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Author |
Thread Statistics | Show CCP posts - 36 post(s) |
Viper Warsteiner
Federal Navy Academy Gallente Federation
0
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Posted - 2013.11.25 12:47:00 -
[511] - Quote
Launcher is giving an exception error at 25%. Help! |
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CCP karkur
C C P C C P Alliance
2818
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Posted - 2013.11.25 14:30:00 -
[512] - Quote
Dirk Gentry wrote:This may have been brought up before, but there is no ship preview on my character selection screen. That's most likely by design. If the client resolution is small, we have to make some compromises and don't display the ship if there is not enough space.
That being said, we had a bug where the ship was just missing but the character slot was still full size. That has been fixed and should have been deployed today if someone (read: me) hadn't forgotten to move the fix to the correct code CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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CCP karkur
C C P C C P Alliance
2820
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Posted - 2013.11.25 14:45:00 -
[513] - Quote
J Random wrote:Rammix wrote:J Random wrote: Second there is a DISTINCT lag on the buttons (though not sure on the effects) between when I click and when the "activation graphic" is doing something, i.e. if I click any activation module it's nearly a full second before the activation graphic starts .. was near instantaneous before.
The lag is there for a very long time, maybe since the Beginning. But User Interface is more slow since Odyssey, it's more laggy, buttons respond with more sensible delays etc. Yep I will def agree but also say it's more slow all around with this release or at least on my sytem. Everything from cloak (which I agree is the main problem I have with it) to dscan to the hack mini-game (which dries me nuts as end up clicking things I don't want to click) If you could file a bugreport on this, that would be good
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Aronfly Kenobi
Eryon Riders
5
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Posted - 2013.11.25 15:04:00 -
[514] - Quote
Skud Williams wrote:Wormhole sound is extremely low. I have to "zoom to zero" of it to hear anything. WH fire is messed up, it makes massdown sound and animation for every jump. And when it has reached 1st mass, whenever a ship initiates warp to that hole (from any side), it does massdown sound and animation. I dunno if the lower sound is intentional tho, but if it is, it sucks
I was looking if someone already mentioned it, cause it sucks not hearing any wh jump, so i found this from CCP WhiteNoiseTrash (Posted: 2013.11.25 08:20):
CCP WhiteNoiseTrash wrote:The wormhole sound will be tweaked for sure. It's first thing on my to do list when I am fully back and have the room to implement. and no worries, distance from the hole will be tweaked, you might not hear it all over the grid, but you should be able to hear it from pretty far away.
Let's hope he finds some time to do his first thing on the list :) |
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CCP Lebowski
C C P C C P Alliance
30
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Posted - 2013.11.25 15:11:00 -
[515] - Quote
Ydnari wrote:Scan probe filters for Mobile Depots don't work; if you make a filter for Mobile Depots its shows all the POS structures too. Thanks for the information, this is actually a larger issue with selecting any item at all in the structure category rather than just the deployables. Regardless though we are aware of it and should hopefully have a fix for it soon!
Maximus Aerelius wrote:In addition to the above if you do jettison the MTU it shows a can in space that immediately pops and then if you try to jettison you have the "Moving a Loot Container into place..." timer that won't let you jettison for 2mins 40secs or whatever the timer is. Thanks for the heads up, we've been working on a fix for this issue, the intended functionality for this is that the jettison option should be entirely removed for the deployables.
Rammix wrote:1. Sometimes mobile depots get damage deep into armour before they get reinforced. Seems they can be instakilled with high alpha damage. Not sure whether it's a bug or feature. I can't reproduce this issue, but it's certainly not a feature so if it is still persisting please submit a bug report (which can be created through the F12 menu in game) with as much detail about the circumstances in which you saw the issue as possible (Ship and weapons used, location etc) and I will look into it further.
Rammix wrote: 2. Mobile depots should have the same naming mechanics as secure containers have. Otherwise it's impossible to know which one is damaged until you launch them (and every launch activates them automatically).
This is actually working as intended, as the new component system that was built for the deployables doesn't support them having a name unless they are in space. However this isn't something we are against adding in the future, and I can totally see your reasons for wanting it. Ill run it past our programmers & designers and see what I can do!
Hank Oulado wrote:Hi ,
I made a few mission with a corpmate, but we never had the option "Warp Squad to location"
The fleet was only with 2 members, a squad commander and a squad member, but we cant warp squad to the mission location, the option is not present. We can warp squad to planet, station, etc .. but not to the location. Is it a restriction for SOE agent ?, a change for Rubicon or a bug ?
thx I've tried to reproduce this issue myself but unfortunately with no success.
If this issue is still persisting, could you provide a bug report (which can be created through the F12 menu in game) with details of which mission you were attempting to squad warp to, and in which system. Additionally if you could provide a screenshot of the issue that would be excellent.
CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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Ione Kavanagh
Space Privateers Collision.
0
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Posted - 2013.11.25 15:11:00 -
[516] - Quote
Hello,
I have a problem with the ingame frame rate. It keeps oscillating between 30 and 45 FPS instead of sticking at 60. I have two 1920*1080 screens, a 570GTX, and I use dx11.
But I don't think it comes from the hardware because, when I switch from interval one to interval immediate, framerate goes up to 400FPS.
Do you have a solution to this?
Ps : Is it the correct place to post it? |
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CCP Antiquarian
C C P C C P Alliance
23
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Posted - 2013.11.25 15:22:00 -
[517] - Quote
Ione Kavanagh wrote:...problem with the ingame frame rate. It keeps oscillating between 30 and 45 FPS instead of sticking at 60. I have two 1920*1080 screens, a 570GTX, and I use dx11.
I don't have a guaranteed solution immediately, but try selecting DX9 from the launcher options before starting the client and see if your frame rate goes back up to normal. DX11 is purposefully feature-identical to DX9 right now, so if that helps your framerate, you can keep it there until we iron out all of the kinks.
I'll escalate this to the appropriate people.
Ione Kavanagh wrote:Ps : Is it the correct place to post it?
This is a fine place to post it. |
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Ione Kavanagh
Space Privateers Collision.
0
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Posted - 2013.11.25 15:58:00 -
[518] - Quote
I tried dx9, but it seems to stay the same.
Apart that in dx9, when I put interval immediate, I have 30FPS less than with dx11. |
David Laurentson
Laurentson INC StructureDamage
82
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Posted - 2013.11.25 17:17:00 -
[519] - Quote
Bug repp'd already, but probably worth mentioning: ISIS breaks the Safe Logoff function. If you start to logoff with ISIS open, you see no timer: exiting ISIS gives a 'log off aborted' message. If you start the logoff time then enter and exit ISIS, you get the abort message, but the timer stays around...even after it hits 0.0.
I'm 99% sure this happened with the PI planet management screen back when safe logoff was first introduced. |
Ketov Aktar
Interwebs Cooter Explosion Fatal Ascension
15
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Posted - 2013.11.25 18:36:00 -
[520] - Quote
Simon Aaron wrote:I am running Windows 7 64-bit SP1 with an Geforce 8800 GT graphics. Since loading the Thursday, 21 November, updates to EVE I am unable to run EVE. When I check the DirectX settings in the launcher it says only "DirectX 9" is available, however previous versions of the launcher were defaulted to "DirectX 11". The launcher loads correctly but when I hit "Play" a CMD window opens and I receive an error message saying there is a problem with driver "d3dx10_42.dll". I have removed this file and re-installed DirectX from both the Microsoft site and via the "DirectXRedist.exe" program provided with EVE. Neither resolves the problem. I have uploaded the log file to http://pastebin.com/xr5gk4PT.Thanks Suggestion: Run DXDiag and make sure DX 11 drivers are being installed. Your Vid card may not support DX 11.x (current). Also having issues with camera reset and crappy sound from guns. Although that issues seems to be solved. |
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Ketov Aktar
Interwebs Cooter Explosion Fatal Ascension
15
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Posted - 2013.11.25 18:47:00 -
[521] - Quote
Shimizu Tokugawa wrote:Shiva Darksun wrote:Oraac Ensor wrote:I'm getting random maximum close-up camera zoom after jumping or undocking. Yeah, me too. However, this didn't work properly before either, so... I guess it's not a new bug, just an old one? :) A super old one actually. And with every new patch it becomes even worse. Now camera also resets while pressing ALT and clicking left mouse button simultaneously. Very annoying. Please fix it at last. Remove the hotkey in the esc screen, Shortcuts. Sometimes it gets reset to default.
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Ketov Aktar
Interwebs Cooter Explosion Fatal Ascension
15
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Posted - 2013.11.25 18:58:00 -
[522] - Quote
arria Auscent wrote:todays patch makes my ship face the wrong way when i dock INDEED! |
Valdien Decesso
Demon-War-Lords Fatal Ascension
0
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Posted - 2013.11.25 19:28:00 -
[523] - Quote
Any fix for the camera resetting and zooming back in after jumping gates or docking? |
Furoth
Black Avarice
21
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Posted - 2013.11.25 19:53:00 -
[524] - Quote
Yup my ship is also "facing the wrong way".
Not a game breaker but worth mentioning. Is one of the graphic designers myopic because I think this might lead us to the cause.
I'm also getting lower frames with interval one as well. Maybe 20% better when I switch to immediate. I don't have a great card though so I'm probably not as affected since performance was never great to start with. Closing all the inventory windows and station panel gives a better increase for me.
And yes, the AB and MWD are too loud for me too. I like them but they aren't in line with the rest of the sounds.
The icons are back and uncorrupted so the rest is small stuff. The client is working (at least here). Just need to clean up a few details.
I like the update. Some new toys to play with and keep us busy for a while.
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Himitsu vanya
Arhicorp
4
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Posted - 2013.11.25 20:19:00 -
[525] - Quote
arria Auscent wrote:Fixed an issue causing the camera to orient on the dark side of ships after docking.
nope you just caused everybody to have the bug, front of the ship should point to the left, now its pointing to the right This.
Camera is still going inside ships after almost every gate jumps. It was third bug-fix patch after addon and no fix. Is it so hard to fix? Maybe you don't know how it looks like? I'll show you: http://www.youtube.com/watch?v=tqGUqUlri-o&hd=1 Right after jump, zoom is unnormal inside ship and after zoom out, you can't zoom in so close. If you do so, that camera zoom save self position that players set after undocking, and this will remain after jumping through gates, you will resolve this bug and sound gates bug too. Also sent bug report. |
DeMichael Crimson
Republic University Minmatar Republic
16892
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Posted - 2013.11.25 20:36:00 -
[526] - Quote
Out of all the changes in Rubicon, the one I hate the most is how the camera view constantly zooms in after undocking and or jumping through a gate. I like having the camera view out so I can survey the whole grid and decide which course of action to take.
Constantly having to scroll the camera view out to see everything on grid wastes precious time which leads to hasty decisions giving any opponents on grid a definite advantage.
While I'm thinking about it, there's a bug that was introduced with Odyssey which is very irritating, wastes time and also places the Capsuleer at a disadvantage. This is the bug :
When locking multiple targets, as soon as the actual target lock is established, that action causes any on screen right click drop down menu's to disappear. This pertains to all types of on screen right click drop down menu's such as changing munition types, issuing Drone commands, unlocking targets, etc.
CCP needs to correct this crap asap.
DMC |
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CCP Snorlax
C C P C C P Alliance
297
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Posted - 2013.11.25 21:02:00 -
[527] - Quote
Justin Parmala wrote:Alt tabbing is awkward and takes a very long time now. Before it was very snappy and quick. We're investigating this issue. Are you on an AMD graphics card by any chance? |
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Himitsu vanya
Arhicorp
5
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Posted - 2013.11.25 21:36:00 -
[528] - Quote
CCP Snorlax wrote:Justin Parmala wrote:Alt tabbing is awkward and takes a very long time now. Before it was very snappy and quick. We're investigating this issue. Are you on an AMD graphics card by any chance? I having this issue too. But only on DX11 mode. And no, I using Nvidia. Asus GeForce 780GTX with 331.82 driver version if be accurate. After several alt-tabbing, my windows 7 x64 say me to go basic aero style too. And if I change to it, alt-tabbing issue is stay unresolved. Only DX9 mode help and I'm ok with it for now. |
Prince Golem
Prince Golem's empire
6
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Posted - 2013.11.26 02:24:00 -
[529] - Quote
Skill queue shows time remaining for current skill instead of total time remaining for all skills on the character selection screen. Going to change that? or do I just need to clear my cache again? :) |
Rekkr Nordgard
The Ardency of Faith
210
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Posted - 2013.11.26 06:19:00 -
[530] - Quote
The black icons issue got fixed, but I'm having a new issue ever since today's patch. All my ships in the station hangar are angled the wrong way. Instead of angled to the left like they've always been, now they're angled to the right. Not game breaking, but still annoying. |
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hazin haze
Bangkok Body Snatchers
0
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Posted - 2013.11.26 07:09:00 -
[531] - Quote
Hi,
I dont know if this is an issue related to Rubicon or if it has something to do with my installing a new SSD drive but here goes:
After Rubicon was released, I installed a brand new SSD drive with a fresh copy of windows and EVE. My sound & graphic drivers etc are all up to date to latest versions.
Now whenever I launch 2 EVE windows at the same time (main + alt account) my Nvidia driver crashes and I get a error message saying the driver stopped responding.
My Nvidia G-force drivers is version 331.82.
Think this has to do with Rubicon or something I need to install after format? |
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CCP Maverick
C C P C C P Alliance
4
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Posted - 2013.11.26 08:43:00 -
[532] - Quote
David Laurentson wrote:Bug repp'd already, but probably worth mentioning: ISIS breaks the Safe Logoff function. If you start to logoff with ISIS open, you see no timer: exiting ISIS gives a 'log off aborted' message. If you start the logoff time then enter and exit ISIS, you get the abort message, but the timer stays around...even after it hits 0.0.
I'm 99% sure this happened with the PI planet management screen back when safe logoff was first introduced.
Thank you for the bug report. It is an issue that we are looking into. CCP Maverick | EVE Quality Assurance | Team Game of Drones |
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Braxus Deninard
Sky Fighters
248
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Posted - 2013.11.26 13:55:00 -
[533] - Quote
CCP Snorlax wrote:Justin Parmala wrote:Alt tabbing is awkward and takes a very long time now. Before it was very snappy and quick. We're investigating this issue. Are you on an AMD graphics card by any chance?
Also having the alt-tabbing issue taking quite a long time. I'm on a Nvidia card, DX11 client. |
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CCP Snorlax
C C P C C P Alliance
297
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Posted - 2013.11.26 23:25:00 -
[534] - Quote
Braxus Deninard wrote:CCP Snorlax wrote:Justin Parmala wrote:Alt tabbing is awkward and takes a very long time now. Before it was very snappy and quick. We're investigating this issue. Are you on an AMD graphics card by any chance? Also having the alt-tabbing issue taking quite a long time. I'm on a Nvidia card, DX11 client. We believe we have improved the alt-tabbing performance - the fix should make it to you on Thursday. |
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Adimas Kuran
Blue Sky Samurai
5
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Posted - 2013.11.27 04:48:00 -
[535] - Quote
How about some of those engine noises, didn't bother to mentin it till now, but even zoomed out a ways it loud as doomsday and you constantly get the sound of them powering on and off, even when motionless.
Sounds like R2D2 and a jawa being thrown together into a pit of lava. |
Rammix
TheMurk
170
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Posted - 2013.11.27 05:13:00 -
[536] - Quote
CCP. Guys. A week have passed and you still didn't fix the camera. So I made a voodoo doll with "CCP" written on it. If you feel a headache - now you know the reason.
p.s. one of my friends asked for the second voodoo doll to be made for his use. New week started, what shall it bring to us: a new black sorcery action or a patchnote with camera fix? OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Asserted Invaluability
Anti Einstein-Rosen Vixens
9
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Posted - 2013.11.27 09:47:00 -
[537] - Quote
Please PLEASE fix the "Snap to zero" after a session change jump.
So many people have talked about it here. Its annoying as hell to be at zero on your ship after every jump (especially with new Star Wars X-Wing noises for MWD)
Thanks |
Zmaster BloodLust
Pentag Blade Curatores Veritatis Alliance
7
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Posted - 2013.11.27 11:43:00 -
[538] - Quote
Asserted Invaluability wrote:Please PLEASE fix the "Snap to zero" after a session change jump.
So many people have talked about it here. Its annoying as hell to be at zero on your ship after every jump (especially with new Star Wars X-Wing noises for MWD)
Thanks
Totally Agree... |
Destination SkillQueue
Are We There Yet
5661
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Posted - 2013.11.27 12:35:00 -
[539] - Quote
After todays unscheduled DT my drone damage has dropped to a fraction what it was before DT. I'm seeing it only with Ogre IIs though. Using garde II sentry drones I'll do about 5 times more damage on the same immobile large target than the Ogres, although the damage used to be less with sentries before DT. I tried logging out, but nothing changed.
EDIT: It's not a general drone issue. It's something to do with that specific group of ogre IIs. I did reconnect to them in space after DT. Even medium to small drones do much more damage now then that group of Ogres I picked up. I'll try docking up and repacking the drones to see if I can get rid of the effect on them.
Repacking the drones got rid of the issue. Now everything is back to normal. |
Val Mech
Alina Corporation
2
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Posted - 2013.11.27 13:01:00 -
[540] - Quote
Asserted Invaluability +100500 |
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