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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2068
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Posted - 2013.11.16 20:33:00 -
[1] - Quote
One of the hardest things for new players to get their heads round is:
How do I fit my ship, in a way that's not pants on head stupid.
We've all seen the kills; where you can understand the logic, but it just doesn't work. Like fitting mixed guns. Or mixed tanks.
Now, there are bunchs of fits out there, on various forums and wikis. But depending on those is somewhat risky, especially with the rebalancing that happens. There are a lot of fits out there, which used to be good, but now are impossible to fit.
So, with that background, the idea is:
Have some basic fits for some of the more iconic ships, available directly in Eve. Perhaps as part of ISIS.
Nothing special, just the cookie cutter fits for those ships.
The lore reason could be 'These are the doctrine fits for the Empire navies'.
Throw in some fits such as proper fits for the Ore ships with a tank.
Educate the new players. Doing it with real people in corporations is better, but this is to catch the groups that come into the game and form their own corps, or never leave the NPC corps. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Jason Itiner
Sectatores Pax
26
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Posted - 2013.11.16 20:49:00 -
[2] - Quote
But only for faction ships, I hope...
If memory serves me right, faction ships have greater fitting capacities than their T1 counterparts, so a faction fit may or may not be applicable to a T1 ship. But the idea is there, and at least it would give players an idea of the hull's preferred tank (far too often I fit ships to retain two good attributes and nerf both in the process...) and damage. |
Qweasdy
Absolute Massive Destruction Cult of War
19
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Posted - 2013.11.16 20:55:00 -
[3] - Quote
No, I don't support this.
I'm all for making the game not **** on newbies as much as it used to but I draw the line personally at straight up telling the newbies what to fit to their ships. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2068
|
Posted - 2013.11.16 21:06:00 -
[4] - Quote
Jason Itiner wrote:But only for faction ships, I hope...
If memory serves me right, faction ships have greater fitting capacities than their T1 counterparts, so a faction fit may or may not be applicable to a T1 ship. But the idea is there, and at least it would give players an idea of the hull's preferred tank (far too often I fit ships to retain two good attributes and nerf both in the process...) and damage.
I was thinking for T1 ships.
By the time you're in faction ships, you should know how to fit a ship.
Qweasdy wrote: No, I don't support this.
I'm all for making the game not **** on newbies as much as it used to but I draw the line personally at straight up telling the newbies what to fit to their ships.
Rather than the current 'Go look on google for a fitting and use that' that exists? It wouldn't have to cover every ship. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
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Posted - 2013.11.16 21:10:00 -
[5] - Quote
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM I 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x "HYPHNOS" ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I |
Jason Itiner
Sectatores Pax
26
|
Posted - 2013.11.16 21:13:00 -
[6] - Quote
I don't think a T1 cookie cutter fit suggestion is a good idea. T1 fitting "guides" are already covered in ISIS as flavor text, faction ships would be more logical, since the faction navies can have real doctrines, while T1s are general commercial ships. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 21:13:00 -
[7] - Quote
This idea is, in all due seriousness, kind of hand-holdy but at the same time the enormous prevalence of failfits suggests maybe a little guidance for newbies is necessary.
It would also be useful to the RP crowd who want to fly an "authentic" navy-regulation ship. Though, I'd like to see it include Navy faction ships for that particular reason. *looks at his collection of Imperial Navy hangar queens*
+1 for this idea, as long as it's executed tastefully and doesn't give a "this is the correct way to fit ships and everything else isn't" sort of feel.
With regards to having navy ships covered, this would then also align with CCP Seagull's desire to work the prime fiction of EVE into the game in a useful way where those who want it can enjoy it and those who don't want it don't have to pay attention to it.
It could even be added on as a future iteration of ISIS. |
Qweasdy
Absolute Massive Destruction Cult of War
19
|
Posted - 2013.11.16 21:24:00 -
[8] - Quote
Steve Ronuken wrote:Jason Itiner wrote:But only for faction ships, I hope...
If memory serves me right, faction ships have greater fitting capacities than their T1 counterparts, so a faction fit may or may not be applicable to a T1 ship. But the idea is there, and at least it would give players an idea of the hull's preferred tank (far too often I fit ships to retain two good attributes and nerf both in the process...) and damage. I was thinking for T1 ships. By the time you're in faction ships, you should know how to fit a ship. Qweasdy wrote: No, I don't support this.
I'm all for making the game not **** on newbies as much as it used to but I draw the line personally at straight up telling the newbies what to fit to their ships.
Rather than the current 'Go look on google for a fitting and use that' that exists? It wouldn't have to cover every ship.
Honestly I would hate the game telling me how to fit my ship as a new player, in the entire time of playing eve I've only ever got 2 fits from other sources, when I started I had a few failfits, I learned from them and from the people that gave me advice on how to fix them.
I feel this could actually be harmful to a new players ability to fit ships, sure they'll be using those sensible fits but they'll never really understand WHY those fits are sensible. They'll use those fits and no one will ever give them a good blasting about how awful their fit is, that's how I learned, every new player needs those failfits so the killmail can get torn apart by their corpmates.
There's nothing wrong with how this works, help from another player will still be required but with a doctrine fitting systems new players are much less likely to actually get it. |
Jason Itiner
Sectatores Pax
26
|
Posted - 2013.11.16 21:35:00 -
[9] - Quote
A good blasting is a good way to learn, for sure.
Tying into what Alvatore posted about his fit, I recently tried to fit a Daredevil (for my friend) for passive armor tanking and forgot the web. The pasting my veteran friend gave me was legendary, though my pal did lose that 80mil frigate.
And for precisely the reason Alvatore gave, working fiction and lore into the game, I would only like this to be extended to faction ships, not the generalized T1s. |
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