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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Phoenix Jones
Brave Newbies Inc. Brave Collective
309
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Posted - 2013.12.10 13:39:00 -
[961] - Quote
Instant Anti-Cyno Disruptor.
Stops and disrupts cyno's from being launched. This will instantly block a cyno from activating, or stop it if activated. If a cyno has been activated, this will function exactly as if the cyno ship was just shot while people were mid-jump. If nobody jumped before the disruptor was launched, nobody can jump until the disruptor is finished or destroyed.
2 second deployment, 1 minute duration. This is meant solely for immediate disruption, not prolonged fights or duration. Range, 30 km. Graphics, Warp Disruption Bubble, Color, White. Hit points, 500 (this can be destroyed).
(Note the above is probably WAAAY too strong)
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Wanderer Larze
Hunt and Salvage Inc.
6
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Posted - 2013.12.10 14:25:00 -
[962] - Quote
Mobile ammo/drone factory - Produces ammo/drones off of a blueprint.
Mobile recycle center - Can crunch unwanted mods found in missions (or exploration sites) to be used in said mobile ammo factory to assist with longer deep space exploration. |
Quinn Corvez
Probe Patrol Polarized.
127
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Posted - 2013.12.11 05:59:00 -
[963] - Quote
Mobile structures without stupid placement restrictions would be cool. |
Walter Egoh
Under the Wings of Fury Atrocitas
0
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Posted - 2013.12.11 07:10:00 -
[964] - Quote
This post is not a suggestion for new deployables, so feel free to ignore it completely. I just felt like sharing a somewhat amusing story related to the Mobile Tractor Unit.
I was running a combat site the other day and was using a MTU to collect and loot the wrecks. Something came up in RL, however, and I had to log off before finishing the site. The next day, I came back, finished the site, and recovered my MTU. After docking up, I noticed that the MTU was damaged and also that it contained three tech 2 modules (which are of course never dropped by NPCs).
Apparently, someone had decided to shoot my MTU but then got tackled and killed by the NPCs, and I ended up getting the loot from his wreck in my MTU . lol
/W |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
25
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Posted - 2013.12.11 07:32:00 -
[965] - Quote
Mobile unit that allows one to offline and repackage and pick up a POS and its accessories. So corps can pack up shop and retreat when they see its going badly. |
Dracvlad
Taishi Combine Pirate Nation.
198
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Posted - 2013.12.11 11:18:00 -
[966] - Quote
Linking into the WIS, what about video structures that you can place in the system in which you have a corp office that can give you video feeds to your corp war room using the twicth intergration you recently added. Not sure if technically possible, but would add to the game in my opinion. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |
Carmya Kale
Universum Alternis The I.D.E.A.
0
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Posted - 2013.12.11 14:53:00 -
[967] - Quote
The mobile tractor unit would be better if it also salvaged wrecks instead of tractoring empty ones |
suid0
Habitual Euthanasia Pandemic Legion
98
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Posted - 2013.12.11 15:31:00 -
[968] - Quote
Carmya Kale wrote:The mobile tractor unit would be better if it also salvaged wrecks instead of tractoring empty ones
yeah, and while you're at it can you make it shoot the NPCs too to turn them into wrecks?
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |
Clansworth
Good Rock Materials
30
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Posted - 2013.12.11 17:45:00 -
[969] - Quote
I think my suggestions may be better moved to a different thread, but here's a synopsis:
All anchorable objects move to a new system, one that would cover current simple structures (secure cans), personal structures (the new items), and large complexes (POS's). Any such items can be anchored for self, or anchored for corp. Most items gain a fitting screen with modules much like ships.
Each structure would have a fuel bay, but could also receive energy from another structure. This would allow the same 'factory' or Sentry, etc to be used either as part of a large complex, or anchored for a short duration solo. For empire use, some item types will require 'permission', while others will not. All of this sounds like a pain to manage, but with the proper management UI, it could be done. It would provide much more granularity between complexity levels, and allow a facility/service to be custom built/configured for the use (that is, afterall, what a sand-box is all about). |
Dracnys
52
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Posted - 2013.12.12 00:42:00 -
[970] - Quote
Vending machines: Players anchor them and put stuff in and set prices. Shoppers can buy them for said prices. Player gets ISK wired automatically (no need to pick up). Can set different prices by standings. Shows up on overview for everyone, maximum 3 per system. Must have a long reinforcement timer because they are loot pinatas in space. Alternatively can be hacked using the hacking minigame in a extended form with multiple rounds, success puts machine into reinforcement.
some use cases: - a trader sets up a regional network of vending machines, selling quafe - a solo explorer stocks up on ammo, drones and probes on the run without needing to dock in station - a stranded explorer in a wormhole can buy new probes for a horrendously high price - a clever hacker cracks the vending machine |
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supernova ranger
The End of Eternity Ad-Astra
91
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Posted - 2013.12.12 02:01:00 -
[971] - Quote
Clandestine shipyard
I want to see a structure that cloaks nearby unmanned vessels, takes them off D-scan, and doesn't cost fuel to run.
One could hit the motherload by scanning down a player in one. |
James Nikolas Tesla
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.12.12 07:06:00 -
[972] - Quote
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? I am an AFK miner, don't like it? Try to gank me, odds are I am already aligned and not that far from my keyboard. |
Clansworth
Good Rock Materials
30
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Posted - 2013.12.12 08:32:00 -
[973] - Quote
James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?
Not that I'm against that idea, but isn't that partially what the Orca was created for? |
Gauro Charante
Vile Duck Pond
3
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Posted - 2013.12.12 09:34:00 -
[974] - Quote
Stupid forum, ate my post...again...maddening...Note to self copy/paste....
Soooo,
I like to see more of a satelite. One that you just dump in the system and it tells you the number on the local chat, nothing more. It would persist for some days, 2-3 maybe, and then the battery stops and it goes puff. Cheap crap to build. Then there would be a tech2 version, a covert satelite (yes I know cloak is a disgusting thing) that gives more info than the nomral one. No only the number of players in the system also the names and maybe how much traffic aka in/out jumps of said system. Expensive and maybe last abit longer but stil lgoes puff after few days as with the nomral one. Some skill involved so that at skill 5 you could have 5 at any given time in space. Should stress the server that much.
Other that I've notice said something for the miners. It could be a small refining station. Tou I know that Orca/Rorq largly do the things you need for mining, this would just add more option/flavor. The refining depo could be with 30% base refining. Or maybe so that with max skills and some implant you might get 100% refining in the middle of nowhere. Just imagine how much ore/minerals you could cram into the Orca now |
Mournful Conciousness
Embers Children TOHA Conglomerate
406
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Posted - 2013.12.12 10:26:00 -
[975] - Quote
supernova ranger wrote:Clandestine shipyard
I want to see a structure that cloaks nearby unmanned vessels, takes them off D-scan, and doesn't cost fuel to run.
One could hit the motherload by scanning down a player in one.
I think the name for this would be "Mobile Paranoia Generator"
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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James Nikolas Tesla
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.12.12 19:12:00 -
[976] - Quote
Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself. I am an AFK miner, don't like it? Try to gank me, odds are I am already aligned and not that far from my keyboard. |
Proddy Scun
Renfield Inc
33
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Posted - 2013.12.12 23:47:00 -
[977] - Quote
Mobile Defense Towers ! Just like the ones in PVE missions!
If you put mining structures in belts/anomalies and allow NPC rats to attack them...well defense towers become a neccessary complimentary idea.
Might help upgrade the missions too if you make a limited series of anchorable defense Tower hulls and then allow players to mount specific modules.
I suspect the key limitation would be fire control AI modules. Player units would have extremely simple command conditions and get astronomically more expensive as complexity went up. Some AI modules would of course be illegal in high sec - at least without special CONCORD charter and equipment for settign up a corp deadspace. Acceleration gates...probably 500M minimum or more.
However I would like to add to the concept of defense towers with Drone Defense Tower. Basic cheap AI modes would include passive guard specific structure, passive self protection,and aggressive guard space of x km against non-corp/non-alliance/non-fleet and combinations. The most advanced models might include spare drones and slow drone armor repair after extended idle time. |
Proddy Scun
Renfield Inc
33
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Posted - 2013.12.12 23:58:00 -
[978] - Quote
James Nikolas Tesla wrote:Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself.
#1 Hmmm....I already see mobile tractors with 27.5 K m3 holds. Just jetcan and it pulls contents in.
#2 For old players freight containers are used for that idea. Not sure if or when they die though since they aren't anchored. My observation leads me to think they last until DT. Plenty of time to use and collect again. Not sure what the theft aspects are but even without CONCORD suspect few people are gonna try. And of course good players should not litter EVE with unused items in space either -- so I think recollect or lose at DT is perfect. |
Proddy Scun
Renfield Inc
33
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Posted - 2013.12.13 00:30:00 -
[979] - Quote
James Nikolas Tesla wrote:Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself.
How about a Valet tower to let you securely park a second ship in space?
No help in counterattacking but (1) prevents boarding without code or passcard (2) keeps ship operating in space in "idle mode" until reboarded (passive and active modules continue running while cap is available but reduced to minimum skill effects)
then you could periodically load your ore into a Miamos...at the risk of losing two ships to gank
You might be able to Valet park a combat ship too. However I assume CCP would limit how close the two towers could be, making one or the other ship "unhandy"
And if Valet tower is destroyed -- now they can steal your ship!!! I'd really like to see ship stealling return. That was fun. |
James Nikolas Tesla
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.12.13 01:33:00 -
[980] - Quote
Proddy Scun wrote:
Well locked armored storage is an issue but not unsecure ore storage to reduce trips
(careful CCP might give you lockable unarmored can which anyone can destroy with one shot - tears gankers often destroy ore as too much trouble to steal)
#1 I already see mobile tractors with 27.5 K m3 holds. Just jetcan and it pulls contents in.
#2 Older players seem to use freight containers for mining as well -- 100K up. Not sure if or when they die though since they aren't anchored. My observation leads me to think they last until DT. Plenty of time to use and collect again. Not sure what the theft aspects are but even without CONCORD suspect few people are gonna try. And of course good players should not litter EVE with unused items in space either -- so I think recollect or lose at DT is perfect.
Suspect status has really reduced can-flipping to almost unheard of in High sec and straightforward no warning theft requires a hauler as well (bad ship to be in with suspect written on you).
For the most part I would rather have defense towers in belt ready to tackle and shoot all CONCORD approved shootables.
Where is my defense tower?
1. I do use a MTU while mining with my Covetor. It definitely is more convenient.
2.I don't trust freight containers and only use them to hide my items in my Iteron V.
I also don't trust the suspect thing because I steal from wrecks all the time and I've only been shot at once (by a Velator) and I survived that.
Proddy Scun wrote: How about a Valet tower to let you securely park a second ship in space?
No help in counterattacking but (1) prevents boarding without code or passcard (2) keeps ship operating in space in "idle mode" until reboarded (passive and active modules continue running while cap is available but reduced to minimum skill effects)
then you could periodically load your ore into a Miasmos...at the risk of losing two ships to gank
You might be able to Valet park a combat ship too. However I assume CCP would limit how close the two towers could be, making one or the other ship "unhandy"
And if Valet tower is destroyed -- now they can steal your ship!!! I'd really like to see ship stealling return. That was fun.
I would love to load my Miasmos in space like a container, definitely an Idea I would support. I am an AFK miner, don't like it? Try to gank me, odds are I am already aligned and not that far from my keyboard. |
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Pud Li
Imperial Academy Amarr Empire
0
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Posted - 2013.12.13 01:34:00 -
[981] - Quote
Proddy Scun wrote:James Nikolas Tesla wrote:Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself. How about a Valet tower to let you securely park a second ship in space? No help in counterattacking but (1) prevents boarding without code or passcard (2) keeps ship operating in space in "idle mode" until reboarded (passive and active modules continue running while cap is available but reduced to minimum skill effects) then you could periodically load your ore into a Miamos...at the risk of losing two ships to gank You might be able to Valet park a combat ship too. However I assume CCP would limit how close the two towers could be, making one or the other ship "unhandy" And if Valet tower is destroyed -- now they can steal your ship!!! I'd really like to see ship stealling return. That was fun.
Valet rig to mathc? Consumables? POCO like public structure with multiple parking spots? Hideous!
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sytaqe violacea
Circus of midnight
17
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Posted - 2013.12.13 11:55:00 -
[982] - Quote
Mobile Factional Warfare Complex Reinforcer , can only be deployed inside complex. Only defender militia can deploy this structure inside complex. Every Reinforcer extends the timer length by 5min. This structure has around 50,000EHP. Destroyed, the timer is shortened by 5min. BPC can be purchased in Militia LPStore. No Kill Reports are generated. |
Altrue
Exploration Frontier inc Brave Collective
737
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Posted - 2013.12.13 16:32:00 -
[983] - Quote
Ship Anti-theft structure !
Upon deployment, after a one minut anchoring timer, it force-ejects the pilot inside the structure and renders his ship immune to any harm and boarding except from the person who deployed it. Does not work under weapon timer, pvp timer or logoff timer. NPCs does not shoot at this structure.
If attacked, goes into the same reinforcment process then the mobile depot, meaning 48 hours, and no mail.
The structure would be very cheap, and not scoppable just like the mobile cyno jammer. When the owner boards the locked ship, it unlocks it instantly. The structure can then be scooped by everybody and will function again next time it's launched in space. G££ <= Me |
Edward Olmops
Sirius Fleet
120
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Posted - 2013.12.14 00:59:00 -
[984] - Quote
Mobile Siege Cannon.
Deploy. Watch and enjoy while it does the tedious structure grinding for you. |
Mrchafe
Zero Frequency Disavowed.
4
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Posted - 2013.12.14 04:10:00 -
[985] - Quote
I didn't read the 50+pages but I'd love to see the decoy ship beacon, it should be called the "crybaby" (tribute to firefly)
Mrchafe |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
53
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Posted - 2013.12.14 10:19:00 -
[986] - Quote
TLDR: Part 1: Storytime. See part 2 for actual suggestions.
So I took a trip out to deep deep nullsec to try out some of these new modules, and followed a fleet through a wormhole with a Covert Ops Frigate. From there, I found a wormhole with a static highsec connection, so I was able to pick up everything I needed from the market.
I brought the following:
-2 Survey Probe Launchers -20 Moon Survey Probes -6 Small Mobile Siphon Units -2 Mobile Depots (for storing loot and refitting) -ECCM mods to refit on my ships
I had to bring a Blockade Runner to carry all of this, and switch into my Covert Ops frigate to run Relic/Data sites, and scan wormholes. Because of this, I had to leave one of my ships in space when not in use, so I created a safe spot between two gates that wasn't in line with the solar system plane, and wouldn't be in DSCAN range except while in warp between these gates [image].
I'd log off in my Viator when not playing (leaving the unfitted Buzzard in space), and when out exploring, I'd leave the Viator in space with 3 ECCM modules in the low slots to (hopefully) reduce the signature to make it harder to scan down; and all the protected loot inside the mobile depots. I tried it on the test server, and I couldn't tell if it made a difference, but it only took a few passes to easily lock the signature for either ship.
Using the mobile depot to refit to moon survey probes was very handy. I did run into the problem that even packaged Small Mobile Siphon Units can't be placed inside the mobile depot (container inside a container), so that was a problem since I had brought more than I wanted to deploy at once.
The Blockade Runner was definitely necessary, as the moon minerals I siphoned were pretty bulky, and there was no way to carry it in a Covert Ops frigate easily, so I was also using it for that, as well as moving loot back through wormholes. I managed to get two runs of goods back home, and stayed up in null space there around 3 days. I honestly expected I'd be able to stay up there longer...
Unfortunately I opened a wormhole chain that went into a C5 owned by Verge of Collapse. I hightailed it out of there, but one of their members started exploring and found the system I had set up shop in, dscanned down my hidey hole (habit of hitting DSCAN while in warp), killed my Viator, and reinforced the mobile depots. We had a good chat about it afterwards, and talked about where I set up my spot; and if it would have been better to "hide in plain sight" and park my Viator in the planetary core where he'd assume it was in a POS. I was more worried about the locals who would know what was there, which is why I didn't do that.
The mobile siphons were killed as soon as the POS owners came by; less than a day. I should have timed it better, assuming they'd come check on the weekend to refuel them, but I was excited to find ungunned R64s. And since there's no way to self-destruct or remove the mobile siphons, it's pretty obvious what you're doing and impossible to hide it.
So the reason I thought I'd share this, is I don't think it's really possible to do long term living out in hostile space yet. I really would need a POS to store everything, and I didn't want to put one up in someone's space because they'd get a notification and come reinforce it. I'm not skilled for the Stratios or Astero yet, but even with their larger cargo bays, I'd still need a Blockade Runner, which means dual boxing.
Ideally I'd love to be able to take a Blockade Runner out with a Covert Ops frigate, a Venture, fittings, and a few mobile structures to set up a temporary home. I wanted to do this with gas mining since it can be profitable mining C320 or even gas for boosters. I could even mine Megacyte for the booster production chain, or other ores for fullerite reactions. |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
53
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Posted - 2013.12.14 10:20:00 -
[987] - Quote
Temp Post 2 |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
53
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Posted - 2013.12.14 10:48:00 -
[988] - Quote
To add my voice to a few of the other suggestions:
I like the idea of the Mobile Repair Station others mentioned to repair module and ship damage, as well as online modules which were burnt out. You could use the mobile depot to refit shield/armor/structure repairing modules but its a lot of fiddling. Something that will do the repair in a short period of time without taking lots of capacitor would be a nice convenience. Deploying near a Mobile Depot would make the service available from the same fitting service screen.
I like the idea of a module that hacks/unanchors offlined towers as well, and allows you to claim abandoned control towers and their modules. This could work similar to a reinforcement timer with a notification to give the owner time to come back to defend or fuel the tower if they want.
I like the idea of a Mobile Clone Vat Bay, which gives you a point to set your medical clone to, which isn't in a station. You shouldn't have to drop an outpost to get offices for your alliance members *cough*, and it would help alleviate some of the logistical difficulties when doing a large scale deployment in an area with limited NPC station offices. Also very good for WH life, and stealth incursions into someone else's space, as previously mentioned. An upgraded version to allow jump clones would be a good idea, but limited to jumping while in that system only, so you can jump utility clones, but not overpowered as to allow you to jump anywhere in New Eden easily.
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Mrchafe
Zero Frequency Disavowed.
4
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Posted - 2013.12.15 00:28:00 -
[989] - Quote
Ransu Asanari wrote:To add my voice to a few of the other suggestions:
I like the idea of the Mobile Repair Station others mentioned to repair module and ship damage, as well as online modules which were burnt out. If we could online modules which were burnt out and then repaired with nanite paste while in space, this module might not be necessary. You could use the mobile depot to refit shield/armor/structure repairing modules but its a lot of fiddling. Something that will do the repair in a shorter period of time without taking lots of capacitor would be a nice convenience. Deploying near a Mobile Depot would make the service available from the same fitting service screen. Edit: To prevent use/abuse in combat, it should be a gradual repair, and if the ship is attacked while connected, or recently attacked (aggression timer), it is immedlately offlined to prevent feedback surges.
I like the idea of a module that hacks/unanchors offlined towers as well, and allows you to claim abandoned control towers and their modules. This could work similar to a reinforcement timer with a notification to give the owner time to come back to defend or fuel the tower if they want.
I like the idea of a Mobile Clone Vat Bay, which gives you a point to set your medical clone to, which isn't in a station. You shouldn't have to drop an outpost to get offices for your alliance members *cough*, and it would help alleviate some of the logistical difficulties when doing a large scale deployment in an area with limited NPC station offices. Also very good for WH life, and stealth incursions into someone else's space, as previously mentioned. An upgraded version to allow jump clones would be a good idea, but limited to jumping while in that system only, so you can jump utility clones, but not overpowered as to allow you to jump anywhere in New Eden easily.
+1 to everything he said |
H1ghwayman
Mining Bay inc Beacon Light Alliance
5
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Posted - 2013.12.15 01:06:00 -
[990] - Quote
I actually think that maybe mobile structures aren't the way to go in many respects.... I keep seeing people say that much of the code in pos's is too old and nerfed to change, but for what many of us want they could create other pathways... like an addition to p.i. Maybe if they were to give us the option to add 'research command centers' with the options for adding invention and other labs too planetary interaction we could send blueprints down the customs offices and even other resources and set up chains on the surface and then use the customs offices to send up finished products up to a certain size. Ships are too big but why not ammo or at the very least bpo's and bpc's...
If not p.i. then how about M.I. Moon interaction..... moonlabs, moon mining..... |
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