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Camios
Tribal Liberation Force Minmatar Republic
8
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Posted - 2011.11.05 17:14:00 -
[1] - Quote
Since POSes are going to be looked at, why don't you boost the Refining Array family? Losing (in the best case) 25% sucks, and I don't see the reason for such a penalty to stay. A boost in the yield and/or a reduction in the time needed for refining would benefit
- WH inhabitants - small corporations that cannot afford an outpost in 0.0.
It would be a step in the "farms and fields" direction.
A POS with an intensive array should be able to refine a better rates than an outpost, Minmatar ones excepted.
Edit: the best thing would be making the refining yield dependent on the skills of the player, but even just a boost in efficiency would be good. |
Lord Mike007
Parabellum Diligentia
2
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Posted - 2011.11.05 17:24:00 -
[2] - Quote
Camios wrote:Since POSes are going to be looked at, why don't you boost the Refining Array family? Losing (in the best case) 25% sucks, and I don't see the reason for such a penalty to stay. A boost in the yield and/or a reduction in the time needed for refining would benefit
- WH inhabitants - small corporations that cannot afford an outpost in 0.0.
It would be a step in the "farms and fields" direction.
A POS with an intensive array should be able to refine a better rates than an outpost, Minmatar ones excepted.
Edit: the best thing would be making the refining yield dependent on the skills of the player, but even just a boost in efficiency would be good.
I agree, pos refining is useless and makes it 100% useless, 1 more job for that poor logistic guy. CCP please read this one cause it needs the attention! |
Velicitia
Open Designs
51
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Posted - 2011.11.05 18:22:00 -
[3] - Quote
dammit, forum ate the post.
essentially, supported if:
Base 35% for standard arrays Base 40% for intensive
as it should not be "easy" to work away from civilisation. |
Tahna Rouspel
BWE Special Forces
8
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Posted - 2011.11.05 18:28:00 -
[4] - Quote
If Refining Arrays stay a lousy as they are right now, they should at least be instant and cost less cpu/grid than they do right now. I'm in support of skills influencing the yield like station POS. Refining is already a hastle as it is. |
Camios
Tribal Liberation Force Minmatar Republic
9
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Posted - 2011.11.05 18:32:00 -
[5] - Quote
Tahna Rouspel wrote: I'm in support of skills influencing the yield like station
I would content with a simple boost in efficiency, that would probably just mean to tweak some numbers, while including skills could be a little more work.
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Lord Mike007
Parabellum Diligentia
2
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Posted - 2011.11.05 18:32:00 -
[6] - Quote
Velicitia wrote:dammit, forum ate the post.
essentially, supported if:
Base 35% for standard arrays Base 40% for intensive
as it should not be "easy" to work away from civilisation.
Its not that its easy, its almost useless, in wh space I can crunch it all down via rorqual and ship it away. Very simple. The refining array is trash, ie a mod that could be deleted from the game and have no effect. Maybe double the time whatever, but the % makes it not profitable to use it. I did like the skill idea to influence. |
Velicitia
Open Designs
51
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Posted - 2011.11.05 19:26:00 -
[7] - Quote
Lord Mike007 wrote:Velicitia wrote:dammit, forum ate the post.
essentially, supported if:
Base 35% for standard arrays Base 40% for intensive
as it should not be "easy" to work away from civilisation. Its not that its easy, its almost useless, in wh space I can crunch it all down via rorqual and ship it away. Very simple. The refining array is trash, ie a mod that could be deleted from the game and have no effect. Maybe double the time whatever, but the % makes it not profitable to use it. I did like the skill idea to influence.
I agree that in the current way POS refineries work, they've been made useless by the likes of outposts and, to a degree, the Rorquals.
base 35% station requires Refining 5, Refinery Eff 5, L5 ore processing skills and the beancounter implant to get 99.6% (give or take). base 40% station requires Refining 5, Refinery Eff 5, and L5 ore processing skills for 100% refine.
This is where my comment about "not easy" comes in -- it takes a long time to get those refining skills to 5. Essentially, I don't want everyone and their brother to be able to refine well at a POS with Refinery Efficiency 3/Ore processing 4 (45% base station) or Refinery Efficiency 2/Ore Processing 3 (50% base station). I'm not opposed to removing the 75% cap from the refineries.
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Camios
Tribal Liberation Force Minmatar Republic
9
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Posted - 2011.11.05 19:47:00 -
[8] - Quote
Velicitia wrote:
base 35% station requires Refining 5, Refinery Eff 5, L5 ore processing skills and the beancounter implant to get 99.6% (give or take). base 40% station requires Refining 5, Refinery Eff 5, and L5 ore processing skills for 100% refine.
This is where my comment about "not easy" comes in -- it takes a long time to get those refining skills to 5. Essentially, I don't want everyone and their brother to be able to refine well at a POS with Refinery Efficiency 3/Ore processing 4 (45% base station) or Refinery Efficiency 2/Ore Processing 3 (50% base station).
You are basically asking POSes to have an outpost-like efficiency. In my opinion this make perfectly sense.
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mxzf
Shovel Bros
99
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Posted - 2011.11.05 22:38:00 -
[9] - Quote
I'm all for it. As-is POS refineries are pretty much completely worthless due to horrible yields. Just remove the refine cap and they'll be much more reasonable.
It'll still take 1-3 hours to refine a load, meaning you're refining 300-1k m3/min. So even with the best one, it can't sustain even one Hulk mining materials. It'll be good for if there are a couple miners in a corp doing ops now and then, but it's definitely not going to replace stations for refining any large amount of ore. |
Velicitia
Open Designs
51
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Posted - 2011.11.05 23:04:00 -
[10] - Quote
Camios wrote:Velicitia wrote:
base 35% station requires Refining 5, Refinery Eff 5, L5 ore processing skills and the beancounter implant to get 99.6% (give or take). base 40% station requires Refining 5, Refinery Eff 5, and L5 ore processing skills for 100% refine.
This is where my comment about "not easy" comes in -- it takes a long time to get those refining skills to 5. Essentially, I don't want everyone and their brother to be able to refine well at a POS with Refinery Efficiency 3/Ore processing 4 (45% base station) or Refinery Efficiency 2/Ore Processing 3 (50% base station).
You are basically asking POSes to have an outpost-like efficiency. In my opinion this make perfectly sense.
exactly |
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Alski
Fringe Nova INC. Ravensgaard
0
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Posted - 2011.11.06 05:57:00 -
[11] - Quote
I haven't mined for like 5 or 6 years or even known anyone who does on a decent scale, but yeah... POS Refinerys are and have always been bullshit. your paying for POS fuel for something that we have at least 3 other methods of doing with 100% efficiency, if anything they should have a base refine higher than that of a minmatar outpost due to the issues and logistics of supporting them. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
22
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Posted - 2011.11.06 08:20:00 -
[12] - Quote
The arrays need a serious rework. Because right now the giant alliances are dropping outposts everywhere while the smaller alliances suffer with poor yields in most systems.
It needs to be very simple. One array outpost like refine with skills and power and CPU needs that almost eat up a large tower. The only penalty needs to be time. |
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