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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
MeBiatch
Republic University Minmatar Republic
1548
|
Posted - 2013.12.05 14:54:00 -
[781] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
Its a start... though you have me intriguing what else is planned for 1.1?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 14:56:00 -
[782] - Quote
Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
marVLs
521
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Posted - 2013.12.05 15:02:00 -
[783] - Quote
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. |
Koban Agalder
Future Corps Sleeper Social Club
31
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Posted - 2013.12.05 15:02:00 -
[784] - Quote
Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. Other pirate battleship are available as a drop. There is no drop of SOE ships (unless you blow up other capsullers:P) James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Grenn Putubi
Swag Co. SWAG Co
28
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Posted - 2013.12.05 15:04:00 -
[785] - Quote
Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec.
Farming SOE missions non-stop without bothering to go salvage them myself I can easily pull in 30-50k LP/hour. Even on the lower end of that, 30k/hour means it takes about 34 hours of missioning to earn the 1mil LP. That's certainly an investment of time, but not something I can't pound out in about 12 days of 3 hours/day farming. |
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CCP Rise
C C P C C P Alliance
3318
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Posted - 2013.12.05 15:05:00 -
[786] - Quote
marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.
I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
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Nimrodion
Globaltech Industries Yulai Federation
13
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Posted - 2013.12.05 15:06:00 -
[787] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
Even with this addition, the Nestor can't justify it's high cost - it's still just an Armageddon with RR bonus instead of neut/NOS..but with a much higher price. As a pirate ship, it needs it's very own "wow" ability, unique among other ships in class. I suggest it be a small size ship maintenance bay, as per this concept. I've explained my reasoning behind this proposal in this post.
With it, the Nestor would become an exploration mothership of sorts, that would allow you to carry around ships for smaller complexes and enough space in cargo hold to hold all the resources needed for a short expedition to unknown space. People are already using alt Orcas for this purpose and a battleship would handle itself much better in the hostile space. A small Fleet Hangar would be helpful, but wouldn't be necessary with the already large cargo bay of Nestor in combination with the Mobile Depots.
But, even if you reject this proposal, please consider giving Nestor more powergrid - enough to fit a full set of guns at least. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
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Posted - 2013.12.05 15:07:00 -
[788] - Quote
Seeing Fozzie's newest update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to scan strength of probes +15 to virus strength of analyzers
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it's acceptable to use five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
And seeing the enormous price this will carry, I believe this isn't overpowered: this could be used interestingly.
Thanks for reading~GÖ¬ "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Phoenix Jones
The Scope Gallente Federation
300
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Posted - 2013.12.05 15:11:00 -
[789] - Quote
Wu Phat wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The Guardian & Onieros Don't like where this conversation is going !!!!!!!!!!! Remote rep range + bonus Sentry Damage + Armor resistance bonus is tooooo Op. So OP that I would put it next to BS that can warp Cloaked. Lets go in an entire different direction and give it it's own Identity. it's mass makes it a great wormhole ship. Why not give it a fleet bonus like Titans that it lowers the mass of other ships that it's fleet commanding.
Because it is not a Titan, and it is not a command ship. If they would remove off grid boosting, it'd be an option (command links). Making this sometype of link ship will merely relegate it to some safe spot boosting ship.
The guardian is fine with the conversation. Its a gang ship, that can cap transfer and repair. It's also tiny. Good for small and medium gangs if you have more than one.
Oneiros... Well anyway.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Grenn Putubi
Swag Co. SWAG Co
28
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Posted - 2013.12.05 15:14:00 -
[790] - Quote
Uriel Paradisi Anteovnuecci wrote:Seeing Fozzie's new update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it has five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
Thanks for reading~GÖ¬
You're never going to get +1 Drone/skill level...ever. If it's not through some sort of module don't even ask because it's been done in the past and it's just too OP and it was taken away.
CCP Rise has stated repeatedly that the hacking role bonus is actually a bonus...it's not something they're willing to replace with something else and if it gets removed it'll just be gone. The ship has in effect 4 role bonuses considering the addition of the RR range bonus they've decided to add and I think that's super generous of them because it's more than any other faction BS has. |
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Koban Agalder
Future Corps Sleeper Social Club
32
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Posted - 2013.12.05 15:18:00 -
[791] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. So now you started design ships with "occasional bonuses" being used by "some people" ?o0
Going this way you should add special cargo bay for noobships to allow them carry more plexes inisde it (only becouse some people occasionally do that).
Srsly creating 2b BS and basing on free given BC (gnosis) which is used only as "hilarious" ships or "big noobship" is kinda of crazy idea.
Astero and Striatos were new and inspiring. The Nestor is not. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
MeBiatch
Republic University Minmatar Republic
1549
|
Posted - 2013.12.05 15:19:00 -
[792] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
So no med bay or sma like the hihh res photo shows?
Those imo would be better then hacking bonus.
Though if its that or nothing I guess we can keep it :/ There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
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Posted - 2013.12.05 15:19:00 -
[793] - Quote
Grenn Putubi wrote:Uriel Paradisi Anteovnuecci wrote:Seeing Fozzie's new update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it has five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
Thanks for reading~GÖ¬ You're never going to get +1 Drone/skill level...ever. If it's not through some sort of module don't even ask because it's been done in the past and it's just too OP and it was taken away. CCP Rise has stated repeatedly that the hacking role bonus is actually a bonus...it's not something they're willing to replace with something else and if it gets removed it'll just be gone. The ship has in effect 4 role bonuses considering the addition of the RR range bonus they've decided to add and I think that's super generous of them because it's more than any other faction BS has. Yeah, I just fixed that. Also, having 8 total sentries or heavies would barely be any different, damage wise.
I basically designed a Pseudo-Sub-Carrier here. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
30
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Posted - 2013.12.05 15:21:00 -
[794] - Quote
Rise, Since the other sister of eve ships can use the covert jump portals.. Do they have to use non-SOE ships to create these portals? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:23:00 -
[795] - Quote
Here's yet another modified design, as the general opinion seems to be that extra drones isn't acceptable:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to scan strength of probes +15 (or, possibly, +20) strength to virus strength of analyzers (to justify using a BS for exploration)
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 125/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 95 / 7 Cargo Capacity: 700
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Koban Agalder
Future Corps Sleeper Social Club
32
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Posted - 2013.12.05 15:24:00 -
[796] - Quote
@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration).
Regards! James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Mr Pragmatic
749
|
Posted - 2013.12.05 15:26:00 -
[797] - Quote
Grenn Putubi wrote:Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. Farming SOE missions non-stop without bothering to go salvage them myself I can easily pull in 30-50k LP/hour. Even on the lower end of that, 30k/hour means it takes about 34 hours of missioning to earn the 1mil LP. That's certainly an investment of time, but not something I can't pound out in about 12 days of 3 hours/day farming.
Thanks for the basic maths. So pretty much a month of grinding off an on. :) Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
FT Diomedes
The Graduates RAZOR Alliance
221
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Posted - 2013.12.05 15:27:00 -
[798] - Quote
Focus the ship. The logistics BS is the best way to go. Focus should be on effective remote reps in a group PVP/PVE environment. Fill the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps and energy transfers. Bonus to ALL remote rep and energy transfer amount. 6-7-7 layout. 5 turrets. No resist bonus. Let the players choose how to tank it. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. 400m3 drone bay. 125mb bandwidth. Players have a lot of freedom in how they want to use it.
In the alternative, give it some totally wild new ability. For example, give it a ship bay that will hold one frigate. Then give it a special ability that the ship remains cloaked for five minutes if you eject from it (as long as you are not targeted and have no aggro timer). This lets a solo player scout themselves through hostile space.
Think outside the box and focus the damn ship on a role that makes sense in Eve, not based on some silly theme. |
Draek
Tarmikos Shipyards
0
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Posted - 2013.12.05 15:32:00 -
[799] - Quote
I'm wondering if they should leverage some of the changes they recently made for Rubicon for this ship.
Some options that could give flavour vs other Battleships:
Higher warp speed and/or better align times Increased warp stability (could explain the purpose of the ring structure) to be a little harder to pin down Deployable structure bay
I'm thinking that they should try and keep the theme of SoE at the forefront. Since SoE is about exploration and rescue/aid they would need ships that have high mobility. The Astero and Stratios have that via their covert cloak options. |
Phoenix Jones
The Scope Gallente Federation
301
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Posted - 2013.12.05 15:34:00 -
[800] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
Here is the argument.
1) Would you (this is a direct question) fly this 2 billion isk battleship it to go hack a site?
2) ... see 1.
Hacking a site by using this ship is kind of like stealing from a Deli in downtown Manhattan, and your getaway car is a Jumbo Jet parked on 3rd avenue.
If these bonuses weren't factored into the total budget of the ship though, fine.
People will scream when they try to fit this ship towards its bonuses though. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Mr Pragmatic
749
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Posted - 2013.12.05 15:34:00 -
[801] - Quote
Ring should be a built in warp stab considering it supposed be a slippery BS. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Harvey James
The Sengoku Legacy
610
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Posted - 2013.12.05 15:40:00 -
[802] - Quote
christ 5 role bonuses and these can rep more than logi cruisers ... OP much?????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
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Posted - 2013.12.05 15:40:00 -
[803] - Quote
The ship should have at least +15 strength analyzers, if not +20.
Also, I like the idea of the ring being part of a warp stabilizing system: +2 core strength would be reasonable if it doesn't have covert ops. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
To mare
Advanced Technology
277
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Posted - 2013.12.05 15:41:00 -
[804] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. plus that bonus is a poor excuse to justify the abundance of midslots getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear. plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else. dont make the ship mediocre at many things but make it good in a couple of things |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
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Posted - 2013.12.05 15:42:00 -
[805] - Quote
Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much?????? This ship will cost many times more than a logi cruiser- around 2.2 billion ISK at current predictions. It's reasonable. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grenn Putubi
Swag Co. SWAG Co
31
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Posted - 2013.12.05 15:46:00 -
[806] - Quote
Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????
Without a reduction in activation cost I really don't think you're going to be using more than 1 or 2 at a time regardless of how much they can rep. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
332
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Posted - 2013.12.05 15:55:00 -
[807] - Quote
To mare wrote:CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. plus that bonus is a poor excuse to justify the abundance of midslots getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear. plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else. dont make the ship mediocre at many things but make it good in a couple of things
But mid slots mean Drone Upgrade modules!! |
Jell Feed
Republic Military School Minmatar Republic
6
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Posted - 2013.12.05 15:56:00 -
[808] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote capacitor transfer 100% bonus to remote armor repairer range + Same bonus as a BLOPS
Done!
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Armakoir
Sessrumnir's Chosen
6
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Posted - 2013.12.05 15:59:00 -
[809] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
I think the argument is: just because some people will use the exploration bonuses because they are there doesn't mean this ship will take on the role of an exploration ship. If this exploration aspect is part of the Gnosis-like design (ie versatility), then this design aspect will fail and the exploration bonuses will become a cute novelty.
I think the following question needs to be answered: how do you guys see SOE using the Nestor in their background story? Is it a ship designed for solo exploration? If so, why the remote rep bonuses? Is the Nestor a flagship supporting the exploration of a constellation by smaller ships? If so, then why the exploration bonuses? In my opinion, the medical/support background is the stronger one. It still allows for this ship to be unique and versatile.
I'm becoming more and more a fan of the Nestor having access to command links and processors. Doing so would allow players to choose between a leadership role, a logistics role, or a purely combat role. Or they could choose all three and not be a great at any of them. Regardless, both the exploration and versatility themes are accomplished. |
DD Droid
Gold State Sanctuary Pact
1
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Posted - 2013.12.05 15:59:00 -
[810] - Quote
I think its perfect. The jump drive locking to covert cyno would fit perfect with its role and factions mission statement.
There are completely empty systems 40 to 50 jumps from empire. No one goes there, no one lives there. Dropping a Nestor into these areas is where it would perform best. This is its natural environment. Empty space, Ghost sites, could jump what stuff it could fit in its 700m3 cargo out with a covert cyno back to empire. Astero and Stratios have covert cloaks, so they could get there themselves easier. Nestor needs a jump drive.
The rest looks great as it is. Complete harmony and balance otherwise. Its exploration mandate cries for a jump drive, though not covert ops cloak. Could fit a normal cloak if you want, the probe bonus it gets would be mitigated to what it would be without a cloak or bonus.
Good work CCP! |
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