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Thread Statistics | Show CCP posts - 0 post(s) |
Kryss Darkdust
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Posted - 2006.03.05 07:57:00 -
[31]
Jita is a popular system for two main reasons, first its in the center of the concordian space which makes it a centeraly close place for most players and second it is the biggest trading hub in the game forcing competative prices and attracking buyers.
There is a lot more as players we can do to resolve the issues in Jita without begging CCP for help which by the way to my knowledge has already done everything within reason to give Jita enough juice to function.
1. Most players are more then happy to fly 1 or 2 extra jumps to make their purchases, simply selling our stuff in surrounding systems will reduce the traffic in Jita a little
2. Create a new hub, there are plenty of systems that are equally centeral with all the same faucilities that could be used a secondary hub for trading with very little additional work for players. A simple collaboration by the major corporations of which there are a handful would be enough to acomplish this. This takes a little coordination, but usuaully if a couple of CEO's in charge of a few larger corporations decide to do something it can have a big impact on the local economy like this.
3. CCP could create a in game storyline which makes Jita less attractive for consumers, for example a sudden extreme tax hike in the area which eats up profits in a big way would probobly be enough to trigger players to seek out new systems to sell in.
I personally think number 3 is the best route for CCP to take, it would trigger players to react almost immediatly. The only think is that the tax hike has to be significant, like 30% to ensure trading in Jita is just bad business for everyone.
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Nivesi
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Posted - 2006.03.05 08:02:00 -
[32]
Sorry but its not right to blame people who live in Jita for the problem.
It is CCP's fault. They killed off Yulai as a hub and so made all the extra traffic go to Jita.
People who had been based there for a long long time cant just up sticks and move. If I had to move from my "home" system I dont know how many hundreds of trips with an Iteron5 it would take to move things.
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Nikolai Nuvolari
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Posted - 2006.03.05 08:11:00 -
[33]
Originally by: Nivesi It is CCP's fault. They killed off Yulai as a hub and so made all the extra traffic go to Jita.
Yulai was already getting crowded when they killed it, if Yulai were still the hub right now, it would be just as bad.
Originally by: Nivesi People who had been based there for a long long time cant just up sticks and move. If I had to move from my "home" system I dont know how many hundreds of trips with an Iteron5 it would take to move things.
Then hire a freighter, it's not that big of a problem. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
FubarSF
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Posted - 2006.03.05 08:14:00 -
[34]
CCP did not make Jita a HUB - the players did. It became "the hub" when ccp nerfed Yulia(sp? have not been there in ages ). CCP making a hub or doing some storyline nonsence aint going to make thing better in Jita.
Once they fix the server software, we will see how better or worse things are in Jita (and it's surrounding systems).
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Nachalnik Chukotki
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Posted - 2006.03.05 08:23:00 -
[35]
I will move and live where I can and where I whant for my money. I working in ISP company and we provide our customers with 24hours 7day/week internet conection. What if we say : " don't download huge files from other side of the world", "dont play your favorit game from 22.00 till 1.00 . ? You think thay agree? No ! Thay just cheinge internet provaider !
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Corp Scammer
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Posted - 2006.03.05 08:26:00 -
[36]
20% of lag in jita are the 100 macro miners at the belts 23/7 365 fdays a uyear when eve is running nerf them u resolve jita CCP requested feature please - quite simple really.
For CEOs days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed - |
aggiedog
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Posted - 2006.03.05 08:31:00 -
[37]
There is a very simple way to solve this problem. Make Jita 0.0 space. Players will then fix this problem of overcrowding. --------------------------------------------- Make Doomsday weapons available for frigates! |
Corp Scammer
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Posted - 2006.03.05 08:32:00 -
[38]
well a 0.4 jita for a week could work CCP requested feature please - quite simple really.
For CEOs days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed - |
Lienzo
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Posted - 2006.03.05 08:46:00 -
[39]
War Dec any corp with more than 2 members in the system?
Unless you don't really care..
Assault Missile Launcher Improvement |
babyblue
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Posted - 2006.03.05 09:22:00 -
[40]
wtf. If Jita has it's own CPU, then it shouldn't lag out other systems. Therefore if people want to be lagged they can go to Jita, if they don't they can go to HED-GP .
Having said that, recently when I've been to Jita (dropping off items for sale), it hasn't lagged at all and thats with over 320 players in system.
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Fat Willy
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Posted - 2006.03.05 09:53:00 -
[41]
Originally by: Nikolai Nuvolari Jita has two legitimate purposes: Travel, and trade.
Jita is not a place to live.
Irresponsible players like this are degrading the playing experience for normal, responsible players. These people need to STOP. I personally consider this tantamount to griefing, only without the personally-directed malice that the term usually implies.
Jita is THE place to live if your main gameplay in EVE is as a trader.
nuff said.
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Nikolai Nuvolari
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Posted - 2006.03.05 09:55:00 -
[42]
Originally by: Fat Willy Jita is THE place to live if your main gameplay in EVE is as a trader.
nuff said.
It shouldn't be.
LIVE one system away from Jita.
When you're ready to place your sell orders, load up your industrial or freighter, drop them in Jita, put the order on the market, and LEAVE.
It's that simple. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
Draahk Chimera
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Posted - 2006.03.05 10:02:00 -
[43]
I like 9RQ-L8. I just wish we had a pleasure hub in our station.
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Y Ashanti
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Posted - 2006.03.05 10:09:00 -
[44]
Originally by: Nikolai Nuvolari It shouldn't be.
LIVE one system away from Jita.
When you're ready to place your sell orders, load up your industrial or freighter, drop them in Jita, put the order on the market, and LEAVE.
It's that simple.
The typical function of a trade hub is: producers live there and make things to sell on the market. Other people can then go there, if they want to buy said things. Shipping every single item you make away from the production station adds a lot of unnecessary overhead on top of all the trips you already need to make to get all the building materials together.
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nickycakes
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Posted - 2006.03.05 10:14:00 -
[45]
I say remove all other systems BUT jita and make everyone play in jita.
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Y Ashanti
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Posted - 2006.03.05 10:25:00 -
[46]
Originally by: Nikolai Nuvolari
Originally by: res0nance How about providing more resources for an obviously popular system?
CCP upgraded the servers. Jita had an entire CPU all to itself before, and now it has a NEWER CPU all to itself. There is NO WAY to to provide more resources to Jita. It's impossible.
It is not the players' fault that CCP chose an architecture that is not scalable enough to deal with this number of players in a system very well (at least as long as this memory leak is going on, it was ok before the blood patch). If they had chosen to either design it such that a system can share multiple CPUs or that individual nodes can be bounced gracefully without bringing down the rest of the cluster, it would be not that much of a problem at all.
Of course, fixing such things at such a late stage would be very hard indeed, however.
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Tobiaz
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Posted - 2006.03.05 10:57:00 -
[47]
Instas and safe travel are the things that allow single tradehubs like jita to exist. It's this big because it's serving a very large proportion of the entire EVE population because it's so easy and not even dangerous the slightest to travel from any of the other empires to Lonetrek.
There is also not even a good incentive to relocate your shipmanufactory to regions with lower mineral prices like Domain or Metropolis when you can simply load it all up in a freighter and afk autopilot it to Jita.
Everyone whines always how long it takes to travel around, but the problem is that single tradehubs like Jita demand people to travel between the empires and the fact there are no low sec borders between all of the empires allows them to.
Divide the empires, get rid of the global village effect caused by instas and get rid of the lvl3 and lvl4 agents from central and crossroad systems.
This will diversify the empires creating more trading opportunities for those daring to cross the low sec borders, force the formation of multiple hubs, at least one per empire and divide the population between them and it will take away the missionwhoring lag from those hubs.
Spacerats hibernating
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Emdra
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Posted - 2006.03.05 11:10:00 -
[48]
I don't think Jita is the problem. My second Char is placed in Jita to check prices ... Since Blood Patch most of the times I can't log in with my Char not living in Jita. The Char in Jita works fine, can log in, fly around ...
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Jaghatai Vachir
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Posted - 2006.03.05 11:23:00 -
[49]
Edited by: Jaghatai Vachir on 05/03/2006 11:23:28
Originally by: Tobiaz Instas and safe travel are the things that allow single tradehubs like jita to exist. It's this big because it's serving a very large proportion of the entire EVE population because it's so easy and not even dangerous the slightest to travel from any of the other empires to Lonetrek.
There is also not even a good incentive to relocate your shipmanufactory to regions with lower mineral prices like Domain or Metropolis when you can simply load it all up in a freighter and afk autopilot it to Jita.
Everyone whines always how long it takes to travel around, but the problem is that single tradehubs like Jita demand people to travel between the empires and the fact there are no low sec borders between all of the empires allows them to.
Divide the empires, get rid of the global village effect caused by instas and get rid of the lvl3 and lvl4 agents from central and crossroad systems.
This will diversify the empires creating more trading opportunities for those daring to cross the low sec borders, force the formation of multiple hubs, at least one per empire and divide the population between them and it will take away the missionwhoring lag from those hubs.
I really hope this is part of the faction warfare in Kali. Even just a border two or three systems deep of 0.4 space, with links into 0.0, would eradicate the problem. We would see regional markets again, maybe even an incentive for players to fly their own race's ships instead of just picking and choosing "the best" for whatever role.
Wow, an EVE where your race means more than what you look like and how much perc/intel you can sqeeze out
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Sonos SAGD
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Posted - 2006.03.05 11:29:00 -
[50]
the sad thing is that the Jita/Ours/Ect.... burrowers stay there cause they think that mining veldspar for 6 hrs is a good way to make money, if they moved to even .5 and mined omber they could make proabally 3 times more(adjusted for incease in isogen supply)
are all the lv 4 agents out of the hubs again or are they back
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I refuse to show you my real signature unless you give me isk |
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Lorette
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Posted - 2006.03.05 11:37:00 -
[51]
Why are cities like NY crowded while backwater towns have maybe 1 house per 100 miles. Hubs attract people to them, for ease of lifestyle you could say. Unless you can buy anything from anywhere there will always be a jita in EVE.
I personally 'reside' in low sec as the game runs much better and i get a nice income, material wares arent to important to my gameplay so ill only make an indy run to oursuleart (my prefered, and closest hub) maybe once a week max.
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Tobiaz
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Posted - 2006.03.05 11:56:00 -
[52]
Originally by: Jaghatai Vachir
I really hope this is part of the faction warfare in Kali. Even just a border two or three systems deep of 0.4 space, with links into 0.0, would eradicate the problem. We would see regional markets again, maybe even an incentive for players to fly their own race's ships instead of just picking and choosing "the best" for whatever role.
Wow, an EVE where your race means more than what you look like and how much perc/intel you can sqeeze out
Would be even cooler if CCP would start adding things like increased building efficiency for the ships and modules that 'belong' to that race.
If there is no real difference between the empires, ofcourse you'll stimulate players to hug a single hub.
I hope Kali will start dividing the playerbase in 5 parts:
- People supporting an empire faction, getting huge rewards for sucking up to them, but being outlawed in 2 of the opposing factions and neutral to the 3rd.
- People remaining completely neutral to all empire factions, able to travel everywhere and mainly profiting from the differences that have grown between the empires due to being separated from each other with only the brave daring to cross the low sec bordersystems.
- Pirates living in the borderzones and 0.0, with low security standings (killing in empire should be heavier penalized, killing in 0.0 should also get a sec hit), but neutral to the empires and pirate factions.
- Pirates supporting a pirate faction which will allow them to remain unharmed by their NPC (maybe even free travel in their complexes hunting for complex runners) and get good benefits from their pirate faction, but will revoke their access to empire faction stations in low security space.
- 0.0 Alliances. These players can shoot whoever they like as long as it's in their claimed space, if it are members of the alliances they wardecced, neutrals in the claimed space of the allainces they wardecced (getting rid of alt spies), or if they don't give a **** about their security rating since they don't come in empire anyway.
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Spacerats hibernating
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Professor McFly
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Posted - 2006.03.05 11:58:00 -
[53]
Can you tell who the fanboys are, yet? __________________ Retard's handbook |
Edward Sarum
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Posted - 2006.03.05 12:06:00 -
[54]
Very simple solution really,
Quote:
Press Release
Today Concord announced the new crime figures for all Empire space. In those figures where some distrubing trends, piracy due to over crowding has begun to grow in some of the more populated systems. The jita system has shown the largest increase of all the core systems. Due to these numbers Concrod has reduced the security standing of Jita to 0.3
Please be advised that you travel in Jita at your own risk.
Just dump the sec rating, people will move. Just as a slum that gets over crowded eventually becomes a crime infested pit, so can a system.
============================ In Service of God and Empire Edward Sarum |
Rutoo
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Posted - 2006.03.05 13:05:00 -
[55]
Or Even so change some systems around and make jita a deadend system, and make the only enterence a deep 0.0 spot, That will teach people to keep thier assets in the same location.
or better yet, make it a .4 or low sec, claiming that the NPCs have stepped up thier actions. And make a way around it also that would be good
I've seen it happen before :) ________________________________ Club Seals, Not Sandwichs |
HUGO DRAX
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Posted - 2006.03.05 13:05:00 -
[56]
A simple fix would be to provide a tax/broker fee incentive to move out. why not sell 1 or 2 hops away, I really dont see why folks wont make a 1 or 2 hop trip to buy something. Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |
Pepperami
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Posted - 2006.03.05 13:16:00 -
[57]
Originally by: res0nance No.
This game is a simulator - if cities become full then we build more houses. If Jita becomes full we provide more resources.
If it's in my best interests to live in Jita I can and will, and so should everybody else. It's not up to the playerbase to combat lag. That's what we pay CCP for.
All these CCP ass-kissers, jeeze.
Let's continue that logic, When cities became full and overcrowded before the technology was there to support so many people; you got devestating fires and plagues.
So give everyone who lives in jita teh plague plz kthx.
[Art of War][- V -] |
BurnHard
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Posted - 2006.03.05 13:21:00 -
[58]
Wow, I'm shocked by how many people don't think before they speak. Reduce the security rating of Jita, people will flock to the next "Jita". It's a fact that people will come together, wherever you are on the map. Your solution means having to reduce the entire game to 0.0 and completely changing it's character as well as losing 90% of it's subscriptions.
If Jita has it's own CPU, it isn't hurting anyone else. The technology exists, it's just that the game model needs to be modified to actually use it.
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Jenny Spitfire
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Posted - 2006.03.05 13:32:00 -
[59]
Originally by: BurnHard
Wow, I'm shocked by how many people don't think before they speak. Reduce the security rating of Jita, people will flock to the next "Jita". It's a fact that people will come together, wherever you are on the map. Your solution means having to reduce the entire game to 0.0 and completely changing it's character as well as losing 90% of it's subscriptions.
If Jita has it's own CPU, it isn't hurting anyone else. The technology exists, it's just that the game model needs to be modified to actually use it.
AFAIK, major hubs have their own CPU. ----------------
RecruitMe@NOINT! |
Kira Natel
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Posted - 2006.03.05 13:40:00 -
[60]
Noble sentiments, But:
1. If you don't like Jita- Don't go there.
2. If I choose to live in Jita,Rens ,Oursalaert etc, its my business not yours. I accept the challenges and hassles involved.
3. Nerf Yulai, Jita Rens and the others became bigger. Nerf these and all you are doing is moving the problem. More resources need to be dedicated to hub systems. People tend to conglomerate and hubs will remain
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