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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
GallowsCalibrator
GoonWaffe Goonswarm Federation
409
|
Posted - 2013.11.13 15:13:00 -
[151] - Quote
Local Disruption Unit.
Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'Jita Local Spam', 'General Discussion forum highlights', 'fofofo forever', 'Burkey saga', 'Rapid Missile Launcher Rage', and much more. |
Randy Wray
Euphoria Released Triumvirate.
110
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Posted - 2013.11.13 15:13:00 -
[152] - Quote
GeeShizzle MacCloud wrote:Randy Wray wrote:Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should stay like it is today forever. maybe make it so the total cumulative mass remains unaffected but the limit to jumpable mass still remains. so you cannot jump supers etc into it but regular capitals can jump without it affecting the wormholes stability until the mobile unit has expired. Yeah I edited a limit like that into my original post. The maximum size limits depending on wormhole class should still exist aswell, it's just the limit on number of ships that is removed. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
IrJosy
Club 1621 Goonswarm Federation
83
|
Posted - 2013.11.13 15:13:00 -
[153] - Quote
IrJosy wrote:Two things:
1. Deployable "stealth" unit. - Hides ships from D-scan ,but not combat probes or overview. Can be used in deep null or wh to stage an offensive, or hide a defensive force.
2. Mining colony - Deployable structure that mines ice, gas, or asteroids and deposits the contents into a mobile Depot. Mobile Siphon units may be attached and divert resources from the deployable's output. They run until the belt is cleared or their depot is full.
Good Idea! |
TAckermassacker
New Republic Gentlemen's Agreement
30
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Posted - 2013.11.13 15:13:00 -
[154] - Quote
Wormhole stabilisation Array: regenerates x mass per hour of a nearby wormhole. Slows down the time collapsing. Up to 3 units can be deployed next to a wormhole to keep it up for up to 7 days. Does not increase maximum mass for a single ship. |
Shaun Hansen
Corporation Danmark Tactical Narcotics Team
4
|
Posted - 2013.11.13 15:14:00 -
[155] - Quote
Ralmar Kimnot wrote:DrLSpaceman wrote:Webbing Structures akin to Stasis Towers would make gate camps just a little more interesting... I web bubble variation on the warp bubble would be better than a structure.
I totally agree with Ral on this one. Been thinking of a webbification bubble. |
Randy Wray
Euphoria Released Triumvirate.
110
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Posted - 2013.11.13 15:15:00 -
[156] - Quote
GallowsCalibrator wrote:Local Disruption Unit.
Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'Jita Local Spam', 'General Discussion forum highlights', 'fofofo forever', 'Burkey saga', 'Rapid Missile Launcher Rage', and much more. +1 cause hilarious Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
Bardos Skylifter
Capital Industries Research And Development Fidelas Constans
4
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Posted - 2013.11.13 15:16:00 -
[157] - Quote
Need a COMMUNICATION JAMMING ARRAY that, while active, causes local to function similarly to WH space |
Randy Wray
Euphoria Released Triumvirate.
110
|
Posted - 2013.11.13 15:17:00 -
[158] - Quote
TAckermassacker wrote:Wormhole stabilisation Array: regenerates x mass per hour of a nearby wormhole. Slows down the time collapsing. Up to 3 units can be deployed next to a wormhole to keep it up for up to 7 days. Does not increase maximum mass for a single ship. Would be good for a more long term version. My idea was more short term, stabilize the wh for an hour or so. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
Dunk Dinkle
Brave Newbies Inc. Brave Collective
9
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Posted - 2013.11.13 15:17:00 -
[159] - Quote
Mobile Fleet Depot
- Allows use by all fleet members for fitting service & hangar space
- Larger m3 requirement
- Higher Anchoring requirement
- Higher ISK cost
- Perhaps it is damaged over time with use, like a laser crystal
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Powers Sa
724
|
Posted - 2013.11.13 15:17:00 -
[160] - Quote
TAckermassacker wrote:Wormhole stabilisation Array: regenerates x mass per hour of a nearby wormhole. Slows down the time collapsing. Up to 3 units can be deployed next to a wormhole to keep it up for up to 7 days. Does not increase maximum mass for a single ship. Lovin' it. lol |
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Shaun Hansen
Corporation Danmark Tactical Narcotics Team
5
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Posted - 2013.11.13 15:18:00 -
[161] - Quote
xttz wrote:An Infinite Improbability Generator.
When anchored in orbit of a planet, it randomly generates sperm whales and bowls of petunias.
Then I'll frakkin go Dust514'ing to enjoy the view :D |
GallowsCalibrator
GoonWaffe Goonswarm Federation
409
|
Posted - 2013.11.13 15:20:00 -
[162] - Quote
Slightly-more-likely-to-happen-post:
Mobile Mining Platform. Has a couple of regular mining lasers, an average cargo (say 1000-3000m3), and slightly reduced mining-range. Sucks roids based purely on shortest distance to the unit. Stops functioning/at reduced rate while location has hostile NPCs. Inventory is free-for-all.
(Local Disruption Unit should still be a thing) |
Casey AtThe Bat
Center for Advanced Studies Gallente Federation
4
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Posted - 2013.11.13 15:22:00 -
[163] - Quote
Mobile Cloak Disruptor:
Operates in a similar radius to the Cyno Jammer. Cycles every 10 seconds, - RP stuff - "Emits a pulse of energy which charges the shields of nearby ships with a negative charge. This static charge can be identified by ship-based targetting sensors, regardless of cloaking devices. Prevents the use of a cloak for 10 seconds." The Cloak Disruptor requires 30 seconds to anchor, 1 minute to unanchor and should probably be small enough that most ships can comfortably carry one. The MCD can operate for 1 hour before exhausting its energy stores.
Also, a POS mod equivalent which can operate indefinitely.
key notes - Since the MCD operates on a 10 second cycle, a covert cloaked ship coming out of warp at a target may remain cloaked until the next cycle hits. So, with the new warp mechanics, you essentially have a 90% chance to land on your target while still cloaked and engage on your terms. Also, for stealth bombers targetting large fleets, this will change very little, provided the squad of bombers are excellent. If the SBs are bad, they'll be decloaked and easily dispatched.
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TAckermassacker
New Republic Gentlemen's Agreement
32
|
Posted - 2013.11.13 15:23:00 -
[164] - Quote
Mobile detector array. sends a notification to the owner when a ship enters the grid: includes shiptype and playername and current solar system+ owner defined name of the unit) (maybe max distance to owner (12 LY) cooldown (only 1 notification per 20 min) Special ability: Last Words: send ingame linked killmail of it self if it gets destroyed. 20k-40k ehp to avoid kill through ceptors not cheap 150km detector range at least 20km distance to the next detector array |
Rexxorr
Zero Corp Tax2
53
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Posted - 2013.11.13 15:24:00 -
[165] - Quote
CCP Fozzie wrote:
Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?
Decoy plz :-) |
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CCP Fozzie
C C P C C P Alliance
8264
|
Posted - 2013.11.13 15:26:00 -
[166] - Quote
Thomas Hurt wrote:How about a deployable structure that would house le Mittani's ego? It would be very expensive considering the cargo capacity it would have to have.
We're already working on designs for this. True story. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Simc0m
Dreddit Test Alliance Please Ignore
73
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Posted - 2013.11.13 15:27:00 -
[167] - Quote
Titus Balls wrote:Mobile warp gates
Allow anchoring in both low and null sec - allowing pirates and sov groups to create their own 'deadspace' areas, where other structures could potentially be anchored (such as mobile depots, cyno jammers, mobile research facilities).
These areas could also be defended with deployable weapon platforms.
This is the best idea in the thread so far. Player owned deadspace complexes that can be defended by deployable structures.
Love it.
+1 |
Powers Sa
724
|
Posted - 2013.11.13 15:28:00 -
[168] - Quote
Michael Harari wrote:CCP Fozzie wrote:Cassius Invictus wrote:CCP Fozzie wrote:Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. These four structures open up a lot of amazing possibilities for EVE players, but they're intended to be just the start.
This summer we asked the CSM to help us brainstorm ideas for potential mobile structures in Rubicon and beyond. We've also been brainstorming internally and finding good ideas posted in this forum. We've already decided which new mobile structures we will be adding in Rubicon 1.1, but we'd like to open up the brainstorming to all of you to help come up with great ideas for the future expansions!
Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?
Let us know what you'd like to see out of the future of our new space structures! Forgive me CCP Fozzie for maybe being blind but up to date I have not seen stats for the new structures. I you would publish them that would give us boudries to make new proposals. Again sorry if they float around somewhere and I've missed it... They are all up and seeded on Sisi right now, and there's quite a bit of discussion of their stats in the Test Server forums. There's also a dev blog coming very soon that discusses some of the stats. Please increase the "cant anchor within X of a stargate or station" to more like 1 AU. Also I would like to see 1) A structure that steals a portion of all ratting bounties in the system, stores it inside until retrieved (either by the owner, or hacked by someone else) 2) Module repper - anchor, feed nanite, rep full burned out modules, drones, etc 3) NPC bait - deploy it and it takes highest priority npc aggro But i want to anchor jammers on station grid. lol |
Powers Sa
724
|
Posted - 2013.11.13 15:31:00 -
[169] - Quote
CCP Fozzie wrote:Thomas Hurt wrote:How about a deployable structure that would house le Mittani's ego? It would be very expensive considering the cargo capacity it would have to have. We're already working on designs for this. True story. Can you please address all of these stupid mobile decloakers in the OP post so people stop flooding the thread with this idiocy. lol |
Pirmasis Sparagas
Bullet Cluster Legacy Rising
30
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Posted - 2013.11.13 15:31:00 -
[170] - Quote
Two words: Casino house |
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GallowsCalibrator
GoonWaffe Goonswarm Federation
410
|
Posted - 2013.11.13 15:31:00 -
[171] - Quote
Powers Sa wrote: But i want to anchor jammers on station grid.
Preferably straight in front of the undock.
In the shape of a giant dong. |
Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 15:31:00 -
[172] - Quote
Randy Wray wrote:Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should stay like it is today forever.
Wormholes need more content and more valuable resources (ice and minable moons for instance). That would drive conflict without turning wormholes into just more null, which is what you seem to want. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
|
Posted - 2013.11.13 15:31:00 -
[173] - Quote
Wabbajack
Unit with random effect. Can spawn an officer spawn, can destroy your ship, can call concord in enfuriated with you, can drop a random loot, can open a wormhole to random location, can cloak your ship for 30 minutes. Can jam your ship for 30 minutes, can revert the strings of everythign in the overview for 1 hours.. etc... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Jenn aSide
STK Scientific Initiative Mercenaries
3314
|
Posted - 2013.11.13 15:34:00 -
[174] - Quote
CCP Fozzie wrote:Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. These four structures open up a lot of amazing possibilities for EVE players, but they're intended to be just the start.
This summer we asked the CSM to help us brainstorm ideas for potential mobile structures in Rubicon and beyond. We've also been brainstorming internally and finding good ideas posted in this forum. We've already decided which new mobile structures we will be adding in Rubicon 1.1, but we'd like to open up the brainstorming to all of you to help come up with great ideas for the future expansions!
Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?
Let us know what you'd like to see out of the future of our new space structures!
hmm, Anchorable pedo-van shaped structure that plays the ice cream truck song and lures new players to dock with it so they can be.....thoroughly indoctrinated on the ways of EVE line?
Yes please.
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CCP Fozzie
C C P C C P Alliance
8265
|
Posted - 2013.11.13 15:34:00 -
[175] - Quote
Powers Sa wrote:CCP Fozzie wrote:Thomas Hurt wrote:How about a deployable structure that would house le Mittani's ego? It would be very expensive considering the cargo capacity it would have to have. We're already working on designs for this. True story. Can you please address all of these stupid mobile decloakers in the OP post so people stop flooding the thread with this idiocy.
There are no bad ideas in brainstorming. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
35
|
Posted - 2013.11.13 15:35:00 -
[176] - Quote
AskariRising wrote:A structure that cause the same phenomena found in dead space pockets... something that keeps people from warping to your location, within 250km.
you can warp away from it, just not to anything around it.
This + acceleration gates. Make so you can lock the gates based on standings or unless the users has something in their cargos old - like a janitor.
Make it so that another player can scan down the dead space pocket and launch is own acceleration gate to enter.
Obviously you'll need to ensure links fail to work - or, even better, only effect those within the confines of the dead space. |
Sven Viko VIkolander
Aliastra Gallente Federation
102
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Posted - 2013.11.13 15:36:00 -
[177] - Quote
Pirmasis Sparagas wrote:Two words: Casino house
+1 for customizable casino / gambling mobile structures, aka pleasure hubs |
Powers Sa
724
|
Posted - 2013.11.13 15:37:00 -
[178] - Quote
GallowsCalibrator wrote:Powers Sa wrote: But i want to anchor jammers on station grid.
Preferably straight in front of the undock. In the shape of a giant dong. I'm going to put one of these bitches on the JU undock and VFK beacon, just to troll the s*** out of lazy guys.
CCP Fozzie wrote:
There are no bad ideas in brainstorming.
Yes there are. lol |
Abdiel Kavash
Paladin Order Fidelas Constans
1696
|
Posted - 2013.11.13 15:38:00 -
[179] - Quote
(serious idea ITP)
CONCORD signal jammer. 3-5 minute anchoring time. When anchored, CONCORD doesn't respond to criminally flagged players within range. (But they are still free game for other players.) Can't be anchored on grid with stations or gates.
Gank AFK bot-aspirant miners with great justice. Anyone watching the game has plenty of time to get out of range. (POS managers have to check on their POSes every hour now, it's only fair that miners should have to check their screens once in a while too.)
Also allows for friendly fleet vs fleet or FFA combat within highsec without having to abuse stealing mechanics or having to start fifty duels. |
Milton Middleson
Rifterlings Point Blank Alliance
383
|
Posted - 2013.11.13 15:40:00 -
[180] - Quote
Mobile Signature Decoy: imitates a randomly selected deadspace signature appropriate to the region. Functions as a trap for explorers. Decays rapidly.
Mobile Field Base: Like the mobile depot, but allows storage of some ships. Could be split into small/medium/large that dictates amount of storage space. -T2 variant that cannot be scanned down directly.
Mobile [Industrial Facility]: labs, ice/ore refineries, factories, on-site mineral compressors etc...
Automated Mining Platform: slowly auto-harvests minerals or ice.
Mobile Deadspace Generator: generates a small, warpable deadspace pocket. You can't warp around inside, but anyone can warp to the beacon.
Mobile Kiosk: Allows you to sell stuff directly to other players in space. -T2 Highsec version comes with automated local spammer to help you sell your wares. |
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