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Elisk Skyforge
Touring New Eden Haven.
8
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Posted - 2013.11.15 10:15:00 -
[1] - Quote
I've seen similar ideas but they were lost in the middle of topics, So I decided to make a topic so that others can share their ideas and suggestions in here.
Defender missiles exist but I think they are broken, they are probably the least used module in this game as they can only take out missiles while sacrificing own ship's weapon slots.
I was thinking it would be a great idea for ships to be given defender slots, for example 1 slot for a T1 frig, 4 for a Marauder, 8 for a T2 defender cruiser to fend off any incoming missile / turret attacks with AOE damage and all races also use their respective racial defender weapons. Minmatar and Gallente take out incoming attacks using their AOE explosive projectiles and magnetised hybrid charges, Amarr uses wide beam laser to burn anything in its radius, and Caldari uses missiles of course. Turret attacks hit instantaneously unlike missiles so it can be assumed that these defender weapons track the enemy ship's weapon lock and fire the moment a power fluctuation is detected in in enemy's weapon modules. It is the year YC114 after all, such things are not rocket science :)
These systems can take out 5% to 50% of incoming damage depending on skill levels and number of slots helping with tanking.
These defender weapons can also be switched to flak mode with a cooldown counter to take out drones instead of regular weapon attacks, requiring a separate set of skills eg drone tracking.
Also just as drones do not require ammo and ships do not require crew, to keep things simpler these systems also do not require separate ammo but instead will use ship's capacitor.
T2 Defender cruisers with relevant ship bonuses to help in fleet battles also is intriguing.
Also a whole new part of EWAR can be introduced aimed at disabling opposite ship's defender system.
What do you guys think? I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
Icarus Able
Traverse Holdings Setting The Universe on Fire
169
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Posted - 2013.11.15 11:04:00 -
[2] - Quote
T2 Defender cruisers could be an interesting shipclass. But NO to everything else. Its pointless, adds nothing to the game. |
Radhe Amatin
Shadow State Fatal Ascension
24
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Posted - 2013.11.15 11:04:00 -
[3] - Quote
Your idea is not bad but having a defense system that takes out missiles will render those ship useless......so i can offer my own ideas/improvements to yours.
Like Tracking Disruptors affect turrets affecting optimal and tracking speed but those can be countered by either webbing the target to reduce tracking penalties or getting closer to reduce the range penalties and also having to trade off either tank or some other form of ecm, cap boosters etc.
- Make this single high(maybe medium to be in line with other weapon disruption systems?) slot with a RoF rate bonus skill they can shot 1 missile down at a time but with level 5 and an additional support skill (like any other ECM stuff has to increase effectiveness) the RoF will be high enough to take down all missiles coming from the targeted ship giving you stay at enough range so the defender missiles have enough time to destroy the incoming damage. I came up with the RoF stuff because in case of other weapon system disruption mods you can completely negate damage from turrets if u keep enough range so the turrets can't hit you but if you get to close enough you can start doing damage because you can only disrupt them to a certain point and not completely.The RoF will work same way if you keep range considering missile travel time and speed, the mod will be able to fire enough defender missiles to take down the incoming missiles but if you get closer the effectiveness will drop due the less time missiles take to hit you(not being able to shot all of them down before they hit).
- Second idea is to make it target like other systems when u have to target the enemy ship activate the module and the defender will fire if the other ship fires missiles. - and offcourse the missiles should have an limited optimal range in line with the other systems and the mod will not fire if the ship is out side optimal range.Like a maxed skill TD has an 72+ 36 range thats a total of 108 range make the mod have like 90 km or replace the defender missiles to a laser based defense system that will have a optimal and falloff range and have the RoF adjusted to compensate to the laser instant damage and not the travel time of the defender missiles. As an example: An arbitrator cruiser with 1 tracking disruptor with tracking disruption level 1 will have a 38% reduction in optimal and falloff(meta 4 item) that means you have to stay at longer ranges to be able to mitigate the damage from turrets(range varies on the type of ship you are fighting since class of ship and type of turrets they use varies in range and tracking) Same ship with all level 5 skills will have an 65% range disruption meaning u can get closer and still be able to mitigate all damage from turrets. Same with a RoF bonues anti missile mod the lower the rate of fire(meaning low level skills) the longer the range you will have to be to shot down the incoming missiles and mitigate all damage and the with higher skill levels u can shot down the incoming missiles faster thus being able to get closer to the target.
As for the ships that uses this probably will be best to have a whole line from t1 frigates to t2 cruisers....maybe caldari have the griffin,blackbird , kitusune and the recons have and additional bonus for this mod maybe replacing the damage bonus for guns and missiles for this?
I hope this makes sense :D |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
25
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Posted - 2013.11.15 11:32:00 -
[4] - Quote
lol i posted that before but cant find it again so writing it of the top of my head might be differ slightly
So racial anti missile systems.
introducing new skills:
- ""Racial" Anti-Missile" Skill reduces probability that 2 anti-missile weapons located on your ship fire at the same incoming missile (50% chance of happening at 0 and 0% happening at 5)
- ""Racial" Anti-Missile Specialization" increases the RoF by 10%
- "Defense Linking System" Skill at using the ongrid boosting module which improves the defense network of a fleet.
- "Missile Penetration Skill" improving the handling of inboard missile ecm to improve chance to penetrate/avoid active missile defense (25% chance of missed hits at 0, 75% at lvl 5)
introducing anti-missile platform
- 1 Destroyer for each race with race specific anti-missile defense boost on either range or rof and race specific tank boni
introducing anti-missile system
Basically it is a FoF System, which means it automatically shoots at missiles and every shoot will be a missile hit. It will also target drones but only with a low amount of damage, missiles will always be top priority.
Race | Name | Range | RoF Gallente | Point-Defense | 2000m | 0,2s Minmatar | Flak-Defense | 5000m | 0,5s Amarr | Ring-Defense | 8000m | 0,8s Caldari | Defender Missile | 12000m | 1,2s
EDIT: To offset the defense mechanic increase either RoF or Damage of Missiles EDIT2: After rereading the OP these systems are sized small and need ammo and they cant damage any ship |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
106
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Posted - 2013.11.15 11:58:00 -
[5] - Quote
This would mean a huge nerf to missiles. I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
25
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Posted - 2013.11.15 12:04:00 -
[6] - Quote
Electrique Wizard wrote:This would mean a huge nerf to missiles.
for what i posted yes and no, it would boost missiles when no defense module is fitted, it would nerf them when fitted but it replaces a turret or missile launcher slot on any hull. |
Elisk Skyforge
Touring New Eden Haven.
8
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Posted - 2013.11.15 12:10:00 -
[7] - Quote
Just to clarify, these systems are not anti-missile only, but anti-turret and anti-drones too. I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
25
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Posted - 2013.11.15 12:12:00 -
[8] - Quote
Elisk Skyforge wrote:Just to clarify, these systems are not anti-missile only, but anti-turret and anti-drones too.
sry but then no, how would u stop stuff which moves at a high portion of c, missiles r slow so they can be intercepted. |
Elisk Skyforge
Touring New Eden Haven.
8
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Posted - 2013.11.15 12:13:00 -
[9] - Quote
Jeanne-Luise Argenau wrote:Elisk Skyforge wrote:Just to clarify, these systems are not anti-missile only, but anti-turret and anti-drones too. sry but then no, how would u stop stuff which moves at a high portion of c, missiles r slow so they can be intercepted.
Pretty sure I explained this in third paragraph I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
25
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Posted - 2013.11.15 12:20:00 -
[10] - Quote
Elisk Skyforge wrote:Jeanne-Luise Argenau wrote:Elisk Skyforge wrote:Just to clarify, these systems are not anti-missile only, but anti-turret and anti-drones too. sry but then no, how would u stop stuff which moves at a high portion of c, missiles r slow so they can be intercepted. Pretty sure I explained this in third paragraph
yeah but to stop a missile u have just to disarm it because it doesnt have that much energy without it exploding. How do u stup light from reaching u (without putting a solid object between u and it), try to stop a bullet with another bullet (hybrid and projectiles), that lets u primarily only with anti-missile systems. |
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
69
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Posted - 2013.11.15 12:44:00 -
[11] - Quote
I like the idea of an specialized T2 cruiser (or perhaps destroyer? sounds more fitting to me, but just an opinion) whose role is to block incoming DPS for a fleet. In fact, I think we could go even further and allow it to at least decrease DPS (not just reducing it to zero) from other weapon types. For brainstorming, it could use specialized, x-small (?) turrets, missiles, energy pulses or whatever whose only use is to intercept part of the surrounding enemy DPS. If we're staying with missiles, these ships could get a nice, unique bonus to Defender missiles velocity and rate of fire, for example.
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Elisk Skyforge
Touring New Eden Haven.
8
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Posted - 2013.11.15 12:45:00 -
[12] - Quote
Jeanne-Luise Argenau wrote:Elisk Skyforge wrote:Jeanne-Luise Argenau wrote:Elisk Skyforge wrote:Just to clarify, these systems are not anti-missile only, but anti-turret and anti-drones too. sry but then no, how would u stop stuff which moves at a high portion of c, missiles r slow so they can be intercepted. Pretty sure I explained this in third paragraph yeah but to stop a missile u have just to disarm it because it doesnt have that much energy without it exploding. How do u stup light from reaching u (without putting a solid object between u and it), try to stop a bullet with another bullet (hybrid and projectiles), that lets u primarily only with anti-missile systems.
As far as defender lasers and photons go, they are a wide-angle continuous beam they can deflect, scatter and reduce the energy of the enemies lasers when they come into contact and also destroy shells from other types of turrets with their EM and THRM energy , hence reducing the damage received. As with hybrid and projectile turrets as long as they are shot at the same time (refer to my first post here) they can counter each other. I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1922
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Posted - 2013.11.15 17:25:00 -
[13] - Quote
Wouldn't a smartbomb cruiser work better than trying to shoehorn in entirely new mechanics and weapon systems?
And, y'know, they don't reduce battles down to 'who can bring the most defender ships'. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
26
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Posted - 2013.11.16 17:23:00 -
[14] - Quote
Danika Princip wrote:Wouldn't a smartbomb cruiser work better than trying to shoehorn in entirely new mechanics and weapon systems?
And, y'know, they don't reduce battles down to 'who can bring the most defender ships'.
thats my personal opinion. With current system yes but the tradeoff u have to pay to use it is to small its a ******* AoE weapon which i dont get even the lore. And i think either a smartbomb should be null only or get a penalty like overloading local systems and adding heat damage + prohibition from using in a 100km radius of the gate. |
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