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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Nevyn Auscent
Broke Sauce
571
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Posted - 2013.12.01 21:30:00 -
[151] - Quote
One of the big issues that I see popping up in this thread & this is true all across EVE is that there is a lack of content in each individual system. Sure there are a huge number of systems, but most of them in any security space are fairly barren. Even WH space can be barren, I've done excursions into there and found nothing but more WH's a number of times.
This creates boring space, when a solar system should be full of life & things to do.
To start with. More Sigs & Anoms. They don't have to be more valuable than at present, and some can be 'less' valuable. But include environmental effects. Gas clouds that might explode if you fly near. Radiation zones. Old mines. Mini unusable WH's that put forth a C1 WH effect onto just the grid they are on in K space. or a higher C effect in WH space (Maybe even of a different type) Then add smaller sov structures. Sov Relay Array. Reinforce this and notifications for the next x time on Sov structures don't get sent (Obviously notification of this gets sent). Low enough a small gang can burn it down fast. With a way for the Sov holder to repair it out of reinforcement. Scan arrays to represent the indexes. So Combat Scanning Array. As above, Reinforce it and the system acts as if it's 0 Combat index, but it can be repaired.
Even with just the 4 array types here, and a few more sigs & anoms, most systems will at least double the number of things in them, if not triple. As well as providing content for more players at once per system which has a knock on effect as increased player density leads to more chance people will go hunting said players, further increasing players in the system.
Is this idea a true Sov fix, Not at all. But it starts making things move as well as making it possible to raid a larger entity & move them around. If you reinforce a dozen Sov Relay Arrays at once all over the place, they have to send scouts to all those places. Meaning it becomes possible to confuse them as to your actual attack point. |
Guttripper
State War Academy Caldari State
396
|
Posted - 2013.12.01 22:00:00 -
[152] - Quote
Prince Kobol wrote:Little Dragon Khamez wrote:A new sov system is not something I'd like ccp to rush, taking your time is always better than rushing especially in the case of a system that would literally redraw the map. I applaud ccp for taking their time over this as it shows that they respect the concerns of their players and don't want to implement something that is not fit for purpose. Completely agree but they have had since 2009 and they have stated that we might get something in summer 2014. How long do they need? How long are you willing to keep your subscription active?
Didn't CCP hire that one individual from EA that was part of their marketing force? "Taunt" the players with possible yearly improvements on big ticket items, toss out a five year potential plan, and release expansions that offer just enough to jumble the boredom.
I believe if most players are like myself, then we're prone to keep our players (accounts) instead of letting another ~tarnish~ them. Add how easy overall it is to plex, or outright pay for this (cheap form of entertainment) game, most players are quite willing to waste time skill training and waiting for something that may or may not be better eventually.
Come winter of 2014, what are the chances we'll still be talking about how to improve dull space...? |
Ranger 1
Ranger Corp
4930
|
Posted - 2013.12.01 22:21:00 -
[153] - Quote
Personally I've always believed that the larger your territory is the easier it is to make it lucrative, but also makes it exponentially harder to defend and keep.
Large, sprawling, and especially thinly populated "space empires" should get easier and easier for small groups (or other large groups) to take that space away. Of course, whoever takes that space also has to deal with the same grim realities.
End result... groups end up taking what they can hold but strive not to get too big for their own britches. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
363
|
Posted - 2013.12.01 22:24:00 -
[154] - Quote
Ranger 1 wrote:Personally I've always believed that the larger your territory is the easier it is to make it lucrative, but also makes it exponentially harder to defend and keep.
Large, sprawling, and especially thinly populated "space empires" should get easier and easier for small groups (or other large groups) to take that space away. Of course, whoever takes that space also has to deal with the same grim realities.
End result... groups end up taking what they can hold but strive not to get too big for their own britches.
The CFC is a coalition of many entities. They already divide space up amongst themselves, so any penalty for being larger is going to fail because they already have the building blocks to optimise to whatever size space holding entities give the maximum protection.
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James Amril-Kesh
4S Corporation Goonswarm Federation
6563
|
Posted - 2013.12.01 23:25:00 -
[155] - Quote
Little Dragon Khamez wrote:A new sov system is not something I'd like ccp to rush, taking your time is always better than rushing especially in the case of a system that would literally redraw the map. I applaud ccp for taking their time over this as it shows that they respect the concerns of their players and don't want to implement something that is not fit for purpose. There's a difference between taking your time on something, and backlogging it because you don't want to deal with it. EVE Online - An Unstable Game |
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ISD Ezwal
ISD Community Communications Liaisons
594
|
Posted - 2013.12.01 23:41:00 -
[156] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6563
|
Posted - 2013.12.01 23:44:00 -
[157] - Quote
And you removed several posts that weren't rule breaking, once again. Don't give us that spiel about edge cases. Nobody believes you. EVE Online - An Unstable Game |
Alavaria Fera
GoonWaffe Goonswarm Federation
5276
|
Posted - 2013.12.01 23:46:00 -
[158] - Quote
Tauranon wrote:Ranger 1 wrote:Personally I've always believed that the larger your territory is the easier it is to make it lucrative, but also makes it exponentially harder to defend and keep.
Large, sprawling, and especially thinly populated "space empires" should get easier and easier for small groups (or other large groups) to take that space away. Of course, whoever takes that space also has to deal with the same grim realities.
End result... groups end up taking what they can hold but strive not to get too big for their own britches. The CFC is a coalition of many entities. They already divide space up amongst themselves, so any penalty for being larger is going to fail because they already have the building blocks to optimise to whatever size space holding entities give the maximum protection. Yeah, we're hitting all the n3 renters that they are too thinly spread out to defend.
You did mean the n3 renters right? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Xindi Kraid
The Night Wardens Viro Mors Non Est
621
|
Posted - 2013.12.01 23:49:00 -
[159] - Quote
James Amril-Kesh wrote:Can we have suggestions that aren't completely idiotic? Those are already hard enough to find in Features and Ideas, good luck finding any in General Discussion.
Not sure why everyone is making a HUGE stink about this. Sov may not be the best system but it isn't totally , uselessly broken, and that's only a year away |
James Amril-Kesh
4S Corporation Goonswarm Federation
6563
|
Posted - 2013.12.01 23:50:00 -
[160] - Quote
"The Greater Western Co-Prosperity Sphere rents from our fine Christian Fellowship Coalition, but afaik that doesn't actually make them members." Post deleted.
"There's a difference between taking your time on something, and backlogging it because you don't want to deal with it." Post deleted.
And others. EVE Online - An Unstable Game |
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Dinsdale Pirannha
Pirannha Corp
1564
|
Posted - 2013.12.02 00:06:00 -
[161] - Quote
James Amril-Kesh wrote:And you removed several posts that weren't rule breaking, once again. Don't give us that spiel about edge cases. Nobody believes you.
Incredible that I am agreeing with a null sec propagandist, but yes.
You guys in the ISD in your zealousness to protect the null sec narrative sometimes even exceed that, and there is a lot of collateral damage.
How about you try this:
Next time some group of null sec propagandists try to get a thread locked by throwing around mud in personal attacks,which you react to by locking the thread, instead you actually do your job and delete/warn/ban the null sec propagandists, and keep the thread open. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
EI Digin
Sniggerdly Pandemic Legion
1405
|
Posted - 2013.12.02 00:12:00 -
[162] - Quote
Xindi Kraid wrote:Not sure why everyone is making a HUGE stink about this. Sov may not be the best system but it isn't totally , uselessly broken, and that's only a year away How is nullsec going to look in a year's time? Judging by past results, I and many others think that the result will be "totally, uselessly broken". That is, if you think that nullsec isn't already "totally, uselessly broken". It's not getting better anytime soon. |
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ISD Ezwal
ISD Community Communications Liaisons
594
|
Posted - 2013.12.02 00:37:00 -
[163] - Quote
I have removed some rule breaking posts and those quoting them.
Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Alavaria Fera
GoonWaffe Goonswarm Federation
5276
|
Posted - 2013.12.02 00:43:00 -
[164] - Quote
EI Digin wrote:Xindi Kraid wrote:Not sure why everyone is making a HUGE stink about this. Sov may not be the best system but it isn't totally , uselessly broken, and that's only a year away How is nullsec going to look in a year's time? Judging by past results, I and many others think that the result will be "totally, uselessly broken". That is, if you think that nullsec isn't already "totally, uselessly broken". It's not getting better anytime soon. at least your renters will be there There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
La Nariz
GoonWaffe Goonswarm Federation
1188
|
Posted - 2013.12.02 01:32:00 -
[165] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'.
What do we do if we think there is an intrinsic problem with how the ISD acts, is run and selects new members? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Praetor Meles
Blue Republic RvB - BLUE Republic
165
|
Posted - 2013.12.02 01:35:00 -
[166] - Quote
Prince Kobol wrote:...they have stated that we might get something in summer 2014.
How long do they need?
Until summer 2014. [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |
Erotica 1
Krypteia Operations CODE.
2765
|
Posted - 2013.12.02 01:49:00 -
[167] - Quote
Updating sov mechanics is nice, but what we really need is walking in stations. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
Pinky Hops
Spartan's DNA Apex.
68
|
Posted - 2013.12.02 01:49:00 -
[168] - Quote
La Nariz wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'. What do we do if we think there is an intrinsic problem with how the ISD acts, is run and selects new members?
I think you are poking the fire. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6573
|
Posted - 2013.12.02 02:02:00 -
[169] - Quote
Disallowing discussion of moderation is literally the worst rule ever.
(Note that this isn't discussion of moderation, it's discussion of the rule which it itself allowed). EVE Online - An Unstable Game |
La Nariz
GoonWaffe Goonswarm Federation
1191
|
Posted - 2013.12.02 02:02:00 -
[170] - Quote
Pinky Hops wrote:La Nariz wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please refrain from discussing forum moderation. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'. What do we do if we think there is an intrinsic problem with how the ISD acts, is run and selects new members? I think you are poking the fire.
I'd like the ~official~ channels I should voice that issue through. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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Kaarous Aldurald
ROC Academy The ROC
1751
|
Posted - 2013.12.02 02:05:00 -
[171] - Quote
James Amril-Kesh wrote:Disallowing discussion of moderation is literally the worst rule ever.
Interestingly, I have been nailed before for discussing that the discussion of moderation is not allowed. And no, not kidding. Not posting on my main, and loving it.-á Because free speech.-á |
Varius Xeral
Galactic Trade Syndicate
1803
|
Posted - 2013.12.02 02:52:00 -
[172] - Quote
Metaration Official Representative of The Nullsec Zealot Cabal |
Ranger 1
Ranger Corp
4931
|
Posted - 2013.12.02 03:13:00 -
[173] - Quote
Tauranon wrote:Ranger 1 wrote:Personally I've always believed that the larger your territory is the easier it is to make it lucrative, but also makes it exponentially harder to defend and keep.
Large, sprawling, and especially thinly populated "space empires" should get easier and easier for small groups (or other large groups) to take that space away. Of course, whoever takes that space also has to deal with the same grim realities.
End result... groups end up taking what they can hold but strive not to get too big for their own britches. The CFC is a coalition of many entities. They already divide space up amongst themselves, so any penalty for being larger is going to fail because they already have the building blocks to optimise to whatever size space holding entities give the maximum protection. It's much easier for there to be discord among the troops when the each have their own identity, so this is a good thing.
I'm just saying the mechanics should reflect and emphasis these traits, a guiding rule for future SOV mechanics overhauls.
Nothing as simple as "the more systems you have SOV over the shorter your reinforcement timers will be", but something that accomplishes the same end.
The larger your "space empire" is, the easier it should be for small groups of insurgents to do serious harm. At some point your infrastructure gets too big to effectively police in it's entirety. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kaarous Aldurald
ROC Academy The ROC
1753
|
Posted - 2013.12.02 03:27:00 -
[174] - Quote
Quote:The larger your "space empire" is, the easier it should be for small groups of insurgents to do serious harm. At some point your infrastructure gets too big to effectively police in it's entirety.
Um, what? This is entirely contrary to reality, let alone to good game design.
Any tool you give that can be used to good effect by ten people, can be used to much greater effect by ten thousand. Face the facts, "small groups" do not have any business being in sov null.
This Rebel Alliance mentality bullshit needs to stop. Not posting on my main, and loving it.-á Because free speech.-á |
SurrenderMonkey
Space Llama Industries
285
|
Posted - 2013.12.02 03:30:00 -
[175] - Quote
Kaarous Aldurald wrote:Quote:The larger your "space empire" is, the easier it should be for small groups of insurgents to do serious harm. At some point your infrastructure gets too big to effectively police in it's entirety. Um, what? This is entirely contrary to reality, let alone to good game design. Any tool you give that can be used to good effect by ten people, can be used to much greater effect by ten thousand. Face the facts, "small groups" do not have any business being in sov null. This Rebel Alliance mentality bullshit needs to stop.
I think by "larger" they were referring to the quantity of territory held, not the number of people involved in the enterprise. 100 people holding 10 systems should be easier to attack than 100 people holding 1 system, etc.
Obviously more people would have the inverse effect, but the higher the population density of your territory, the thinner the resource distribution on a per-capita basis. |
Kaarous Aldurald
ROC Academy The ROC
1753
|
Posted - 2013.12.02 03:36:00 -
[176] - Quote
SurrenderMonkey wrote:Kaarous Aldurald wrote:Quote:The larger your "space empire" is, the easier it should be for small groups of insurgents to do serious harm. At some point your infrastructure gets too big to effectively police in it's entirety. Um, what? This is entirely contrary to reality, let alone to good game design. Any tool you give that can be used to good effect by ten people, can be used to much greater effect by ten thousand. Face the facts, "small groups" do not have any business being in sov null. This Rebel Alliance mentality bullshit needs to stop. I think by "larger" they were referring to the quantity of territory held, not the number of people involved in the enterprise. 100 people holding 10 systems should be easier to attack than 100 people holding 1 system, etc. Obviously more people would have the inverse effect.
And if we were talking about feudal fiefdoms, where you had to walk or horseback to your various territories, which necessitated placing garrisons in areas across your land, then it might make some sense.
But we are mighty space warlords with teleportation at our disposal. To expect that people would, or should have to, garrison their systems at all times to ensure someone doesn't timezone flip it is beyond asinine.
Furthermore, this would also only be feasible if each individual area was worth living in, instead of some 40-50% of it being worthless truesec barely fit for renters. Not posting on my main, and loving it.-á Because free speech.-á |
Infinity Ziona
Cloakers
853
|
Posted - 2013.12.02 04:45:00 -
[177] - Quote
Reiisha wrote:Instead of complaining about it, why not offer solutions that could actually work? CCP is just a stumped about it as you guys and are looking for a proper way to do it. They can start by turning off email notifications. If you cant be arsed to notice your stuff is reinforced despite the big red reinforced beacon you lose.
After that fix timers or get rid of them. If you're not able to recruit enough people who play in off hours you should lose to those who can and vice versa.
A more fluid dynamic EvE where you need to have some people on line round the clock for Sov is a great change imo. |
La Nariz
GoonWaffe Goonswarm Federation
1191
|
Posted - 2013.12.02 05:07:00 -
[178] - Quote
Infinity Ziona wrote:Reiisha wrote:Instead of complaining about it, why not offer solutions that could actually work? CCP is just a stumped about it as you guys and are looking for a proper way to do it. They can start by turning off email notifications. If you cant be arsed to notice your stuff is reinforced despite the big red reinforced beacon you lose. After that fix timers or get rid of them. If you're not able to recruit enough people who play in off hours you should lose to those who can and vice versa. A more fluid dynamic EvE where you need to have some people on line round the clock for Sov is a great change imo.
Historically introducing quality of life nerfs has worked out poorly. You parroted "remove timers" in another thread and we already told you its a bad idea. It means that we can unleash an unstoppable structure breaking behemoth like DBRB or Lyris and all enemy structures will be destroyed. It removes content from the game as well because it reduces defending to a tedious ~watch~ of literally every structure. Tell me how fun it is to stare at a structure for hours on end doing nothing, right that isn't fun and no one will do it. With no one defending it becomes which blob is bigger. Guess who has the bigger blob? That's right it isn't the soloists your bad idea is trying to help.
You want solo to work well? Give people a reason to live in their space; perhaps by nerfing highsec. So the next question you need to answer is "why don't people live in their own space?" I did a whole bunch of thinking for you so now I expect a good post from you. You have no excuse for failing to make a good post with most of the work already being done for you. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Jonah Gravenstein
Machiavellian Space Bastards
14747
|
Posted - 2013.12.02 05:20:00 -
[179] - Quote
La Nariz wrote:Infinity Ziona wrote:Reiisha wrote:Instead of complaining about it, why not offer solutions that could actually work? CCP is just a stumped about it as you guys and are looking for a proper way to do it. They can start by turning off email notifications. If you cant be arsed to notice your stuff is reinforced despite the big red reinforced beacon you lose. After that fix timers or get rid of them. If you're not able to recruit enough people who play in off hours you should lose to those who can and vice versa. A more fluid dynamic EvE where you need to have some people on line round the clock for Sov is a great change imo. Historically introducing quality of life nerfs has worked out poorly. You parroted "remove timers" in another thread and we already told you its a bad idea. It means that we can unleash an unstoppable structure breaking behemoth like DBRB or Lyris and all enemy structures will be destroyed. It removes content from the game as well because it reduces defending to a tedious ~watch~ of literally every structure. Tell me how fun it is to stare at a structure for hours on end doing nothing, right that isn't fun and no one will do it. With no one defending it becomes which blob is bigger. Guess who has the bigger blob? That's right it isn't the soloists your bad idea is trying to help. You want solo to work well? Give people a reason to live in their space; perhaps by nerfing highsec. So the next question you need to answer is "why don't people live in their own space?" I did a whole bunch of thinking for you so now I expect a good post from you. You have no excuse for failing to make a good post with most of the work already being done for you.
Lol, good post? You're hoping, you've got more chance of being run down by the USS Nimitz, while walking down Kensington High Street wearing flipflops and a diamond encrusted tutu. I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
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Terranid Meester
Tactical Assault and Recon Unit
187
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Posted - 2013.12.02 05:44:00 -
[180] - Quote
Sov based on having most customs offices in the system? |
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