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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Gargant
C C P C C P Alliance
628
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Posted - 2013.11.14 16:19:00 -
[1] - Quote
CCP Fozzie is back yet again with a dev blog discussing some features and changes coming in EVE Online Rubicon on the 19th of November. The changes discussed in the blog are taken from the list of reasonable things that the CSM compiled with the community's help, and they are quite awesome.
Click here to read it. CCP Gargant | Community Representative | Tournament Referee |
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Ali Aras
Noir. Noir. Mercenary Group
428
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Posted - 2013.11.14 16:31:00 -
[2] - Quote
It was great getting to work with the dev teams to get these things out to the community, and I hope they do improve the game for a lot of pilots, particularly wormholers. I'm happy to have something to point to and say "this, this is what we've done this term".
A little while back, I wrote up the SMA loot drop thing from my perspective as a CSM; it's nice to have both sites of that interaction out so everyone can see what it is we actually do all day*
*ok sometimes what we do all day is just troll each other on skype. BUT SOMETIMES WORK GETS DONE. http://warp-to-sun.tumblr.com -- my blog |
Two step
Aperture Harmonics No Holes Barred
4270
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Posted - 2013.11.14 16:34:00 -
[3] - Quote
Very good blog, and I am personally very happy to see CCP giving the CSM so much (well deserved) public credit. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Fozzie
C C P C C P Alliance
8371
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Posted - 2013.11.14 16:39:00 -
[4] - Quote
Hope you guys enjoy these changes when they hit TQ on Tuesday. And don't forget our Rubicon live stream tonight and the CSM town hall this Saturday!
Now to write another blog... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Valterra Craven
131
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Posted - 2013.11.14 16:40:00 -
[5] - Quote
Well I guess apologies are in order since I posted this in October and you said this has been in the works since August:
https://forums.eveonline.com/default.aspx?g=posts&m=3682822#post3682822
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CCP Lebowski
C C P C C P Alliance
14
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Posted - 2013.11.14 16:46:00 -
[6] - Quote
Aw yes! Couldn't love these changes more! I hope everyone enjoys them too :)
*Goes and starts a WH corp* CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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Soldarius
Deadman W0nderland Forsak3n.
383
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Posted - 2013.11.14 16:51:00 -
[7] - Quote
Looking forward to this. So many offline POSes in w-space.
gj CCP and CSM. Now let us hack those darn abandoned towers. Free Ripley Weaver! |
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CCP Masterplan
C C P C C P Alliance
1426
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Posted - 2013.11.14 17:00:00 -
[8] - Quote
Thanks to everyone at Fanfest who pestered me about SMA drops and T3 refitting. I hope you enjoy this o7 "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5460
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Posted - 2013.11.14 17:00:00 -
[9] - Quote
Hack the towers. Haaack the towerrrrs...
Also, will you be releasing the Rubicon patch notes soon? Want to study them in detail and find all the other little things. :D Priano Trans-Stellar: elegant solutions for the State's needs |
Amantus
Snuff Box
342
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Posted - 2013.11.14 17:02:00 -
[10] - Quote
great stuff. will these SMA drop mechanics be introduced to carrier, orca, supercarrier, titan and rorqual wrecks in the future? |
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Harvey James
The Sengoku Legacy
596
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Posted - 2013.11.14 17:02:00 -
[11] - Quote
i will be intrigued when the T3 re-balance comes how you will approach various issues like rigs..
- removable rigs or remove rig slots and build in the extra HP and fittings in the subs.. easier for switching armour to shield tanks..
- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Destoya
Sniggerdly Pandemic Legion
193
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Posted - 2013.11.14 17:37:00 -
[12] - Quote
Neat dev blog
Agmar sends his regards to all the victims of SMA wreck removal |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
141
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Posted - 2013.11.14 17:57:00 -
[13] - Quote
Thank you for creating a brilliant solution to the SMA drops. |
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Chribba
Otherworld Enterprises Otherworld Empire
10035
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Posted - 2013.11.14 18:07:00 -
[14] - Quote
Neatso!
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Amantus
Snuff Box
342
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Posted - 2013.11.14 18:45:00 -
[15] - Quote
Harvey James wrote:- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game....
no because the fittings, hp and slots all vary according to the subsystem |
Harvey James
The Sengoku Legacy
596
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Posted - 2013.11.14 18:57:00 -
[16] - Quote
Amantus wrote:Harvey James wrote:- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game.... no because the fittings, hp and slots all vary according to the subsystem
that's the point ..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Ferrocerium Spark
State War Academy Caldari State
10
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Posted - 2013.11.14 18:58:00 -
[17] - Quote
If player decide to shoot ejected loot (ship) from SMA instead of taking it - will this generate kill mail? |
Ali Aras
Noir. Noir. Mercenary Group
433
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Posted - 2013.11.14 19:48:00 -
[18] - Quote
Ferrocerium Spark wrote:If player decide to shoot ejected loot (ship) from SMA instead of taking it - will this generate kill mail? AIUI then it's just a ship in space and would have a killmail (or not) same as if you ejected a ship from an online SMA then shot it up. http://warp-to-sun.tumblr.com -- my blog |
Amantus
Snuff Box
342
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Posted - 2013.11.14 20:10:00 -
[19] - Quote
Harvey James wrote:Amantus wrote:Harvey James wrote:- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game.... no because the fittings, hp and slots all vary according to the subsystem that's the point .....
so you're actually suggesting that all t3 configurations should have the same hp, fittings and slots? |
Marlona Sky
D00M. Northern Coalition.
4469
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Posted - 2013.11.14 20:11:00 -
[20] - Quote
Looking forward to the T3 costs taking a nose dive as thousands of hulls flood the Jita market from unknown space dwellers. . |
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Billy Hix
Ekchuah's Shrine Comporium
0
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Posted - 2013.11.14 20:30:00 -
[21] - Quote
I am really happy to see these changes.
Saying that, don't you think its a little sad that all of CCP are out to crow about the fact they have fixed something they broke months ago and finally got around to adding basic functionality to a feature added to the game years ago. |
Harvey James
The Sengoku Legacy
596
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Posted - 2013.11.14 20:39:00 -
[22] - Quote
Amantus wrote:Harvey James wrote:Amantus wrote:Harvey James wrote:- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game.... no because the fittings, hp and slots all vary according to the subsystem that's the point ..... so you're actually suggesting that all t3 configurations should have the same hp, fittings and slots?
precisely ... that way when a sub has a bonus to pg its now clear how much pg you will get rather than getting the bonus and having more pg built in aswell which seems to be an odd way of doing it. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
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