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Malcanis
Vanishing Point. The Initiative.
987
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Posted - 2011.11.07 07:44:00 -
[1] - Quote
The Mittani wrote:Takara Mora wrote: So, are there really no mining bots in Goon space? :)
I know that it's ~completely mindblowing~ for a hiseccer, but most nullsec alliances don't mine. Except IRC. Mining is awful. Don't do it.
You made (what I assume was) a complimentary response to my hi-sec manifesto. Obviously CSM6 has it's hands full with getting CCP to deal with the 0.0 issues we're all so familiar with, but is there a chance you'd press CCP to give some thought as to how hi-sec should work if you're re-elected? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
987
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Posted - 2011.11.07 10:16:00 -
[2] - Quote
Lord Zim wrote:Malcanis wrote:You made (what I assume was) a complimentary response to my hi-sec manifesto. Obviously CSM6 has it's hands full with getting CCP to deal with the 0.0 issues we're all so familiar with, but is there a chance you'd press CCP to give some thought as to how hi-sec should work if you're re-elected? I assume you've had a chat with Vile Rat?
Actually I haven't. Should I? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
987
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Posted - 2011.11.07 14:05:00 -
[3] - Quote
Arkanon Nerevar wrote: Q:sub cap fleets today have mostly moved to just BCs (whelpcanes, drake) do you think null batttles will now shift back to the tactical BS fights of yore, which we quite frankly call "the good old days"
~Citation Needed~
I'm still seeing BS as the go-to subcap fleet ship for large fights. Drakearmy has had it's heyday and been in decline since PL rolled out their Hellcat doctrine (and since Team Gridlock did their excellent thing and pushed the lagbar so much higher).
What we don't see any more are the old-school long-range BS, due to the extreme efficiency of on-grid probing. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1002
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Posted - 2011.11.08 17:12:00 -
[4] - Quote
Tallian Saotome wrote:Velicitia wrote:Tallian Saotome wrote:
Highsec is getting represented, and if there is a low number of reps taking care of you it just reflects the low amount of people able to organize in highsec.
Or the low amount of people who actually live in hisec alone. Dam I hate it when people give me good facts! Tho I see that as a flaw of the game. There should be no reason to have a highsec alt if your a nullsec player, or a lowsec player.
Well said! Hi-sec should be for people who want to live in hi-sec, not a mandatory requirement for people who's focus would be elsewhere but for the horribly gimped industrial limitations of 0.0
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1077
|
Posted - 2011.11.11 21:18:00 -
[5] - Quote
Revolution Rising wrote:You wouldn't know me, although I've flown with you on occasion in the north. My problem with eve currently is that ... mining is dead. Not that I mine a lot anymore, it's just not a useful past time. I prefer pew pew a lot of the time anyhow, but sometimes I'd really just like to make a bunch of isk in bulk in my barge for a few days before going back to combat. I put this proposal up earlier, I don't really expect it to get a lot of play. However, I think even if this idea in itself isn't taken on, something LIKE IT needs to be adopted as a fix for mining/industry in general in order to really wage war on the RMTers. CCP said a long long time ago that they would wage war on these industries and yet they still thrive. This is obviously because of a lack of commitment by CCP to fix anything that's not PVP related or starbase related - Not to mention WIS. I'm sure there aren't as many people that mine in EVE as there were 5 years ago when I started. The mining community often is made up of newer players that just "dont get it" yet or older players that just refuse to change but hold on to their playstyle no matter what. As it is mining ships are feeble when attacked, meaning that every time one undocks the risk is higher than a combat ship of the same value. They sit for hours in the same place where combat ships often change systems or at least belts. Don't get me wrong, I think the amount of risk is fine for mining ships. The problem is the reward. The risk and reward vector of this industry drastically needs changing to become a viable PLAYER DRIVEN instead of BOT DRIVEN industry again. Facts - High end minerals have not grown in the past 5 years (There aren't new belts being added to the game). High end mineral values have decreased around 30% in the past 5 years and yet the player base has grown exponentially. The same amount of minerals for more demand but lower incomes for miners. The price of Plex has increased by 25% in the past 6 MONTHS. Soon RMTers will control most of the industry going on in New Eden. Please help. RR. (having issues linking the proposal so here it is in text) https://forums.eveonline.com/default.aspx?g=posts&m=345889#post345889
Ah so you did post in the wrong thread. Please don't **** up my manifesto any more.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1113
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Posted - 2011.11.13 23:23:00 -
[6] - Quote
Mittens, I have a question
How can you claim, in good faith and with a straight face, to be a "sadist" when it's evident that even accepting the job requires a level of masochism that would raise eyebrows in the strictest of Parisien maison publiques?
(I guess what I'm asking is, did you remember to pick a safe word?) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1274
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Posted - 2011.11.29 21:19:00 -
[7] - Quote
Thalilith Noraver wrote:The Mittani wrote:
You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?
Heh.
Not really, I'm not that naive. You just mentioned it earlier. Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)? What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity).
It's more likely that the ice crusade is old fashioned terrorism tactics - remember it was started when the direction of the game was still very much in doubt. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1277
|
Posted - 2011.11.29 23:18:00 -
[8] - Quote
Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1277
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Posted - 2011.11.30 07:34:00 -
[9] - Quote
Thalilith Noraver wrote:Malcanis wrote:Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world. You missed my point mate. Game is a game, real life is real life. Yet still - game terrorist is representing whole of game population to CCP (unless I'm missing the point of CSM) not mentioning the fact - it was a joke... And still game should be fun. For some is blowing other's ships up and others like to mine and produce thingies. Im jus wondering what will happen if GS will eventually stop the flow of all minerals and ice to the market. Not mentioning people that will get tired being blown to pieces over and over and eventually make themselves a long break from game. At the end of a day CCP has to pay their bills and I'm quite sure most of goonies or similar don't pay for PLEXes with real money same as most of griefers. I don't know the stats but how many of the 35k - 40k players actually play in HiSec (I know real number is much lower as big chunk of that is alts) and try to make their game through mininr, missioning, and other 'carebear' activities (I really learned about carebears here in EVE few months ago when I started to play)? How many of them will be disgusted and rage quit? Is that the ultimate goal of griefers? (And please don't make a laugh of me - as I said - I have started playing few months ago and game mechanic is still a bit of a mistery to me, although interesting material for psychiatrists and other people that like to observe how people react towards each other. And short game career s a good thing - I can always give it up without going through 'withdrawal syndrome' ;D).
GS don't remotely have the means to stop all minerals and ice production, any more than the Red Brigade could have conquered Germany. What GS can and have done is to raise the consciousness of the proletariat (that's you) to be aware that what happens in 0.0 does matter to hi-sec. The unspoken subtext of the ice crusade was "Until 0.0 gets fixed, there's nothing worth doing there so we're going to **** up hi-sec too".
With the additional benefit that said proles have also been reminded that there is no entitlement to safety whatsoever, and that every player takes their turn in losing a ship sooner or later.
The idea of people being "disgusted and quit[ting]" because they lost a ship is ludicrous and hilarious to members of an organisation for whom ship loss is a daily reality. To them, the people who think like this are like that spoiled only child who runs off crying because he got run out in his first game of baseball. Not only do such people not deserve special preference, they don't even deserve not to be laughed at, no matter how badly hurt their feelings are. The bigger the fuss they make, the more laughable they are.
A ship is just a tool. If you lose it or it breaks, you get another one, maybe better for the job. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1299
|
Posted - 2011.12.01 20:48:00 -
[10] - Quote
Krios Ahzek wrote:Dear Mittani,
As a newbie I'm currently at the point where I can either: -Train skills ludicrously slower than everyone else -Get podded with millions in learning implants every day (something which I can't afford forever) -Not play this game except to change skills for the next six months
I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.
Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?
Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.
If you're going to go that far, why not just take it to the logical conclusion and propose that we get rid of stats altogether?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Malcanis
Vanishing Point. The Initiative.
1316
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Posted - 2011.12.03 11:29:00 -
[11] - Quote
Revolution Rising wrote:Is the fix for drone regions in the works?
I figured it would be in this past patch, but still nothing.
Having watched eve progress for about 5-6 years now, I am amazed at how slowly things get done.
I remember when drones didn't use their MWD's correctly and all I had trained for was drone ships. It took them like 2 years to fix that.
Drone regions are allowing a bunch of people to mine who never trained for mining completely undermining the entire market and thus the entire character career path.
I understand eve is a PVP game, but I sincerely feel ships shooting each other gets a lot more of a look from CCP than other types of PVP. Every auction, every barter, or market interaction should be considered PVP.
I'm scratching my head while they seem to just be scratching themselves.
Given Soundwave's interest in the topic, I think there's a good chance that the drone regions will be revisited in the summer expansion. I wholly agree with you that dronespace should not be the major source of minerals, but I would also be very disappointed to see drones become $GENERIC_BOUNTY_RAT_TYPE_09 Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
1368
|
Posted - 2011.12.08 09:37:00 -
[12] - Quote
Derkata wrote:The problem with setting up these kind of flanking attacks is the mobility and projection of power. It works in the real world when your army cant possibly cross the country in a day to defend both east and west borders. Traveling by gate takes time, but you could go from corner to corner in eve within the time needed to take over a system. Now factor in jump bridges and its even less time. Now factor in titans bridging from the spot of the defense and it would be easy for a fleet of 1000 to crush 5 separate fleets of 200 in short time.
In the real, and even in RTS games a small force used as distraction really gives you a hand up while another force hits hard on the other side but it simply isn't like that in eve. The Sov mechanics as they are right now and the ability of fleets to move prevent it.
Which is why I advocate changing the Titan jump bridge mechanism such that the Titan jumps to the cyno and takes any ships within, say, 5000m with it. Remote DD was ridiculously OP because it allowed the Titan to have a massive effect on the battlefield without committing anything except a disposable cyno ship, and remote bridging is OP in exactly the same way. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
2600
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Posted - 2012.01.14 18:09:00 -
[13] - Quote
Marlona Sky wrote:The Mittani wrote:thoth rothschild wrote:a) Are there any plans on how to improve the "get online and get action without much time investment" in 0.0 space. Out of observation this is a reason why 0.0 get's less and less popular. Empire offers a lot of these elements. A) I've banged this drum for a while now - EVE needs some quick action options, but they don't even need to be in nullsec. Running a mission isn't 'quick action', it's 'quick stab your eyeballs out from sheer boredom'. This is why I support some kind of arena/battleground/combat simulator/whatever - the details itself aren't something I'm wedded to, but I would like to be able to log into EVE, mash a button, and be able to play for half an hour and then log off. You really think EVE needs to have battlegrounds/turned into WOT or something like that?
See my "Hi-sec manifesto" thread for an expanded PoV. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
2777
|
Posted - 2012.02.05 21:38:00 -
[14] - Quote
Hans Jagerblitzen wrote:Che Biko wrote:The Mittani wrote:I got elected to chair with only 1750 GSF votes in CSM6; the rest of my 5365 votes came from non-GSF sources, How do you know this? Because he know's what he's doing. When you have an alliance full of *enough* sheep ...
Occam's razor.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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