Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Wesley Harding
|
Posted - 2006.02.20 21:35:00 -
[31]
Edited by: Wesley Harding on 20/02/2006 21:44:35 "The skill requirement for Small Tractor Beam I has changed from Graviton Physics level 1 to Science level 4."
Can I have my skillpoints back please? I just got it to V last week, and now it's kinda wasted...
Edit: No, actually now that I think about it, give everyone who spent 10 million ISK on a Graviton book back their money too.
|
The Enslaver
|
Posted - 2006.02.20 21:44:00 -
[32]
Don't forget to provide the station containers in outposts and conquerable stations please! -------- Shinra Director
|
Cerwyn Taraman
|
Posted - 2006.02.20 23:40:00 -
[33]
Thanks for the response Oveur! Glad to have that clarified. I was worried about my sanity having to login every hour and restart another 20 runs of ammo :-P
CT
|
0verlord
|
Posted - 2006.02.20 23:55:00 -
[34]
So No new font yet?
|
Kyguard
|
Posted - 2006.02.21 00:02:00 -
[35]
Nighthawk = insane
-|-
Join LFC, become someone, become family. |
Valeo Galaem
|
Posted - 2006.02.21 00:29:00 -
[36]
In regards to the changes to the skill requirements for tractor beams:
Honestly I don't care that the requirements have been reduced. Using Graviton Physics made sense, but wasn't practical. On the other hand, myself (and many others, I'm sure) trained up the skill only to use the tractor beams and now have no use for it otherwise because we don't do research.
Just hoping that the Devs add some new 'elite' modules or ships (I know that we already have the Interdictors, and Science Vessels are on their way supposedly) to make use of those extra SP _____________________________________________________________________ Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied! |
Kay Han
|
Posted - 2006.02.21 07:49:00 -
[37]
Quote:
NPCs in asteroid belts can no longer be forced into a non-aggressive state.
Can you specify this a little bit? Are we still able to jam NPC¦s (which can be very funny 'cyclejamming' 4tw) ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
|
Eyeshadow
|
Posted - 2006.02.21 14:29:00 -
[38]
Please tell me you are going to fix the Recon cruiser covert cloak/Cynosural Field bug
My Latest Vid (16/02/06) |
El Yatta
|
Posted - 2006.02.22 11:38:00 -
[39]
Edited by: El Yatta on 22/02/2006 11:39:57 Edited by: El Yatta on 22/02/2006 11:39:31
I'm not a manufacturer, but can I just say this is quite cool. T2 Producers take note- its always been stated that your prices are so high because you cant produce FAST enough to meet the demand, so prices rise, and the cost of production is of course largely irrelevant considering the large margins. 25% faster manufacturing for 10% more components at advanced arrays? Yes please. Do that.
Amarr Outpost Manufacturing Array Man 0.85 1 0.7 1 Advanced Large Ship Assembly Array Man 0.8 1.2 0.75 1.1 Advanced Medium Ship Assembly Array Man 0.8 1.2 0.75 1.1 Advanced Small Ship Assembly Array Man 0.8 1.2 0.75 1.1
---:::---
|
Tas Devil
|
Posted - 2006.02.22 11:44:00 -
[40]
Originally by: HippoKing
Originally by: Oveur
Originally by: Cerwyn Taraman Yeah, all great except the 20-run limitation on S&I jobs. I run 500-runs to make 50,000 ammo which is really not an overly large amount of Small or Medium ammo to run through in a couple of weeks time. At 20 runs it will be painful to try to produce large quantities of T1 ammo :-/
CT
This is actually not correct, this is referring to copies. It's a 20 copy limitation, runs can be as many as you want. This is to prevent 1.000 x 1 runs vs. 1 x 1.000 runs.
(fixed patch notes accordingly)
escrow will be a happier place thanks to that
Think about it won't change a single thing... all it means is people will have to run jobs of 20 copies at a time...but that won't stop them escrowing single run copies all over the goddamn universe
The best Laught ever ... Credit goes to TheKiller8 for this :) |
|
Tas Devil
|
Posted - 2006.02.22 11:45:00 -
[41]
Originally by: Valeo Galaem In regards to the changes to the skill requirements for tractor beams:
Honestly I don't care that the requirements have been reduced. Using Graviton Physics made sense, but wasn't practical. On the other hand, myself (and many others, I'm sure) trained up the skill only to use the tractor beams and now have no use for it otherwise because we don't do research.
Just hoping that the Devs add some new 'elite' modules or ships (I know that we already have the Interdictors, and Science Vessels are on their way supposedly) to make use of those extra SP
Come on that level 1 skill is how many sp ???
The best Laught ever ... Credit goes to TheKiller8 for this :) |
Tas Devil
|
Posted - 2006.02.22 11:51:00 -
[42]
Name Activity Time Materials Time Materials Caldari Outpost Sci 0.95 0.95 0.7 0.95 Mobile Laboratory Sci 0.9 1 0.75 1 Rapid Equipment Assembly Array Man 0.8 1.2 0.65 1.2 Amarr Outpost Manufacturing Array Man 0.85 1 0.7 1 Advanced Large Ship Assembly Array Man 0.8 1.2 0.75 1.1 Advanced Medium Ship Assembly Array Man 0.8 1.2 0.75 1.1 Advanced Small Ship Assembly Array Man 0.8 1.2 0.75 1.1 Ammunition Assembly Array Man 0.9 1 0.75 1 Component Assembly Array Man 0.8 1.2 0.75 1.1 Drone Assembly Array Man 0.9 1 0.75 1 Large Ship Assembly Array Man 1 1 0.75 1 Medium Ship Assembly Array Man 1 1 0.75 1 Small Ship Assembly Array Man 1 1 0.75 1 Efficient Equipment Assembly Array Man 1.2 0.8 0.8 1
Is it me or is something wrong there ? i.e. the Advanced Ship Assembly Arrays have the same stats as the regular ones except they use 10% MORE materials ???
Typo ? inverted stats maybe between the 2 groups ???
The best Laught ever ... Credit goes to TheKiller8 for this :) |
Evane McRory
|
Posted - 2006.02.22 11:58:00 -
[43]
I'm the third person to ask about the recon ship Cyno/Cloak issue.
Can we PLEASE, PLEASE, PLEASE get an response to:
1) Is this working as designed??
2) If the answer to 1) is "No" can we get an update on when it will be resolved??
Thank you,
|
Demonus
|
Posted - 2006.02.22 12:07:00 -
[44]
Edited by: Demonus on 22/02/2006 12:11:23
Quote: Checking whether a system is stuck/loaded prior to your being allowed to undock or jump into it (if it is, then your autopilot will deactivate and leave you at the gate).
Get ready for lots of whining. Gate camps... thats all I¦m gonna say here.
Quote: # Sacrilege armor has been increased, its shield has been decreased and its missile rate of fire bonus has been changed to medium laser damage.
Now we have a weaker 2nd zealot.
Quote: Large Shield Transporter II skill requirements have been increased to level 4 Shield Emission System.
Finaly ingame?
Quote: ECCM, Projected ECCM and Sensor Backup Array are now stacking penalized
No penalty for jamming but a penalty for jamming defense... WTF!?
Quote: The skill requirement for Small Tractor Beam I has changed from Graviton Physics level 1 to Science level 4.
I want my lost skilltime back or some compensation. I¦m a fighter, not science dood.
Quote: The mission 'The Seven's Prison Facility' will no longer require you to actually destroy the prison. Instead it will only require you to destroy the npcs guarding it as is mentioned in the mission briefing.
How about fixing the problem with the warp in distance to prevent getting insta ganked by the nearest group like discussed 100 times?
Quote: Copy/paste from logs will no longer include colour tags.
I want the baby if the dev that fixed that
Quote: Buddy list online/offline indicator has been fixed (again).
Thanks(again).
Quote: Cargo containers that do not belong to you are now yellow, not red.
How about keeping them white as they were for the last 2 years?
I still want a response from tux about the sacrilege changes. -------------------- I need a sig... |
Sykosys
|
Posted - 2006.02.22 15:16:00 -
[45]
Good stuff overall.
But one question. There is a part that shows exhumers getting 7.5% to all res. I thought this was exclusivly for the hulk. Or was it a typo and ALL of the exhumers should be getting this??
SYKOSYS _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |
Bambi
|
Posted - 2006.02.22 16:00:00 -
[46]
Quote: You can now set the default of Station Containers to locked/unlocked.
How? Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
|
Blind Man
|
Posted - 2006.02.22 16:30:00 -
[47]
the nighthawks cap at 4750 IS a typo right??!
__________ EL OH EL LOOK AT THE PRETTY COLOURS!1111 Current Vid |
Fi T'Zeh
|
Posted - 2006.02.22 16:50:00 -
[48]
There a line missing from the ships / modules section of the patch notes
It should read "Large Blaster fitting requirements and tracking have been adjusted."
I'm assuming this is a typo ? ....
|
VodkaMan
|
Posted - 2006.02.22 17:00:00 -
[49]
No fix for displaying description of mining crystals after changing ?? Too bad
|
Uther Doull
|
Posted - 2006.02.22 17:04:00 -
[50]
Originally by: Demonus
Quote: The skill requirement for Small Tractor Beam I has changed from Graviton Physics level 1 to Science level 4.
I want my lost skilltime back or some compensation. I¦m a fighter, not science dood.
jump drive operation http://members.chello.nl/a.linden2/apoc%20sig.png
Your Sig is to large, please read the forum rules - Ductoris
|
|
TheOnyx
|
Posted - 2006.02.22 17:07:00 -
[51]
Originally by: Evane McRory I'm the third person to ask about the recon ship Cyno/Cloak issue.
Can we PLEASE, PLEASE, PLEASE get an response to:
1) Is this working as designed??
2) If the answer to 1) is "No" can we get an update on when it will be resolved??
Thank you,
Can we...errrrhh...get an answer to this question ? Please ?
|
Izo Azlion
|
Posted - 2006.02.22 17:17:00 -
[52]
Any information on the Tier 2 BC's that are supposed to be in Kali?
Whens Kali?
I really, really, would love some info! Fly safe |
Alaris
|
Posted - 2006.02.22 18:06:00 -
[53]
Are the Ship Maintenance Array's still being fixed in this patch? I noticed a lack of note about the cap usage + ship array's in the patch notes.
|
HippoKing
|
Posted - 2006.02.22 18:16:00 -
[54]
Originally by: Blind Man the nighthawks cap at 4750 IS a typo right??!
i thought it was... but they still haven;t fixed it, and all the other mistakes on there have been done
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |
Routine Hero
|
Posted - 2006.02.22 18:38:00 -
[55]
Have the attributes for the new bloodlines been finalized yet, or are they still subject to change?
|
Blind Man
|
Posted - 2006.02.22 19:52:00 -
[56]
Originally by: HippoKing
Originally by: Blind Man the nighthawks cap at 4750 IS a typo right??!
i thought it was... but they still haven;t fixed it, and all the other mistakes on there have been done
this cant be possible, more than twice the cap of spleipnir
__________ EL OH EL LOOK AT THE PRETTY COLOURS!1111 Current Vid |
HippoKing
|
Posted - 2006.02.22 19:59:00 -
[57]
Edited by: HippoKing on 22/02/2006 20:00:09
Originally by: Blind Man
Originally by: HippoKing
Originally by: Blind Man the nighthawks cap at 4750 IS a typo right??!
i thought it was... but they still haven;t fixed it, and all the other mistakes on there have been done
this cant be possible, more than twice the cap of spleipnir
its more caps than a damn raven, with 2/3 the recharge time
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |
Blind Man
|
Posted - 2006.02.22 20:01:00 -
[58]
lol yeah i just noticed that... this is rediculus
__________ EL OH EL LOOK AT THE PRETTY COLOURS!1111 Current Vid |
Victor Valka
|
Posted - 2006.02.22 21:03:00 -
[59]
"Only 1000 items can now be stored in a single location."
Won't there be a problem with large sets of bookmarks? The ones that are over 1000?
|
Dezzereth
|
Posted - 2006.02.22 21:38:00 -
[60]
Quote: * Sacrilege armor has been increased, its shield has been decreased and its missile rate of fire bonus has been changed to medium laser damage.
That change, as all f***** Mk2 changes sucks big time, and also wasnt received too well in the thread it was discussed. But you have a habit to change the shipstats no matter what people think, so it should not really wonder me.
Quote: * ECCM, Projected ECCM and Sensor Backup Array are now stacking penalized
Great, the only viable defense against jammers gets nerfed.. yay - since jammers were soooo weak till now... oh wait
And what about the font change? Shall we start a few threads a day again to remind you that the font did NOT fix itself, and that it still sux?
Oh and hopefully T2 BCU will get fixed?
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |