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Thread Statistics | Show CCP posts - 11 post(s) |
Onictus
Legendary Knights Vorpal's Edge
30
|
Posted - 2011.11.15 17:42:00 -
[751] - Quote
Magosian wrote:
As I've stated several times in this thread already, until CCP gives hybrids an ability that projectiles and lasers do not already provide, there will never be an incentive or reason to switch. You can make blasters do 5000 dps (which would actually make them THE choice for cap killers) but skirmish pilots would still laugh at hybrid pilots as they fly circles around them, outside of their effective [blaster] ranges.
Very much this.
Blasters. Less optimal than lazers Less fall off than AC
Disadvatages of both (short optimal, cap consumption, fixed ammo type)
For a tracking and dps advantage....neither of which make up for the fact that you have to scram yourself with medium weapons....larges....we'll see I didn't get in an good knockdown drag outs with a BS on SiSi
Rails Alpha......hahahahahahahahahahaa DPS rails only catch arties on the LAST cycle between 1400 vollies cap consumpion, ammo consumption, fixed ammo type. ....but hey, rails can do sub-par damage at useless ranges.
Oh yeah....friggin Tachyons track better
OH and while we are at....really? 8 range bands? 8? Who wants to try to keep up with that.
....and that isn't even getting into the hulls.
As it stands I fly Gallente and Matar with equal skill, I'm still no looking at my Gallente ships for anything but messing around and the occasion gimick fleet, the changes to the Naga make it a better all around hybrid boat then Talos neither of which hold a candle to Oracle ....and the Tornado is an entirely different zip code. For general roaming the matar ships are still going to be my go to ships. |
Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.15 17:52:00 -
[752] - Quote
The only way I could get my brutix to kill anything was to fill my head with snakes. And then it would only get up to 2000m/s overheated. That should tell you something. |
Hamox
Global Economy Experts Stellar Economy Experts
5
|
Posted - 2011.11.15 18:12:00 -
[753] - Quote
Emily Poast wrote:I dont know why people are so pissed. The chages so far, while not the ultimate solution, are pretty damn good.
Clearly they arent looking to chage hybrids roles and/or make them mimic lasers/projectiles. These chages going live are a boost to their current roles. Ill take it - given that he said gallente ship tweaks are next. That is where the big canges will come from - the ship bonuses.
This is the right way to do it. Change guns first, see how they play. Once you have an idea on where the failures are, fix those holes with ship tweaks and bonuses. Doing it any other way will introduce too many variables that cant be evaluated properly.
Said another way -given these changes are slight, it suggests to me that we are going to get some pretty significant ship changes soon.
My predictioms for simple change we might see:
Most gal ships get larger utility space fo an extra flight of drones Myrm and Eos get boosted bandwidth. Active tavking cycles will be tweaked. Gallente in general will get some kind of tweak so we use our armor and structure better. Perhaps the return of thr long web for certain ships. I also think blaster ships at least should get some kind of overheat bonus for durqation andor module done. That wouls indirectly boost many things:damage, speed, tank, tackle, etc. That is a sship bonus that would be easy to fix,
Regardless, the changes need to ship-specific, and SIMPLE to code. The treatises here are mostly unrealistic because of their length.
Just my opinion.
Why are people so pissed? Becouse there is no answer from CCP or Talest, people feel ignored and CCP's behaviour is like a 14 year old amateur. This is so LOL, I can't believe a company works so hard on annoying its paying customers instead of improving the product.
About your ship changes: All speculation at this time. Maybe it will take several month, maybe years, until those issues are addressed? Nobody really knows, but many fear from their experience...
I have never seen a company that has such a fail communication, especialy after promising improvement... But it seems that that was just marketing-blah-blah. Don't they know that marketing-blah-blah will lead to angry customers who will leave the sinking ship?
Sorry for being so negative, but the whole thread is rediculous, not becouse of the hybrid changes, no, it's becouse of they way this company communicates and reactes to their player base. |
Imrik86
Gypsy Kings Wiki Conglomerates
11
|
Posted - 2011.11.15 18:15:00 -
[754] - Quote
After playing on SiSi with some fittings, (specially with the new Naga) I see where they are going with the proposed changes. Some notes:
* Hybrids as a whole are basically fine now * Decreased reload time increases DPS on the long run and make changing charges to dictate range a more viable tactic. This puts hybrids mid-way between Amarr (instant damage/range change) and Minmatar (slow damage/range change). * Decreased ammo size means more cap boosters on cargo, increasing endurance. Again, mid-way between Amarr (crystals take no space) and Minmatar (chews a lot of ammo) * The 5% damage increase to blasters give some welcome edge to an already high damage weapon
What's left to do: * They need to look into Gallente ships bonuses to make blasters viable. The players ideas about giving MWD speed or overheat bonuses are good ideas. This together with the already proposed changes to blasters will make it more competitive. * Caldari boats are fine. On the other hand, railguns still feel too short on tracking, specially on the smaller guns. They could use a 10/7.5% increase instead of 5%, since tracking computers compromise shield tanking by filling precious mid-slots, specially on smaller ships. Also, hybrids rigs are useless on the already powergrid-nerfed Caldari ships since they penalize power grid usage and that scales with the number of guns (and you are always fitting a full rack).
I feel there's some iteration left to be done still, but they are going the right path I believe. Go play around at SiSi a bit instead of crying for a major buff on the forums so CCP can have useful feedback. |
Zarnak Wulf
Amok. Goonswarm Federation
89
|
Posted - 2011.11.15 18:45:00 -
[755] - Quote
Hamox wrote:Emily Poast wrote:I dont know why people are so pissed. The chages so far, while not the ultimate solution, are pretty damn good.
Clearly they arent looking to chage hybrids roles and/or make them mimic lasers/projectiles. These chages going live are a boost to their current roles. Ill take it - given that he said gallente ship tweaks are next. That is where the big canges will come from - the ship bonuses.
This is the right way to do it. Change guns first, see how they play. Once you have an idea on where the failures are, fix those holes with ship tweaks and bonuses. Doing it any other way will introduce too many variables that cant be evaluated properly.
Said another way -given these changes are slight, it suggests to me that we are going to get some pretty significant ship changes soon.
My predictioms for simple change we might see:
Most gal ships get larger utility space fo an extra flight of drones Myrm and Eos get boosted bandwidth. Active tavking cycles will be tweaked. Gallente in general will get some kind of tweak so we use our armor and structure better. Perhaps the return of thr long web for certain ships. I also think blaster ships at least should get some kind of overheat bonus for durqation andor module done. That wouls indirectly boost many things:damage, speed, tank, tackle, etc. That is a sship bonus that would be easy to fix,
Regardless, the changes need to ship-specific, and SIMPLE to code. The treatises here are mostly unrealistic because of their length.
Just my opinion. Why are people so pissed? Becouse there is no answer from CCP or Talest, people feel ignored and CCP's behaviour is like a 14 year old amateur. This is so LOL, I can't believe a company works so hard on annoying its paying customers instead of improving the product. About your ship changes: All speculation at this time. Maybe it will take several month, maybe years, until those issues are addressed? Nobody really knows, but many fear from their experience... I have never seen a company that has such a fail communication, especialy after promising improvement... But it seems that that was just marketing-blah-blah. Don't they know that marketing-blah-blah will lead to angry customers who will leave the sinking ship? Sorry for being so negative, but the whole thread is rediculous, not becouse of the hybrid changes, no, it's becouse of they way this company communicates and reactes to their player base.
I believe the Amarr buff worked the way he proposes. They boosted pulse tracking and nerfed some armour modules. Two to three months later EM resistances across the board were nerfed and quite a few ships got their fitting adusted, extra turret slots, etc. |
Magosian
Center for Advanced Studies Gallente Federation
134
|
Posted - 2011.11.15 18:46:00 -
[756] - Quote
After playing on SiSi with some fittings, (specially with the new Naga) I see where they are going with the proposed changes.
I don't. Could you explain this?
* Hybrids as a whole are basically fine now
What? In which scenario are hybrids better than projectiles or lasers?
* Decreased reload time increases DPS on the long run and make changing charges to dictate range a more viable tactic. This puts hybrids mid-way between Amarr (instant damage/range change) and Minmatar (slow damage/range change).
All you're doing is reinforcing the concept that lasers do something better than hybrids. In other words, you just admitted to hybrid shortcomings and didn't even realize it. This IS the hybrid handicap by the way: they do nothing better than lasers or projectiles.
* Decreased ammo size means more cap boosters on cargo, increasing endurance. Again, mid-way between Amarr (crystals take no space) and Minmatar (chews a lot of ammo)
Great, so I get to carry one more cap booster 800? One? Or are you suggesting I should start arbitrarily carrying 10000-20000 hybrid charges so this change is more noticable?
* The 5% damage increase to blasters give some welcome edge to an already high damage weapon
There is nothing "welcome" about this. Ineffective range without any way to close the gap, nor any desire to increase their range, results in an unchanged effectiveness of blasters. In other words, the same problems remain.
What's left to do: * They need to look into Gallente ships bonuses to make blasters viable. The players ideas about giving MWD speed or overheat bonuses are good ideas. This together with the already proposed changes to blasters will make it more competitive.
They are absolutely horrid ideas. Fix hybrids. This is a thread to fix hybrids, not a thread to buff MWDs or change the mechanics of overheat. Supplimenting other variables to compensate for the ineffectiveness of hybrids is already one of the many problems plaguing hybrid turrets in the first place. Doing this would only serve to exasperate current shortcomings and problems.
* Caldari boats are fine.
Eh, I think this is largely debatable, but again, this thread is for fixing hybrids.
I feel there's some iteration left to be done still, but they are going the right path I believe. Go play around at SiSi a bit instead of crying for a major buff on the forums so CCP can have useful feedback.
You're the second person in this thread to contradict himself regarding this topic.
Hybrids as a whole are basically fine now or I feel there's some iteration left to be done still
It can't be both. Which is it? |
Nemesor
Stimulus Rote Kapelle
36
|
Posted - 2011.11.15 19:15:00 -
[757] - Quote
Hungry Eyes wrote:Tallest, you wanna go over some of the upcoming ship changes with us? there are upcoming ship changes, right? we're dying here.
Like he is reading this thread or something. Come on... he has a thick neck beard. Don't you know you can't trust a man with a neck beard? |
Emily Poast
The Whipping Post
14
|
Posted - 2011.11.15 19:16:00 -
[758] - Quote
Hamox wrote:
Why are people so pissed? Becouse there is no answer from CCP or Talest, people feel ignored and CCP's behaviour is like a 14 year old amateur. This is so LOL, I can't believe a company works so hard on annoying its paying customers instead of improving the product.
About your ship changes: All speculation at this time. Maybe it will take several month, maybe years, until those issues are addressed? Nobody really knows, but many fear from their experience...
I have never seen a company that has such a fail communication, especialy after promising improvement... But it seems that that was just marketing-blah-blah. Don't they know that marketing-blah-blah will lead to angry customers who will leave the sinking ship?
Sorry for being so negative, but the whole thread is rediculous, not becouse of the hybrid changes, no, it's becouse of they way this company communicates and reactes to their player base.
Sorry, but the very fact that there is an entire forum dedicated to user feedback, is awash with blue posts, and contains actual resultant changes from some of the feedback proves they are better than the vast majority of software companies when it comes to communication.
I am no CCP fanboi - this is my third extended stint with eve - but they are pretty high on the scale of communication. It may not always be snappy, and it may not always be what we want, but it is pretty good.
They cant just bow to all gallente pilot demands immediately - the other 75% of races and ships must be considered. They said they were working on it - time will tell if that is true - but the changes we have seen over the last two weeks are encouraging.
Again, just my opinion.
|
Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.15 19:18:00 -
[759] - Quote
Magosian wrote:After playing on SiSi with some fittings, (specially with the new Naga) I see where they are going with the proposed changes.I don't. Could you explain this? * Hybrids as a whole are basically fine nowWhat? In which scenario are hybrids better than projectiles or lasers? * Decreased reload time increases DPS on the long run and make changing charges to dictate range a more viable tactic. This puts hybrids mid-way between Amarr (instant damage/range change) and Minmatar (slow damage/range change).All you're doing is reinforcing the concept that lasers do something better than hybrids. In other words, you just admitted to hybrid shortcomings and didn't even realize it. This IS the hybrid handicap by the way: they do nothing better than lasers or projectiles. * Decreased ammo size means more cap boosters on cargo, increasing endurance. Again, mid-way between Amarr (crystals take no space) and Minmatar (chews a lot of ammo)Great, so I get to carry one more cap booster 800? One? Or are you suggesting I should start arbitrarily carrying 10000-20000 hybrid charges so this change is more noticable? * The 5% damage increase to blasters give some welcome edge to an already high damage weaponThere is nothing "welcome" about this. Ineffective range without any way to close the gap, nor any desire to increase their range, results in an unchanged effectiveness of blasters. In other words, the same problems remain. What's left to do: * They need to look into Gallente ships bonuses to make blasters viable. The players ideas about giving MWD speed or overheat bonuses are good ideas. This together with the already proposed changes to blasters will make it more competitive.They are absolutely horrid ideas. Fix hybrids. This is a thread to fix hybrids, not a thread to buff MWDs or change the mechanics of overheat. Supplimenting other variables to compensate for the ineffectiveness of hybrids is already one of the many problems plaguing hybrid turrets in the first place. Doing this would only serve to exasperate current shortcomings and problems. * Caldari boats are fine.Eh, I think this is largely debatable, but again, this thread is for fixing hybrids. I feel there's some iteration left to be done still, but they are going the right path I believe. Go play around at SiSi a bit instead of crying for a major buff on the forums so CCP can have useful feedback.You're the second person in this thread to contradict himself regarding this topic. Hybrids as a whole are basically fine nowor I feel there's some iteration left to be done stillIt can't be both. Which is it?
You want an I win button and don't want to think. Go away. |
Magosian
Center for Advanced Studies Gallente Federation
135
|
Posted - 2011.11.15 19:25:00 -
[760] - Quote
Imrik86 wrote:You want an I win button and don't want to think. Go away.
Nothing could be further from the truth. I can fly t2 Minmatar fully. I already have the " I Win" button.
Care to try again?
|
|
Vincent Gaines
Macabre Votum Morsus Mihi
90
|
Posted - 2011.11.15 19:53:00 -
[761] - Quote
Emily Poast wrote:They cant just bow to all gallente pilot demands immediately - the other 75% of races and ships must be considered. They said they were working on it - time will tell if that is true - but the changes we have seen over the last two weeks are encouraging.
Again, just my opinion.
Shame they didn't do that when buffing projectiles.
any range, any damage type, no cap usage, no choosing between dmg mods and tank.... |
Hamox
Global Economy Experts Stellar Economy Experts
5
|
Posted - 2011.11.15 19:59:00 -
[762] - Quote
Not everybody who complains about Gallente or Hybrids wants an iwin button ;)
My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will. And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;) So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so. |
thoth rothschild
First Aid Emergency Service
17
|
Posted - 2011.11.15 20:05:00 -
[763] - Quote
Hamox wrote:Not everybody who complains about Gallente or Hybrids wants an iwin button ;)
My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will. And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;) So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.
I just like to fly somethin' new. many years of minmatar usage made me a little tired ^^ I'd like to get back to some ships i do not use because there are others which are just more fitting in their role. Only having two options right now is boring. a) hurricane b) logi is not a big variety using a myrm in a hurricane fleet makes you primary :D |
Nemesor
Stimulus Rote Kapelle
37
|
Posted - 2011.11.15 20:16:00 -
[764] - Quote
I can fly anything. I can use every weapon system in the game to its fullest potential.
Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.
That is not variety. That is not balance.
I want to fly spaceships. I want variety. I want to pew.
You can take that "I win" button you think I want and stick it somewhere uncomfortable. |
Magosian
Center for Advanced Studies Gallente Federation
135
|
Posted - 2011.11.15 20:19:00 -
[765] - Quote
Hamox wrote:Not everybody who complains about Gallente or Hybrids wants an iwin button ;)
My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will. And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;) So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.
Not disagreeing with anything you say here; you make some wonderful points.
Specifically, there is only one reason why I would like to see hybrids appropriately buffed:
- Circle of [EVE] Life: more options -> more interest -> more fights -> stronger economy -> more isk -> more options -> ... (repeat)
It is not a stretch by any means to conclude putting more hybrids on the battlefield will strengthen EVE as a whole. It will cause their demand to go up. It would cause prices of hybrid weapons and ships to go up. Incidentally, have you compared the price of an Astarte to a Sleipnir? Remember the base "cost" of materials (i.e. amounts and efforts to obtain them, not price) is virtually the same, and it becomes quite hilarious...
PvPers want more options. Manufacturers want more options. EVERYONE wants a stronger economy. It only makes sense to do this right.
EDIT:
Nemesor wrote:I want to fly spaceships. I want variety. I want to pew. BINGO!
Have a seat Imrik86. Men are talking. |
Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.15 21:14:00 -
[766] - Quote
The problem, as I see is it, is:
* They introduced the speed nerf * They rendered Gallente and Minmatar useless * They buffed projectiles, and that compensated the speed nerf making Minmatar OP * They did nothing to Gallente, which stayed with a broken concept
Anyone agrees?
That's why I say hybrids, as a whole, are fine after the proposed changes. They are trying to put hybrids more midway of lasers and projectiles. The changes in reload time, ammo size, blaster damage increase and rails tracking increase point at that direction.
The original vision they had for them (blaster as high-damage, close range weapons) is okay. What they have to iterate more on and fix are the game mechanics, and they won't be able to do that changing weapon stats alone. That requires looking at the ships and the modules that collaborate to using blasters.
That means figuring out how to enable Gallente to actually get in range so blasters can be used. If you simply give more optimal / fall-off, they will just be worse ACs - still using cap and not selecting damage, mounted in less agile boats. If you just give (even more) damage, they will exploited for gate camping and useless everywhere else since the boats can't get in range. That's not fixing, that's just throwing the original concept out of the window.
Proposing any of the above means one just wants Gallente to be Minmatar. That's the same as crying for Gallente to be the new FOTM, to also have an I win button, instead of fixing what's wrong with the game mechanics in the first place.
PS: I could care less if you can fly Minmatar and can already pwn everybody. That's not the point here. |
Delphineas Fumimasa
Perkone Caldari State
2
|
Posted - 2011.11.15 21:20:00 -
[767] - Quote
Just wondering, the buffs are to BASE turrets, right? So they will be affected by skill and bonuses?
Or do hybrid just lag so far beind that a ~15% buff isn't enough. |
carmelos53
OMG totally awesome corp of one
6
|
Posted - 2011.11.15 21:27:00 -
[768] - Quote
So with the new sisi winter expansion being fully released on sisi I guess the hybrid balancing is put on hold??? Um what the **** ? |
Red Teufel
Blackened Skies
14
|
Posted - 2011.11.15 21:36:00 -
[769] - Quote
carmelos53 wrote:So with the new sisi winter expansion being fully released on sisi I guess the hybrid balancing is put on hold??? Um what the **** ?
the hybrid balancing is still a work in progress. they want to see how the new buffs will work out to gather some more data on how to tweak them some more ect. possibly nerf projectile turrets even i hope ;) |
Einar Matveinen
Familia Oscura
5
|
Posted - 2011.11.15 21:39:00 -
[770] - Quote
Projectile and laser systems are effective in pvp, hybrid and missile systems not.
Gallente blasters need more optimal range. I like the improvement in tracking speed. Caldari missiles need great speed i think, the great problem with missiles is their incapacity to do inmediate damage.
I have not tried railguns on Sisi yet, but in TQ their main problem is lack of damage. |
|
Mekhana
Spiritus Draconis
302
|
Posted - 2011.11.15 22:03:00 -
[771] - Quote
^ Never heard about a Drake before?
Caracal is likely the second best cruiser in the game too. |
thoth rothschild
First Aid Emergency Service
18
|
Posted - 2011.11.15 22:11:00 -
[772] - Quote
Drake Fleet with high alpha can be .... devastating :) |
Magosian
Center for Advanced Studies Gallente Federation
136
|
Posted - 2011.11.15 22:17:00 -
[773] - Quote
The problem, as I see is it, is:
* They introduced the speed nerf * They rendered Gallente and Minmatar useless * They buffed projectiles, and that compensated the speed nerf making Minmatar OP * They did nothing to Gallente, which stayed with a broken concept
Anyone agrees?
No, I do not agree. Your perception of the problem only indicates how much you really don't know. How long have you been playing? How often do you pvp?
That's why I say hybrids, as a whole, are fine after the proposed changes. They are trying to put hybrids more midway of lasers and projectiles. The changes in reload time, ammo size, blaster damage increase and rails tracking increase point at that direction.
No, they absolutely do not point in that direction. Just because 5 seconds is between 10 seconds and 0 seconds doesn't mean hybrids are "between" lasers and projectiles. What does it even mean to be "between" them anyway? You're not making sense; again, you're just showing your ignorance (don't take that personally).
There are quite a few complaints about hybrids, some of which are:
- hybrids don't provide any native benefits to the pilot
- blasters don't have enough range
- hybrids don't do enough damage
- conventional ammo blows
- t2 ammo blows
- gallente ships are too slow to execute the "blaster" philosohpy
- caldari ship bonuses to hybrid range are not enough for blasters and, unrealistically, too much for rails (warp to 150)
- blaster philosophy contradicts armor tanking
- hybrid cap use contradicts active tanking bonuses
Take your pick. There are many more, and most of them should be addressed, namely the first one, if for no other reason than to put hybrids back on the popularity map.
The original vision they had for them (blaster as high-damage, close range weapons) is okay. What they have to iterate more on and fix are the game mechanics, and they won't be able to do that changing weapon stats alone. That requires looking at the ships and the modules that collaborate to using blasters.
That's not entirely true, but for the sake of argument I'll give you the benefit of the doubt. So they decided to buff Gallente ship speed and agility, although Minmatar ships remain faster.....you don't see a problem with this? Also, you need to look up "iterate."
That's not fixing, that's just throwing the original concept out of the window.
The original concept is fundamentally flawed as long as you put shortest range weapons on slower ships!!! Screw the original concept!
Proposing any of the above means one just wants Gallente to be Minmatar. That's the same as crying for Gallente to be the new FOTM, to also have an I win button, instead of fixing what's wrong with the game mechanics in the first place.
As long as projectiles have alpha capability, allow the user to choose damage type, and are cap-free, they will NEVER lose appeal. And I HIGHLY doubt these three things will ever make it to the hybrid platform, so really, there is NO way for "Gallente to be Minmatar," as you so eloquently put it.
Besides, how do you propose hybrids get fixed? You're awfully quick to say "you don't know what you're talking about" yet have yet to provide a single constructive statement. Now's the time....
PS: I could care less if you can fly Minmatar and can already pwn everybody. That's not the point here.
So long as you keep derailing this thread with your "i win button" statements, YOU are missing the point. No one feels that way, no one is asking for it, and no post in this entire thread even remotely implies anyone believes that crap but you. |
thoth rothschild
First Aid Emergency Service
18
|
Posted - 2011.11.15 22:24:00 -
[774] - Quote
Everybody knows why Minmatar ships are overpowered in some kind and everyone is scared to whisper it.
Minmatar Ships can operate outside of webber and scrambler range and easily escape a warp disruptor or warp bubble because of their speed. Small tacklers will be killed while aproaching...HAHA neutralized. Still they are also number 1 choice in close combat. They outperform blasters in their natural habitat, namely extreme close range, even if they forget to fit an neutralizer :p
That will never ever be the case with gallente no matter what buffs , changes and so on you put on the ships, ammo and guns. Only drone boats can afford to use and do have the space to fit neutralizers. That is an I Win button :p |
Magosian
Center for Advanced Studies Gallente Federation
136
|
Posted - 2011.11.15 22:34:00 -
[775] - Quote
thoth rothschild wrote:Everybody knows why Minmatar ships are overpowered in some kind and everyone is scared to whisper it.
Minmatar Ships can operate outside of webber and scrambler range and easily escape a warp disruptor or warp bubble because of their speed. Small tacklers will be killed while aproaching...HAHA neutralized. Still they are also number 1 choice in close combat. They outperform blasters in their natural habitat, namely extreme close range, even if they forget to fit an neutralizer :p
That will never ever be the case with gallente no matter what buffs , changes and so on you put on the ships, ammo and guns. Only drone boats can afford to use and do have the space to fit neutralizers. That is an I Win button :p
Not sure this is the ONLY reason but this is definitely true. |
thoth rothschild
First Aid Emergency Service
19
|
Posted - 2011.11.15 22:39:00 -
[776] - Quote
oh forgot to mention :D minmatar do have an natural enemy :) the DRAKE of DOOM they still warp off.... |
Gods Coldblood
The Ankou Raiden.
16
|
Posted - 2011.11.15 22:39:00 -
[777] - Quote
CCP Tallest wrote:Greetings
Please post your feedback about hybrid turret balancing in this thread.
Thanks. Your Tallest.
update (08/11/11): based on player feedback, the following changes will be made to hybrid balancing (and T2 ammo balancing).
* Hybrid turret reload time will be 5 seconds. * Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges) * Blaster damage +5% (except XL turrets) * Railgun tracking +5% (except XL turrets) * Hail falloff penalty will be 25%, not 0%.
I really like the what you're doing with the ammo size and fast reload time, i feel this should have been implemented a long time ago!
As for the extra damage, well i fly with hardwiring implants close to theses changes and i fail to see how this tackles or even closely tackles the issues we have with Gallente today. By design you, CCP, have made gallente armor tankers and thus gallente ships are rarely seen with some sort of tracking enhancers modules.. Have you ever flown a Gallente battleship without a web? Its so bad that if you have access to any other race, just pick them from now on,
As of right now i see no real solution to even tackle the problem, all i see are just cosmetic stats that don't actually help anything.
Gallente's problems have always been acceration and tracking - End of! My Youtube EVE Online PVP channel: BOOM |
Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.15 22:45:00 -
[778] - Quote
Nemesor wrote:I can fly anything. I can use every weapon system in the game to its fullest potential.
Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.
That is not variety. That is not balance.
I want to fly spaceships. I want variety. I want to pew.
You can take that "I win" button you think I want and stick it somewhere uncomfortable.
So 1/3 of ships are fine generally, 1/3 of ships are fine situationally.
So 2/3 of ships are worth flying depending on the situations you find yourself in?
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Magosian
Center for Advanced Studies Gallente Federation
136
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Posted - 2011.11.15 22:51:00 -
[779] - Quote
Zircon Dasher wrote:Nemesor wrote:I can fly anything. I can use every weapon system in the game to its fullest potential.
Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.
That is not variety. That is not balance.
I want to fly spaceships. I want variety. I want to pew.
You can take that "I win" button you think I want and stick it somewhere uncomfortable. So 1/3 of ships are fine generally, 1/3 of ships are fine situationally. So 2/3 of ships are worth flying depending on the situations you find yourself in?
I think the point still has merit. For a game which is largely based on PvP, roughly one third of their ships not providing any real PvP use is a pretty staggering statistic. Most of that third is Caldari/Gallente, too, I would add. |
thoth rothschild
First Aid Emergency Service
19
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Posted - 2011.11.15 22:57:00 -
[780] - Quote
Let's make another approach.
I try to start a list of ships of each race which only a small minority of pilots would fly, because of style or balls of steel reasons.
Gallente: Eris Eos Astarte Hyperion Deimos Catalyst Enyo Sin Keres
Amarr: Retribution Coercer Sentinel Sacrilege
Caldari: Eagle Raptor harpy Ferox
Minmatar: Claw Hyena maybe
T1 Versions of frigs and cruiser are happily used by new players or alts, so they are not listed. |
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