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Abdiel Kavash
Paladin Order Fidelas Constans
152
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Posted - 2011.11.22 20:38:00 -
[271] - Quote
Zyrbalax III wrote:The Mittani wrote:Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!
TL;DR: balance risk / reward for individual activities based on where those activities themselves are most risky; but find a separate mechanism for rewarding the distinct longer term risks faced by null sov-holders.
It's not just about risk.
What's more risky, running level 4s in a CNR or in a frigate? Should therefore the frigate be able to run them faster and/or get more rewards?
What's more risky, hauling ammo to sell in a 0.0 hub, or trading 10b worth of stable items with decent spread in Jita? Should the trader not be rewarded for their investment?
Risk is only one factor of profit. The other include initial investment costs, time spent (time spent logged in and time spent waiting for timers), skills required (in-game and out of game), number of people you need to deal with, number of people who will be using your service, and many more.
Being able to run 0.0 PvE content comes with either the incredible risk of stealing the anoms/complexes from someone else's space, or the huge initial investment of your alliance as a whole conquering the system. No other activity in EVE (maybe aside from supercapital building) requires a coordination of so many people over such long periods of time. After you own the space, it is reasonably safe, yes - but you have already paid the initial investment which should yield you profit. |
Didona Carpenito
Akimamur Industries
9
|
Posted - 2011.11.22 21:15:00 -
[272] - Quote
Did CCP run booster changes via the CSM?
What are your thoughts about boosters? |
Cidwm
Caldari Provisions Caldari State
7
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Posted - 2011.11.23 22:36:00 -
[273] - Quote
Im loving this. Alot of very good questions dodged, or there posters insulted by the CSM chairman... Good show |
Yeep
GoonWaffe Goonswarm Federation
35
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Posted - 2011.11.24 14:03:00 -
[274] - Quote
Hi The Mittani
I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive). |
Abdiel Kavash
Paladin Order Fidelas Constans
178
|
Posted - 2011.11.25 13:58:00 -
[275] - Quote
Yeep wrote:Hi The Mittani
I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).
Would you say that this is the case already with API enabled applications? |
Dr Mercy
Doctrine. FEARLESS.
41
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Posted - 2011.11.25 15:20:00 -
[276] - Quote
Dr Mercy wrote:What are EVE's current sucking chest wounds as you see them? How quickly should they be addressed? How soon will each one be addressed? How long should CCP spend on each issue? Are the solutions for each one already worked out and waiting to be implemented? How long until you estimate the are all solved? Have any previous sucking chest wounds been solved? What were they, who solved it and whom should we thank? Lastly, what gets focused on after they are all solved (or in the process of being solved)?
Turns out you answered these in your most recent TTH column: http://www.tentonhammer.com/eve/spymaster/70 |
Revolution Rising
Native Freshfood Minmatar Republic
32
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Posted - 2011.11.25 16:09:00 -
[277] - Quote
The Mittani wrote:
You're wrong.
I mined my ass off in 2005/2006 in Syndicate when the Swarm lived and died based on the prices of Zydrine, and Crokite was valuable enough that ops would be formed and defenses positioned to ensure that mining ops occured. The dynamic was interesting and dangerous, yet profitable enough that we'd do it despite the risk of being killed.
You're also wrong because you don't understand the concept of guards. Stealth bombers? Hurricane, please. Crying about AFK cloakers?
Nullsec requires profit to make mining worthwhile, and it should be dangerous enough to inspire people to run mining ops with guards. If you mine solo and whine about risk of being popped, that's because you're Doing It Wrong.
I concur, I used to have a little 5 man corp renting mining rights from TCF in wicked creek around this same time period. It used to work just fine. looking at current prices for high ends, it would no longer be feasible.
Mittani: Just to clarify, they are taking the minerals out of drones in the next update?
Also - can you get CCP to have a look at the mining taxation in stations and for corporations upon their members?
I have no hard ideas here specifically. However, I still think it would be great for larger alliances to find it profitable to allow small mining corps into their space to mine and pay tax. Likewise, running a mining corp has a huge gap of income there that non-mining corps get.
(I know both of these would probably require some hard out of the box thinking to change - but even with drones gone, the industry has always been the red headed bastard son of eve).
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tengen san
Triton-TC
7
|
Posted - 2011.11.26 00:16:00 -
[278] - Quote
Largo Coronet wrote:Drinking game:
Start at the beginning of the thread and take a drink every time MY CEO says "sucking chest wounds." Be sure to have emergency services on speed dial.
(We kid because we love.)
Well, letGÇÖs rip the sucking chest wound toughly wide open, so we can continue drinking!
(Just kidding of course) |
Forum Chav
State War Academy Caldari State
0
|
Posted - 2011.11.27 11:37:00 -
[279] - Quote
Been playing since 04, and tbh, nothing surprises me in EvE anymore. Most certainly not about Mittani. The only way to get over players like that is to simply know, that in RL, they are pencil-necked, socially inept inconsequential little people who, if ever offered outside would sh*t themselves so badly they'd need to tuck their trousers into their socks. |
The Mittani
GoonWaffe Goonswarm Federation
2421
|
Posted - 2011.11.28 21:17:00 -
[280] - Quote
Cidwm wrote:Im loving this. Alot of very good questions dodged, or there posters insulted by the CSM chairman... Good show
Indeed; the best thing about winning a space election is babbys with an entitlement complex who assume that I should abruptly begin suffering fools.
I'm back from the wilds of the Thanksgiving Holidays and the SWTOR beta weekend, time to catch up on a bunch of posts here. Took a bit off to recharge for war post-patch. The Office of the Chairman: A Thread for Constituent Issues |
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The Mittani
GoonWaffe Goonswarm Federation
2421
|
Posted - 2011.11.28 21:26:00 -
[281] - Quote
Dr Mercy wrote:What are EVE's current sucking chest wounds as you see them? How quickly should they be addressed? How soon will each one be addressed? How long should CCP spend on each issue? Are the solutions for each one already worked out and waiting to be implemented? How long until you estimate the are all solved? Have any previous sucking chest wounds been solved? What were they, who solved it and whom should we thank? Lastly, what gets focused on after they are all solved (or in the process of being solved)?
Lag, Supercap Imbalance, lol hybrids, lack of Iterative Ship Balance, POS Misery, Risk/Reward, Dominion sov are the major sucking chest wounds. The good news is that Crucible has addressed a number of these. Obviously, I think this class of issue are the highest priority to fix, because they cause stagnation and subscription decline; CCP seems to agree, judging by Crucible.
Several of your questions are nitty-gritty and don't work through a NDA. "how soon, how quickly, how long, are they ready" etc.
We have to see about the solutions in Crucible, but they're directly aimed at Supercaps, POS Misery (fuel blocks, timers, corp bookmarks, bridge standings), Hybrids, some Risk/Reward unfucking (anom un-nerf, POCOs). That's a lot of triage work on CCP's part. The work was done by the entire remaining staff of the company, who are running around with their hair on fire trying to recover from the hubris overdose that nearly drove the company off a cliff, so thank 'those who remain' basically.
My next focus will be on Dominion Sov and Risk/Reward balance. We'll see how ~persuasive~ I can be, come the next release. A sov system fix will require a ton of work as it's awful.
The Office of the Chairman: A Thread for Constituent Issues |
The Mittani
GoonWaffe Goonswarm Federation
2421
|
Posted - 2011.11.28 21:32:00 -
[282] - Quote
Red Templar wrote: Question to mittens: do you think CCP will be able to keep up the tempo, and continue with the rate of improvements and fixes as we see them now for winter expansion? Because the amount they managed to do in a few month is impressibe. But im afraid after current crisis passes, they might change their focus to some other crap, as it was with WiS and WoT. Do you, as CSM, have some plan to keep their attention to the important things?
I suspect that after the initial fires of Crucible bugfixing are finished, the line employees will get very drunk and then sleep for a week. At least I hope so, for their sake.
We don't really have 'some plan' to keep CCP's attention beyond our existing methods; pointing to subscriptions/logins, and if management goes off-rails again it's back to the media. I'm not too worried about CCP Reyk/Atlanta losing their focus, though I'm worried about DUST and Shanghai in general.
I'm going to Reyk next week for the next CSM summit so I'll have firsthand impressions of post-Crucible CCP. Until then, my speculation is pretty useless. The Office of the Chairman: A Thread for Constituent Issues |
The Mittani
GoonWaffe Goonswarm Federation
2421
|
Posted - 2011.11.28 21:40:00 -
[283] - Quote
Didona Carpenito wrote:Did CCP run booster changes via the CSM?
What are your thoughts about boosters?
Yes, in Skype, as part of a major pile of other things in the final sleep-deprived Crucible push. I seem to recall making vaguely approving noises. Boosters aren't really an 'issue', as so few people use them. Removing the penalties is probably a good call to spread their use, but the silly contraband system is more of an impediment to booster popularity than the stat penalties. The Office of the Chairman: A Thread for Constituent Issues |
The Mittani
GoonWaffe Goonswarm Federation
2421
|
Posted - 2011.11.28 21:41:00 -
[284] - Quote
Yeep wrote:Hi The Mittani
I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).
A superior customized UI would give a competitive advantage, but they would be a major espionage target and rapidly proliferate across most of the competitive landscape, as well as open-sourced on eve files. The advantages of an openly-embeddable UI far outweigh the status quo's misery. The Office of the Chairman: A Thread for Constituent Issues |
Derkata
1
|
Posted - 2011.11.28 23:35:00 -
[285] - Quote
What do you think of ECM vs the other types of EW?
If you say ECM is fine I'll assume you fly a Falcon
o7o7o7o7o7o7o7o7o7 |
The Mittani
GoonWaffe Goonswarm Federation
2426
|
Posted - 2011.11.28 23:51:00 -
[286] - Quote
Derkata wrote:What do you think of ECM vs the other types of EW?
If you say ECM is fine I'll assume you fly a Falcon
o7o7o7o7o7o7o7o7o7
ECM is mostly a micro-level issue better opined on by a ~small scale pvp expert~ like Prom, one of our alts.
(Prom hates ECM and won't shut up about it, ever)
I don't think it's a Sucking Chest Wound or even a Major Gamebreaking Problem in terms of prioritization, though. The Office of the Chairman: A Thread for Constituent Issues |
Thalilith Noraver
Shaula Nasl Kaitain JSC
0
|
Posted - 2011.11.29 03:24:00 -
[287] - Quote
Don't you think that war on bot miners is a bit of a Don Quixote mission? Fighting against windmills? Because I do. There will always be botters and you can't stop that - hell I doubt you can slow that down. Even if you run your own type of "Hulkageddon" for a whole year round you still will have botters. But - that is just my opinion although I'd love to know yours. And spare me answers 'it's fun to kill newbies' or 'I pwn carebears' as they not constructive and intelligent enough for me to have my eyes tainted with such. |
The Mittani
GoonWaffe Goonswarm Federation
2426
|
Posted - 2011.11.29 04:42:00 -
[288] - Quote
Thalilith Noraver wrote:Don't you think that war on bot miners is a bit of a Don Quixote mission? Fighting against windmills? Because I do. There will always be botters and you can't stop that - hell I doubt you can slow that down. Even if you run your own type of "Hulkageddon" for a whole year round you still will have botters. But - that is just my opinion although I'd love to know yours. And spare me answers 'it's fun to kill newbies' or 'I pwn carebears' as they not constructive and intelligent enough for me to have my eyes tainted with such.
You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?
Heh. The Office of the Chairman: A Thread for Constituent Issues |
Thalilith Noraver
Shaula Nasl Kaitain JSC
0
|
Posted - 2011.11.29 20:39:00 -
[289] - Quote
The Mittani wrote:
You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?
Heh.
Not really, I'm not that naive. You just mentioned it earlier. Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)? What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity). |
Malcanis
Vanishing Point. The Initiative.
1274
|
Posted - 2011.11.29 21:19:00 -
[290] - Quote
Thalilith Noraver wrote:The Mittani wrote:
You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?
Heh.
Not really, I'm not that naive. You just mentioned it earlier. Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)? What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity).
It's more likely that the ice crusade is old fashioned terrorism tactics - remember it was started when the direction of the game was still very much in doubt. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Thalilith Noraver
Shaula Nasl Kaitain JSC
0
|
Posted - 2011.11.29 22:41:00 -
[291] - Quote
Malcanis wrote: It's more likely that the ice crusade is old fashioned terrorism tactics - remember it was started when the direction of the game was still very much in doubt.
I guess you're right. Good old fashioned terrorism. Worrying bit is the fact that one of the said 'terrorists' is now CSM ;) It might as well be the time I should set up longest possible skill to trian and not extend the plex for some time. Have a break, go play SWTOR. |
Malcanis
Vanishing Point. The Initiative.
1277
|
Posted - 2011.11.29 23:18:00 -
[292] - Quote
Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Thalilith Noraver
Shaula Nasl Kaitain JSC
0
|
Posted - 2011.11.30 00:31:00 -
[293] - Quote
Malcanis wrote:Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world. You missed my point mate. Game is a game, real life is real life. Yet still - game terrorist is representing whole of game population to CCP (unless I'm missing the point of CSM) not mentioning the fact - it was a joke... And still game should be fun. For some is blowing other's ships up and others like to mine and produce thingies. Im jus wondering what will happen if GS will eventually stop the flow of all minerals and ice to the market. Not mentioning people that will get tired being blown to pieces over and over and eventually make themselves a long break from game. At the end of a day CCP has to pay their bills and I'm quite sure most of goonies or similar don't pay for PLEXes with real money same as most of griefers. I don't know the stats but how many of the 35k - 40k players actually play in HiSec (I know real number is much lower as big chunk of that is alts) and try to make their game through mininr, missioning, and other 'carebear' activities (I really learned about carebears here in EVE few months ago when I started to play)? How many of them will be disgusted and rage quit? Is that the ultimate goal of griefers?
(And please don't make a laugh of me - as I said - I have started playing few months ago and game mechanic is still a bit of a mistery to me, although interesting material for psychiatrists and other people that like to observe how people react towards each other. And short game career s a good thing - I can always give it up without going through 'withdrawal syndrome' ;D). No man is wise enough nor good enough to be trusted with unlimited power. |
Malcanis
Vanishing Point. The Initiative.
1277
|
Posted - 2011.11.30 07:34:00 -
[294] - Quote
Thalilith Noraver wrote:Malcanis wrote:Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world. You missed my point mate. Game is a game, real life is real life. Yet still - game terrorist is representing whole of game population to CCP (unless I'm missing the point of CSM) not mentioning the fact - it was a joke... And still game should be fun. For some is blowing other's ships up and others like to mine and produce thingies. Im jus wondering what will happen if GS will eventually stop the flow of all minerals and ice to the market. Not mentioning people that will get tired being blown to pieces over and over and eventually make themselves a long break from game. At the end of a day CCP has to pay their bills and I'm quite sure most of goonies or similar don't pay for PLEXes with real money same as most of griefers. I don't know the stats but how many of the 35k - 40k players actually play in HiSec (I know real number is much lower as big chunk of that is alts) and try to make their game through mininr, missioning, and other 'carebear' activities (I really learned about carebears here in EVE few months ago when I started to play)? How many of them will be disgusted and rage quit? Is that the ultimate goal of griefers? (And please don't make a laugh of me - as I said - I have started playing few months ago and game mechanic is still a bit of a mistery to me, although interesting material for psychiatrists and other people that like to observe how people react towards each other. And short game career s a good thing - I can always give it up without going through 'withdrawal syndrome' ;D).
GS don't remotely have the means to stop all minerals and ice production, any more than the Red Brigade could have conquered Germany. What GS can and have done is to raise the consciousness of the proletariat (that's you) to be aware that what happens in 0.0 does matter to hi-sec. The unspoken subtext of the ice crusade was "Until 0.0 gets fixed, there's nothing worth doing there so we're going to **** up hi-sec too".
With the additional benefit that said proles have also been reminded that there is no entitlement to safety whatsoever, and that every player takes their turn in losing a ship sooner or later.
The idea of people being "disgusted and quit[ting]" because they lost a ship is ludicrous and hilarious to members of an organisation for whom ship loss is a daily reality. To them, the people who think like this are like that spoiled only child who runs off crying because he got run out in his first game of baseball. Not only do such people not deserve special preference, they don't even deserve not to be laughed at, no matter how badly hurt their feelings are. The bigger the fuss they make, the more laughable they are.
A ship is just a tool. If you lose it or it breaks, you get another one, maybe better for the job. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Red Templar
Raging Ducks Goonswarm Federation
91
|
Posted - 2011.11.30 09:41:00 -
[295] - Quote
Thalilith Noraver wrote:The Mittani wrote:
You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?
Heh.
Not really, I'm not that naive. You just mentioned it earlier. Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)? What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity). A lot of people complain that null-sec is stagnant. All space is owned by few alliances who refuse to shoot each other and grind structures for no other reason, than other people amusement.
But what really is stagnant is high-sec. Nothing changes there for years.
And in this light, ice interdiction, hulkageddons, etc are awesome. They poke people and make them move and see the other side of the game, which people would never see otherwise. Some people will cry, some will fight back, some will quit. But in the end its an player driven event, that would never happen otherwise.
And if you can get some cash while having fun. And kill some bots that we all hate so much... Then all the more reason to do this.
And i doubt there can be such a thing as "ultimate goal" in game like eve. Having fun is the only goal we will ever need here. For Love. For Peace. For Honor.
For None of the Above.
For Pony! |
Thalilith Noraver
Shaula Nasl Kaitain JSC
0
|
Posted - 2011.11.30 12:46:00 -
[296] - Quote
Red Templar wrote: A lot of people complain that null-sec is stagnant. All space is owned by few alliances who refuse to shoot each other and grind structures for no other reason, than other people amusement.
I can not help you with that my friend. It is you and those 'stagnant' alliances that make the nullsec. You guys too sit there and grind those structures. You want moar fun - go and attack them. Take the whole of the null for yourself - see if this is possible? Kind of a challenge ;) Go and wage a big war that will influence WHOLE of the game. HiSec ppl will have to make ships for you and others. Those corps will get wrdeccd by the ones that do stuff for the other side. This way you may as well wage war that will cover whole of the universe not only null. And I'm quite sure that GS has all the means to actually make a war like that. That may cause coprs and alliances taking new blood into their ranks to fight for and sometimes die for them. You will have to get fresh blood too. And that may totally change the face of EVE. Also - it is you guys (not only GS - it applies to all NullSec ppl) that make the HiSec stagnant you try to make us move to the other side and see if we live with launching the attacks. Maybe some information and recruitment campaigns would work? Many of use haven't seen real PvP as we never had chance to see it. It is really hard to fight someone who has been in the game years and have all the necessary skills (both ingame and real life ones) and actually do any damage to him/her. And telling me that I have to learn by trying is not good enough. As loosing too many ships at the beginning may disencourage those that may be valuable asset once they have been trained with real life PvP skills. As you also know - PvP is rather pricey business. And those that are starting need ISK for it. And how are they suppose to get them first if not by mission running and harvesting resources which are used by all of the EVE population not only HiSec.
Something to think of. If I'm wrong then correct me. Also I didn't mean to offend in any way anyone. If I did by asking too many questions or by telling all of that then I'm sorry. Mistakes a rookie. No man is wise enough nor good enough to be trusted with unlimited power. |
Largo Coronet
GoonWaffe Goonswarm Federation
42
|
Posted - 2011.11.30 16:32:00 -
[297] - Quote
The Mittani wrote:. Removing the penalties is probably a good call to spread their use, but the silly contraband system is more of an impediment to booster popularity than the stat penalties. Oh gods, the stupidity of the contraband system. Boss, let me give you an example to take to the CSM:
Over the past month or so, I've been building a Caldari Research Outpost for deployment in Goonspace. We've been lacking in research slots in our area, and I wanted to give back a bit to the alliance. Now, as part of the lengthy list of materials I need to build the thing, you need plutonium, which is NPC seeded in Caldari space. No big deal, just buy some and have it shipped...
Only you can't. You can't put plutonium in a courier contract. Why? Because it's contraband! In Amarr space. It doesn't matter than the stuff wasn't going anywhere NEAR Amarr space, it was still impossible to courier the stuff. I had to schlep the stuff personally back from Empire.
If nothing else, the system should be able to adjust for where something is going. If it's not contraband in either the departure and arrival destinations, then a courier contract should be possible. Let the shipper know what the possible consequences are so they can tailor their route, but otherwise it shouldn't be a big deal.
Or they can just ditch the contraband crap completely. No skin off my nose. |
Etienne Rossignol
The Scope Gallente Federation
0
|
Posted - 2011.12.01 08:29:00 -
[298] - Quote
Not to seem like a brown-noser, but I always liked this idea for dealing with contraband, boosters and lowsec generally.
Ever thought about pushing for it? |
Krios Ahzek
Juvenis Iratus
160
|
Posted - 2011.12.01 15:49:00 -
[299] - Quote
Dear Mittani,
As a newbie I'm currently at the point where I can either: -Train skills ludicrously slower than everyone else -Get podded with millions in learning implants every day (something which I can't afford forever) -Not play this game except to change skills for the next six months
I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.
Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?
Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.
I live, I post, I slay. I am content. Alpha Flight --á an open-source initiative for newbies looking for PVP. Join channel ''Alpha Flight'' in game https://forums.eveonline.com/default.aspx?g=posts&t=40104 |
Velicitia
Open Designs
141
|
Posted - 2011.12.01 16:16:00 -
[300] - Quote
Krios Ahzek wrote:Dear Mittani,
As a newbie I'm currently at the point where I can either: -Train skills ludicrously slower than everyone else -Get podded with millions in learning implants every day (something which I can't afford forever) -Not play this game except to change skills for the next six months
I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.
Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?
Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.
you forgot 4. get in a corp that provides JC services.
IIRC one of them was named something along the lines of "Estel Arador Jump Clone Services"
edit -- it's Estel Arador Corp Services [EACS]
https://gate.eveonline.com/Corporation/Estel%20Arador%20Corp%20Services |
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