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X Gallentius
Justified Chaos
1689
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Posted - 2013.11.15 16:13:00 -
[31] - Quote
In all seriousness, there are some universal characteristics of good pvp'ers. 1. They use the screen to give them information during a fight (and not just stare at the overview). When you start doing this, you're on your way. 2. They can manually pilot. 3. They understand the risks going into their fights (good or bad). 4. They don't need an FC to make the call to do something during a big brawl.
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Valatie
Black Watch Syndicate Vitoc Health Services
13
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Posted - 2013.11.16 06:58:00 -
[32] - Quote
A lot of good stuff so far.
I'd like to add patience to the list. Waiting and refusing unfavorable engagements until I can create a favorable one has allowed me to pull off some crazy kills. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3658
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Posted - 2013.11.16 07:39:00 -
[33] - Quote
List of characteristics and skills what make a PVPer good is long, but there is one thing that makes of break anyone attempting to be "good":
If you can't upengage several opponents in and above your ship class and win when flying a T1 ship without links and/or pirate implants, you aren't good.
Notify-á-á You cannot do that while warping. |
Pakokkie
Under Heavy Fire Mordus Angels
7
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Posted - 2013.11.16 09:52:00 -
[34] - Quote
You are a real good pvp pilot when: * The smack you put in local upsets other pilots in such a way that they file a petition. * Pilots in a system offer isk instantly to you to move along. * People send you emails threating you in real life |
Altered Ego
We Love Unicorns EveryoneVersusEveryone.com.
28
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Posted - 2013.11.16 13:25:00 -
[35] - Quote
1) Practice - pvping is a perishable skill - I've been trying to pvp on and off for years, and I've never been as successful as I would have liked. I find that every time I unsub or decide to do something else, what little skill I developed in the last few engagements quickly disappears.
2) Know Thy Enemy - you not only have to know all the details of your ship (optimal range, best tactics, etc) but also that of all the enemy ships you'll be engaging. Eve is a rock/paper/scissors game. If you are flying a scissors fit ship, you have to look at the other guy and judge if he is either paper or rock, based on what ship he's in and how he's flying it.
3) Eve mechanics - Also you need to have a perfect understanding of how eve works, everything from how your weapons function to undock and aggression timers. The last thing you need is to get caught with your pants down because the game refused to let you dock or chase someone through a gate.
4) Piloting and situational awareness - set up your overview properly and learn how to read it, so you know things like who's traversal is high and who is trying to tackle you, from there you can start making decisions on what direction to fly or who to orbit. Learn how to use your d-scan as well.
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Malcolm Shinhwa
Bad Touches
695
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Posted - 2013.11.17 03:59:00 -
[36] - Quote
Chessur wrote:I have a blog post on this toipc exactly. For the TL;DR its basically this: People who are good at PvP generally fly ships that have a large engagement profile. Flying ships like these, speaks to the pilots ability to play the meta- and allows the pilot to engage many of the fleets / ships he or she comes across. http://evestealthbomber.blogspot.com/2013/07/what-makes-good-eve-pvper.html
I remember reading that post before. Good stuff, although I'm terrible at PvP still.
How are you going to like that Scythe after the rapid light missile changes? Hey CCP, please slush my fund like you did for SOMER Blink. |
Gorski Car
ElitistOps Pandemic Legion
163
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Posted - 2013.11.17 10:28:00 -
[37] - Quote
Hg pirate set, links, high bc rank, only pvps in high sec. |
elitatwo
Congregatio
155
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Posted - 2013.11.17 10:40:00 -
[38] - Quote
Gorski Car wrote:Hg pirate set, links, high bc rank, only pvps in high sec.
Aww Gorski, you should know better.. I don't use any of those. I'm to cheap for that and even if I was considering them, my wallet stares at me and says 'no'.
When I went out my first time, I took my Moa and only had antimatter m loaded and I thought my ship would explode before I even fire one shot. She didn't and everything I killed was more expensive than my ship, successful roam. signature |
Gorski Car
ElitistOps Pandemic Legion
165
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Posted - 2013.11.17 14:49:00 -
[39] - Quote
elitatwo wrote:Gorski Car wrote:Hg pirate set, links, high bc rank, only pvps in high sec. Aww Gorski, you should know better.. I don't use any of those. I'm to cheap for that and even if I was considering them, my wallet stares at me and says 'no'. When I went out my first time, I took my Moa and only had antimatter m loaded and I thought my ship would explode before I even fire one shot. She didn't and everything I killed was more expensive than my ship, successful roam.
I was being ironic and not specifically thinking about anyone/you. I do not think that there is one universally good way to measure who is a good pvper and who isn't because it doesn't matter. Also how the **** can you be poor and in fw? When I did fw I was pretty much swimming in enough isk to fit rf webs on my t1 frigs. |
elitatwo
Congregatio
155
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Posted - 2013.11.17 15:02:00 -
[40] - Quote
Gorski Car wrote:
I was being ironic and not specifically thinking about anyone/you. I do not think that there is one universally good way to measure who is a good pvper and who isn't because it doesn't matter. Also how the **** can you be poor and in fw? When I did fw I was pretty much swimming in enough isk to fit rf webs on my t1 frigs.
I am not in fw, I only like shooting them. Joining would limit the number of possible targets so all isk I get comes from level 4 missions and looting in highsec., which isn't alot these days . signature |
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Gorski Car
ElitistOps Pandemic Legion
165
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Posted - 2013.11.17 15:33:00 -
[41] - Quote
get a afk farm alt |
Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
400
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Posted - 2013.11.17 16:03:00 -
[42] - Quote
Gorski Car wrote:Hg pirate set, links, high bc rank, only pvps in high sec. Thats the spirit linked condor with falcon alt all day erry day RATE LIKE SUBSCRIBE |
Cpt Arareb
DisturbedGamers. The Explicit Alliance
59
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Posted - 2013.11.17 22:44:00 -
[43] - Quote
I normally not respect any called pvp pilot that have only kills with 200 or more fleetmates, not sure that answers the question |
Scipio Artelius
The Vendunari End of Life
15
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Posted - 2013.11.18 01:55:00 -
[44] - Quote
For me what is a good pvper - someone that wins.
Fights aren't about honor or fairness. Nor are they about 1v1, 1v2, T1 frig v dessie, etc., they are about going up against one or more opponents with 0 or more friends and beating the crap out of the opposition, using all of the skill and advantage that can be brought to bear.
I'm a pretty crap pvper. For the most part I solo with no links or scouts or any backup. That's hardly the way to stack the odds in my favour and my killboard demonstrates the net result of that. But luckily I'm not in it for the KB stats, I'm in it for the fun.
But I can really appreciate someone that has a good looking KB, because clearly they win when they fight; and the ability to win is the ultimate measure of success in pvp. |
Dan Carter Murray
439
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Posted - 2013.11.18 15:04:00 -
[45] - Quote
- no blues
- no scouts
- no neutral alts (rr, ecm, cyno, etc.)
- no links
- no pirate faction ships
- K/D irrelevant (in other words someone can be a good pvper with 1 kill for every 2 losses)
- isk efficiency (in other words someone can be a good pvper with 25% efficiency)
- ignores everyone when they say _________ ship/fit sucks **** at pvp and figures out why it actually does or why everyone is ******* stupid and to give it a go
- doesn't give a flying **** about trying experimental fits and having their pending lossmail make them look insane
- doesn't give a flying **** or gloat about their experimental fit wtfpwning something it shouldn't have.
- engages everything within reason because WHY THE **** NOT
- doesn't panick when the inevitable **** HITS THE FAN
- doesn't gloat
- smacks eloquently without spamming pictures when they lose
- has less than 90% efficiency
- kills **** tons of ships
- loses **** tons of ships
- kills people they have no business killing
- dies to people who of course would kill them
- understands why they win engagements
- understands why they lose engagements
- understands prior to engagements if they expect to come out on top
- understands that they probably will die from external factors at some point (disconnect)
- understands that they probably will die from blob, cyno, ewar, at some point
- understands that they probably will die at some point but who gives a ****
- knows who Santo Trafficante is and will not fly directly to gates in their pods if he is in system
- in fleet engagements understand what comp beats other comps
- in fleet engagements understand what their comp should do against other comps
- in fleet engagements understand how their comp should can disrupt other comps
- in fleet engagements understand who is important to primary, secondary, swapping, splitting dps, etc.
http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1687
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Posted - 2013.11.18 15:52:00 -
[46] - Quote
Dan Carter Murray wrote:
- no blues
- no scouts
- no neutral alts (rr, ecm, cyno, etc.)
- no links
- no pirate faction ships
- K/D irrelevant (in other words someone can be a good pvper with 1 kill for every 2 losses)
- isk efficiency (in other words someone can be a good pvper with 25% efficiency)
- ignores everyone when they say _________ ship/fit sucks **** at pvp and figures out why it actually does or why everyone is ******* stupid and to give it a go
- doesn't give a flying **** about trying experimental fits and having their pending lossmail make them look insane
- doesn't give a flying **** or gloat about their experimental fit wtfpwning something it shouldn't have.
- engages everything within reason because WHY THE **** NOT
- doesn't panick when the inevitable **** HITS THE FAN
- doesn't gloat
- smacks eloquently without spamming pictures when they lose
- has less than 90% efficiency
- kills **** tons of ships
- loses **** tons of ships
- kills people they have no business killing
- dies to people who of course would kill them
- understands why they win engagements
- understands why they lose engagements
- understands prior to engagements if they expect to come out on top
- understands that they probably will die from external factors at some point (disconnect)
- understands that they probably will die from blob, cyno, ewar, at some point
- understands that they probably will die at some point but who gives a ****
- knows who Santo Trafficante is and will not fly directly to gates in their pods if he is in system
- in fleet engagements understand what comp beats other comps
- in fleet engagements understand what their comp should do against other comps
- in fleet engagements understand how their comp should can disrupt other comps
- in fleet engagements understand who is important to primary, secondary, swapping, splitting dps, etc.
Disagree with loads on this list.
But i do think that losing a pod to Santo is a certain rite of passage.
BYDI recruitment closed-ish |
elitatwo
Congregatio
155
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Posted - 2013.11.18 16:25:00 -
[47] - Quote
Baali Tekitsu wrote:Gorski Car wrote:Hg pirate set, links, high bc rank, only pvps in high sec. Thats the spirit linked condor with falcon alt all day erry day
Why am I not surprised? signature |
SeaSaw
Tribal Liberation Force Minmatar Republic
38
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Posted - 2013.11.18 16:39:00 -
[48] - Quote
Good Sirs;
Anyone who can escape a 3 point lock in a novice plex.
your humble servent SeaSaw |
Dan Carter Murray
439
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Posted - 2013.11.18 17:16:00 -
[49] - Quote
Here's the answer to the unasked question: In your opinion, what makes a pvper 'good metagamer'?
- blue everyone that is a threat
- multiple scout
- multiple neutral alts (rr, ecm, cyno, etc.)
- at least loki links, legion or tengu, and proteus preferred
- blingy pirate faction ships since you have blued everyone that is a threat
- K/D copmletely relevant (in other words you are a **** pvper if you take any losses)
- isk efficiency (in other words you are a **** pvper with less than 99% efficiency)
- acknoledges everyone when they say _________ ship/fit sucks **** at pvp and spends months on the dev server figuring out exactly which comps beat which comps so as not to risk a loss
- never tries experimental fits to avoid having their pending lossmail make them look insane
- always gloats about their experimental fit wtfpwning something it shouldn't have.
- engages nothing that could possibly cause them to lose isk efficiency or K/D ratio
- panicks when the inevitable **** HITS THE FAN
- gloats
- smacks with no class while spamming pictures when they lose a ship because their metagame didn't work
- has over than 99% efficiency
- kills some ships
- loses no ships
- kills people they should never die to
- dies to blob and links die to because they were panicking
- has no clue whey they win engagements
- rage quits and buys another alt when they lose an engagement
- expects the limited engagements they actually engage in to have them come out on top
- sues their ISP if they die from external factors at some point (disconnect)
- cannot die from blob, cyno, ewar, at some point because of many scouting alts. more alts, more alts.
- cannot believe if they die at some point and rage quits
- knows who Santo Trafficante is and will self explode RL pod if they lose their 5bil hg snake set
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |
elitatwo
Congregatio
155
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Posted - 2013.11.18 17:39:00 -
[50] - Quote
Dan Carter Murray wrote:Here's the answer to the unasked question: In your opinion, what makes a pvper 'good metagamer'?
- blue everyone that is a threat
- multiple scout
- multiple neutral alts (rr, ecm, cyno, etc.)
- at least loki links, legion or tengu, and proteus preferred
- blingy pirate faction ships since you have blued everyone that is a threat
- K/D copmletely relevant (in other words you are a **** pvper if you take any losses)
- isk efficiency (in other words you are a **** pvper with less than 99% efficiency)
- acknoledges everyone when they say _________ ship/fit sucks **** at pvp and spends months on the dev server figuring out exactly which comps beat which comps so as not to risk a loss
- never tries experimental fits to avoid having their pending lossmail make them look insane
- always gloats about their experimental fit wtfpwning something it shouldn't have.
- engages nothing that could possibly cause them to lose isk efficiency or K/D ratio
- panicks when the inevitable **** HITS THE FAN
- gloats
- smacks with no class while spamming pictures when they lose a ship because their metagame didn't work
- has over than 99% efficiency
- kills some ships
- loses no ships
- kills people they should never die to
- dies to blob and links die to because they were panicking
- has no clue whey they win engagements
- rage quits and buys another alt when they lose an engagement
- expects the limited engagements they actually engage in to have them come out on top
- sues their ISP if they die from external factors at some point (disconnect)
- cannot die from blob, cyno, ewar, at some point because of many scouting alts. more alts, more alts.
- cannot believe if they die at some point and rage quits
- knows who Santo Trafficante is and will self explode RL pod if they lose their 5bil hg snake set
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
- doesn't like to fleet because that takes away from meta game and requires embracing mmo
I believe we are getting little sidetracked here..
signature |
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Gizznitt Malikite
Agony Unleashed Agony Empire
2886
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Posted - 2013.11.18 18:15:00 -
[51] - Quote
A good PvP'er:
-- Has a decent understanding of the strengths and weaknesses of the ships he flies, and has a decent understanding of his opponents stengths and weaknesses. -- Willing to take risks: This means taking a fight that he's unsure if he'll win or lose, but feels either outcome is a real possibility. -- Challenges themselves: Example: Attempts to solo that vagabond in an Atron. Attempts to take on overwhelming forces by exploiting the opponents weaknesses, or employing a surprise tactic. -- Continually learns from both winning and losing, constantly trying to better themselves.
and most importantly: Has fun!
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Leto Thule
Sons of Retribution
153
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Posted - 2013.11.18 21:06:00 -
[52] - Quote
A good PVPer doesnt ***** about getting ECM'd, TD'd, or engaged by a larger force when they chose to fight. They also are accepting of the fact that being boosted is part of the intended mechanics of the game, and that the entire point of EVE is to balance things in your favor while denying your opponent the equal ground. There is no such thing as a "fair fight". Its just a "fight."
A good PVPer will make mistakes, and learn from them rather than complain about how so and so mechanic needs to be changed to accommodate their play style.
A good PVPer also knows that skillpoints only matter in relation to the ship they are flying and the ship their target has. (Meaning if you fight someone with 20 mil SP in industry, it has no bearing on a 1v1 in merlins..)
Just my two cents. Killboard
https://zkillboard.com/character/90841161/ |
elitatwo
Congregatio
155
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Posted - 2013.11.19 01:00:00 -
[53] - Quote
Leto Thule wrote:A good PVPer doesnt ***** about getting ECM'd, TD'd, or engaged by a larger force when they chose to fight. They also are accepting of the fact that being boosted is part of the intended mechanics of the game, and that the entire point of EVE is to balance things in your favor while denying your opponent the equal ground. There is no such thing as a "fair fight". Its just a "fight." A good PVPer will make mistakes, and learn from them rather than complain about how so and so mechanic needs to be changed to accommodate their play style. A good PVPer also knows that skillpoints only matter in relation to the ship they are flying and the ship their target has. (Meaning if you fight someone with 20 mil SP in industry, it has no bearing on a 1v1 in merlins..) Just my two cents.
I don't quite disagree but I want to clarify something.
If you are talking about a single opponent that is going against a small gang in let's say a battlecruiser or even a battleship for arguments sake and the gang decides to jam him, the outcome is already decided.
The gang is retreating and makes sure, they win.
Weapons are only fired from one side, only the soloers ship is destroyed.
When I talk about a fight, I don't care much about tracking disruptors or dampners and still weapons fire is exchanged by both parties, good fight. Even if I were to loose my boat in the end to superior force, both parties will agree they have had a good fight.
If I jump into a 20 man bomber gang and a Falcon decloaks and jams me, the outcome is decided without any option to change the outcome. (And if you don't have the intel what you will face in the next system something like this might happen). signature |
Malcolm Shinhwa
bad touches
710
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Posted - 2013.11.19 02:30:00 -
[54] - Quote
What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate. I know violence isn't the answer. I got it wrong on purpose. |
elitatwo
Congregatio
155
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Posted - 2013.11.19 02:58:00 -
[55] - Quote
Malcolm Shinhwa wrote:What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate.
My intention here was to gather information and opinions and not to discuss them. signature |
Crosi Wesdo
War and Order Samurai Pizza Cats
729
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Posted - 2013.11.19 03:50:00 -
[56] - Quote
elitatwo wrote:Malcolm Shinhwa wrote:What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate. My intention here was to gather information and opinions and not to discuss them.
PvP is very much an us and them situation. Clouded by selective recall. There is no value in peoples opinions on this subject, there is only value in loot and tears. |
IbanezLaney
The Church of Awesome Caldari State Capturing
657
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Posted - 2013.11.19 04:09:00 -
[57] - Quote
Sunglasses are what makes a pvper good.
<------- If you see these 3 in a fleet. Run the other way. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
Taoist Dragon
Bastion of Mad Behaviour
700
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Posted - 2013.11.19 04:13:00 -
[58] - Quote
IbanezLaney wrote:Sunglasses are what makes a pvper good. <------- If you see these 3 in a fleet. Run the other way.
So True That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
elitatwo
Congregatio
156
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Posted - 2013.11.19 04:20:00 -
[59] - Quote
Taoist Dragon wrote:IbanezLaney wrote:Sunglasses are what makes a pvper good. <------- If you see these 3 in a fleet. Run the other way. So True
Hey thank you, I had no idea! signature |
Liam Inkuras
Red Federation RvB - RED Federation
577
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Posted - 2013.11.19 04:21:00 -
[60] - Quote
Taoist Dragon wrote:IbanezLaney wrote:Sunglasses are what makes a pvper good. <------- If you see these 3 in a fleet. Run the other way. So True Do my gogglez count? I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
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