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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Red Frog Rufen
Red Frog Freight Red-Frog
282
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Posted - 2013.11.15 18:01:00 -
[31] - Quote
Darth Kilth wrote:Abdiel Kavash wrote:Red Frog Rufen wrote:When are we going to see some new freighter class? (a faster version, and a stronger version would be nice) There are TII freighters already which are both faster and more durable. But those don't have the same large capacity! Wehhhh Q_Q /Sarcasm
of course, the capacity would be lower.
Just like the range of industrials right now, each would have their own specialisation |
iskflakes
715
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Posted - 2013.11.15 18:26:00 -
[32] - Quote
This is a really good dev blog. More numbers and formulas in future please.
It sounds like you just changed a number from 3 to shipWarpSpeed, and added the decelleration speed limit. Is that all there was to it or were there some other behind-the-scenes changes to make this work? - |
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CCP Masterplan
C C P C C P Alliance
1438
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Posted - 2013.11.15 18:37:00 -
[33] - Quote
Tau Cabalander wrote:OMG! MATH! GRAPHS! SPREADSHEETS! CCP Masterplan's masterpiece! Now if CCP Masterplan and CCP Punkturis co-authored a dev blog for added elements: * Usage of pink. * Watermark. * Hand-drawn art. That would be the best dev blog ever! Regardless, thanks CCP Masterplan for a peek behind the curtain.
MeBiatch wrote:CCP Masterplan wrote:Something for you graph people to analyse. Enjoy! graphs are ok but all the cool devs use gifs now. perhaps we can get gif graphs?
Be very careful what you ask for: http://i.imgur.com/R8OmU6g.gif "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Morwen Lagann
Tyrathlion Interstellar
1035
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Posted - 2013.11.15 18:41:00 -
[34] - Quote
Oh god I'm in tears right now. Morwen Lagann Director, Tyrathlion Interstellar |
Sala Cameron
North Eastern Swat Pandemic Legion
129
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Posted - 2013.11.15 18:41:00 -
[35] - Quote
lmao it's beautiful!
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Altrue
Exploration Frontier inc
706
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Posted - 2013.11.15 18:44:00 -
[36] - Quote
Oh god, he did it. :D G££ <= Me |
Zloco Crendraven
BALKAN EXPRESS
512
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Posted - 2013.11.15 18:50:00 -
[37] - Quote
I had to log in just to like this post :DDD BALEX is recruiting -----> tinyurl.com/oscmmlv |
Abdiel Kavash
Paladin Order Fidelas Constans
1871
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Posted - 2013.11.15 19:08:00 -
[38] - Quote
I hit the like button 15 times... it's not working!!!! |
Phoenix Jones
Shockwave Innovations Surely You're Joking
260
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Posted - 2013.11.15 19:10:00 -
[39] - Quote
That GIF just costs CCP the entire programming and graphics budget for the year.
Hundreds of man hours went into creating this work of art....
Sorry folks, no high definition graphics this year :-( Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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CCP Explorer
C C P C C P Alliance
1824
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Posted - 2013.11.15 19:18:00 -
[40] - Quote
MeBiatch wrote:CCP Masterplan wrote:Something for you graph people to analyse. Enjoy! graphs are ok but all the cool devs use gifs now. perhaps we can get gif graphs? This can't end well... Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1825
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Posted - 2013.11.15 19:19:00 -
[41] - Quote
CCP Masterplan wrote:Tau Cabalander wrote:OMG! MATH! GRAPHS! SPREADSHEETS! CCP Masterplan's masterpiece! Now if CCP Masterplan and CCP Punkturis co-authored a dev blog for added elements: * Usage of pink. * Watermark. * Hand-drawn art. That would be the best dev blog ever! Regardless, thanks CCP Masterplan for a peek behind the curtain. MeBiatch wrote:CCP Masterplan wrote:Something for you graph people to analyse. Enjoy! graphs are ok but all the cool devs use gifs now. perhaps we can get gif graphs? Be very careful what you ask for: http://i.imgur.com/R8OmU6g.gif Oh, wow, ... Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Megumi Ohsawa
Ohsawa Inc
0
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Posted - 2013.11.15 19:37:00 -
[42] - Quote
If I understand correctly, the freighters will double the time spent on warp under 50AU which is an important part of the warps they are doing in empire. So the round trip of 35 jumps will not take 3 hours but 6 hours, in manual control, approximately. |
Mizhir
AQUILA INC
44210
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Posted - 2013.11.15 19:38:00 -
[43] - Quote
Win My first pvp video
SCL5 Winner |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5463
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Posted - 2013.11.15 19:41:00 -
[44] - Quote
Oh.
Oh, God.
Masterplan.
Well played. Well played, indeed. Priano Trans-Stellar: elegant solutions for the State's needs |
Marcel Devereux
Aideron Robotics
316
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Posted - 2013.11.15 19:43:00 -
[45] - Quote
Can we get the complete warp algorithm so we can create our own pretty graphs? |
Onyx Nyx
Euphoria Released Triumvirate.
485
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Posted - 2013.11.15 20:42:00 -
[46] - Quote
Will be feeling like this, literally.
http://i.imgur.com/QLdCn.gif I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Ishtanchuk Fazmarai
2516
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Posted - 2013.11.15 20:55:00 -
[47] - Quote
So you make ships slower and then accidentally provide new implants to make them faster...
...but in the meantime, traveling in EVE will become even a worst chore than it was. If you're a hiseccer, that is, as the slower ships are used mostly in hisec. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Cass Lie
State War Academy Caldari State
89
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Posted - 2013.11.15 21:01:00 -
[48] - Quote
Well done.
Though the physics geek in me has to ask, is there any reason why the whole velocity curve couldn't be made a smooth function? The physics model of EVE used for movement on grid is based basically on rigid bodies accelerating with a constant force through a liquid ("submarines in space"). The same can be done for warp speeds, although on a different scale. Again, assuming a constant propelling force F and a counteracting drag force, this would lead to an equation for velocity in the form v = v_t * tanh [ t * F / (m * v_t) ], where v_t is the warp speed (or terminal velocity) and m is the mass of the ship. This curve is smooth everywhere and for time approaching infinity asymptotically approaches v_t (as tanh (x) ~ 1 for large x) and can thus be (as a good approximation) smoothly stiched with the curve v = v_t and the corresponding decceleration curve. It behaves just as a player would naively expect based on his experience of sub light speed on-grid movement (let's face it, the warp acceleration mechanisms were largely unintuitive before, although it's getting much better post Rubicon).
I realize this is actually ton of work with no measurable effect on the actual flight, but still, I would maybe warp with lesser fear knowing there are no infinities present in the points of stopping the acceleration/ beginning the decceleration ;)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1141
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Posted - 2013.11.15 21:37:00 -
[49] - Quote
this is probably the biggest change in the meta since the introduction of T2 ships
well done, consequences are going to be very interesting :) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Jada Maroo
Native Freshfood Minmatar Republic
1283
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Posted - 2013.11.15 21:41:00 -
[50] - Quote
Has the insta-appear on grid thing for interceptors been fixed? |
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Milton Middleson
Rifterlings Point Blank Alliance
397
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Posted - 2013.11.15 22:17:00 -
[51] - Quote
Pretty awesome overall, though I think you guys overdid it on scaling back deceleration. I realize the concern about teleporting interdictor is valid, but you could have left frigate-sized hulls with better decel while scaling back larger stuff.
Quote:Can we get the complete warp algorithm so we can create our own pretty graphs? Also, this. |
Octoven
Phoenix Productions Headshot Gaming
265
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Posted - 2013.11.15 22:26:00 -
[52] - Quote
Nice changes, though if you were to ask someone who never played eve what they expect warp to be. I imagine the response would be, "Deceleration = to acceleration...not slower than." Could you imagine how much faster warp would be for all ships if the deceleration curve was the same rate as acceleration? lol |
Benilopax
Solar Storm Insidious Empire
421
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Posted - 2013.11.15 22:29:00 -
[53] - Quote
Could we possibly get the cool warp animation from here at some point in the future?
... |
Moraguth
Ranger Corp
60
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Posted - 2013.11.15 22:45:00 -
[54] - Quote
CCP Masterplan wrote:Tau Cabalander wrote:OMG! MATH! GRAPHS! SPREADSHEETS! CCP Masterplan's masterpiece! Now if CCP Masterplan and CCP Punkturis co-authored a dev blog for added elements: * Usage of pink. * Watermark. * Hand-drawn art. That would be the best dev blog ever! Regardless, thanks CCP Masterplan for a peek behind the curtain. MeBiatch wrote:CCP Masterplan wrote:Something for you graph people to analyse. Enjoy! graphs are ok but all the cool devs use gifs now. perhaps we can get gif graphs? Be very careful what you ask for: http://i.imgur.com/R8OmU6g.gif
Sorry for the late reply, but this might be the best dev post ever in my 10ish years of playing eve. I can kill you with my brain too. It's genetic. |
MeBiatch
Republic University Minmatar Republic
1480
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Posted - 2013.11.15 23:18:00 -
[55] - Quote
Moraguth wrote:CCP Masterplan wrote:Tau Cabalander wrote:OMG! MATH! GRAPHS! SPREADSHEETS! CCP Masterplan's masterpiece! Now if CCP Masterplan and CCP Punkturis co-authored a dev blog for added elements: * Usage of pink. * Watermark. * Hand-drawn art. That would be the best dev blog ever! Regardless, thanks CCP Masterplan for a peek behind the curtain. MeBiatch wrote:CCP Masterplan wrote:Something for you graph people to analyse. Enjoy! graphs are ok but all the cool devs use gifs now. perhaps we can get gif graphs? Be very careful what you ask for: http://i.imgur.com/R8OmU6g.gif Sorry for the late reply, but this might be the best dev post ever in my 10ish years of playing eve.
Hehe touch+¬ There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Psihius
Anarchist Dawn U N K N O W N
48
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Posted - 2013.11.15 23:55:00 -
[56] - Quote
Some tech talk atlast, althought this one is for kids :) Great changes and long awaited!
CCP Masterplan - where are your faimous blogs with tons of geek stuff, programming and all that? I have a need, a need for geek p**n! :)) I have to feed that geek inside me and he is hungry for a long time now :) How's brain in a box fairing? |
Abdiel Kavash
Paladin Order Fidelas Constans
1874
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Posted - 2013.11.16 00:14:00 -
[57] - Quote
Octoven wrote:Nice changes, though if you were to ask someone who never played eve what they expect warp to be. I imagine the response would be, "Deceleration = to acceleration...not slower than." Could you imagine how much faster warp would be for all ships if the deceleration curve was the same rate as acceleration? lol It used to be faster on Sisi. Let me run you through what was happening:
Tick one, you see a dictor on d-scan. Tick two, you are enveloped in a warp disruption bubble. Tick three, dictor appears on your overview.
Yes, in this order.
The EVE physics engine enforces a hard cap on how fast ships can drop from warp before stupid things start happening. |
Alekseyev Karrde
Noir. Noir. Mercenary Group
1346
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Posted - 2013.11.16 01:26:00 -
[58] - Quote
xttz wrote:The deceleration on sisi still feels pretty slow, and takes a good chunk of short warps. Can the cap be raised slightly, to 3 or 3.5? agree the decel is a little slow. As above poster mentions there are good reasons it's not as fast as accel but it could do with a slight tweak up "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
Vaerah Vahrokha
Vahrokh Consulting
4664
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Posted - 2013.11.16 02:21:00 -
[59] - Quote
Red Frog Rufen wrote:Abdiel Kavash wrote:Red Frog Rufen wrote:When are we going to see some new freighter class? (a faster version, and a stronger version would be nice) There are TII freighters already which are both faster and more durable. which required 6b and a whole lot of other skill useless to high-sec traveling. JF are not faster in warp than freighter, they only align faster.
They are faster. If my memory does not fail a freigther goes at 0.7 and a JF at 0.75 or so. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vaerah Vahrokha
Vahrokh Consulting
4664
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Posted - 2013.11.16 02:26:00 -
[60] - Quote
CCP Dolan wrote:Gotta go fast! Check out all the details behind the warp speed changes coming in EVE Online: Rubicon on November 19th here.
So, if I have read correctly:
Today:
1) My fast and rigged ships warp so fast that I get a timer preventing me from jumping in the next system until said timer is over.
2) My freigthers are boring and slow like molasses.
After Rubicon:
1) My fast and rigged ships will warp faster so I'll have to wait longer at the next gate before the timer clears them to warp.
2) My freighters will become even more boring to fly.
Is this change basically only aimed at who uses interceptors in deep null sec, in those 200 AU long systems? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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