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Kikusama
Fairlight Corp Rooks and Kings
26
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Posted - 2013.11.13 11:42:00 -
[31] - Quote
Dreads are bumpable in siege, carriers are bumpable in triage, most likely Marauders are bumpable in bastion. Why do you think nobody enters siege on stations with Rapiers/Huggins off for web support?
Edit: obviously there is a confusion here between points and webs (module-related mechanics) and bumps, which are in-game physics engine related.
Edit 2: Dreads and carriers receive a huge mass penalty whilst sieged, respectively triaged, thus making it much harder to bump. This would be to prevent bumping a triaged carrier back into the POS shields whilst repping. This mass penalty isn't present on the bastion module, thus any *** in a plated Cynabal can bump you to kingdom come.
Edit 3: why shouldn't you be bumpable in bastion?
Guns make the news. Science doesn't. |
Kari Juptris
Hoover Inc. Black Legion.
158
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Posted - 2013.11.13 12:41:00 -
[32] - Quote
Ah yes... carebear tears. |
Mhtsos
Pwn 'N Play Nulli Secunda
0
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Posted - 2013.11.13 13:55:00 -
[33] - Quote
Quote:..some great lore.. I'm sure I speak for the entie POS workers union when I demand a full scale investigation on the effects of long term exposure to atomised strontium type hardeners on our clone's health. |
Maegor Stark
Fweddit I Whip My Slaves Back and Forth
9
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Posted - 2013.11.13 16:11:00 -
[34] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.
At first I was like "That would mean you could have invulnerable AI controlled ships!!"
but then I was like "Oh wow, that is the definition of Concord" |
mynnna
GoonWaffe Goonswarm Federation
2195
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Posted - 2013.11.13 16:31:00 -
[35] - Quote
Mhtsos wrote:Quote:..some great lore.. I'm sure I speak for the entie POS workers union when I demand a full scale investigation on the effects of long term exposure to atomised strontium type hardeners on our clone's health.
The effects of radiation drop off very rapidly with distance such that the regular hull of a POS stops what's coming off the shields while in reinforced mode. You're fine.
Maegor Stark wrote:mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. At first I was like "That would mean you could have invulnerable AI controlled ships!!" but then I was like "Oh wow, that is the definition of Concord"
Yes, CONCORD ships are loaded with all kinds of secret tech, and that includes a means to both permanently recycle the energized strontium without depleting it (despite the much higher energy levels required for invulnerability) and shield the crew & ship equipment from the effects of the radiation. Member of the Goonswarm Economic Warfare Cabal |
Aryndel Vyst
GoonWaffe Goonswarm Federation
667
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Posted - 2013.11.13 18:51:00 -
[36] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway.
Nerd. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
247
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Posted - 2013.11.13 18:53:00 -
[37] - Quote
mynnna wrote:Bastion Mode reinforces your tank by pumping nano-atomized Strontium Clatherates through the relevant modules, after running it through a process where it's excited and catalyzed, thus boosting your defenses. It's a process similar to how POS shields are rendered invulnerable. However, the stuff is immensely toxic and radioactive, and so standard automated docking protocols prevent you from entering the confines of a station until it's dispersed. Incidentally, that's why you can't achieve total invulnerability, too. While it's no concern with a POS tower, the exposure within a ship would fry you and your crew, and besides that, the equipment to excite it enough is too large to fit in a battleship hull anyway. one time I huffed what I thought were strontium clathrates but really it was just cocaine cut with quarry lime |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
247
|
Posted - 2013.11.13 18:55:00 -
[38] - Quote
needless to say I lacerated the entirety of my nasal mucous membranes and then I had to JESUS CHRIST WHAT IS WRONG WITH YOU |
Galen Darksmith
Sky Fighters
98
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Posted - 2013.11.13 22:34:00 -
[39] - Quote
Cassiel Seraphim wrote:Now I can see the reasoning behind the weapon timer being applied, somewhat. But why the extra minute? Wouldn't it be enough to simply cause a 60 second weapon timer upon activation of the module, instead of constantly refreshing it every second?
Timer lasts a minute. Bastion lasts a minute.
Not much point in having the timer if it'll always wind down right as you want to get out of bastion.
The reason for the timer as I see it is to prevent a specific scenario:
1. Marauder sits on a gate or station. 2. Marauder enters bastion and pew pews for a minute. Tanks very well. 3. Marauder enters new bastion cycle. Stops pew. Still tanks very well. 4. Marauder exits bastion just as aggro timer expires. Jumps gate or docks up. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |
raylu D
HELLSINKER Unsuitable
4
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Posted - 2013.11.14 00:39:00 -
[40] - Quote
EDIT: whoops, ignore me |
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