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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Logibro
C C P C C P Alliance
172
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Posted - 2013.12.05 14:57:00 -
[1] - Quote
Do you like to rain death from above on DUST 514 players? Well we have some changes coming to orbital strikes on December 10th including new methods to earn orbitals and killmails! Read on to find out just how you can make sure you're sure. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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MeBiatch
Republic University Minmatar Republic
1548
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Posted - 2013.12.05 15:00:00 -
[2] - Quote
1st There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP FoxFour
C C P C C P Alliance
2790
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Posted - 2013.12.05 15:01:00 -
[3] - Quote
mmmmmmmmmmmmm killmails :D Game Designer // Team True Grit http://twitter.com/regnerba |
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Crasniya
Strange Energy Gentlemen's Agreement
341
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Posted - 2013.12.05 15:01:00 -
[4] - Quote
With the new mechanics, fights over districts are much more likely. Should give the EVE side more reason to show up. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
340
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Posted - 2013.12.05 15:03:00 -
[5] - Quote
Posting the same complaint for the 5th time:
Please let me bombard for my Alliance mates on the ground in FW matches without forcing me into a militia*. Flag me suspect if I connect to the district and don't give me LP, just let me drop the rounds if I have guys in the match. Want Dust514 district ownership to matter? Want to nuke someone's PI from orbit? Read here:
http://3xxxd.blogspot.com/2013/09/dust514-and-future-of-planetary.html |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1086
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Posted - 2013.12.05 15:04:00 -
[6] - Quote
Best thing you could do for DUST would be releasing it for PC. Second best would be letting our ships to descent low enough into planet's atmosphere to be able reign fire at bunnies directly. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
MeBiatch
Republic University Minmatar Republic
1548
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Posted - 2013.12.05 15:08:00 -
[7] - Quote
Schmata Bastanold wrote:Best thing you could do for DUST would be releasing it for PC. Second best would be letting our ships to descent low enough into planet's atmosphere to be able fire at bunnies directly.
Well you are in for a disappointment There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP Nullarbor
C C P C C P Alliance
542
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Posted - 2013.12.05 15:10:00 -
[8] - Quote
Reserved. CCP Nullarbor | Exotic Dancer |
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Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
176
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Posted - 2013.12.05 15:14:00 -
[9] - Quote
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate? QCATS is recruiting:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
MeBiatch
Republic University Minmatar Republic
1549
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Posted - 2013.12.05 15:14:00 -
[10] - Quote
Will km show if they have implants and personal fittings? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Jack bubu
GK inc. Pandemic Legion
493
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Posted - 2013.12.05 15:19:00 -
[11] - Quote
so i have never done this, and i kinda want atleast one of those killmails. How do i find a planet/district where a battle is happening and do i have to be in FW for this? |
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Chribba
Otherworld Enterprises Otherworld Empire
10252
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Posted - 2013.12.05 15:22:00 -
[12] - Quote
boom.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
321
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Posted - 2013.12.05 15:23:00 -
[13] - Quote
Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate?
I agree that it seems kinda high, especially if there's no limit on how often it can be done. My YouTube Channel - EVE Tutorials & other game related things! |
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CCP FoxFour
C C P C C P Alliance
2792
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Posted - 2013.12.05 15:26:00 -
[14] - Quote
Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate?
After discussion with the EVE game design department this is the number that was settled upon. Novice, small, and medium PLEX are all safer than these as those all have gates protecting you.
Per minute it's not a lot more than a medium, but at a much greater risk. Hence the higher payout. On top of that you very likely will not arrive at the beginning of a match and if this is the sole thing you are doing you will spend more time traveling around. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
2792
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Posted - 2013.12.05 15:30:00 -
[15] - Quote
TigerXtrm wrote:Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate? I agree that it seems kinda high, especially if there's no limit on how often it can be done.
You can only do one every 3 minutes at max, the average DUST match is 17 minutes, at most thats 5 assuming you get there right near the beginning, and all the while everyone in the solar system will know you are there and there is no gate to protect you. The risk involved in these is much higher. Game Designer // Team True Grit http://twitter.com/regnerba |
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Berluth Luthian
Meltdown.
154
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Posted - 2013.12.05 15:40:00 -
[16] - Quote
Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate?
1) Any sized enemy can just show up to contest it. 2) Most effective ship for bombardment is a destroyer (8-15m isk). 3) This rewards the groups most coordinated with Dust players.
I think the interesting thing this might do, is make sites over planets a worthwhile risk to fight over. If a faction is at tier 3. They may have no problem stationing a cruiser and some support over the nearby planet, but nobody has to jump through a gate to get to them. They could get a fairly quick 27+ million LP or whelp their fleet.
Other concerns/thoughts I have though...
1) This is time spent in a system that isn't contributing to deplexing, necessarily. However, conquering a district may contribute about the same amount to a systems stability after bonuses are applied. If this is something that the farmers start to do, that means they have less direct affect on warzone control.
2) I'm curious if LP from orbitals leeches LP from I-hubs?
3) Who gets to initiate the strike if multiple people are present with ammo? If the first person who is fast enough to launch the strike gets to be the one to selects the target, then this is fairly griefable. If there is a group of militia members above the planet who all have ammo, one or more could be prepared to select a secret Awoxing squad leader within the match. If they can select the player quick enough they could make sure that a bombardment is either wasted in a harmless area, or damages their own team to maximum affect before getting kicked from match. I do see this as a valid form of Awoxing though... |
Nomistrav
A.N.O.N.Y.M.O.U.S. Renegade Alliance
223
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Posted - 2013.12.05 15:43:00 -
[17] - Quote
CCP FoxFour wrote:TigerXtrm wrote:Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate? I agree that it seems kinda high, especially if there's no limit on how often it can be done. You can only do one every 3 minutes at max, the average DUST match is 17 minutes, at most thats 5 assuming you get there right near the beginning, and all the while everyone in the solar system will know you are there and there is no gate to protect you. The risk involved in these is much higher.
My main complaint about this is knowing when and where the battles are taking place as it can be incredibly tasking just getting into the right system to drop the orbital strikes. A lot of time it comes down to staring at the battle-finder (Dust side) for that brief window when the squad is loading into the match that tells you exactly what system and district you're fighting on. This is made even worse by the fact that we only have a one minute timer in the war-barge and, as a capsuleer, fights can span multiple regions and take significant time to trek there.
That being said; I have three questions.
Is there any consideration toward extending the war barge pre-match times back to five minutes? Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is? [*] Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur? |
Nomistrav
A.N.O.N.Y.M.O.U.S. Renegade Alliance
223
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Posted - 2013.12.05 15:45:00 -
[18] - Quote
Berluth Luthian wrote:
3) Who gets to initiate the strike if multiple people are present with ammo? If the first person who is fast enough to launch the strike gets to be the one to selects the target, then this is fairly griefable. If there is a group of militia members above the planet who all have ammo, one or more could be prepared to select a secret Awoxing squad leader within the match. If they can select the player quick enough they could make sure that a bombardment is either wasted in a harmless area, or damages their own team to maximum affect before getting kicked from match. I do see this as a valid form of Awoxing though...
It's the first person to hit F1. |
Axl Borlara
T.R.I.A.D
67
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Posted - 2013.12.05 15:53:00 -
[19] - Quote
Quote:You go to the location, wait somewhere safe till you get the call, and when told warp to the district, and perform you do the orbital strike, then warp out. Not as engaging an experience we hoped to provide.
Because an extra 3 minutes of button orbiting on top of doing all of that makes it so much more engaging... |
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CCP Nullarbor
C C P C C P Alliance
542
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Posted - 2013.12.05 15:56:00 -
[20] - Quote
Nomistrav wrote:
Is there any consideration toward extending the war barge pre-match times back to five minutes? Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is? Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur? We will discuss the warbarge timer, it's a good point to help get orbital support in place.
I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though.
We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important. CCP Nullarbor | Exotic Dancer |
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Berluth Luthian
Meltdown.
154
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Posted - 2013.12.05 16:01:00 -
[21] - Quote
Nomistrav wrote:
My main complaint about this is knowing when and where the battles are taking place as it can be incredibly tasking just getting into the right system to drop the orbital strikes. A lot of time it comes down to staring at the battle-finder (Dust side) for that brief window when the squad is loading into the match that tells you exactly what system and district you're fighting on. This is made even worse by the fact that we only have a one minute timer in the war-barge and, as a capsuleer, fights can span multiple regions and take significant time to trek there.
That being said; I have three questions.
Is there any consideration toward extending the war barge pre-match times back to five minutes? Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is? Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur? There are a lot of ways that players could come up with a fairly secure dispatching kind of system on their own. Twitter comes to mind....
Squads could for example have a twitter based #hashtag system that they could use for an evening to dispatch Eve players. You'd only want to hashtag and include relevant imformation. This could ofcourse be easily monitored by the enemy, but you could encrypt your messages with keys fairly easily. |
Axl Borlara
T.R.I.A.D
67
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Posted - 2013.12.05 16:05:00 -
[22] - Quote
Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
Edit: If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty? Depending on the answer, can you count down an enemy timer having killed them or chased them away? |
Berluth Luthian
Meltdown.
154
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Posted - 2013.12.05 16:08:00 -
[23] - Quote
Axl Borlara wrote:Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
I'm pretty sure it's the second. And also, the presence of an enemy contests the beacon. |
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CCP Nullarbor
C C P C C P Alliance
542
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Posted - 2013.12.05 16:14:00 -
[24] - Quote
Axl Borlara wrote:Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
Edit: If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty? Depending on the answer, can you count down an enemy timer having killed them or chased them away?
Number 2, a militia can only earn a single strike at a time.
Enemy militia showing up will pause the capturing at whatever time it was out. If you chase them away the timer first goes back to 0 and then counts up the 3 minutes for your own side.
Yes the timer will pause if you warp away and resume if you come back. CCP Nullarbor | Exotic Dancer |
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Cori Fera
24th Imperial Crusade Amarr Empire
0
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Posted - 2013.12.05 16:15:00 -
[25] - Quote
I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground? |
Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
176
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Posted - 2013.12.05 16:16:00 -
[26] - Quote
CCP Nullarbor wrote:Nomistrav wrote:
Is there any consideration toward extending the war barge pre-match times back to five minutes? Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is? Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur? We will discuss the warbarge timer, it's a good point to help get orbital support in place. I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though. We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important.
If you do allow DUST players to choose the system, please make sure Eve players somehow get to decide which systems are on/off the list. In other words, DUST players should not be allowed to attack a system where the opposing side dominates in Eve (ie RP-wise they cannot fly their warbarge there). This could be something as simple as in order to attack a system, at least 1 plex most have been completed in that system within the last 15 minutes.
If you wanted something more complicated, you could do something more detailed like create an invulnerable "war barge" for each faction above each temperate planet on different grids. This war barge would have a plex like timer that each side could "capture" back and forth (ie +0-10 minutes on timer is "green" -(0-10) minutes on the timer is "red"). DUST would only be allowed to attack a planet if their war barge was green status. This would give us FW Eve players something else to fight over and allow eac
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
Berluth Luthian
Meltdown.
154
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Posted - 2013.12.05 16:17:00 -
[27] - Quote
I think another way to coordinate eve side would be to sponsor a standing dispatch fleet that is then used to filter intel down to members. |
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CCP Nullarbor
C C P C C P Alliance
543
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Posted - 2013.12.05 16:17:00 -
[28] - Quote
Cori Fera wrote:I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground?
There have been groups organizing joint militia channels for eve + dust yes, and you can use voice on them. There are posts around on both forums discussing this. CCP Nullarbor | Exotic Dancer |
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1300
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Posted - 2013.12.05 16:29:00 -
[29] - Quote
I would care IF this was aveilable beyond the FW and only one non-FW region. |
Bienator II
madmen of the skies
2216
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Posted - 2013.12.05 16:30:00 -
[30] - Quote
how hard would it be to make active dust battles appear on the system scanner?
also what you guys really should consider to do is to let ship fittings influence the OB performance. We have the meta 0 fitted ships doing fw stuff problem again. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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