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Albion Shimaya
Hedion University Amarr Empire
0
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Posted - 2013.11.22 19:21:00 -
[1] - Quote
Hello everyone.
So, I've hit 'The Cliff'. The tutorials are over and the open sandbox is out there, leaving me free to do whatever I chose. Great stuff! So I'm ready to try flying around, do different kinds of missions and things, ect.
I looked up my first agent, a security agent, and he was 26 jumps away from me. About 20 minutes of autopilot later, I was finally there to get missions from him. Went well for a little bit, then I lost a ship during one of the missions. Led to a jump in my pod all the way back to my training location, where I had all my other ships, then another jump series back. All told, a lot of time down the drain. It's become clear I'm going to need to pick a place to use as a 'base of operations', then act from there if I don't want to waste all that time.
Anyone have any advice for picking where it is I should set up shop? To start with, I think I'm looking at doing Exploration while I wait for myself to get the skills needed to get into FW. This tells me I'm probably looking for somewhere on the border between high sec Amarr space (my starting faction) and the low sec area of one of their two 'wars'. Other than that, I've got no idea what to look for in a spot. Low traffic seems better so I am not competing for the same relic sites and such, but I'm not sure how to check that. |
Thomas Builder
Center for Advanced Studies Gallente Federation
148
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Posted - 2013.11.22 19:36:00 -
[2] - Quote
Albion Shimaya wrote:while I wait for myself to get the skills needed to get into FW. Skill points needed for FW?
There are no skill points needed to run defensive plexes and it's decent income. There are no skill points needed to be a scout - you'll need people to trust you though. And with a few hours of training you can fit a web and a point and be a tackler in a fleet.
What you will need is knowledge on how to survive in low sec, which you'll learn best when flying with people who know what they are doing.
Of course, if you like exploration, go do that, but don't put it off for a lack of skill points.
As long as you can listen and follow orders, you can bring something to a fleet. Solo PvP is a different beast, but even there you don't have to wait that long. Actually, a young age might help you trick people into fights that they otherwise would avoid and where you have an advantage due to ship types, despite your lack of skill points. |
Eram Fidard
Republic Military School Minmatar Republic
469
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Posted - 2013.11.22 20:44:00 -
[3] - Quote
Join a good corp. Don't be afraid to try out different corps, if one isn't for you, or is inactive/poorly run, just look for a better one.
Then the answer to your question of where to base will answer itself, since you can go base with your corporation.
You're right though, travel time is one of the crappiest things about EVE. Once you learn about the various empire trade hubs, and what 'standard' prices are for the ships/modules you want to buy, you should be able to easily figure out when/where to resupply.
Most people in hi-sec just base in the hubs themselves (which is why they are so busy). Examples: Dodixie, Hek, Rens, Jita, Amarr.
Those are the places where you will generally find the best prices to resupply. Most empire systems will be within a few jumps of one of these hubs.
I'm pretty jealous of new players, you have all of EVE to learn and explore. Really, you can start anywhere, but that fact alone can make the game seem quite intimidating. Best to start by flying with those who have experience in the areas you want to enjoy. Then you'll have an easy place to ask questions, and if it's a good corporation, they will provide opportunities to participate in/learn about different aspects of the game.
I'll re-state again though, do not stick with a 'bad corp'. Most people who play this game realise very quickly that the number of bad corps greatly outnumbers the decent ones. Everyone and their mother thinks they can be a CEO in EVE, but it's not like being a guild master in WoW where all you have to do is mass-recruit and watch the gold flow in. Instead, leading a corp in EVE is much closer to being a real-life CEO. Most people are simply not cut out for it. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |
Iria Ahrens
Ministry of War Amarr Empire
94
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Posted - 2013.11.22 22:21:00 -
[4] - Quote
As above. Also, Moving your base doesn't have to be a major chore. Imagine moving each ship one-at-a-time 20 jumps or more can be a real buzzkill. Know that you can package EVERYTHING you have in one station and contract someone to move it for you in one shot. If your ships are un-rigged even better because you can repackage them and make them smaller, and thus more likely to be shipped. Red Frog has a great reputation, and I just used their sister corp Black Frog to move my entire base out of Solitude a few days ago. Just go to their website and they have a calculator to figure the commission based on jumps and collateral.
Make sure your medical clone is up-to-date and stationed at your base, so if you get podded you can be back in space in a fresh ship in seconds.
Amarr is my main base, with Jita being a secondary base, because my profession is trader. I also have several mission hub bases scattered around the universe. A few hours training Industrial can get you a ship big enough(after expanding cargohold) to carry a few packaged frigates, or a packaged cruiser and mods around. Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |
Praxis Ginimic
Vessels of the Line Bask of Fail
554
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Posted - 2013.11.22 22:27:00 -
[5] - Quote
Pick a fighting style that you enjoy then a weapon system based on that choice. Then choose a ship that is bonused for that weapon system.
Now sift through kill boards on a site like battle clinic. There are others but this is the link I had handy. Watch out though, this site is a mountain of bullsh-ít with little golden nuggets hidden throughout. Always run a fit by an experienced corp mate before committing. And keep in mind that fits are not ship specific but PURPOSE BASED.
Then go download eve fitting tool or pyfa or some other fitting tool. You can import you character with your API (google it) so the program knows what skills you have. Make a few ship fits that work for what you want to do now at current skill lvl and a dream fit that will be your training goal. You can adjust the relevant skills for any ship or fit until everything fits (within reason).
Now for the skill plan. Download EVEMon. This is a skill planner program. You can import your character so it know what skills you already have and import your dream fit from eft to make a plan. Then add in all those core skills to V, relevant support skills to IV & don't forget the drones. EVEMon will then optimize your plan for you. Forget about doing remaps or implants for now. Once you get through like 5 or 6 months of a skill plan you will know what a good plan looks like. Don't feel locked into it though. Feel free to jump around until you know what you like then go balls out on that.
Welcome to eve |
DeMichael Crimson
Republic University Minmatar Republic
16732
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Posted - 2013.11.23 00:35:00 -
[6] - Quote
Instead of having just one 'Base Of Operation' it's a good idea to have a few of them set up in different areas. That way you won't have to do a lot of jumps to resupply, especially if you're gonna be doing exploration since that means you'll also be doing a lot of traveling.
DMC |
Praxis Ginimic
Vessels of the Line Bask of Fail
555
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Posted - 2013.11.23 02:41:00 -
[7] - Quote
About the traveling thing... get used to having crap spread out all over the universe. It will happen.
It helps to develop a knowledge of where there mini magnet hubs are in each area that you frequent. If you lose a ship just buy a new one near by. It helps to fly cheap. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4336
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Posted - 2013.11.23 09:06:00 -
[8] - Quote
Rather than going all the way back to your supply of ships, why not use the market and find somewhere nearby to buy the new one from?
The time you saved over schlepping across the galaxy you could have made the ISK to buy the new ship over again.
I have entire fleets of mission boats spread around the cluster. Rather than attempt to fly the entire fleet over to a new base of operations, I just take some ISK with me and buy a new fleet when I get there.
Day 0 advice for new players: Day 0 Advice for New Players |
Keno Skir
Vectis Covert Solutions
447
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Posted - 2013.11.23 09:28:00 -
[9] - Quote
Correct me if i'm wrong but nobody picked up on the autopilot thing yet :)
Autopilot warps you to gates at several km range and slowboats you toward the gate to jump at 2.5km. If you hit the JUMP button manually your ship will warp to 0 on gates saving you a whole bunch of time.
Set a destination on the autopilot, then jump manually through the first gate. Every gate after that just hit the jump button on ur quick command panel, the right gate will already be selected so you only need click once per gate.
BUDDY TRIALS - 21days + ISK bonus + Starting Assistance : https://secure.eveonline.com/trial/?invc=77facad8-d941-45ad-95bc-c1ec90919b6b&action=buddy Feel free to contact me with questions :) |
Malak Alraheem
A Better Corp Name
5
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Posted - 2013.11.24 04:40:00 -
[10] - Quote
Yeah the autopilot thing is something that needs more attention for new players. I was in comms with a player while we were moving stuff for a corp move and I was outrunning him with my Fenrir. After about an hour of him grumbling I asked if he was warping to zero and he replied, "What is that?" |
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Lady Areola Fappington
New Order Logistics CODE.
867
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Posted - 2013.11.24 05:14:00 -
[11] - Quote
I personally hate the idea of setting up a "base" per se. Settle in a spot, buy what you need from the nearest market hub. When you get sick of the area, drop all the stuff back in the market hub, with sell costs set so you don't take too big a hit. Fly your fav ship/fitting to new home, start all over again. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |
Sabriz Adoudel
Mission BLITZ
1229
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Posted - 2013.11.24 05:27:00 -
[12] - Quote
I live in Dodixie primarily (the third or fourth busiest trade hub in the game) but am not at all averse to setting up a temporary base of operations elsewhere for a while.
A while ago, for instance, I wanted to set up a sizable miner ganking operation in Osmon (near Jita). Rather than take 100-300 fitted Catalysts there myself, I checked prices throughout various locations and used public courier contracts to move everything there. Things changed and as it turned out, I didn't end up doing much ganking there, but instead I had all the stuff moved to Jita and sold it there at a slight markup over what I originally paid.
Don't get attached to your ships. Then, it doesn't feel so bad to sell one and then buy a duplicate ship 25 jumps away. Maybe you lose 5-10% of the value in doing so, but you can save a lot of time this way. And as an added bonus, when you do lose a ship, you can laugh it off and learn from the loss more easily than if you were attached to the ship. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Albion Shimaya
Hedion University Amarr Empire
1
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Posted - 2013.11.24 07:50:00 -
[13] - Quote
Thanks for the advice about not getting attached to the one base. That seems like a good idea, I just know that it was a bit frustrating to die so far from where I had a perfectly viable ship. At this point in the game, outfitting the replacement cost me about 30% of my reserve cash. I've basically done the tutorials and that was it, so it seemed like a good idea when I set out to go get the viable ship from my original starbase. I do hope to be able to buy what I need elsewhere in the future.
Quote:Correct me if i'm wrong but nobody picked up on the autopilot thing yet :)
Yeah, this is totally true. Using the warp is way faster, and I kinda new that. On the other hand, I really needed to get my First Win of the Day bonus on League of Legends too, so I just kinda let autopilot take over while I took care of that business... Then, on the way back, I used the time to browse some guides. I started reading Isk, it has a lot of information that was just missing from the tutorials. Doing the jumps manually is indeed way faster, but requires me to stare dumbly at the screen longer instead of multitasking.
I know there aren't specific requirements to getting into the FW content, but it seemed to me that I wanted to have decent skill levels in a frigate before I throw myself at my fellow players to die repeatedly. I'll die repeatedly when I know that I'm dying due to my own mistakes, rather than just being outmatched.
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Praxis Ginimic
Vessels of the Line Bask of Fail
557
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Posted - 2013.11.24 09:14:00 -
[14] - Quote
Acceptable skill lvls for pvp is a common misconception among new players. You will indeed need good skills to consistently win but your knowledge base of the engagement envelope for your ship and fit is much more important. Those are all lessons you can learn in cheap t1 fits with a free or low cost clone.
That said, lvl 3 is generally considered the minimum for anything. Lvl 4 is acceptable for anything that isn't a ship, weapon or core skill. It is always worth it to take your ship skill to 5, t2 weapons are a necessity & you will hear over and over to train up those core skills. Also, the new IsIs system is pretty damn good. Browse through it. |
Keno Skir
Brutor Tribe
450
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Posted - 2013.11.25 16:48:00 -
[15] - Quote
Albion Shimaya wrote:I'll die repeatedly when I know that I'm dying due to my own mistakes, rather than just being outmatched.
Good plan. Die a lot, you'll learn fast. BUDDY TRIALS - 21days + ISK bonus + Starting Assistance : https://secure.eveonline.com/trial/?invc=77facad8-d941-45ad-95bc-c1ec90919b6b&action=buddy Feel free to contact me with questions :) |
Sexy Cakes
Have A Seat
569
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Posted - 2013.11.25 18:28:00 -
[16] - Quote
Check out Riavayed. Close to the Amarr/Minmatar FW zone and level 4 agents for Emperor Family which will get you lower taxes on things you buy in Amarr (the major trade hub of the area) which is only about 5 jumps away.
I lived there for quite some time. Not today spaghetti. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1620
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Posted - 2013.11.26 00:10:00 -
[17] - Quote
We're based out of Tanoo ... only 4-5 jumps from FW space if you every need supplies. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
Miriya Zakalwe
Republic Military School Minmatar Republic
0
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Posted - 2013.11.27 04:49:00 -
[18] - Quote
LOL. I am so n00b that I didn't even know there *was* an autopilot to avoid. I must have spaced on that in the training missions. I've been warping to 0 kind of instinctively, after first noticing the "warp to" default was dumb. |
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