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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aurelius Valentius
Imperial Academy Amarr Empire
15
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Posted - 2011.11.07 23:32:00 -
[211] - Quote
10/10 - this is a great improvement to EVE - first undock on SISI I was it was like night and day!... outstanding, did some running around and checked the system and the general lay of the region and can't get enough of this new look... all the rest is outstanding so far as well - Winter Expansion is well on it's way to washing away the taste of the previous... um... thing that happened... |
Vincent Athena
V.I.C.E. The Lostboys
128
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Posted - 2011.11.08 00:08:00 -
[212] - Quote
Re-pointing the stargates and saving BM is not too hard.
For all BMs close to a stargate (100 km, say),
Construct a line from the BM to the center of the stargate Find the distance from the BM to the stargate collision bubble along this line (note this could negative) Rotate the stargate Move the BM along the constructed line of the first step until the distance to the collision bubble is restored.
And stargates should not point at nebulae, they should point at destination stars, which should be in their proper position in the sky given the layout of the eve cluster. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Tomas Syrvo
Club a Seal
0
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Posted - 2011.11.08 03:24:00 -
[213] - Quote
Salpun wrote:They are so bright and clear a feeling of depth is lost.
To me it seems a feeling of depth has been added when you are inside of one of them. Maybe the ones you view from afar can be adjusted to bring them in closer to make them and your view a feeling of depth when outside of the cluster, because I did get the loss of depth when outside of the Lonetrek Nebula. it seemed like clouds in the sky. Then again maybe I am not understanding what they are going for. Are there supposed to be areas where you are in between the nebulas?
I did notice than spinning slowly in space that when my view panned over a nebula my image would hang a couple times slightly, though my fps did not move much (50-60 fps but I was seeing that kind of fluctuating frame rate anyway). Is this just what we can expect from sisi, or do you need a really hot top of the line GPU to not see this stuttering lag type thing going on? I am running a Quad core Pentium with 6 gigs of RAM and a GTX 460 card. Hopefully it is just the bugs of first roll out on sisi, because I would love to see these nebula in the uncompressed HDR format or what ever it is in game (fill in appropriate technical jargon that I do not understand, full rez nebula was what I meant) eventually, since it sounds like they will look really really good.
One thing I am concerned about though with the new back ground space thingy, will it make the rest of the game look dull as CCP tries to update the games graphics via the V3 project? |
Raven Ether
Republic University Minmatar Republic
4
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Posted - 2011.11.08 11:39:00 -
[214] - Quote
Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask?
Dalloway Jones wrote:Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see. It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison. AugororFeroxOspreygood luck trying to find this oneMoaCaracalAbaddonI don't even know what this is!DrakeIteron Mark IIISunny side of a BlackbirdMallerAs you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows. The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well). It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story. Source |
who shat themselves
Hedion University Amarr Empire
1
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Posted - 2011.11.08 12:15:00 -
[215] - Quote
Raven Ether wrote:Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask? Dalloway Jones wrote:Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see. It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison. AugororFeroxOspreygood luck trying to find this oneMoaCaracalAbaddonI don't even know what this is!DrakeIteron Mark IIISunny side of a BlackbirdMallerAs you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows. The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well). It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story. Source
Space is dark, mister sperg
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Zey Nadar
Aliastra Gallente Federation
14
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Posted - 2011.11.08 12:57:00 -
[216] - Quote
Montevius Williams wrote:The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole.
Yeah, but explain the ball of light that fires from the gate to incalculable distance when you jump?
ps. I think the nebulae are great addition to Eve. The only one I have found so far that I have problems with is lonetrek. I havent went through them all yet though. |
Seriphyn Inhonores
Eleutherian Guard
20
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Posted - 2011.11.08 13:04:00 -
[217] - Quote
Repeating myself for the umpteenth time (though in the correct thread this time). Please move the Verge nebula to somewhere like Essence, and make it more visible from adjacent regions (ie. you're still immersed in the Domain nebula in the Bleak Lands and Kador). Seems a colossal waste to have a fantastic nebula in a really small region like Verge, instead of some bigger one. |
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CCP Navigator
C C P C C P Alliance
431
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Posted - 2011.11.08 13:22:00 -
[218] - Quote
Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.
Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.
This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it CCP Navigator - Lead Community Representative |
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Raid'En
Apprentice Innovations
102
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Posted - 2011.11.08 13:47:00 -
[219] - Quote
cool, that way we'll now better where we go, without using the starmap :)
what would be even better, but that you won't accept it (:p), would be to change all the stargates positions on space so not only they fire to the good nebulae, but they are also close to the nebulae on the system, making so that you don't need to ask your map to know where to go ; you just have to look at the sky, find the nebulae of the region you want to go, and find a stargate close to it ; this is the good stargate to take. currently it don't really work like this :/
a little review on the size / distance of nebulaes would be nice also, hope they're looking at that |
Blue Harrier
13
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Posted - 2011.11.08 13:53:00 -
[220] - Quote
/Tongue in cheek mode on Please CCP will you stop reading the forums and agreeing with some of the recommendations players make. ItGÇÖs badly reducing the amount of GÇÿRageGÇÖ and GÇÿTeddy ThrowingGÇÖ in threads and even worse there were nearly 900 people on SiSi at the weekend and I had to wait, yes wait to log in. /Tongue in cheek mode off.
So far the winter expansion is looking really good and going back to TQ from SiSi shows just how drab the old backgrounds are. All these little tweeks and fixes will make the game so much better for everyone.
Thumbs up to the DevGÇÖs whichever part of Eve they are working on.
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Arkady Sadik
Gradient Electus Matari
194
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Posted - 2011.11.08 14:04:00 -
[221] - Quote
CCP Navigator wrote:Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)
I love the change, though. Thank you! |
Selar Nox
5
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Posted - 2011.11.08 14:12:00 -
[222] - Quote
Arkady Sadik wrote:CCP Navigator wrote:Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D) I love the change, though. Thank you! +1 |
Vincent Athena
V.I.C.E. The Lostboys
131
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Posted - 2011.11.08 14:27:00 -
[223] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
Did you point them at the destination nebulae, or at the destination stars?
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Komodo Askold
Rare Earth Elements LLC Order of the Void
13
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Posted - 2011.11.08 17:09:00 -
[224] - Quote
Finally could try out them by myself... I can only say they're just incredible, I feel very tiny on my ship, but also impressed at the views! Amazing work CCP designers!!
I will only say, as other people, they may make objects darker. Maybe giving objects increased light from the nebulae, specially if you're inside them, as they reflect light from the systems' stars...
Another thing I'd like to notice is that turrets don't reflect light as the ships' hulls, making them appear a bit separated from the ships they're fitted in. That's what happens in my first picture: while the Cruor's hull reflects the blue light from outside, its turrets don't, giving a rare looking.
Look at the turrets
I also saw some bad joints between blocks. If you look at this picture, just below my ship (while a bit dark) there's a line:
Just below it
Apart from that, I'm very, very happy with the result. It will certainy give a deeper feel to the game. Here you are more pics, this time for the enjoying if you haven't tried out the test server:
Minmatar Nebula Near Gallente space At lowsec (I think it was Fountain) Cloud Ring 1 Cloud Ring 2
For now, my favourite is Cloud Ring, you trul feel inside it, all of it surrouding you, while when you're at a near region you see it whole. Thanks CCP for this! =3
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Sensual Red
Star - Dust
0
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Posted - 2011.11.08 17:30:00 -
[225] - Quote
The new Nebula looks very good,
But at a high resolution is noticeable that they do not have high resolution.
I would wish an option with ultra-high resolution textures for the Nebula. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
87
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Posted - 2011.11.08 17:36:00 -
[226] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Wow this is excellent!
P.S. I wonder if this kind of thing could continue for at least a year... |
Nyla Skin
Pew Pew Corp Behold.
33
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Posted - 2011.11.08 17:56:00 -
[227] - Quote
Arkady Sadik wrote:While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)
I love the change, though. Thank you!
It seems to be related to ships mass. A light ship (like a pod) can end up short of the jumping distance when it warps to the gate at 0, a heavy ship (like armor BS) often ends up stuck in the gate. |
Severian Carnifex
48
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Posted - 2011.11.08 18:04:00 -
[228] - Quote
bornaa wrote:Vincent Athena wrote:First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix?
... stuff...
I read somewhere one post on this subject... it said to just move regions more apart one from another so that we can see a distance between them on a star map... that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region... and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region... that way there is a lot less job to do for DEVs and immersion is untouched...
+1
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Severian Carnifex
48
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Posted - 2011.11.08 18:05:00 -
[229] - Quote
p.s. is problem with too transparent nebulaes solved???? |
Ravior Letam
Lost Soul Regiment Smacked Alliance
0
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Posted - 2011.11.08 18:20:00 -
[230] - Quote
I had a look on the new nebulaes in the Salashayama System. They look really great indeed and the idea of making it visible where in the universe you are is really great. But what I noticed in Salashayama is that at some point it gets really dark because there are three nebulas visible in different directions but the most part of the backdrop is just black + stars. I think that should be taken a look at so that you didnt get it too dark.
I hope I could help with this :)
Greetings,
Ravior Letam |
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Rhavas
The Corporation of Noble Sentiments
20
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Posted - 2011.11.08 18:21:00 -
[231] - Quote
Of course I didn't see this thread before posting my own. My feedback, pics and the "tiling bug"
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Komodo Askold
Rare Earth Elements LLC Order of the Void
13
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Posted - 2011.11.08 18:41:00 -
[232] - Quote
I checked your webpage; man, that was amazing!! You did a very hard work with that!! +100 to you! ;) Oh, if you want a picture from inside the Cloud Ring, you can take one of mine's from my previous post :) but I think you'll better enjoy it if you go by yourself!
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Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
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Posted - 2011.11.08 19:31:00 -
[233] - Quote
The new nebulas are amazing, one thing I hoped would get fixed is the color transition inside them, specially visible from black -> colorful
We still see stripes of color gradient instead of a smooth gradient, kind of a 16 bit image feeling or something like that, they could be higher resolution and have smoother detail |
Maul555
Nuts and Vindictive Remix Technologies
8
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Posted - 2011.11.08 20:42:00 -
[234] - Quote
Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula.
+1
---
Also I would love it if you guys could make a commitment to work on narrowing the granularity of the backdrops down to the constellation level or maybe even further.....
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Solhild
Republic Military School Minmatar Republic
52
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Posted - 2011.11.08 22:57:00 -
[235] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
Fantastic |
PinkKnife
Garden Of The Gods
14
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Posted - 2011.11.08 23:21:00 -
[236] - Quote
Does this mean we can also get some updated ship icons? The current ones look a bit dated with the old nebulae... |
Volta Botafogo
URSALIS LOGISTICS GROUP
0
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Posted - 2011.11.08 23:30:00 -
[237] - Quote
First, the good stuff. The nebulaes are awesome! It's great when you are approaching a region inside a nebulae, it gets larger and larger as you get closer jump after jump. Then after a jump through the regional gate, bam, you're inside the nebulae.
Also, the region Cloud Ring is actualy inside a ring-shaped nebulae. Nice touch!
Now the bad news. The galatical core is rendered on the wrong quadrant.
I was flying through Cloud Ring and Fountain regions, which are in the far end of galactic west. But galactic core was towards the west, not towards the east.
The nebulaes are a beautiful addition to EVE universe. Please get it right! |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
91
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Posted - 2011.11.09 00:18:00 -
[238] - Quote
The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges.
Here's a link to the bmp. You have to magnify to full size (1920x1200) to see the banding. |
Dr Djago
Republic Research Corp
5
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Posted - 2011.11.09 01:36:00 -
[239] - Quote
Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them. |
Noriko Mai
277
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Posted - 2011.11.09 02:46:00 -
[240] - Quote
Dr Djago wrote:Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them. If I remember it right t0rfi said that they first do it per region and then maybe extend it to constalations or systems.
Here it is: New dev blog: Introducing New Nebulae into EVE
CCP t0rfifrans wrote:Grukni wrote:Hiram Alexander wrote:Grukni wrote:Great Job!
I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other. Yeah. Me too, though I can understand... I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region... Yep, but I think those images are generated procedurally, so no much man work involved I hope. I really wonder if the real problem is that those images are too fat (in Megabytes) for the client to have too many of them. The cube maps ( that's the technical term for the nebula textures ) are actually hand crafted, starting with 3d generated clouds, then color-corrected and touched up by artists to remove rendering artifacts and add extra "oomhp" to the renders. Each cube map sees a considerable amount of work. So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag.... It's always a balancing act. That said, the system we developed alongside rendering the nebulas does allow us to customize each solarsystem, and we will be making use of that in the future, for lore and such. |
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