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Batelle
Komm susser Tod
524
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Posted - 2013.12.01 04:52:00 -
[31] - Quote
Bibosikus wrote:Batelle wrote:Hardeners are virtually always the superior choice Energized A-Type membranes (55.62%) have better resists that T2 hardeners (55%) if you have the relevant comp skill at 5. They use zero cap and less CPU (4). The only disadvantage is that you can't overload them, which is not something you'd normally do anyway in PvE. The A-Types aren't cheap (40-140m depending on damage type), but they're widely used as "Fit & Forget" passive mods especially on T3 fits eg. Legion for Sleeper farming. Just saying :)
thank you for pointing out those exceptions. But again I originally suggested a faction hardener specifically because it would save assloads of CPU. And if you're spending 100m, you can just deadspace the active hardener. Plus what do you mean overloading isn't something you would normally do in PVE ? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
131
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Posted - 2013.12.01 21:25:00 -
[32] - Quote
Bibosikus wrote:The only disadvantage is that you can't overload them, which is not something you'd normally do anyway in PvE.
I often overheat in pve. it's available to me, so why not use it. an example would be overheating my hardener in 5/10 last room until the webs are down. or my prop mod to get somewhere faster. or my guns to kill that overseer faster. i don't understand why people think it's only good to overheat in pvp.
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The Djego
Hellequin Inc. Mean Coalition
211
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Posted - 2013.12.02 04:01:00 -
[33] - Quote
Mnemosyne Gloob wrote:Bibosikus wrote:The only disadvantage is that you can't overload them, which is not something you'd normally do anyway in PvE. I often overheat in pve. it's available to me, so why not use it. an example would be overheating my hardener in 5/10 last room until the webs are down. or my prop mod to get somewhere faster. or my guns to kill that overseer faster. i don't understand why people think it's only good to overheat in pvp.
Because it costs money.
Then again I nearly use webs at full range 100% of the time, having everything key bound for quick switches(having F1-F12 on the mouse and toggle with shift is awesome). If you look at plexes it is a very useful tool to squeeze out the extra speed, tank or dps you need sometimes. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
39
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Posted - 2013.12.02 21:09:00 -
[34] - Quote
Batelle wrote:Bibosikus wrote:Batelle wrote:Hardeners are virtually always the superior choice Energized A-Type membranes (55.62%) have better resists that T2 hardeners (55%) if you have the relevant comp skill at 5. They use zero cap and less CPU (4). The only disadvantage is that you can't overload them, which is not something you'd normally do anyway in PvE. The A-Types aren't cheap (40-140m depending on damage type), but they're widely used as "Fit & Forget" passive mods especially on T3 fits eg. Legion for Sleeper farming. Just saying :) thank you for pointing out those exceptions. But again I originally suggested a faction hardener specifically because it would save assloads of CPU. And if you're spending 100m, you can just deadspace the active hardener. Plus what do you mean overloading isn't something you would normally do in PVE ?
u r correct in one way my standard setups for pve are cap injected, and the cap i save with passive mods is more important then those few % resist especially since they r also dependent of the size of the hole they r filling. But if i use a cap stable bs i would use hardeners, but cap stable ships normaly need alot of ccc or cap rechargers or capacitor reactor controls which might have negative effects on the active rep.
EDIT just seen that in my previous post with the fittings i used haml instead of hml by mistake |
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