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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
104
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Posted - 2013.11.20 06:50:00 -
[121] - Quote
So Far I am liking it a lot. I am crying for the freighters though, cause warping is now going to take ages
Oh well good thing I also fly intys lol I once podded myself by blowing a huge fart. |
Ethidium Bromide
PIE Inc. Praetoria Imperialis Excubitoris
55
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Posted - 2013.11.20 07:46:00 -
[122] - Quote
Please fix the hardpoints on the Malediction! They look horrendous now.
It was a good idea to remove one high slot and add a low slot but the looks are completly off now!
thank you!
Love the rest so far! |
Chigurh Friendo
Stay Frosty.
33
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Posted - 2013.11.20 07:51:00 -
[123] - Quote
I'm enjoying the new market interface. It's much more responsive and has a more crisp look. |
Stiv Kurvora
EVE University Ivy League
0
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Posted - 2013.11.20 08:01:00 -
[124] - Quote
I saw someone else mentioned it... but just to put it out there again.
ISIS looks like a cool feature but isn' t working well for me on dual monitors. You guys have done a pretty good job supporting duel monitors, but it seems that new UI features forget that some people play this way. The way it is anchored to the lower right corner is really the problem. It either needs to somehow adjust this anchor with the offset setting, or remove the anchor entirely. Personally I think it might be easiest if there was no anchor, and I was just free to drag around that screen and zoom as I wanted. That's what I expected the UI to do. You just need a few things in place to prevent people from somehow scrolling off and "losing" ISIS in the UI. |
Oraac Ensor
School of Applied Knowledge Caldari State
305
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Posted - 2013.11.20 08:23:00 -
[125] - Quote
I like the new character selection page, but what about all the info, news, etc that used to appear on the right-hand side of the old version?
Where do we see all that useful stuff now? |
Kam SingDu'k
Nag'Bags
1
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Posted - 2013.11.20 09:30:00 -
[126] - Quote
Awesome patch guys i love the Bastion mod for marauders
its about time they got the love they needed
thanks |
Egyptian Musk
Unkn0wn Killers
0
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Posted - 2013.11.20 09:58:00 -
[127] - Quote
The new layout for the certificates is trash ... I want my old one back ... that is all |
Challu Ni
The Graduates RAZOR Alliance
3
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Posted - 2013.11.20 10:41:00 -
[128] - Quote
The changes to interceptors is very nice, specially when it comes to their survivability and ability to keep one step ahead of .. everything!
However, that bubbles have no effect on them makes them really overpowered. Even if you'd like to keep the ability to warp out of bubbles, you should consider making them stoppable as they land on one. Otherwise they are well nigh untouchable until they actively engage a target. |
Mashie Saldana
BFG Tech
852
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Posted - 2013.11.20 11:28:00 -
[129] - Quote
I love the new warp accelleration changes.
Orca with 3 x Hypervelocity T2 rigs and an MWD is pretty nippy now compared to yesterday. I really like how you have fixed the align - mwd on/off - warp trick. All you have to do now is click warp, then click mwd on/off and it will warp nicely 10 seconds later. No more need to click the align button.
The T2 rigged Viator is very fast for moving things between hubs, I still wish you had kept the base warp speed for it at 8AU/s as it was on SiSi though. Mashie Saldana Dominique Vasilkovsky
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CCP Frellicus
C C P C C P Alliance
101
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Posted - 2013.11.20 11:44:00 -
[130] - Quote
Arthur Aihaken wrote:Mobile Tractor Unit After deploying, scooping then re-deploying the mobile tractor unit it won't allow itself to be re-scooped or dragged back into the cargo hold (despite ample space). The status on the mobile tractor unit shows as "Activating 00:00" in bright green. Is there a timeout before you can scoop it?
This is a know issue. The problem manifests when you don't have the bracket visible when it finishes activating. We have a fix that should be out tomorrow. Warping off grid and back again should fix it for you.
Sorry for the inconvenience. |
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jayvaudan
X-Ray-T.E.D. Nova Prime.
0
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Posted - 2013.11.20 11:44:00 -
[131] - Quote
As many of us, Rubicon patch broke my launcher.
I tried Repairtool, updater (launcher), and eventually all workaround I could find...
Eventually I re-installed 3 times EVE from scratch, both online and offline installer and in all case the installer won't go til the end and launch reparitool, which is failling all the time (FileSyncError: Too many retries). I am used with the installer issue as my windows user name contains french char (J+¬r+¦me), seems like the installer is not very good with this and keep creating "J+â-¬r+â-¦me" folder in my windows user folders... anyway...
I've been able to launch EVE (sometimes) manually (without the launcher) but it seems to have some problem (for example all light rendering are going bananas, not smooth at all as usual, look like a Minecraft version ^^)... But as the update never completed, I guess this bonus bug could come from the unfinished update...
I am running a "monster" machine, under 8.1/FR x64 with plenty of Ram, Cpu's, Gpu's and I am stuck like a whale. I don't see the point to open a petition to CCP as they are probably drowning with same issues. No need ot get harder on them.
Running EVE_Online_Launcher-2.1.655130.win32
I am totally lost. No idea where to start to find a good and fresh workaround.... I have my launcher.log in case... |
Mike Metcalf
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
1
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Posted - 2013.11.20 12:29:00 -
[132] - Quote
As per most people stating, the White Info icon is very difficult to notice, at first I thought that you had removed it and I started right clicking -> Show Info, instead of clicking on the icon(then I read the thread noticed the comments and then checked it again in game)
Is it my imagination or is the speed that you have control of your ship coming out of warp much lower than it used to be? iirc it used to be about 75 to 80% of your max speed, now it is more like 40%? It makes it very difficult to continue a heading out of warp when placing drag bubbles.
What's with the new GREEN Bubbles? looks cool and all, but why green?
Challu Ni wrote:The changes to interceptors is very nice, specially when it comes to their survivability and ability to keep one step ahead of .. everything!
However, that bubbles have no effect on them makes them really overpowered. Even if you'd like to keep the ability to warp out of bubbles, you should consider making them stoppable as they land on one. Otherwise they are well nigh untouchable until they actively engage a target. I've wondered about this too, I think that the interceptors/nullified T3s being completely unaffected by bubbles is a little overpowered. I think they should keep the ability to warp away from a bubble, however they should still be caught by catch/drag bubbles, they can immediately warp through it once on grid with it though. |
Tippia
Sunshine and Lollipops
17447
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Posted - 2013.11.20 12:50:00 -
[133] - Quote
Cynter DeVries wrote:Tippia wrote:HmmGǪ I'm not sure. I prefer to do my scrolling manually rather than have it follow my mouse, if that's what you mean, especially if I'm going to interact with other UI elements at the same time. Maybe if there was a closer zoom level that did that, but in genera, I just see it creating moves I don't want and/or ensuring that the mouse cursor will always cover up what I want to look at. I don't think it should entirely replace other forms of panning. Zooming out to small-ish thumbnail and back in to the general location you want would generally require much less lateral or vertical travel of the mouse to achieve the panning. But, yes, that's probably more subjective preference on my part. It seemed the easiest way to achieve panning in a very small area of the screen. Most of my combat characters have a third of the screen given to Overview, Drones, Fleet. Another third to various chats, Local, and watch lists. Another 20% to modules, ship status, and targets and that doesn't leave you much. Granted, when all of those are up because you're in a fleet preparing for combat, it's likely not the preferred time to be nosing around in ISIS. It certainly has its uses, so there's no dispute there. I'm just feeling uncertain whether the ISIS is one of those cases. I think the thing that decides it for me is that it's just not big enough to warrant that behaviour GÇö the total area, even when zoomed in, is small enough that a simple click-drag will get you pretty much anywhere you want. But that definitely is a pure preference/personal work-flow kind of thing.
Maybe a quick key toggle would do it GÇö press space (or whatever) to hook/release the mouse cursor. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Red Teufel
Mafia Redux Phobia.
256
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Posted - 2013.11.20 13:32:00 -
[134] - Quote
Issues:
1. Command ships are too slow and warp too slow to be part of a roaming gang. 2. Faction Battleships do not have bastion so please give them more warp speed to keep up with roaming gangs. |
Infinity Ziona
Cloakers
817
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Posted - 2013.11.20 13:48:00 -
[135] - Quote
Depot is a joke?
Did you guys not realise that you can deploy a depot whenever you mine, mission, rat in null, camp a gate.... and fit wcs if you get tackled doing that activity???
So really for small gangs and solo pvp unless you're in or have a HIC its now impossible to keep someone tackled if they're sitting next to a depot which they will be?
Or am I missing something?
With 60k ehp before it reinforces that's plenty of time to fit stabs and warp away.
Oh I might add, in Everquest you used to not be able to loot from bags, so pvp'rs about to die with put all their stuff in bags and all their gear was safe. It was a huge problem for PvP. You've essentially done the same thing here, given people a way to unfit all their gear before they pop and with the reinforcement timer... |
Solstice Project
Red Federation RvB - RED Federation
4609
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Posted - 2013.11.20 14:05:00 -
[136] - Quote
My Appreciation-Thread appreciation thread got locked.
I even got mails appreciating the appreciation of appreciation threads.
I appreciate all these appreciation threads and appreciate all the positive thoughts regarding Rubicon.
Holla, if you hear me! |
Huang Mo
Tianxia Inc
89
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Posted - 2013.11.20 15:02:00 -
[137] - Quote
Gigi Barbagrigia wrote:Really curious as to why somebody felt the need to change rather iconic blue info icon
Especially since we now have what appears to be two different icon themes side-by-side: The usual colored icons and now also black-and-white theme mixed in.
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SurrenderMonkey
Space Llama Industries
130
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Posted - 2013.11.20 15:45:00 -
[138] - Quote
Miscellaneous feedback:
1. Ghost sites are way too survivable. Even a properly fit frigate completely trivializes the danger of Ghost sites. While I suppose part of the idea behind the sites would be that people who weren't properly fit would be tempted to go into them for the rewards, the advent of the mobile depot means that a proper fit is 1 minute away for anyone who has some cargo to spare, which brings me to...
2. The mobile depot, while very cool (especially for me since I mostly solo), is OP as all get-out in many regards. Being able to refit in space? Cool. Being able to refit mid-mission? Missions were easy enough before you didn't have to make *any* fitting compromises at all. They would still be AMAZING even if fitting were blocked by aggression timers. |
Shuin Pa
Martyr's Vengence Nulli Secunda
13
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Posted - 2013.11.20 15:47:00 -
[139] - Quote
Just an opinion...
The new bubbles look great and the colors are cool. When there are a lot of them they are very bright and it's difficult to see through them. They increase in brightness on overlap to the point of complete whiteout.
Thank you!
Pa |
Lena Lazair
Ministry of War Amarr Empire
49
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Posted - 2013.11.20 15:49:00 -
[140] - Quote
Infinity Ziona wrote:With 60k ehp before it reinforces that's plenty of time to fit stabs and warp away.
On top of the other valid issues here, I honestly don't get why this thing even has a reinforcement timer. It's a temporary portable structure. You aren't meant to come back and defend it, you are meant to use it for as long as you can stick with it. If I find one undefended, it should pop. If I chase off the owner, it should pop. It should be little more than a can with the bonus of changing ship fittings. I get that you don't want these things to instapop under direct fire so the owner has a chance to scoop and run or get his gang or whatever, but that means the reinforcement timer should be on the order of a few minutes.
Also, isn't it time to prevent the ability to change ship fittings while you have an active weapons timer? That would solve 99% of the potential abuses for this thing, and other sketchy tactics to boot.
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Nitrous Nine
Concordiat Spaceship Samurai
3
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Posted - 2013.11.20 15:52:00 -
[141] - Quote
I just want to express my love for the new warp speed changes!
Catching ratters has never been easier! With warp speed rigs, and implants in my stiletto, I can catch a ratting battleship easily in an anom even if he starts aligning the second I enter system.
I proved this four times yesterday: http://eve-kill.net/?a=kill_detail&kll_id=20543956 http://eve-kill.net/?a=kill_detail&kll_id=20544969 http://eve-kill.net/?a=kill_detail&kll_id=20551171 http://eve-kill.net/?a=kill_detail&kll_id=20551488
Thanks CCP! I love the warp & Interceptor changes! |
Rammix
TheMurk
151
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Posted - 2013.11.20 17:33:00 -
[142] - Quote
You overnerfed BS warp and deceleration speed. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Davion Falcon
Those Once Loyal
71
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Posted - 2013.11.20 17:41:00 -
[143] - Quote
ISIS is damn near useless. Weapon Upgrades V for industrials and logistics boats, Shield and Armor Compensation V for frigates and destroyers amongst a host of other nonsensical 'requirements' for 'mastery'.
There's at least two knowledgeable people at CCP that have played Eve, CCP Rise and CCP Fozzie, would asking them to take a look at the 'mastery' tiers and make some sensible changes be too much? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
51
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Posted - 2013.11.20 18:10:00 -
[144] - Quote
I love the changes to the sound effects.....mostly.......but what happened to the wormhole jump noise? You can barely hear anything.
More than once I had to double check I wasn't being shot at because the salvage drones make so much goddamned noise. CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate |
Mira Stargazer
Epic Warfare
32
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Posted - 2013.11.20 18:40:00 -
[145] - Quote
Overall a great expansion! (despite the usual launcher issues).
But there is something with the "world" sound I haven't noticed before. It's a repeating scrape sound that is really disturbing. When on speakers, it sounds like someones footsteps, which I hardly beleive would be heard in space. :) In the headset it's a little bit better, but still annoying.
Chanching "world" level to 0 solves the problem of course, but then space become a dull place. I have feelings, I can smile - and murder while! |
Jwow
Native Freshfood Minmatar Republic
0
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Posted - 2013.11.20 18:53:00 -
[146] - Quote
RLM Launchers are broken ... well at least my RLM caracal is broken , seriously though I think the reduced capacity and insane reload time is way too much. |
Arthur Aihaken
The.VOID
618
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Posted - 2013.11.20 19:34:00 -
[147] - Quote
Jwow wrote:RLM Launchers are broken ... well at least my RLM caracal is broken , seriously though I think the reduced capacity and insane reload time is way too much. It's a feature... I am currently away, traveling through time and will be returning last week. |
Nankeen Heron
Jim's Mowing
4
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Posted - 2013.11.20 20:19:00 -
[148] - Quote
Davion Falcon wrote:ISIS is damn near useless. Weapon Upgrades V for industrials and logistics boats, Shield and Armor Compensation V for frigates and destroyers amongst a host of other nonsensical 'requirements' for 'mastery'.
Useless? Mildly annoying, perhaps. I think it's working as intended - reminding players of skills they can train to improve their effectiveness in ship X. ("Mastery III in Rookie Ships? WTF?! Oh, that - got it.") |
James Amril-Kesh
4S Corporation Goonswarm Federation
6266
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Posted - 2013.11.20 20:30:00 -
[149] - Quote
I have Mastery II in most things and Mastery III in a small handful of ships. I really don't think this mastery level really does accurately reflect my ability to fly these ships effectively. EVE Online - A Rigged Game |
Nankeen Heron
Jim's Mowing
4
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Posted - 2013.11.20 20:32:00 -
[150] - Quote
Suggestion: Can we have a second needle (red, perhaps) for % warp speed on the HUD?
Having the speedo pegged at 100% once warp is engaged is kind of pointless, and mousing over to read the numbers isn't ideal.
Cheers! |
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