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Rosenkranz
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Posted - 2006.02.28 13:17:00 -
[91]
If the real issue here is BM's and server lag, consider the possible solution.
Now I think we can assume that any player with more than 2 neurons to rub together is going to use BM's anyways.
Why not add a bonus of 10% per level distance reduction to Warp Drive Operation so that at level 5 the minimum warp distance is cut in half. That or add a rank 1 skill (say Precision Warp Navigation) that does this.
Then for the advanced users have a 'Advanced Precision Warp Navigation' (rank 3-5) skill (using the prior skill at level 5 as a pre-req) that reduces it another 10% per level, so that at level 5 it drops you right on top of your target.
I'm sure this has been suggested before, but i've not really seen any arguments against this.
----------------- Some day my portrait will show up :P (but not today) |
Deja Thoris
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Posted - 2006.02.28 13:24:00 -
[92]
Originally by: Rosenkranz If the real issue here is BM's and server lag, consider the possible solution.
Now I think we can assume that any player with more than 2 neurons to rub together is going to use BM's anyways.
Why not add a bonus of 10% per level distance reduction to Warp Drive Operation so that at level 5 the minimum warp distance is cut in half. That or add a rank 1 skill (say Precision Warp Navigation) that does this.
Then for the advanced users have a 'Advanced Precision Warp Navigation' (rank 3-5) skill (using the prior skill at level 5 as a pre-req) that reduces it another 10% per level, so that at level 5 it drops you right on top of your target.
I'm sure this has been suggested before, but i've not really seen any arguments against this.
ffs, this is hardly on topic.
I'm AGAINST skills replacing bookmarks in the strongest terms. I already have the skills so I dont suffer. Newbies need protection, they lack the skills so they suffer. It's a crud idea tbh.
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Jaddor
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Posted - 2006.02.28 14:31:00 -
[93]
Originally by: Deja Thoris
Originally by: Rosenkranz If the real issue here is BM's and server lag, consider the possible solution.
Now I think we can assume that any player with more than 2 neurons to rub together is going to use BM's anyways.
Why not add a bonus of 10% per level distance reduction to Warp Drive Operation so that at level 5 the minimum warp distance is cut in half. That or add a rank 1 skill (say Precision Warp Navigation) that does this.
Then for the advanced users have a 'Advanced Precision Warp Navigation' (rank 3-5) skill (using the prior skill at level 5 as a pre-req) that reduces it another 10% per level, so that at level 5 it drops you right on top of your target.
I'm sure this has been suggested before, but i've not really seen any arguments against this.
ffs, this is hardly on topic.
I'm AGAINST skills replacing bookmarks in the strongest terms. I already have the skills so I dont suffer. Newbies need protection, they lack the skills so they suffer. It's a crud idea tbh.
This is VERY true. As a new player I have NO hope of ever winning a 1-1 with an older player set to gank no matter how much better my personal skills may be. As such I have to play a game of mouse to their cat. The fact that many pirates don't work alone, while most of us newbie mission runners and ratters do makes it even harder. By preparing with BM's and smart play I get to be the mouse. I'll expose myself at times and take the risk. Every time I jump I have a chance that a gate tanker is on the other side who can scam me before I can warp off (not hard in anyone not in a frigate), every time I leave dead space I might warp into a gate camp as the instants won't always work from some random dead space direction. I shouldn't be forced into .5+ because someone is getting their jollies at a gate ganking newbies in a choke point system. They do this enough as it is, but at least with instants I have a chance of making it.
Making it a skill just makes it another long train we HAVE to get, and in the end will make it worse as you won't need to prepare ahead of time.
I think the only thing that might need to be changed is the trading of BM's. If you want a BM you should get it yourself. If someone wants to give you a safe spot, gang them and let them warp you to it, but that would make the game more about thinking and preperation. A skill in the long run makes it worse as all older players will have the skill making it like BM's for everyone and all new players won't, making them just suffer even more for the lower skill points which is a very difficult gap to overcome as it is.
If you want pirates to be a viable profession, make negative security easier to fix.
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Henka
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Posted - 2006.02.28 14:36:00 -
[94]
the other day i was attacked in a 0.3 system when i was in my ares, the attacked was a A.4.D apoc, i scrambled him whilst sentries shot at me.
After a couple minutes i saw him go realy low on armor and he launched his nice tech2 drones at me, they died after a while to sentries (instapop 4tw!) but he got me down to struct. I had a repper on me and a 7.5k'er but he nosfed me, so i where not able to substain the tank or scramble him all the time.
But after a nice deal of shooting he got a lucky hit on me and i died, guess i accidentaly changed direction when orbiting in my nice 50msec ares :).
anyway, if i hadn't made that error i would probably have gotten him killed to sentries :)
So, im considering kitting a iteron with racial ECM and perhaps a scrambler, its nice to get free loot that way risking almost nothing.
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Gerbil Intaki
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Posted - 2006.02.28 14:44:00 -
[95]
Originally by: Valea Silpha I may be wrong but i have the feeling that sentries don't miss.
Also tanking sentries is a seriously tough thing to do. Almost nothing can maintain a decent offence while doing it. Think along the lines of twin large T2 reppers and a shed load of hardeners and then its still just a matter of time. Yes, teams of tankers can tank it in turns and so keep up a pretty good camp on the gate, but an even vaguelly organised resistance will lead to at least one ship death. Get 4 scram strength on the tanker BS and its pretty much guarenteed to die (Aside from factiom booster ravens nothing has enough slots to tank sentreis and have more than 3 stabs).
The sentries are there to make unsafe space 'difficult' to pirate in. If you remove them then all and sundry can sit on top of the gate all day and kill EVERYTHING.
Exactly the problem the sentrys dont miss and do a lot of damage. if there were 2 types: small ones that dont miss but dont do a lot of damage and big ones that do miss smaller moving targets but hit large moving targets and do a lot of damage. then unsafe space would still be unsafe it just means that instead of having battleships on the otherside of a 0.4 gate you have frigates which are eaiser to cope with and get people used to being attacked so when they jump to 0.2 and there is a big ass battleship there then its not a case "OMG what do I do now" or "WTFPWNDBBQ".
which would mean less whiners on both sides.
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Jaddor
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Posted - 2006.02.28 14:54:00 -
[96]
Originally by: Gerbil Intaki
Originally by: Valea Silpha I may be wrong but i have the feeling that sentries don't miss.
Also tanking sentries is a seriously tough thing to do. Almost nothing can maintain a decent offence while doing it. Think along the lines of twin large T2 reppers and a shed load of hardeners and then its still just a matter of time. Yes, teams of tankers can tank it in turns and so keep up a pretty good camp on the gate, but an even vaguelly organised resistance will lead to at least one ship death. Get 4 scram strength on the tanker BS and its pretty much guarenteed to die (Aside from factiom booster ravens nothing has enough slots to tank sentreis and have more than 3 stabs).
The sentries are there to make unsafe space 'difficult' to pirate in. If you remove them then all and sundry can sit on top of the gate all day and kill EVERYTHING.
Exactly the problem the sentrys dont miss and do a lot of damage. if there were 2 types: small ones that dont miss but dont do a lot of damage and big ones that do miss smaller moving targets but hit large moving targets and do a lot of damage. then unsafe space would still be unsafe it just means that instead of having battleships on the otherside of a 0.4 gate you have frigates which are eaiser to cope with and get people used to being attacked so when they jump to 0.2 and there is a big ass battleship there then its not a case "OMG what do I do now" or "WTFPWNDBBQ".
which would mean less whiners on both sides.
I think it would just mean that pirates could just use cheaper ships they don't mind losing and still gank noobs at gates.
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Lisento Slaven
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Posted - 2006.02.28 15:20:00 -
[97]
I guess the RP reasons I mentioned on page 3 mean absolutely nothing to the realism in EVE =P
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Oosel
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Posted - 2006.02.28 16:06:00 -
[98]
just stay out of low sec problem solved then wait for 2 months and listen to the get people out of empire threads form those that want easy kills but wont go to 0.0 themselves to get them
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Jaddor
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Posted - 2006.02.28 16:22:00 -
[99]
Originally by: Oosel just stay out of low sec problem solved then wait for 2 months and listen to the get people out of empire threads form those that want easy kills but wont go to 0.0 themselves to get them
Truth
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Gerbil Intaki
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Posted - 2006.02.28 16:33:00 -
[100]
Originally by: Jaddor I think it would just mean that pirates could just use cheaper ships they don't mind losing and still gank noobs at gates.
kills would be harder tho since the ships wouldnt be able to dish out all the damage they could normally.
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Virvana Sharpur
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Posted - 2006.02.28 16:38:00 -
[101]
Edited by: Virvana Sharpur on 28/02/2006 16:38:57 I don't know how the presence of sentries, or no sentries, has much to do with anyone's ability to:
--Hit miners mining the belts. --Hit traders docking at starbases. --Hit jumpers powering up between jumps halfway inside the system.
Those activities are still available, whether there are sentries at the gates or not.
But there is no reason to actually work at tracking and hunting ships, when you can just sit at the gate with a ship destroying all who come to you, simply because there is no way to get out of the system unless one goes to a gate.
There is no reason behind having an 11 point ordinal scale to measure security status, when there is in effect, only two: Non-PvP, and PvP.
I personally would like to see a more sophisticated security setup, whereby 1.0 is completely safe, and 0.9 less so, and so on, until 0.0 where there is no law.
By all rights, I should be more vulnerable to pirates in 0.9 space, than in 1.0 space. But by the same token, I should be less vulnerable to piracy in 0.4 space, than 0.3 space.
However, the thing that I think we all agree upon, is that the measure of security in any system is a matter of how secure the "chokepoints" are.
____________ "Give me one frigate pilot with faith, over an armada of a thousand battleships." --Virvana mons Sharpur, The Fleet Prayer |
Blind Man
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Posted - 2006.02.28 16:39:00 -
[102]
Edited by: Blind Man on 28/02/2006 16:42:42 i tanked sentries in my prophecy for about 8 minutes yesterday. no t2 hardeners either . lots of people dont expect bc's to be popping haulers at gates :D
edit: come to think of it i bet an absolution could infinitank sentries as long as it had an alt with cap boosters ready
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