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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Falcon
4502
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Posted - 2013.11.13 17:28:00 -
[1] - Quote
Hello Capsuleers!
CCP Fozzie is here to share more Rubicon goodness with you, and talk to you about the mobile structures that are coming with EVE Online: Rubicon on November 19th.
Check out his latest Dev Blog here, for more details regarding stuff you'll be able to put in space that does fantastic stuff for you, when Rubicon arrives next Tuesday!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Fire'Marshal Bill
Parks 'n Wrecks Wildlife Management
1
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Posted - 2013.11.13 17:30:00 -
[2] - Quote
Interesting! |
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CCP Loktofeit
C C P C C P Alliance
125
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Posted - 2013.11.13 17:34:00 -
[3] - Quote
YES "...do Eve News 24; it's a very accurate and informative website." - Mara Tessidar |
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Tubrug1
Zebra Corp Gentlemen's Agreement
363
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Posted - 2013.11.13 17:35:00 -
[4] - Quote
CCP Loktofeit wrote:YES
I like your sig. Writer of The Eve Onion http://eveion.blogspot.co.uk/
I have a Twitter |
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Chribba
Otherworld Enterprises Otherworld Empire
10018
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Posted - 2013.11.13 17:38:00 -
[5] - Quote
L+¬ Structures! Sweet!
Tractor will be sweet indeed, and I can see non-aggro use for the mobile cyno disruptor! Very interesting!
/c
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Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
91
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Posted - 2013.11.13 17:43:00 -
[6] - Quote
what you are using in the manufacturing of the mobile cyno inhibitor? because those energy streams between the forks of it look like the personal time stream of the doctor from the Name of the Doctor episode
http://brianofmorbius.files.wordpress.com/2013/05/name_doctor-12.jpg |
Sarmatiko
1497
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Posted - 2013.11.13 17:46:00 -
[7] - Quote
With new tractor structure, Marauder tractor capabilities are now even more useless. Thanks CCP, you always listen to our feedback. No wait, in this case feedback was completely ignored.
Quote:The speed of tractoring has been tuned to ensure that a friend in a Noctis or Orca is still both more effective than the structure, in addition to providing more stimulating conversation. Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? There is none? Yet it have 84km tractor beam range.. -¥ |
Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
181
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Posted - 2013.11.13 17:54:00 -
[8] - Quote
Two questions:
What will the cyno inhibitor cost (roughly)?
What happens to a cyno that is already up when the cyno inhibitor activates? |
Locutus ofBorg
Semper Fidelis Tyrannosaurus
7
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Posted - 2013.11.13 17:58:00 -
[9] - Quote
Do we know if NPCs will agro onto tractor structures? |
Lair Osen
70
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Posted - 2013.11.13 18:13:00 -
[10] - Quote
So how do we get these new structures? I didn't see any mention of BPC dropping or seeding or any other distribution technique mentioned in the Devblog?
Also, for above, Cyno inhibitors don't affect already active cynos and deployables don't get NPC aggro. |
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Tippia
Sunshine and Lollipops
17389
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Posted - 2013.11.13 18:14:00 -
[11] - Quote
Sarmatiko wrote:Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? Laser efficiency link, shield harmonizing link GÇö leaves one slot for a tractor for sucking up cans from spread-out Hulks.
Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? Blog says no.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Naes Mlahrend
KINGS OF EDEN Sev3rance
176
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Posted - 2013.11.13 18:14:00 -
[12] - Quote
So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis? |
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CCP Fozzie
C C P C C P Alliance
8304
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Posted - 2013.11.13 18:16:00 -
[13] - Quote
Daedalus II wrote:Two questions:
What will the cyno inhibitor cost (roughly)?
What happens to a cyno that is already up when the cyno inhibitor activates? Between 20 and 30m isk.
That cyno will continue normally until it attempts to start its next cycle, and then be forced to shut off.
Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? NPCs will not attack these structures.
Lair Osen wrote:So how do we get these new structures? I didn't see any mention of BPC dropping or seeding or any other distribution technique mentioned in the Devblog? BPOs for the standard variations of these modules are seeded in NPC stations. The notable one is the Cyno Inhibitor BPO, which is only available for purchase from NPCs in 0.0 stations. The rest are all available widely across empire space.
Naes Mlahrend wrote:So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis? Yes Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Deornoth Drake
Black Hole Squadron
40
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Posted - 2013.11.13 18:18:00 -
[14] - Quote
Finally !!! Thx Fozzie |
Altrue
Exploration Frontier inc
703
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Posted - 2013.11.13 18:19:00 -
[15] - Quote
That's a great addition to the game, almost as important as modular POSes (almost :p), so good work
But I got a few questions : 1- I understand the mechanic and meaning behind the mobile depot, but what was exactly the goal behind the two days timer ? No fuel needed, no cargo 'lock' during reinforcement, no control over exit reinforcment time... Don't you think that the defender is (too) heavily favorised ?So heavily that nobody would ever bother shooting the structures ? The absence of structure lock in reinforcement also means that if a player, in the middle of a fight, drops a mobile depot, you just have no ways to prevent him from using it. Apart from killing him of course
2- Along with the "why would we bother shooting it" is also the question of how long will the depot stay between 0 and 25% shields ?
3- Is there a mail to warn the defender about his depot being attacked ?
4- Are NPCs shooting the depot and any other new deployable structure in general ? EDIT : Answered : NO. G££ <= Me |
Tippia
Sunshine and Lollipops
17389
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Posted - 2013.11.13 18:28:00 -
[16] - Quote
Oh!
Scanning down these structures. Can it be done? How hard is it? What kind of signature do they count as and what probes would you need? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
I Love Boobies
All Hail Boobies
683
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Posted - 2013.11.13 18:29:00 -
[17] - Quote
Wheeeeeeeeeeeeeeeeeee. Sounds fun. *removed inappropriate signature* - CCP Eterne |
Charlie Firpol
Noob Mercs Monkeys with Guns.
32
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Posted - 2013.11.13 18:31:00 -
[18] - Quote
So the long term plan is not to "fix POSes" but build on the new structure code, make a whole new POS system and then throw out all that old POS code? Sounds reasonable |
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CCP Masterplan
C C P C C P Alliance
1403
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Posted - 2013.11.13 18:32:00 -
[19] - Quote
I hope you like our latest work. Looking forward to seeing this hit TQ
Altrue wrote:That's a great addition to the game, almost as important as modular POSes (almost :p), so good work But I got a few questions : 1- I understand the mechanic and meaning behind the mobile depot, but what was exactly the goal behind the two days timer ? No fuel needed, no cargo 'lock' during reinforcement, no control over exit reinforcment time... Don't you think that the defender is (too) heavily favorised ?So heavily that nobody would ever bother shooting the structures ? The absence of structure lock in reinforcement also means that if a player, in the middle of a fight, drops a mobile depot, you just have no ways to prevent him from using it. Apart from killing him of course 2- Along with the "why would we bother shooting it" is also the question of how long will the depot stay between 0 and 25% shields ? 3- Is there a mail to warn the defender about his depot being attacked ? 4- Are NPCs shooting the depot and any other new deployable structure in general ? EDIT : Answered : NO. 1) Two days is enough that if you are using it regularly, you'll be reasonably able to defend your stuff (by packing up and moving), but not long enough that we'll end up with wastelands of abandoned depots cluttering up space. The reinforcement is only available once the depot has activated. If you see someone drop one in a fight, you have until it activates to get it below 25%, at which point you can continue shooting it through to armor and then structure. 2) Passive recharge for that range is around 10 minutes or so. 3) No. If you are using it regularly, then you'll surely notice it. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Vincent Athena
V.I.C.E.
2260
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Posted - 2013.11.13 18:33:00 -
[20] - Quote
Tippia wrote:Sarmatiko wrote:Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? Laser efficiency link, shield harmonizing link GÇö leaves one slot for a tractor for sucking up cans from spread-out Hulks. Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? Blog says no. Many orca pilots, including my alt, fit the shield harmonizing, and two laser links: range and speed. Orca pilots are going to use tractor units. http://vincentoneve.wordpress.com/ |
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Iam Widdershins
project nemesis
835
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Posted - 2013.11.13 18:34:00 -
[21] - Quote
Quote:The Cyno Inhibitor also cannot be deployed in any location where its area of effect would overlap with another identical module. Overlap... by how much?
If it cannot overlap at all, this means the best way to prepare to defend a structure you are deploying capitals for is to make sure you have a mobile cyno jammer whose field is TANGENT to the structure when the enemy shows up in force. This way it would be impossible to prevent capitals from cynoing in from more than at most a couple tens of kilometers from the center point.
Is this the intentional design, or are they allowed to overlap by 50km, or what's the thinking here? Lobbying for your right to delete your signature |
Vincent Athena
V.I.C.E.
2260
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Posted - 2013.11.13 18:37:00 -
[22] - Quote
Naes Mlahrend wrote:So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis?
You could also drop a mobile depot and refit salvagers. http://vincentoneve.wordpress.com/ |
Syri Taneka
NOVA-CAINE
90
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Posted - 2013.11.13 18:45:00 -
[23] - Quote
What I'd like to see for a future re-kit of Mobile Warp Disruptors, if possible, would be to work with this new "drag and drop" system, and then have a menu option allowing corp/alliance mates to scoop it later if they so choose (so that you can deploy it quickly, but also don't have to be there to pick it up again). I understand the allowance of others to scoop it is less relevant for t1 smalls, but if I decide to anchor a t2 large on a gate to screen a mining op and I have to log, I don't want to lose my t2 large just because no one else can pick it up again. |
Syri Taneka
NOVA-CAINE
90
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Posted - 2013.11.13 18:47:00 -
[24] - Quote
Iam Widdershins wrote:Quote:The Cyno Inhibitor also cannot be deployed in any location where its area of effect would overlap with another identical module. Overlap... by how much? If it cannot overlap at all, this means the best way to prepare to defend a structure you are deploying capitals for is to make sure you have a mobile cyno jammer whose field is TANGENT to the structure when the enemy shows up in force. This way it would be impossible to prevent capitals from cynoing in from more than at most a couple tens of kilometers from the center point. Is this the intentional design, or are they allowed to overlap by 50km, or what's the thinking here?
Probably intentional, creates a curved diamond of "safe" space to jump into if you carpet the field with them. However, as noted, the total EHP value is only on par with a buffer BS, so your opponents don't have to field much to alpha the things and open up the field again. |
Altrue
Exploration Frontier inc
703
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Posted - 2013.11.13 18:54:00 -
[25] - Quote
CCP Masterplan wrote:I hope you like our latest work. Looking forward to seeing this hit TQ Altrue wrote: 2- Along with the "why would we bother shooting it" is also the question of how long will the depot stay between 0 and 25% shields ?
2) Passive recharge for that range is around 10 minutes or so.
Not sure if this is the right place to discuss balance discussions but don't you think that a ten minuts window after 48 hours is a tad short ? :D G££ <= Me |
Sable Blitzmann
In Exile. Imperial Outlaws.
86
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Posted - 2013.11.13 18:59:00 -
[26] - Quote
Will deployed siphon's be available in the characters API? I would think not as it sounds like it's not associated with a char at all.
Also, when are we getting a 'launch for self' pos option? |
Iam Widdershins
project nemesis
835
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Posted - 2013.11.13 19:04:00 -
[27] - Quote
Syri Taneka wrote:Probably intentional, creates a curved diamond of "safe" space to jump into if you carpet the field with them. However, as noted, the total EHP value is only on par with a buffer BS, so your opponents don't have to field much to alpha the things and open up the field again. Actually creating a sphere-subtraction 'diamond' would be a lot worse than just placing a single (or dipolar) tangent jammer(s). One tangent jammer, if it is not destroyed, presents in the absolute worst case a fairly wide guaranteed ring of cynoable space around it, expanding along the tangent plane. If they were to bring a large enough contingent to safely destroy it, they could be immediately faced with cynos & bubbles the moment the jammer goes down...
Thus, assuming they aren't allowed to intersect at all, the resulting correlary is that you basically need total subcapital domination before the event to have a chance of keeping a portable jammer in a useful location for the duration of an op. If so much as a single bubbler and a cyno can show up (or already be there, cloaked) when you take down the tangent jammer, you'll lose your entire gang assuming you don't have competitive capital assets. Lobbying for your right to delete your signature |
Valterra Craven
131
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Posted - 2013.11.13 19:12:00 -
[28] - Quote
Vincent Athena wrote:Tippia wrote:Sarmatiko wrote:Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? Laser efficiency link, shield harmonizing link GÇö leaves one slot for a tractor for sucking up cans from spread-out Hulks. Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? Blog says no. Many orca pilots, including my alt, fit the shield harmonizing, and two laser links: range and speed. Orca pilots are going to use tractor units.
I'm not sure, I've been trying to keep abreast of this and I think one of the true downsides to this is that it will only tractor wrecks you own, no corp, no blue, no fleet. So I don't really see people outside of users that play only one account using one.
At least thats what I read at one point. I don't know if this is still true or not. |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
2911
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Posted - 2013.11.13 19:25:00 -
[29] - Quote
Tippia wrote:Sarmatiko wrote:Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? Laser efficiency link, shield harmonizing link GÇö leaves one slot for a tractor for sucking up cans from spread-out Hulks.
You forgot the range links that are vital to letting everyone anchor off the orca and drop directly into its Fleet Hanger while still being able to reach 90% of the belt.
And yeah, the tractor thing totally does kill the bonus of marauders, now I'll just bring one of these, drop it at the start of a mission, and let it run until I finish a room.
I'll run with 3 salvagers instead of 3 tractors, salvage everything quickly, loot everything at once, and move on.
And with the range of this thing I no longer have to care about sniping anything with my glorious tachyons at ranges over 48km....especially after fitting a bastion on my pally >:D The Drake is a Lie |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
114
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Posted - 2013.11.13 19:33:00 -
[30] - Quote
Shouldn't all of these deployables require "Anchoring I" trained at the least? They are, after all, being anchored in space. This would also disallow Trial Accounts from using them, which is a Good Thing(TM). |
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