fit... which means I can use 4 active and 1 more BCU instead of the passive/IFFA. Now the only hard part is saving the several hundred mil for the SB.
Originally by: Kallria Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.)
I thought about the cap booster option, and honestly I think it's just as effective a setup. If there was never any lag, i'd say that it might be a bit better even. However, I decided for more resists for the following reasons: 1. It's one less active module I need to click in a combat/panic/lag situation. When I have blob aggro on a laggy night - I don't want to worry about yet another module I need to hope activates in less than 20 seconds of my click. The SB is scary enough sometimes - no way would I have survived in some of my fights if I had to time a cap booster along with my SB. 2. Cap charges are one more thing I need to look for, buy, stock, carry, move, etc. (minor annoyance). 3. I dislike how much cargo space cap chrges take up - I like to carry a ton of cruise and a lot of FoF cruise as well (minor nitpick).
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Kallria
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Posted - 2006.09.27 00:19:00 -
[255]
Originally by: Winter Solstice
Originally by: Kallria Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.)
I thought about the cap booster option, and honestly I think it's just as effective a setup. If there was never any lag, i'd say that it might be a bit better even. However, I decided for more resists for the following reasons: 1. It's one less active module I need to click in a combat/panic/lag situation. When I have blob aggro on a laggy night - I don't want to worry about yet another module I need to hope activates in less than 20 seconds of my click. The SB is scary enough sometimes - no way would I have survived in some of my fights if I had to time a cap booster along with my SB. 2. Cap charges are one more thing I need to look for, buy, stock, carry, move, etc. (minor annoyance). 3. I dislike how much cargo space cap chrges take up - I like to carry a ton of cruise and a lot of FoF cruise as well (minor nitpick).
If your playing with that much lag, then move or don't play, at least that's what I believe. I just gave up my good agent due to lag to work on another one (figured I might as well get a few corps with 0% refines while I'm at it too...hehe) And I've tried it both ways, and personally, I feel I get get through a lot more with cap boosters than without. That is of course until I get my hands on a Gist XL Type-B SB. Once I get that, then by my calculations I can safely drop the cap booster.
And as for size of the charges, they are sooo cheap to make. Just get to where you are going, and pop in your manufacturing job. Don't bother transporting a bunch around. And you usually don't go through a whole lot, so you don't need to keep a ton on hand. And with 4 in the booster, and another 12 in the cargo, I can still hold over 1800 cruise missiles. The only time I go through more than that, is in the GE or AE missions. But then again, I usually have my second account following me around in a hauler picking up loot, so he can carry extra ammo/charges as well.
Over all, I agree that the cap booster is mainly just a crutch till you can get better gear. It works well until you don't need it anymore, and I believe that is when you get the gist type-b shield booster. But it takes a while to get 500mill isk together, so until then, I suggest using the crutch. But if you feel better using 5 resist mods instead of 3 and a booster (effectively giving you another slot for a BCS) then that's your prerogative. I just suggest giving it a try and see how you like it. I did, and I fell in love...hehe. And I used to give the same reasons you did for not using them.
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Taaii
Caldari GTE Corp
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Posted - 2006.09.27 00:33:00 -
[256]
Edited by: Taaii on 27/09/2006 00:33:30 ---High--- 6 x T2 Siege 1 x Heavy Dim Nos 1 x Tractor
---Med--- 1 x Gisti B-Type XL SB 2 x Cop Shield Amps 1 x DG Invul 2 x Gisti B-Type Hardeners
---Low--- 3 x T2 PDS 2 x DG BCU's
Ship: Caldari Navy Raven Skills required : Electronics V Enginerring V Weapon Upgrades V Adv Weapon Upgrades III
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Caletha
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Posted - 2006.09.27 22:03:00 -
[257]
Originally by: Taaii Edited by: Taaii on 27/09/2006 00:33:30 ---High--- 6 x T2 Siege 1 x Heavy Dim Nos 1 x Tractor
---Med--- 1 x Gisti B-Type XL SB 2 x Cop Shield Amps 1 x DG Invul 2 x Gisti B-Type Hardeners
---Low--- 3 x T2 PDS 2 x DG BCU's
Ship: Caldari Navy Raven Skills required : Electronics V Enginerring V Weapon Upgrades V Adv Weapon Upgrades III
Why use a Navy Raven for this setup? This setup only gives 3000 shield more then a normal raven, thats the only difference. And definitly not worth 1b isk, at least I wouldnt pay that for 3000 shield.
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Masakaa
Caldari The Penguin Republic Interstellar Starbase Syndicate
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Posted - 2006.09.28 02:18:00 -
[258]
Originally by: Vapor Wraith well it wasnt directed specifically at you but for most of the people using t2. (hence why i didnt quote him) i dont understand why since the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
Umm.....PRICE
It is FAR cheaper to buy a tech II XL SB than a Gist SB. Generally easier to find one as well.
Of course, once you have the funds the Gist SB is the obvious choice.
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nutbar
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Posted - 2006.09.28 07:00:00 -
[259]
I was running a Gist B-Type XL Shield Booster as well as a Gistii A-Type Small Shield Booster (which I just turned on and left running) with a std t1 boost amp. It was a pretty sweet setup and I was able to tank almost anything with it. A couple of NOSes if I needed the extra cap to run my XL for a while, but other than that it was easy sailing.
Of course, those 2 boosters alone cost me 600m to get. I thought I was invincible and tried to solo Enemies Abound pt5. Unfortunately my luck ran out with a ton of aggro lag (you can guess what followed). Lemme tell ya - you wish you hadn't spent the money on those things when you lose them, and chances are they'll never be in your space-can of ship bits :P
This time around, I'm sticking to some less expensive modules for my setup :) Might mean having to warp out once in a while to regain composure, but to me, having 600m in the bank vs putting it in 2 very expensive modules is worth it (after learning my lesson) :)
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Killerlord
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Posted - 2006.10.02 09:11:00 -
[260]
my setup:
Highs: 6 arbalest cruise launcher 2 named Heavy Nos (25 km/120 train ammount)
Meds: 1 XL sb II (will buy me a Gist B-Type XL sb) 4 hardner II 1 sba
Lows: 4 PDU II 1 BCU II
This setup works for all kind of lvl 4 missions. You just need to change hardner for each typ of rat. I did a Angel EV in 54 mins with this setup. Even Drones are easy to tank and kill.
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Fr3nzi
Caldari hirr Morsus Mihi
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Posted - 2006.10.02 10:54:00 -
[261]
Edited by: Fr3nzi on 02/10/2006 10:59:45 I have just started doing lvl 4's and I have a whopping 3.2 mill SP's so I thought I would share a bit of input on my setup and what I have tested and what I am using now which works quite well
6 x xt-9000 cruise launcher 1 x E500 Heavy Nos (Edit: I don't have the CPU to fit two, I am working on my Electronics 4 as I post this )
4 x Shield hardeners (generally 2 invul and 2 rat specific) 1 x 5A Proto shield amp 1 x C5 XL Shield Booster
1-2 BCU's (depends on how much tank you need) 1-2 PDu's (depends on how much tank you need) 2 WCS's (ok call me a wimp/chicken/whatever, when you start you would be stupid not to fit these as you have a good chance of losing your ship. When you start fit 2 and you will always be able to warp out and be able to get another run at the mish. Just ignore what others say as they will probably have far more experience mission running than you do, prolly at the cost of a few ships as well )
5 x Vespa II's (only type of medium tech II drones I know ) 5 x Hornets/Acolytes/Warrior II's (don't know Gallente lights)
Use Light drones on frig sized rats most of the time as they will kill them faster. Use Mediums on Cruisers and BC's, use on the BS's if there are any left after they kill the C's/BC's
I have tried a Cap recharger instead of one of the shield hardeners but it really isn't worth it, with the 4 hardeners I have been able to do every missions relatively comfortably so far and I don't have a cackload of SP's
Buy the best you can as to the mods, you won't lose your ship if you make sure you are aligned and have the two WCS fitted and don't do anything stupid .
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Mruah Ktah
Uberfiend
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Posted - 2006.10.02 11:41:00 -
[262]
i use following setup for level 4 missions: h: 6 x t2 cruse launchers with regular missiles. 2 x heavy diminishing nos (or 220mm t2 vulcans - depends on mission - whether you can get into npc bs nos range with 'his slowness' or not) m: t2 xlarge shield booster, t2 large shield extender, t2 invulnerability field (other 3 slots are dependant on damage types) l: t2 bcu, internal force field array, 3 x t2 power diagnostic systems db: 5 x t2 medium drones (2 for backup)
i have to warn thou that i have all skills maxed that you will need for flying a raven with cruise launchers effectively
after returning to L4 missions i found following points useful: 1. eveinfo is your friend for choosing hardners, drones and ammo and which npc-s to kill first 2. you dont have to move with 'his slowness' unless its 90km between warp-in point and next jumpgate (you better start flying towards it right away - and you still have a time for a cigaret) 3. sort out the missions you do - payout, time needed, aprox loot value. 4. fit one industrial ship with nanofibers + ab for loot collecting 5. bookmark stage level warp-in points for loot collecting 6. make at least six insta-dock bm-s around your agent's station depending of its location in the solar system 7. slay the npc-s, rescue damsel when there is nothing else around to kill *wink pirates* (dont use the same setup for pvp )
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Fr3nzi
Caldari hirr Morsus Mihi
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Posted - 2006.10.02 11:50:00 -
[263]
Originally by: Mruah Ktah 6. make at least six insta-dock bm-s around your agent's station depending of its location in the solar system
Alternatively create a BM as soon as you undock and use that, 99% effective (sorry for offtopic post)
Don't use shield extenders it isn't a Ferox (w00t back on topic )
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Mesuno
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Posted - 2006.10.03 16:10:00 -
[264]
Hi: 6x Arb cruise 1x Heavy 'Knave' Nos (to be upgraded) 1x Named Large Smartbomb
Mid: 1x XLarge Booster II 1x Gisti A-type small shield booster 1x Cosapetic Shield Boost Amp (for the CPU reduction) 2x Invulni Field II's 1x Rat specific
Low: 3x PDS 2x BCU T2
Drones: 5x Hobgoblin II's 5x hammerhead II's
I've had various Raven setups including passive tanks, single XL boosters etc and for me this is the best so far by a long way. I undock and turn on the Gisti and hardeners. Cap stabilises at about 75% and only at the hotest moments in combat do the shields fall below 100%. When they do and I need to use the XL I always have a massive buffer of cap. I'm currently working my way through all the L4's, including the ones I used to avoid in other setups.
Silence the Informant was last night - mixed rat types (drones and mercs) and heavy grouped agro at various points and it felt easy.
The gisti is great for both insurance against CTD/Lag and for the uber efficient cap=>shield conversion.
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Muadeeb Ousil
Minmatar Office linebackers Blood of the Innocents
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Posted - 2006.10.04 12:45:00 -
[265]
Edited by: Muadeeb Ousil on 04/10/2006 12:47:25
6 T2 Cruise 2 Heavy dimm nos
1 Domination XL Boost 1 T2 Shield Ext 1 Best named Target Painter (same as T2 better fitting) 3 Hardender T2 (mission Dependant)
3 PDS T2 1 BCU T2 1 Invul Field
5 Explosive Small Drones T2 (always in as they are fastest and the rats usually face are armour tankers) 5 Mission Dependand Medium T2 Drones (extra DPS on Battleships)
I think the key on any cruise set up is a target painter, lets you deal with the Cruisers and Frigates in next to no time.
For those that see their Cruise hitting in the 7-10 HP region against a circling high speed frigate - fit the Target Painter, you will see your dmg go up to 25-40's per hit which makes a huge difference in removing the little SOB's without using drones (and Aggressing other ships).
As stated previously removed 1 nos for Drone unit to improve range on certain missions.
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Leonardo Sabrioski
Xoth Inc Firmus Ixion
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Posted - 2006.10.04 22:21:00 -
[266]
Edited by: Leonardo Sabrioski on 04/10/2006 22:26:26 Please note that this setup is for Blood Raiders (EM & Thermal)
High 6x Arbalest Torpedo Launchers 2x Tractor Beams
Medium 2x Photon Scattering Field II 2x Heat Disspation Field II 1x XL Shield Booster CS-L 1x Boost Amp I
Low 3x PDU II 1x BCU II 1x CPU upgrade
This is probably one of the most popular load outs of The 0.0 or level 4 mission Raven. One constant problem of the Raven is the CPU, I myself am hindered by this until I reach Electronics V. Another important skill is Weapon Upgrades, (lessen the CPU usage of some mods). The tractor beams may be switched out for 2x heavy nos's but I haven't encountered a rat that puts up a serious resistance.
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jyrgen jonson
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Posted - 2006.10.05 01:14:00 -
[267]
You all keep posting faction setups. Is there any way to do lvl 4 missions alone in a t2 fitted raven? And if so, what setup should i use? 4 harderners, xl booster and a amplifier?
And Im also looking into this faction mods, which ones do you recomend and how much is the average price (Bear in mind that i dont want THE best faction things, just some that will make lvl 4 missions easier and wont cost billions)
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DisC Leeroy
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Posted - 2006.10.05 02:07:00 -
[268]
From this thread about half say cruise and half say torps...
Which is better for level 4's? or is it really just a matter of personal preference?
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Alexander Knott
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Posted - 2006.10.05 06:54:00 -
[269]
Originally by: jyrgen jonson You all keep posting faction setups. Is there any way to do lvl 4 missions alone in a t2 fitted raven? And if so, what setup should i use? 4 harderners, xl booster and a amplifier?
And Im also looking into this faction mods, which ones do you recomend and how much is the average price (Bear in mind that i dont want THE best faction things, just some that will make lvl 4 missions easier and wont cost billions)
It is possible to do L4s with a T2 fitted Raven. The most fool-proof way to do this is to fit a cap booster and carry around some 800 charges. I've also done it using cruise missiles, XL Shield Booster II, Shield Boost Amp, 2x T2 Hardeners, 2x Resistance Amps, 2x HD NOS. I'm fairly certain that dropping a NOS and going 4x T2 hardeners will work fine too.
The best faction fitting is easily a Gist XL Shield Booster. It has radically lower cap use/boost ratio and uses a lot less CPU. When I got a Gist-B XL booster, it completely changed L4s for me. Not only does it make your tank solid, but it also frees up enough CPU to make torpedoes a realistic option should you want to go that way.
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Trevor McDonald
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Posted - 2006.10.05 07:56:00 -
[270]
I've been doing lvl 4's for a week or so now in a Raven without any faction mods & only 400k in missiles.
6 x xt-9000 (about to upgrade to arbies) 1 x named heavy nos 1 x Tractor Beam
1 x XL Booster T2 1 x Amp 4 x rat specific hardeners all T2
1 x cap recharger 1 or 2 BCS T2 2 or 3 PDS T2
I also take T2 Lights & Medium drones rat specific (expect hammerheads at 2mil each).
This usually gets the job done can take a while to kill some BS but get there in the end. Would really like a gist booster but 700mil is a long way off. Currently training torps & intend to use a couple of them when fighting the big guys.
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