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Wedgetail
Helix Pulse Brothers of Tangra
37
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Posted - 2013.11.12 05:52:00 -
[1] - Quote
Yet another Thread regarding the 'event'
Several points that caused this to go very poorly wrong:
First: you positioned the event without proper consideration of the forces involved and what each would need to face in order to accomplish their respective goals relative to the positions you chose to stage in.
this means ultimately that the odds were inadvertently stacked in favor of the home side, it's costly enough to attack defended positions but the set of circumstances you established for this event made it near impossible for any attacking fleet to have a hope of reaching the goal with a force intact enough to challenge the objective.
- you asked the defenders to sit at home and wait for the attackers, where they had access to all their fleet reinforcements where the attackers would need 40 jumps or more to recover from any single loss. (approximately an hour's flight time vs 5 minutes)
- you asked the attackers to fly through (in one case) one of the most known and unavoidable choke points in eve null sec on zero notice. (attack this cannon fortress with an army equipped only with cavalry)
- you failed to consider the organisational capacities of both sides in relation to each other, and thus the fleets that would be able to appear, null sec fleets have established themselves over many months and years, empire fleets have merely hours to match this for any pvp event, it's a tall order under any circumstances, but it can be done.
Second: you fielded an actor fleet for one team but not all teams, you reinforced intentionally or not one side over another and in some cases won the fighting for them - this is not the role of an event leader, you are not to intervene on the player's behalf in any capacity, made worse when the actors assigned to the empire side rushed to commit suicide.
(personally i think this was so they could go play on their pirate toons with the rest of the fleet, but i am cynical)
the event called for players to defend, thus players must defend or nothing will happen, and ccp must be willing to accept this outcome should it come to pass.
(as it was players DID defend, just not within the target system until whatever was left of the empire fleets broke through - which is perfectly acceptable on a strategic level)
Third: You used multiple means of communication to relay where fleets needed to move, many of these where out of game social network channels, this caused no small amount of confusion along lines of communication that where impromptu at best and non existent at worst. leaving the player base well and truly lost as to where they needed to move and for what reason.
Fourth: Your actors made very little effort to interact with the players or to play their role, to offer story content character description or any of the other frills we expect from an event setting, in some cases your actors blatantly broke character stereotype and racial mentality for those they represented, this is true for both the pirate and empire teams, i wanted to fight beside empire commanders and kill off cartel commanders, I may as well have been shooting dev toons for all the effort you put in.
theatrics goes a long way and you displayed none.
for this context you would have been much better served hosting in low security space, between both team's home territory, using small numbers of actors to offer theatrics and faction presence to either side and if you really wanted to bring forward a fleet, to use NPC ships under the direction of said actors. and allowed them to properly relay information to the participants in the appropriate context, allowing more to see and respond and thus participate.
by doing so you have allowed both groups equal handicap in terms of the field advantage and early warning,
you would have left the outcome of the battle largely in player hands, as NPC ships are inconsequential you can use them simply for show without risking any real outcome altering force.
and with the shorter distances to travel to and from each side's respective home allowed the fighting to take place immediately ontop of the objective where you can deliver/play out the story as well as allow more people access to the event system.
I've flown in and fleet commanded in many live events in my time, and i can't say that this was one, please for the love of your game put a bit more consideration into your actions and the circumstances of your playerbase next time. |
Behnid Arcani
24th Imperial Crusade Amarr Empire
7
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Posted - 2013.11.12 08:18:00 -
[2] - Quote
Yes, exactly as you say.
The only thing I can think to add, would be to engineer the situation where the inexperienced High-sec players are in advantageous defensible positions. That would go some way to balancing the highly organised Null-sec fleets to the rabble of High-sec volunteers. |
Harrison Tato
Outward Explorations
3
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Posted - 2013.11.12 23:08:00 -
[3] - Quote
I spent 10 years in the Army and Air Force. Getting fleet orders third hand from somebody I don't know who says they saw in Twitter that we are supposed to muster at X when the only official information says we are supposed to muster at Y makes me think that we are being subjected to very poor attempts at information warfare by the enemy. I joined a fleet and went with it because it is just a game but no actual force would move an inch based upon such information.
I showed up at the muster point an hour in advance expecting a CCP employee to be playing as a CONCORD Fleet Commander who would give me orders I could act upon. That was my only expectation other than I would surely loose my ship and probably my pod. |
Herzog Wolfhammer
Sigma Special Tactics Group
3621
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Posted - 2013.11.13 00:35:00 -
[4] - Quote
Wedgetail was always a reliable name to come up in live events - one of the "I'm glad he's here" crowd. So what he says on this matter should not be taken lightly.
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DeMichael Crimson
Republic University Minmatar Republic
15756
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Posted - 2013.11.13 04:08:00 -
[5] - Quote
Very good write up.
DMC |
Killerjock
Von Neumann Industries
100
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Posted - 2013.11.13 09:04:00 -
[6] - Quote
Just QFT and bumping, since this should definitely be taken to heart by anyone interested in figuring this mess out. |
Speedkermit Damo
Demonic Retribution Nullsec Ninjas
142
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Posted - 2013.11.13 10:34:00 -
[7] - Quote
Good post. Nice and objective. Don't Panic.
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Freelancer117
so you want to be a Hero
92
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Posted - 2013.11.13 22:25:00 -
[8] - Quote
CCP trying to put the RPG back into mmorpg, well Past results are no guarantee for the future Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Wedgetail
Helix Pulse Brothers of Tangra
57
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Posted - 2013.11.14 12:48:00 -
[9] - Quote
Now we have the dev blog confirming the logic behind their choices I knew was there on the day I can add this part.
rather than trying to blatantly thin out numbers through attrition, take an hour or two to establish two more event locations and route the pilots to those - you could have left the two events you had set to the defense of the pirates/CFC and one actor watching each, while using your dev fleets to defend the impromtu ones, this would have created the same results and fit well within the needs of the event, you had the team to do it but failed to deploy them adequately.
this breaks up your player fleet concentrations into smaller segments yes you'll get more heading one way than another, yes it's imperfect and doesn't quite sit in your lore environment (but since when have pirates only operated bases in home regions?) but it's far far better to the solution you proposed and implemented - hence my disappointment in reading the team's response.
I said earlier that your actor fleets had no place where they were, and this is partly why, you misused resources that could have been used to broaden the participation range for your players on a function that was irrelevant.
there would have been very few to no defenders at the impromtu locations due to time constraints, thus the positioning of your own becomes much more acceptable, and you would have had the option of picking any other two systems for these smaller 'bases' (obviously they need not even have been important bases but targets of opportunity)
I'll refrain from comments regarding the specific choices you made in other areas, i feel there's nothing that will be gained from dragging this further, despite my distaste regarding many of your methods.
I would like you to understand however that i am disappointed still by your lack of versatility and finesse in this matter, you may be able to shrug this off as an error in judgement but it has much deeper meaning for your player base.
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