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Onictus
Silver Snake Enterprise Fatal Ascension
675
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Posted - 2013.12.11 02:15:00 -
[31] - Quote
Galileo Ohaya wrote:Thanks for these fits. I'm not a new player and have excellent fitting skills for Caldari missile boats, but just have never flown a Raven. I'm looking to put one together though for my hisec alt to use. I'm also training up for a Domi and appreciate the fit ideas.
I have some questions on the Raven though.... The shield booster works well, but using it drops the cap down to a very short life. I understand that you are using the MJD to range tank so you hopefully don't need the booster that much, but still..... I've not yet flown a MJD so I am a complete noob to using it....
Also, I see you don't fit a TP? In my experience with Sleepers, a TP is a huge help with cruise missiles with anything smaller than a BS.
That is what all of the Rigors are for.
I prefer the using a cap injector over the sebo but that is a style thing. |
Kosetzu
S1lver Flame
87
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Posted - 2013.12.11 02:25:00 -
[32] - Quote
Isn't it better to use 2 rigors and 1 flare than all rigors? |
Onictus
Silver Snake Enterprise Fatal Ascension
675
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Posted - 2013.12.11 03:30:00 -
[33] - Quote
Kosetzu wrote:Isn't it better to use 2 rigors and 1 flare than all rigors?
That is what I run, but sig counts more than speed, and I don't feel like getting out a calulator to tell you the difference. The only time that sucks is when you catch something coasting down after an MWD cycle. Running 5% clones helps with that as well.
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Miasmos
Aliastra Gallente Federation
21
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Posted - 2013.12.11 07:47:00 -
[34] - Quote
Kosetzu wrote:Isn't it better to use 2 rigors and 1 flare than all rigors?
A classic question.
The answer is: Rigors are always better, unless it is t2 flare vs t1 rigor, in which case the general consensus is on some boats a combo of 2x rigor and 1x t2 flare is better than 3x rigor. IIRC this was on CNR (have seen graphs). Generally a safe assumption is that rigors are always better for cruise missiles.
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Kosetzu
S1lver Flame
87
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Posted - 2013.12.11 08:06:00 -
[35] - Quote
Miasmos wrote:A classic question.
The answer is: Rigors are always better, unless it is t2 flare vs t1 rigor, in which case the general consensus is on some boats a combo of 2x rigor and 1x t2 flare is better than 3x rigor. IIRC this was on CNR (have seen graphs). Generally a safe assumption is that rigors are always better for cruise missiles.
Good to know. I've not used missiles in over 4 years now so not on top of that =) |
marVLs
528
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Posted - 2013.12.11 08:11:00 -
[36] - Quote
d o n t f i t 5 d a m a g e m o d s . . . S T A H P |
Miasmos
Aliastra Gallente Federation
21
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Posted - 2013.12.11 08:24:00 -
[37] - Quote
marVLs wrote:d o n t f i t 5 d a m a g e m o d s . . . S T A H P
< Picture portrays me fitting 5 damage mods. |
Marc Callan
Interstellar Steel Templis Dragonaors
338
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Posted - 2013.12.11 09:25:00 -
[38] - Quote
Yeah, you get a bit of extra DPS from the fifth damage mod, but given that your variation in damage is greater than the benefit of the fifth mod, isn't an extra tank module in case of emergencies a better idea, especially since you're portraying these as newbie fits, and lack of experience can lead to errors which, with a thin-tanked gank boat, can leave one with a destroyed mission runner? "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Miasmos
Aliastra Gallente Federation
21
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Posted - 2013.12.11 15:07:00 -
[39] - Quote
Marc Callan wrote:Yeah, you get a bit of extra DPS from the fifth damage mod, but given that your variation in damage is greater than the benefit of the fifth mod, isn't an extra tank module in case of emergencies a better idea, especially since you're portraying these as newbie fits, and lack of experience can lead to errors which, with a thin-tanked gank boat, can leave one with a destroyed mission runner?
A well argumented point! Might as well comply.
I think I'll have an EANM there. |
IIshira
School of Applied Knowledge Caldari State
285
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Posted - 2013.12.11 15:34:00 -
[40] - Quote
Miasmos wrote:Marc Callan wrote:Yeah, you get a bit of extra DPS from the fifth damage mod, but given that your variation in damage is greater than the benefit of the fifth mod, isn't an extra tank module in case of emergencies a better idea, especially since you're portraying these as newbie fits, and lack of experience can lead to errors which, with a thin-tanked gank boat, can leave one with a destroyed mission runner? A well argumented point! Might as well comply. I think I'll have an EANM there.
I've done a few missions with and without an EANM and it was a bit squishy without. I want to test it on Guristas extravaganza but I've been having too much fun with my PVP pilots fighting WT's. I'lll get to it lol |
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chaosgrimm
Universal Production and Networking Services
58
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Posted - 2013.12.11 15:59:00 -
[41] - Quote
Very sensible, not over tanked, looks to make liberal use of dmg and projection/application mods, but not overly stacking penalized. +1 |
IIshira
School of Applied Knowledge Caldari State
285
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Posted - 2013.12.11 17:24:00 -
[42] - Quote
chaosgrimm wrote:Very sensible, not over tanked, looks to make liberal use of dmg and projection/application mods, but not overly stacking penalized. +1
Well spoken! This could be a description for a fine wine |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
43
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Posted - 2013.12.12 11:44:00 -
[43] - Quote
Good fits and advices here for those starting missions, however I think OP should edit and talk about mobile depots, because this new feature changes the way we've been running missions in this game.
Used properly this new deployable structure allows us to fit whatever we need when we need it inside the mission itself, now we can fit for tank when most needed and then switch modules to increase damage once the received dps has lowered.
It may require some practice, but once you get the hang of it, reconfiguring your ship in space is priceless.
Advice to newbies and everyone alike is get some in the cargo hold and practice, be aware that it can become a distraction inside the missions the first times. |
Miasmos
Aliastra Gallente Federation
25
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Posted - 2013.12.12 12:09:00 -
[44] - Quote
^ good advice above. Have a standard fit that is the best in most practical situations (5 DDA in practise for me), switch around on the fly (guristas mission hardening, serpentis sensor boosting, AE bonus room buffertank). |
Tyrea Gaterau
Universalis Czech
0
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Posted - 2013.12.19 12:11:00 -
[45] - Quote
When I used Dominix my fit was like this: [Dominix, sentry tech 2] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy Energized Adaptive Nano Membrane Damage Control II Large Ancillary Armor Repairer, Nanite Repair Paste
Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link F-90 Positional Sensor Subroutines
Medium 'Solace' Remote Armor Repairer Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II [empty high slot] - whatever you want [empty high slot] - whatever you want
Large Ionic Field Projector I Large Anti-Explosive Pump I Large Ionic Field Projector I
Garde II x5 Warden II x5
you can swap faction for normal, but faction omnis are realy cheap. I never had any troubles in missions, it's just about how you use MJD. And it's omnitanked (lowest resist 57%) it's not much, but you tank with range and you have LAAR. |
Lokee Skyhart
Federal Navy Academy Gallente Federation
6
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Posted - 2013.12.19 13:49:00 -
[46] - Quote
hello...i hope i'm asking right questions here hehe..
i'm still quite new in here..i have played eve on 2011 iirc..and just got back again
i was piloting drake before i left and now i made a new account still piloting drake...until now, i have enough ISK to get me a battleship..
i was thinking raven at first but recently i kinda tired with missiles and trying to get a new fresh air,either ship's design,playstyle,etc...
right now i'm interested with PVE only, and my eyes are set on both dominix and armageddon..although i prefer megathron to dominix purey because it's much cooler hahahahahaha...
so..any suggestion?
i'm looking for more challenging playstyle though |
IIshira
School of Applied Knowledge Caldari State
291
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Posted - 2013.12.19 14:10:00 -
[47] - Quote
Lokee Skyhart wrote:hello...i hope i'm asking right questions here hehe.. i'm still quite new in here..i have played eve on 2011 iirc..and just got back again i was piloting drake before i left and now i made a new account still piloting drake...until now, i have enough ISK to get me a battleship.. i was thinking raven at first but recently i kinda tired with missiles and trying to get a new fresh air,either ship's design,playstyle,etc... right now i'm interested with PVE only, and my eyes are set on both dominix and armageddon..although i prefer megathron to dominix purey because it's much cooler hahahahahaha... so..any suggestion? i'm looking for more challenging playstyle though
I would have made a new thread
For missions it would depend on what you want.
Dominix or Armageddon means lots of drone skills and can be fun. Expect to micro manage drones because they will take aggro.
Missiles can be boring but missions in general can be boring as well. Make sure you have good core and tanking skills before you get into a battleship. Do level 3's in a battlecruiser till you get them. You'll make more ISK as well.
I've heard that a T3 can be challenging since you have to kite a lot of DPS but I'm not sure since I don't fly one. |
Lokee Skyhart
Federal Navy Academy Gallente Federation
6
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Posted - 2013.12.19 14:52:00 -
[48] - Quote
IIshira wrote:Lokee Skyhart wrote:hello...i hope i'm asking right questions here hehe.. i'm still quite new in here..i have played eve on 2011 iirc..and just got back again i was piloting drake before i left and now i made a new account still piloting drake...until now, i have enough ISK to get me a battleship.. i was thinking raven at first but recently i kinda tired with missiles and trying to get a new fresh air,either ship's design,playstyle,etc... right now i'm interested with PVE only, and my eyes are set on both dominix and armageddon..although i prefer megathron to dominix purey because it's much cooler hahahahahaha... so..any suggestion? i'm looking for more challenging playstyle though I would have made a new thread For missions it would depend on what you want. Dominix or Armageddon means lots of drone skills and can be fun. Expect to micro manage drones because they will take aggro. Missiles can be boring but missions in general can be boring as well. Make sure you have good core and tanking skills before you get into a battleship. Do level 3's in a battlecruiser till you get them. You'll make more ISK as well. I've heard that a T3 can be challenging since you have to kite a lot of DPS but I'm not sure since I don't fly one.
hmm..if it's like that then i prob take it slow and have raven for a while and see how it's fare..if i got bored i could always sell it and try another ships while making ISK along the way on my drake :D
from there, i might train for dom or arma along the way...somehow... hehehe
thanks a lot :D
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Miasmos
Aliastra Gallente Federation
34
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Posted - 2013.12.19 16:31:00 -
[49] - Quote
Lokee Skyhart wrote:IIshira wrote:Lokee Skyhart wrote:hello...i hope i'm asking right questions here hehe.. i'm still quite new in here..i have played eve on 2011 iirc..and just got back again i was piloting drake before i left and now i made a new account still piloting drake...until now, i have enough ISK to get me a battleship.. i was thinking raven at first but recently i kinda tired with missiles and trying to get a new fresh air,either ship's design,playstyle,etc... right now i'm interested with PVE only, and my eyes are set on both dominix and armageddon..although i prefer megathron to dominix purey because it's much cooler hahahahahaha... so..any suggestion? i'm looking for more challenging playstyle though I would have made a new thread For missions it would depend on what you want. Dominix or Armageddon means lots of drone skills and can be fun. Expect to micro manage drones because they will take aggro. Missiles can be boring but missions in general can be boring as well. Make sure you have good core and tanking skills before you get into a battleship. Do level 3's in a battlecruiser till you get them. You'll make more ISK as well. I've heard that a T3 can be challenging since you have to kite a lot of DPS but I'm not sure since I don't fly one. hmm..if it's like that then i prob take it slow and have raven for a while and see how it's fare..if i got bored i could always sell it and try another ships while making ISK along the way on my drake :D from there, i might train for dom or arma along the way...somehow... hehehe thanks a lot :D
All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite good but there's not much to stretch those skills for later on. Raven upgrades to Golem which is really nice. Dominix upgrades to rattlesnake with missile skills much later on. |
Lokee Skyhart
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.12.19 17:10:00 -
[50] - Quote
Miasmos wrote:
All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite good but there's not much to stretch those skills for later on. Raven upgrades to Golem which is really nice. Dominix upgrades to rattlesnake with missile skills much later on.
So wait, if from a dom to ratty is not a waste and instead of a valuable experience. Should i just go from drake to dom and then work my way up to ratty? I mean it's not a waste of time right? I'm not a hardcore player or grinder also hehe |
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IIshira
School of Applied Knowledge Caldari State
291
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Posted - 2013.12.19 18:22:00 -
[51] - Quote
Lokee Skyhart wrote:Miasmos wrote:
All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite good but there's not much to stretch those skills for later on. Raven upgrades to Golem which is really nice. Dominix upgrades to rattlesnake with missile skills much later on.
So wait, if from a dom to ratty is not a waste and instead of a valuable experience. Should i just go from drake to dom and then work my way up to ratty? I mean it's not a waste of time right? I'm not a hardcore player or grinder also hehe
Nothing is a waste of time if you like it. I didn't mean to imply the Domi was bad. It's just different. It does require a bit more micromanagement than a missile ship but it's not unbearable.
I wish the test server could let people try ships. |
Marcus Walkuris
Aww yeahhh
59
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Posted - 2013.12.19 20:27:00 -
[52] - Quote
Lokee Skyhart wrote:Miasmos wrote:
All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite good but there's not much to stretch those skills for later on. Raven upgrades to Golem which is really nice. Dominix upgrades to rattlesnake with missile skills much later on.
So wait, if from a dom to ratty is not a waste and instead of a valuable experience. Should i just go from drake to dom and then work my way up to ratty? I mean it's not a waste of time right? I'm not a hardcore player or grinder also hehe
Missiles are a bad way to get into the game, simply due to the fact you need to branch out into E-war namely 'target painting'. Everything about missiles costs more SP for less returns. A total multiplier of 15x worth of skill multipliers, 8x is a month(2x=1 week of-course) at 'PERFECT' SP meaning optimal remap and 5+ implants so that is rather an optimistic 'best of' scenario. Missile support 21x....Missile skills 18x......and then target painting 15x.. ofc it also doesn't open up any real capital weapons if you care. Gunnery 18x... Gun skills 9x per faction guntype.. Specializations are the only thing created equal. |
IIshira
School of Applied Knowledge Caldari State
291
|
Posted - 2013.12.19 21:58:00 -
[53] - Quote
Marcus Walkuris wrote:Lokee Skyhart wrote:Miasmos wrote:
All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite good but there's not much to stretch those skills for later on. Raven upgrades to Golem which is really nice. Dominix upgrades to rattlesnake with missile skills much later on.
So wait, if from a dom to ratty is not a waste and instead of a valuable experience. Should i just go from drake to dom and then work my way up to ratty? I mean it's not a waste of time right? I'm not a hardcore player or grinder also hehe Missiles are a bad way to get into the game, simply due to the fact you need to branch out into E-war namely 'target painting'. Everything about missiles costs more SP for less returns. A total multiplier of 15x worth of skill multipliers, 8x is a month(2x=1 week of-course) at 'PERFECT' SP meaning optimal remap and 5+ implants so that is rather an optimistic 'best of' scenario. Missile support 21x....Missile skills 18x......and then target painting 15x.. ofc it also doesn't open up any real capital weapons if you care. Gunnery 18x... Gun skills 9x per faction guntype.. Specializations are the only thing created equal.
I agree that missiles can be more skill point intensive than gunnery especially after the Rubicon changes. I wouldn't pick a ship or weapons platform based on how long it takes to train. So what if it takes a bit longer because once it's done it's done. I mean this is just how I look at it. For general purpose PVE missiles are superior because you can chose your damage type and do 100 percent of that damage. Target painting requires a little skill investment but it's not that bad either.
I do PVE in gun ships as well but they are more specialized. For example Amarr ships do extremely well against Sansha and Blood Raiders. Against Serpentis or Guristas meh not so great.
Now if you want to PVP an argument could me made that guns are superior. I do most my PVP with gun ships.
It's all about what you like to do. I will advise not to be wishy washy when it comes to making decisions about skills. Five million skill points invested in missiles is not a good time to decide you like guns better. You're better off being able to do a few things very well than suck at everything LOL |
Miasmos
Aliastra Gallente Federation
34
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Posted - 2013.12.20 12:41:00 -
[54] - Quote
The above underlined.
Also, in the time it takes to master stuff stuff gets rebalanced anyway, in the standard 5 year balancing cycles. |
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